GW2 Suggestions Thread

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Crafting!

Please consider adding some form of crafting within GW2. Baking, Tailoring, Smithing etc.

Theese player-crafted items will generally not provide advantages over merchant/dropped items (assuming it follows similar style as GW1), but it will provide some unique skins and appearances.

Baking (consumables)
Brewing (alcohol)
Fletching (bows)
Smithing (iron/steel armor)
Tailoring (leather/cloth armor)
Tinkering (clickies)

Theese will not require grinding to become better at crafting, instead they will be unlocked as players progress. Maybe trade scrolls found deep within a dungeon, or in a treasure chest, or from a quest. Some ingredients needed will be rare and have to be gathered out in the wild.

If there's a title system similar to GW1, collecting recepies should have their own titles so you can show off you're a naster craftsman (or girl).

Archemorus

Ascalonian Squire

Join Date: Jul 2009

R/

Since the war between Kurzicks and Luxons problary will or has ended how do we AB?
Solution/Suggestion: Xunlai vs Zaishen

What do yopu think?

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by Archemorus View Post
...how do we AB?
Solution/Suggestion: Xunlai vs Zaishen
First we have no idea if it has ended since Canthan border will be closed for outsiders. But that doesn't discourage us, we'll make one huge World PvP Battle.. forget reasons and excuses, just grab your sticks and stones and jump right in :-)

Shakkara

Shakkara

Krytan Explorer

Join Date: Oct 2006

W/

Wishlist:

No classes and no levels, just skill lines (I mean the things like Healing Prayers, Strength, Critical strikes, Death Magic etc). Everyone can play everything and use all skills (although it wouldn't be useful if they don't invest points in the skill lines). Skill lines have to be individually unlocked and maybe 'trained' (as long as that doesn't involve grind), once that is done they can be used as much as the player wants.

All armor wearable by everyone of the same race, but every type of armor having certain drawbacks (wearing platemail means lower energy regen and slower attack speed unless you have high strength, for example)

Tengu playable race.

Unique randomly-generated NPCs (Random name, race, appearance) that wander the world and can be recruited as hero. There should not be a million Kosses around, everyone should have different-looking heros.

Full-hero parties, allowed everywhere. I like to play it as a single-player game 90% of the time.

Good things from GW1 that should be retained:

Mods can be put in any armor, so people can dress the avatar in any way they like.

Instances, I know that some people hate them but I want to play this game as a single-player game or only with those I invite, and not encounter any random griefer jerks that steal kills or lure creatures on you, and whatever.

Optional PVE/PVP. Players can skip PVE or PVP alltogether if it doesn't suit their playstyle without it gimping their character's performance.


Player housing urgently wanted
I just miss this too much from Ultima Online (1997!!! you think they would have made something better in those 12 years, but no!)

Player housing, land owning, and furniture like Ultima Online and Perfect World. Add in crop-growing and cattle like the UO freeservers have. Breed phoenixes and sell them to other players as pets.

They should be fully customizable, see Perfect World and Ultima Online.

Being able to drop and move EVERY ITEM EVERYWHERE, just like Ultima Online. Put your rare (or common, but nice looking) loot on display in your house. Shiny trophies from quests or monsters or titles that have purely decorative roles. I'm so pissed off that I can't move items around in any modern MMO. I miss the stuff people throw out of the banks and how people build bars and casinos in the middle of the street, or bring a load of table and chairs into the park for a spontaneous beer fest.

BobTheTank

Ascalonian Squire

Join Date: Jun 2007

For the love of god, DO NOT give any races any differing gameplay stats, and if you do make it PvE-only. The only thing differing statistics amongst races will do is make some professions 'right' for a certain race, and 'wrong' for a certain race, it removes choices. Want to make an Asuran warrior? Well you can't, because they're slightly inferior and everyone flames the hell out of you.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by Shakkara View Post
Player housing urgently wanted
I just miss this too much from Ultima Online (1997!!! you think they would have made something better in those 12 years, but no!)
I'm too an old UO player and miss the housings. But I think it would be too complicated to add in housings in a 3D world, not like UO that was 2D based. Another problem was that in some areas there was houses EVERYWHERE, and you would be lucky to even find a tiny spot for the smallest house deep inside a forest.

However! I thought of a compromise that would work in GW2, and have in fact partly been implemented in GW1 already.

Each city should have a housing area, like one or a couple of streets with houses. You can rent one of theese houses for a small fee. The bigger the city, the higher rent you pay. But.. how could a mere 50-100 rentable places last for millions of players? It's simple:

* Each living area is symbolic, and will take you to a private instance just like your Hall of Monuments in GW1. Appearance will change depending on where you rented it.

