GW2 Suggestions Thread

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

should be in sardelac

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Some interesting thoughts.

I really dislike this one, however.

Quote:
(Humans) Unlike the original Guild Wars, all professions look the same, physically, but it is in the armor that they differ.
Why would you limit human character appearance to such a degree? That's a major step backward.

Glitched

Frost Gate Guardian

Join Date: Mar 2006

E/Me

Quote:
Originally Posted by Olim lll
Why would you limit human character appearance to such a degree? That's a major step backward.
I actually would really like to see a physical difference in professions, but I know that it would be a ton of work to come up with 30 different styles of appearence spanning all races and classes. In the end, we would end up with a lack of customization options.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

I think the ability to customize character appearance is something that should not be diminished. However, I think there should be basic physical styles unique to each class.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Fuuuuryyyyy!!!!

Sounds pretty damn badass. I extend my apologies to the rits, assassins, dervishes and paragons out there.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

i wish this was real =[
this sounds amazing!

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

this sounds like!...WoW

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

sounds interesting

Thromiel

Ascalonian Squire

Join Date: Mar 2007

[LaZy]

R/Mo

GUILD WARS: WAR IS TIMELESS



This game will combine the aspects of Guild Wars with the proposed aspects of Guild Wars 2 and include a 3rd dimension. When you create a new character you can choose your era, or time period. You could click create new character. Then choose role playing or PvP only. Then you choose your time period.



Era of Growth
Era of Conflict
Era of Dragons
*Names subject to change*

The Era of Growth was the time period of the guild wars and conflicts between Kyrta, Orr and Ascalon. It happens before the searing.
The Era of Conflicts is the current Guild Wars era. It begins after the searing and ends some time after the death of the Great Destroyer.
The Era of Dragons is the proposed storyline of Guild Wars 2 where dragons roam free.
After you choose your time period you would choose your country of birth. This determines your characters ethnicity. You can choose between Tyria, Cantha, and Elona. As new campaigns come out you can be of that ethnicity.
Then you choose the campaign you would like to start the game in. The choices you have are between Prophecies, Factions, and Nightfall. Again as new campaigns come out you can choose to start there. Your Ethnicity has nothing to do with what campaign you start in. Example: I could be a Tyrian in the Nightfall Campaign.
You would then choose your profession. At first you can choose between existing professions. Then when new campaigns come out new professions will be added.
After you choose your profession you would change your appearance. You would first choose how tall you were, your skin color, your face, hair and hair color. You would then pick your Armor Color. You are now ready to start the game.
You can link your existing Guild Wars account to your new account and transfer your characters over to the Era of Conflict. They would be just like in Guild Wars with the missions done and everything. But they are not allowed to go to other eras. The level cap may change, but characters that are transferred have the same Exp as in Guild Wars. The have their gold and items but this will not affect the other eras.
When someone buys this game they will get the two new eras added to their account with just the Tyria map. If you have Nightfall, Factions and Eye of the North then you have those maps too. If this was the first game you got then you only have Tyria on all 3 eras. As you buy the first campaign pack, you get Factions on all of the eras. The maps are mostly the same but the storyline and cities are different. The same goes for Nightfall and Eye of the North. Then new expansions would come out expanding the existing world map. That Expansion would add the new map to each of the eras. Utopia would also be added to the game as the first new expansion. There will also be extra expansions to add more land to the existing continents, similar to Eye of the North.

FAQS:
What about the Z-Axis?
Yes the Z axis will still be added to the game.

Will there be new professions and skills for different eras?
No, times change but the skills don’t. Until new campaigns come out, no new professions will be added.

What about PvP?
PvP had no era. War is Timeless. PvP characters will have their own area in the mists to battle it out.

Will there be new factions in the past and future?
Of course there will, we need someone to be loyal to.

Will there be the proposed World PvP?
Yes it will be added for PvP only Characters
.
Will there be other new Arenas?
Yes a new 1v1 arena and 8v8 and 16v16. Teams will be randomly selected.

How will character slots work?
You get the slots from your old account plus 2 for each campaign you buy. You can buy a Character slot in the online store for 10 dollars. New accounts start out with 6 character slots.

What about the proposed persistent worlds?
The first two eras would not be persistent, but if Anet wants the Era of Dragons to be persistent, then it can work that way. Not all eras have to be the same.