* You could rent a small room in the basement or top floor of a local tavern. Or maybe you could afford you own little house just outside the city (think Ashford Village).. or maybe you have your own damp dungeon to do evil experiments under the main streets of a major city.

* Your living area would function much like an improved HoM, with limits/features based on how small or big place you live in. A tavern room wouldn't have space for your armor collection, but you might have a storage chest where you could stash some extra loot in. A big house might have multiple storage shelves, book shelves (for your rune books and scrolls perhaps?). A farm house might have an extended area for all your minipets etc.)

* Maybe you could even drop things on the floor, and it would remain there when you get back. With a limit of course, maybe 5-20 items at most.

* Each house would have a friend's list, which is equivalent of giving them a key to your house. If you click on a "symbolic" door and you and/or several friends live there, a popup box will let you select which one you wanted to visit.

* Friends can't loot your chests or storages, but they can pickup or drop items on the floor. So it wouldn't be a recommended place for safe keeping ;-)

* The beauty of it is that most can afford a place to stay. If you're poor, a simple tavern room should still be affordable, while the richer people want to spend their money on something more luxury. In fact, the biggest houses might be a small castle with several rooms and stairs.

* In difference to HoM, you could display any armor. Even a newbie armor you dyed pink. But there's only a limited amount of sets you could display.

* Guilds would be much like a private home, including that (limited) items can be dropped on the ground and picked up by other people with access to it. Just put your valuables in storage and not on the ground.

Shakkara

Shakkara

Krytan Explorer

Join Date: Oct 2006

W/

Quote:
Originally Posted by Bristlebane View Post
I'm too an old UO player and miss the housings. But I think it would be too complicated to add in housings in a 3D world, not like UO that was 2D based.
Apparantly not, my friends told me about DaoC and Vanguard, and apparantly both already had a housing system like I described, as well as furniture and monster trophies that can be put on display.


Dark Age of Camelot Housing Video

DAOC manual about it

Vanguard house building

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

Quote:
Originally Posted by BobTheTank View Post
For the love of god, DO NOT give any races any differing gameplay stats, and if you do make it PvE-only. The only thing differing statistics amongst races will do is make some professions 'right' for a certain race, and 'wrong' for a certain race, it removes choices. Want to make an Asuran warrior? Well you can't, because they're slightly inferior and everyone flames the hell out of you.
Excuse me for my ignorance, I didn't know that a little asura is a good fighter as a big norn; actually, it is difficult to say who would win in armwrestling competition ! Please, it's true that a good rpg would encourage skill over stats (as GW1 do very well IMO), but it's ridiculous to think that an asura is equal to a norn in melee fighting. I'm a D&D player, and I think the best system for stats would be that of 3rd edition: humans have no stats bonus nor malus, and other races have bonuses and maluses, accordingly to their physical/mental features in relation with humans. Now, I know that such a system would be welcomed as a blasphemy by the majority of players, but at least it will be reasonably to give races some bonuses in particular professions (norn will be better warriors and asuran better mages), likely as nowadays happens in wow (that I personally don't like so much, however).

Curseman

Academy Page

Join Date: Dec 2007

TheManowar: What you suggest will 100% guarantee that race/class combinations are not balanced, and that your character will be gimped if you make the "wrong" choice.

My understanding of D&D is that it is not a competitive game, so imbalances aren't as big of a deal, but GW is fundamentally competitive, and game balance must come before silly distinctions like what would be more "realistic" in a world full of wizards and magic.

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

Quote:
Originally Posted by Curseman View Post
TheManowar: What you suggest will 100% guarantee that race/class combinations are not balanced, and that your character will be gimped if you make the "wrong" choice.

My understanding of D&D is that it is not a competitive game, so imbalances aren't as big of a deal, but GW is fundamentally competitive, and game balance must come before silly distinctions like what would be more "realistic" in a world full of wizards and magic.
I already said that I hope the future stats system will encourage player skills over pure calculations; it is a logical consideration, that an asura and a norn can NEVER be equals as warriors. If you don't think so, why implement different races at all? Let's make the possibility to choose only humans and that's all! The choice to implement different races bring the logical consequence that different races have different stats, but it is, I repeat, just common sense, I hope that the future system will be very well balanced (not as it happens in wow, where the only real choice for tanks is tauren, for example); here's a possible way to balance: norn warriors will have higher "strenght", so they will inflict more damage by just brute force, and then give to asuran warriors a sort of activated racial skill that "magically" augment their damages for a limited time to a level similar to those of norn warriors.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by TheManowar View Post
I already said that I hope the future stats system will encourage player skills over pure calculations; it is a logical consideration, that an asura and a norn can NEVER be equals as warriors. If you don't think so, why implement different races at all? Let's make the possibility to choose only humans and that's all! The choice to implement different races bring the logical consequence that different races have different stats, but it is, I repeat, just common sense, I hope that the future system will be very well balanced (not as it happens in wow, where the only real choice for tanks is tauren, for example); here's a possible way to balance: norn warriors will have higher "strenght", so they will inflict more damage by just brute force, and then give to asuran warriors a sort of activated racial skill that "magically" augment their damages for a limited time to a level similar to those of norn warriors.
Guild Wars isn't a game to put on robes and wizard hats in, and if it wants to keep any credibility as a competitive game, it should stay that way. Nothing against RPing, I loves me some DnD, but you shouldn't risk creating balance issues by giving different races different stats for lore reasons in a competitive game.

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

My idea is that if you want just competition you have to look to RTS or first person shooter: there you have all equal characters, and there's only skill involved in; it's not a question of lore, it's only LOGIC and COMMON SENSE: if you want to put different races, ranging from tiny and magical asura, gnomes or whatever you like, to big and scary norns, orc or whatever (and you want to implement a system of stats), well you MUST put some difference in stats between races; if Anet would decide to put only humans in GW2 (and it seems it's not this scenario) for me will be exactly the same, I'll play it and be happy anyway, but it's non-sense to put so different races and then? What race should I choose? Oh, look, there's no difference in which you choose to swing a sword or cast a spell, they're all the same!

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Guild Wars is a competitive game, and for awhile, it was a very good one. When you are making a game that is to be played competitively common sense in game design should override common sense in what characters should be able to do lore wise. In a perfect world, it wouldn't matter because each race would just complement a different playstyle, but since it is impossible to perfectly balance a game, if you can avoid creating more things to balance, you should.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by BobTheTank View Post
For the love of god, DO NOT give any races any differing gameplay stats, and if you do make it PvE-only.
I would like to see minor race difference and a changeable primary profession, as well as armor effects. For example, a steel armor could have:
+20AL, +10AL Physical, -2 energy regain, -20energy

An Asura could give:
+10 energy, -30hp

(Just rough example, exact stat difference would have to be more carefully balanced)

Would this gimp yourself if you chose 'wrong' race? Not more than what GW1 do if you chose 'wrong' primary. They will always be slight better at something which is what you should focus on.

Biggest problem will be how to easily see difference between professions, if primary profession is changeable. I guess it's just part of the challenge. You would have to look at their armor (I doubt a primary healer could do a good job in full plate), and to their spell animations/colors. Healing spells would be blue'ish, fire dmg would be red'ish etc.

This would allow you to create basically any profession combination you would want.

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

Quote:
Originally Posted by FlamingMetroid View Post
Guild Wars is a competitive game, and for awhile, it was a very good one. When you are making a game that is to be played competitively common sense in game design should override common sense in what characters should be able to do lore wise. In a perfect world, it wouldn't matter because each race would just complement a different playstyle, but since it is impossible to perfectly balance a game, if you can avoid creating more things to balance, you should.
Ok, so you're saying that anet should say: hey, we aren't able to make balances so it's better to skip the problem at all: don't make racial differences, let's make PERFECT EQUALLY races to avoid the problem; sure it's stupid, but people just want a "competitive" game (whatever meaning this could has) so this is ok!
The problem here is that it seems you haven't fully understood what I'm saying: the focus of the matter is the system of stats with different races, be it D&D-like, wow-like, whatever-other-rpg-like; if you want to implement such a system, is a common sense in game design to put some kind to bonuses to races particulary bound to certain classes, or it has no sense at all to put 5/6 different races and give ALL OF THEM THE SAME STATS for a particular class. Moreover I'm not suggesting the such a system of stats would be the best: I never said such a thing; I only said that the will to implement such a system must bring these consequences. If Anet will have a smart idea to bypass the problem of stats and balance the game (giving however some racial features, because I won't give up this), I'll say: ok, well done, you did a very good job, but if the way is that of stats, sorry but it's only logic, not lore