What about races?
Races will be available in the Era of Dragons only.

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

One thing that bothers me is the fact that you created some huge numbers. 400 max energy and regen of 14/16 whatever. I don't see the point in it. One thing I liked about GW is that it's different from other rpgs, in most rpgs you deal insane amounts of damage (number-wise) on targets with an insane amount of hitpoints. Now lower both and you keep the same gameplay. (still takes 40 hits (just an example) to kill something). So.. no point in big numbers.
I like the rest of your ideas though, especially your level cap idea: up to 30 matters, after that it's just to show how dedicated you are. Some very interesting ideas I must say, although I feel a WoW influence, but nothing wrong with that Good job!

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

What I think Guild Wars should do for Guild Wars 2:

Green Items
I really think that Green Items should not be in Guild Wars 2. I remember how fun Guild Wars was when I actually had to work for hours to be rewarded with any sort of perfect item. I understand that people who do not play the game often will not have perfect items, but I do not think that this is worth hurting the economy.
First I will explain why Green Items hurt the economy:
They made staffs, wands, offhands, etc.. of way less value. I can go buy an Earth Magic {Green} staff that is perfect for 5k in Lions Arch, and this brings the price of both normal skins and rare skins down. Normal skin perfect staffs are not 5k-10k in the Earth Magic category {And it works for all categories, where the price of the gold depends on the price of the green}. I do not believe that Greens {Which are not as rare as perfect golds} should effect the price of the more rare item. Also, the people who do not spend a lot of time playing Guild Wars probably don't really need perfect equipment. First of all, I have found that you can still get through the story line pretty much at ease with whatever you find on the way, and that perfect items are only going to make it faster. So, if you do not play often I am assuming that you just play for fun, so why should it matter so much if you have a perfect item? Also, it is possible to not play Guild Wars a lot and get a perfect item, even if it is not a green.

Farming I believe that the parties should be at a maximum of eight at the end of the game and parties get there own version of the map, like in the current Guild Wars. Also, I believe that skills that allow you to solo should be watched carefully, making fast solo builds {Like a 55 monk with an SS necromancer in UW} should be nerfed. Since Guild Wars already has PVE-Only skills, those skills can be PVP only skills, and then renamed with the proper affects to make them fair in PVE} I believe that in 8-Man groups the economy is more fair and it will help balance the gold players make based on how much they play. Also, skilled players would perhaps be able to 6-Man it and get more drops.

Trade I do not believe in an auction house. I think that Guild Wars was a lot more fun before people started going to GuildWarsGuru and GuildWiki, since there really wasn't any stable price on anything or guides that make the game a lot easier. This allowed players who got good items to control the prices. In the current Guild Wars there is a very-limited number of buyers, and they currently control the prices since they will not go above the price of the "Price Check Forums" This does not make for a stable economy. A stable economy allows the sellers to have more control over the prices that buyers, and an auction house would give the buyers more control in my opinion.

World of Warcraft I think that ANET and NCSOFT will be complete failures if they make Guild Wars 2 any more like World of Warcraft than the current Guild Wars already is. Since Guild Wars is supposed to be unique, if Guild Wars 2 is more like World of Warcraft then ANET and NCSOFT are just telling Blizzard Entertainment {The producers of World of Warcraft} that they made a better MMO/RPG than they did.

That is all for now ~~ I might edit this later.

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

Quote:
Originally Posted by Seren!ty
One thing that bothers me is the fact that you created some huge numbers. 400 max energy and regen of 14/16 whatever. I don't see the point in it. One thing I liked about GW is that it's different from other rpgs, in most rpgs you deal insane amounts of damage (number-wise) on targets with an insane amount of hitpoints. Now lower both and you keep the same gameplay. (still takes 40 hits (just an example) to kill something). So.. no point in big numbers.
I like the rest of your ideas though, especially your level cap idea: up to 30 matters, after that it's just to show how dedicated you are. Some very interesting ideas I must say, although I feel a WoW influence, but nothing wrong with that Good job!
I agree that the numbers should be low, it makes balancing the game a lot more simple and less complex. Read my above post on my feeling on WoW influencing Guild Wars 2.

Snuggypums

Snuggypums

Pre-Searing Cadet

Join Date: Oct 2007

La Manifestation [Qc]

Make it so there would be more teamwork involved even at the beginning, dunno if its just me but, I find that at the beginning of Prophecies (even after pre-searing a little) and Nightfall, there is a lot of solo playing. (I don't have Factions so can't tell if its the same thing. SO yeah, I'd like for it to be a full cooperative game starting from the beginning. Because now what, you get to at least around lvl 8-10 before you start joining groups to do missions? It'd be great if you'd have to play coop from the start

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

Body scaling for width AND height.
(Fat monks or warriors anyone? deathly thin necromancers and ritualists like Dhalsim? possibilities endless.)

I also really like the colour slider bars for hair//skin.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Suggestion:

Hire Ensign for PvP.

/bye

Ashmane

Ashmane

Pre-Searing Cadet

Join Date: Nov 2007

True Reality

D/W

Here are some ideas of mine that I've been thinking of hat would make the game much more fun with guilds and just period:

No more fast travel:Sure i like it too since you go fast to one place from ANYWHERE, but its just a little too OP. Wouldnt you rather enjoy travelling through the game, discovering new things everytime you walk out of a city? I was also thinking of an alternative to fast travel. Transports such as
-Asura Air/Ground Vehicles.
-Ships travelling
-maybe mounts that will be slower than these, where you can actually fight on.
but still the transports like boats,etc should have random events occur, like mobs coming onto the carrier unexpected, leaving no journey safe.

Guild World Pvp:

Sure plain World Pvp will be in the Mists, why not have guild only World PvP on Tyria, to fight anywhere you encounter a warring guild, a popular concept in MMOs that are great for the game. But why stop here? Why not be able to conquer a minor town for your guild which can be fought over. Of course you must have only one per guild so one guild cannot just take over the world. Like cities bound to your guild hall, with exclusive priveliges, prisoners,soldiers, money at the max 50% of every NPC bought item. Unique Guild halls and custom guild halls, both would greatly add to this experence for guilds, so no guild would share a similar hall.

And so that is all i have for now..I hope this is seen.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

i really hate having to keep up with different storylines between prophecies,factions and nightfall as well as 784 other people(i made a poll on my freewebs site) so for gw2 it should only be one single game with mini expansions released every 6 months sold in stores like gamestop, eb games and the plaync store as well the occasional expansion should be released. and with streamlined updates for bug fixes,tweaks,free updates, and holiday events.
the game will be better adjusted this way if anet never released any more stand alone campaigns.

also for gw2 i wouldnt mind the following things

mounts

flying(like we get 1 minute of flight with a spell and items to permenantly upgrade the time)

fewer instances(instances can make the game really dull and boring and instances can make somebody wanna play the other game that ends with the word craft and starts with world.

auction house(duh)

tradeskills(i hate depending on players and npcs for stuff let us make it ourselfs with things like mining,crafting and other stuff.

give us bigger groups and bosses like getting 40 people to fight an extremely huge boss like the ancient dragon thing.

castle control and town seiges(of course thats extremely fun)

remove the current travel system and make ferrys and flying.

more things like riding inside a giant worm that is so fun!!!

i heard a rumor of a guild wars trading card game.

i also heard a rumor anet and ncsoft are working with a studio to make guild wars the movie, although that would be extremely awesome but i dont believe rumors anymore when someone told me their gonna make new playable races for nightfall.

make expansions loaded with more content seriously eye of the north was just dissapointing the only thing new was dungeons.

the extremely low lvl cap also makes me wanna quit gw and play ***** of *** craft.

swimming underwater would be awesome with underwater quest tradeskills and cities.

and how come every campaign only has about 20 missions and end game only gives u like 5 elite missions?

more titles

more playable races

more 1v1 pvp i mean cmon the only way to really 1v1 is scrimmaging.

i really hate the whole bunch of people standing around in town doing nothing make like an afk sign that goes on top of your head if you havn't moved in more than a minute(this should also be down now in gw 1)


well thats all i can think of good luck.

ps: probally like alot of other people im gonna rush to the store and get gw2 the first day it is out =)

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

less professions

Ashmane

Ashmane

Pre-Searing Cadet

Join Date: Nov 2007

True Reality

D/W

Quote:
Originally Posted by Ashmane
Here are some ideas of mine that I've been thinking of hat would make the game much more fun with guilds and just period:

No more fast travel:Sure i like it too since you go fast to one place from ANYWHERE, but its just a little too OP. Wouldnt you rather enjoy travelling through the game, discovering new things everytime you walk out of a city? I was also thinking of an alternative to fast travel. Transports such as
-Asura Air/Ground Vehicles.
-Ships travelling
-maybe mounts that will be slower than these, where you can actually fight on.
but still the transports like boats,etc should have random events occur, like mobs coming onto the carrier unexpected, leaving no journey safe.

Guild World Pvp:

Sure plain World Pvp will be in the Mists, why not have guild only World PvP on Tyria, to fight anywhere you encounter a warring guild, a popular concept in MMOs that are great for the game. But why stop here? Why not be able to conquer a minor town for your guild which can be fought over. Of course you must have only one per guild so one guild cannot just take over the world. Like cities bound to your guild hall, with exclusive priveliges, prisoners,soldiers, money at the max 50% of every NPC bought item. Unique Guild halls and custom guild halls, both would greatly add to this experence for guilds, so no guild would share a similar hall.

And so that is all i have for now..I hope this is seen.
Updating..and good that we think the same:

-I agree highly with duelling anywhere in the game.

-And im also thinking fighting while running and jumping around would make battles more intense then just move, stop fight and so on. Seeing that supposedly you will be able to climb trees, swim, slide on ice, you should be able to fight while doing that.

-A better death system, going back to an altar so far away is very tedious. And i would not like this to go to the ghost system, unless it is very good.

-More attack animatons. Ever notice how your character always uses the same animations?

-Specific Emotes. Emotes that you do to a certain person. Instead of XXXX hugs you for everyone in the area, it should be XXXX hugs XXXX

Chilos

Chilos

Frost Gate Guardian

Join Date: Jun 2007

Oulu, in magical land called Finland

Race vs Race wars I'd like to have humans vs charr war so we can see, which is the strongest

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by Chilos
Race vs Race wars I'd like to have humans vs charr war so we can see, which is the strongest
None of them should be the "strongest".
PvP should be in balance.

Lomi79

Ascalonian Squire

Join Date: Dec 2006

R/Mo

My ideas:
- big world
- mounts
- team arenas
- emotes should be nice ( ofc from PvP)
- armors that u can get just from PvP (from points from gvg etc..) - appearance should be the best
- a lot of pvp maps ( for GvG...)

And all I want the most is that to GW2 will be 80% PvP game.

I will post more if I will get more ideas.

Ashmane

Ashmane

Pre-Searing Cadet

Join Date: Nov 2007

True Reality

D/W

Updating..and good that we think the same:

-I agree highly with duelling anywhere in the game.

-And im also thinking fighting while running and jumping around would make battles more intense then just move, stop fight and so on. Seeing that supposedly you will be able to climb trees, swim, slide on ice, you should be able to fight while doing that.

-A better death system, going back to an altar so far away is very tedious. And i would not like this to go to the ghost system, unless it is very good.

-More attack animatons. Ever notice how your character always uses the same animations?

-Specific Emotes. Emotes that you do to a certain person. Instead of XXXX hugs you for everyone in the area, it should be XXXX hugs XXXX

-THere should be tengu, centaur, harpies, heket, and surviving dwarves playable.

-THere should be more races..next post will continue my ideas

Ashmane

Ashmane

Pre-Searing Cadet

Join Date: Nov 2007

True Reality

D/W

Here are some ideas of mine that I've been thinking of hat would make the game much more fun with guilds and just period:

No more fast travel:Sure i like it too since you go fast to one place from ANYWHERE, but its just a little too OP. Wouldnt you rather enjoy travelling through the game, discovering new things everytime you walk out of a city? I was also thinking of an alternative to fast travel. Transports such as
-Asura Air/Ground Vehicles.
-Ships travelling
-maybe mounts that will be slower than these, where you can actually fight on.
but still the transports like boats,etc should have random events occur, like mobs coming onto the carrier unexpected, leaving no journey safe.

Guild World Pvp:

Sure plain World Pvp will be in the Mists, why not have guild only World PvP on Tyria, to fight anywhere you encounter a warring guild, a popular concept in MMOs that are great for the game. But why stop here? Why not be able to conquer a minor town for your guild which can be fought over. Of course you must have only one per guild so one guild cannot just take over the world. Like cities bound to your guild hall, with exclusive priveliges, prisoners,soldiers, money at the max 50% of every NPC bought item. Unique Guild halls and custom guild halls, both would greatly add to this experence for guilds, so no guild would share a similar hall.

And so that is all i have for now..I hope this is seen.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

Quote:
Originally Posted by Vergilius
-Auction house- good idea, from WoW -- loved it in WoW
-dynamic weather, not bound to one zone, meaning that one zone should be rainy one day and shiny the other day- every game should do this, nice realistic touch
-when players are playing too long, make them slowly loose they health and energy instead of showing them : u r playing for 2 h, please take a break- let them play, that is too aggressive... if they wanna screw up their eyes, let them
-guild halls, but real guild halls, or even castles. Hall is hall, not something that is now in GW. Hall is closed room- i like this idea, but they purchase the terrain for their GvG
-make chat panel more interactive with more options (like quick ignore, display info of player, quick replay- agreed
-Level cap please!!! no lvl cap is crap imho- there is a level cap in GW1... but i think they should cap it from 30-40 range
-real-time Day/nigh cycle, please!!! in whole world, not in specific zones PLEASE!!- once again, realistic touch
-quests.... don't make me arrow display where is end of my quest. make me read and think where it is! please?- You would have no sense of direction in what part of the area to go
-i like idea of having limited number of active skills, but hay, 8 is too low..-
-climbing!! on walls and trees!!- I'd say no more than 10, allows customization. That way not one person is using the same skills as another person
-make rogue/assassin kinda class be able to sneak and pickpocket, eaven unlock chests!- too WoW-like
-PLAYER OWNED HOUSING!! make it nice, small and enjoyable!- eww, Runescape
-and please, last thing for now. In GW1 when i have a character, and someone puts me on friend list, I change character and he knows that that is my character. Please, give us privacy!! I agree and disagree. Agree - gets you away from an annoying person. Disagree - if you are trying to sell something on Guru, but then the person trying to buy won't be able to know when you are on.
I edited in my thoughts with Arial Black font

EDIT:
some of the ideas people are having are wanting GW to be too much like other games (mostly from WoW or RS). that is kinda taking away from GW and making it a cookie cutter game. People should want a game that is unique, not like the rest...

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

If it's good, why does it matter if it isn't unique?
As for the day/night cycle, shouldn't be real time. Instead, do it like every hour~2 hours or so.

Ashmane

Ashmane

Pre-Searing Cadet

Join Date: Nov 2007

True Reality

D/W

In terms of vehicles i mean carts,boats, its not restricted to cars lol

Shadow Longstem

Ascalonian Squire

Join Date: Sep 2007

i agree with NO LEVELS AT ALL, just titles showing what ur good at

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

if they are going to go with no levels at all, they should have a way to see how much of the game people have played.
maybe peices of armor (not weapons) that are ONLY receivable from harder/end-game instances. maybe armor sets? I know it sounds WoW-ish, but it could really make a difference.
or an "Observe Character" option. You can rightclick on the person or /observe CHARACTERNAME and you can see what missions/instances they have completed, when their character was created, how many enemies killed, what skills they have equipped (easier than pinging), etc.

You don't want to group with a person and not know how much of the game they have completed.

an Observe Character option and higher instanced armor would all other players to see how experienced/commited a person is to their character.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

...is that they use the Crysis engine:
http://www.gametrailers.com/player/18588.html

It takes care of most of my gripes with GW1 (e.g. no day/night cycle and the lack of dynamic lighting, the limited motion) and just imagine the spell effects which could be made with that physics engine!

Macktastrophy

Pre-Searing Cadet

Join Date: Nov 2007

D/

I tried to read through most of this, but skipped around, so if it was suggested already....so sorry

Anyway, I'm old school and miss a lot of the concepts that were in say....UO. The fact that you could go and mine, chop tree's and up your % on using the skill......creating items, digging up treasures.....whatever you wanted. Even though many people hate crafting and are completely against it, but it gives people an alternative when they're bored. Balance and make it optional and another way to customize your character......perhaps something that lends itself to title awards.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I can name one thing I do not want in GW2: PvE only skills.

I play pretty exclusively PvE, and I find the PvE skills ridiculously overpowered, to the point that I've stopped using them. Skills like Necrosis (click button every 2 seconds to do 80 damage to all enemies in the area) are, to me, frankly insulting.

Big G

Big G

Academy Page

Join Date: Nov 2007

Helsinki, Finland

The Order Of Bloodsoaked Rose

E/

Hi, As I'm a almost a PURE 100% PVE Player, I think there should be levels, so there would be always something new to achieve...

I also love the idea of mounts and player owned house's even if they are not
''100% original, THEY WORK!''

In player owned houses we could put monster heads in walls, like when you kill a monster you could put it's head on the wall so everybody can see which monster have you killed.

You could also stuff animals/monsters and show them in your house..

And when you store your minipets and heroes in Hall Of Heroes they could be statues in your house, right?

Another idea I thought of is that in GW2 ''we are the son/daughter's of the heroes'' (not literally) as the final cut-scene in Guild wars Eye of the North said, something in these lines ''new children of the hero must rise to destroy the evil''

Well that could mean that our Guild wars 1 character's could be in Gw 2 as ghosts or something, or there could be even something that tells about our old characters like books... (we are legends remember?)

There could be towns/outposts named after us, and there could be statues of our Guild wars 1 characters...

It would be sweet when my Water Guyy's ghost would come to aid me like Vizier Khilbron aids us in prophecies campaign..

and I would be proud of a book that tells legends about it, when my Gw1 character charted all the continent...

Tell me what you think!

And sorry about my english ;D

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Sorry but 99% of the ideas here suck.

Anet would do well to ignore most of this thread.

Macktastrophy

Pre-Searing Cadet

Join Date: Nov 2007

D/

Wow, such a nice and ignorant blanket statement for such a large thread...

Big G

Big G

Academy Page

Join Date: Nov 2007

Helsinki, Finland

The Order Of Bloodsoaked Rose

E/

Quote:
Originally Posted by Macktastrophy
Wow, such a nice and ignorant blanket statement for such a large thread...

I Agree ;P

Please be more constructive?

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Lomi79
My ideas:
- big world
- mounts
- team arenas
- emotes should be nice ( ofc from PvP)
- armors that u can get just from PvP (from points from gvg etc..) - appearance should be the best
- a lot of pvp maps ( for GvG...)
.
Well duh?

Quote:
Originally Posted by street peddler
less professions
LOL. Let's go back to the holy trinity then?

Quote:
Originally Posted by Chilos
Race vs Race wars I'd like to have humans vs charr war so we can see, which is the strongest
Race should be balanced.

Quote:
Originally Posted by [Dead_Rebel]
Ever wanted a place to call your own? A place to personalize and relax? A place to bring your online friends and show off your snazzy items (perhaps an armor display or trophies). A mini-Guild Hall that can be upgraded as you adventure, as we all know a man's home is his castle, why not take that literally?
-
Now I know what you are all going to say, Hall of Monuments...yes it's great, but it's so limited. Imagine how your house could differ in Architecture from city to city. Buy a mudhut in Kamadan or a cottage in Gunner's Hold, whatever you want.
-
Also, imagine the decor you could add. Start with cheap simple wood chairs (using your materials to build) and upgrade to Onyx Glass Dining room tables (crafted at that special crafter only available once you find him). Trade or sell that limited Charr fur foldout couch.
Go play the Sims.


Need I quote more lame unoriginal ideas?

Big G

Big G

Academy Page

Join Date: Nov 2007

Helsinki, Finland

The Order Of Bloodsoaked Rose

E/

You don't have to if you don't want to ;D


Some of the ideas are not original but as in every single game we've seen they really work.;P

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

made a thread about it,

I personally want an EQUAL AMOUNT of skins for each class...
Did you know over 30 sword skins got added with EotN? (although most are fugly)

and only TWELVE scythe skins got added?

your bias is showing anet....

Big G

Big G

Academy Page

Join Date: Nov 2007

Helsinki, Finland

The Order Of Bloodsoaked Rose

E/

Quote:
Originally Posted by shoyon456
made a thread about it,

I personally want an EQUAL AMOUNT of skins for each class...
Did you know over 30 sword skins got added with EotN? (although most are fugly)

and only TWELVE scythe skins got added?

your bias is showing anet....
Interesting.. Well.. That must be changed then, huh?