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

you obviously have no realistic sense of how balance works, so I'm done

BobTheTank

Ascalonian Squire

Join Date: Jun 2007

Quote:
Originally Posted by TheManowar View Post
Ok, so you're saying that anet should say: hey, we aren't able to make balances so it's better to skip the problem at all: don't make racial differences, let's make PERFECT EQUALLY races to avoid the problem; sure it's stupid, but people just want a "competitive" game (whatever meaning this could has) so this is ok!
The problem here is that it seems you haven't fully understood what I'm saying: the focus of the matter is the system of stats with different races, be it D&D-like, wow-like, whatever-other-rpg-like; if you want to implement such a system, is a common sense in game design to put some kind to bonuses to races particulary bound to certain classes, or it has no sense at all to put 5/6 different races and give ALL OF THEM THE SAME STATS for a particular class. Moreover I'm not suggesting the such a system of stats would be the best: I never said such a thing; I only said that the will to implement such a system must bring these consequences. If Anet will have a smart idea to bypass the problem of stats and balance the game (giving however some racial features, because I won't give up this), I'll say: ok, well done, you did a very good job, but if the way is that of stats, sorry but it's only logic, not lore
You're an absolute idiot. Good day sir.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by Archemorus View Post
Since the war between Kurzicks and Luxons problary will or has ended how do we AB?
Solution/Suggestion: Xunlai vs Zaishen

What do yopu think?
Charr vs. Human AB style PvP zone centered around Ebonhawke.

Small, instanced maps that change with the tide of battle, just like in the current AB.

That is unless this isn't a GW2 discussion.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by TheManowar View Post
I already said that I hope the future stats system will encourage player skills over pure calculations; it is a logical consideration, that an asura and a norn can NEVER be equals as warriors. If you don't think so, why implement different races at all? Let's make the possibility to choose only humans and that's all! The choice to implement different races bring the logical consequence that different races have different stats, but it is, I repeat, just common sense, I hope that the future system will be very well balanced (not as it happens in wow, where the only real choice for tanks is tauren, for example); here's a possible way to balance: norn warriors will have higher "strenght", so they will inflict more damage by just brute force, and then give to asuran warriors a sort of activated racial skill that "magically" augment their damages for a limited time to a level similar to those of norn warriors.
Or, we could just have race-specific classes that are equivalents of each other. An Asura warrior would operate more like a pet-class using a flag-able Golem to fight instead of brute strength. Same with a Norn caster, give them a ritualist-like magic dps class that channels nature spirits instead of studying magic so as to not gimp a player who wants to be a Norn mage. So just small, generally RP alterations to keep everyone happy and not gimp anyone for wanting to play a particular race.

Curseman

Academy Page

Join Date: Dec 2007

Quote:
Originally Posted by Martacus Grognoggin View Post
Or, we could just have race-specific classes that are equivalents of each other. An Asura warrior would operate more like a pet-class using a flag-able Golem to fight instead of brute strength. Same with a Norn caster, give them a ritualist-like magic dps class that channels nature spirits instead of studying magic so as to not gimp a player who wants to be a Norn mage. So just small, generally RP alterations to keep everyone happy and not gimp anyone for wanting to play a particular race.
Isn't it better to just let one "warrior" character fulfill every "warrior" role though (not necessarily with any single build, mind you)? An entire character centered exclusively and entirely around pets is shoehorning to the extreme. If Guild Wars 2 is going to have longer character progression, they're going to need to make characters more versatile, not less. They're going to need to make sure the guy you now need to spend more time on stays fun for longer periods of time, and there's less of a need for rerolling.

Besides, what if I don't like norn, but I want to play the ritualist-style class? Am I just out of luck? Why not keep them cosmetic, and keep every option to everyone? We gain so much in the way of versatility and variety by doing that, so tell me - what do we lose?

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

Quote:
Originally Posted by FlamingMetroid View Post
you obviously have no realistic sense of how balance works, so I'm done
I think our ideas of balancing are not the same: your opinion is that balancing means make all equals, so there's no need to balance nothing; this could be okay, but, I repeat, only if anet wouldn't implement 5 different races!! Balancing implies that there's something to balance (it's obvious, indeed), if you make races all equal, then it's not balancing, it's just as if anet will say: guys, don't put efforts to develop a rich and diversified even though equilibrated multi-race game, because people just want "balancing", so practically the race change only the pg skin and nothing more.
Quote:
Originally Posted by BobTheTank View Post
You're an absolute idiot. Good day sir.
Wow, very intelligent comment, nothing to say; maybe I'm an idiot, but at least I'm trying to explain my ideas without insulting anyone. Leave a discussion in this way, insulting when you haven't any other arguments, well there's just one word for this: pathetic

You can think what you want, but I'll say you one thing: if anet announced that they will put 5 races, well, you have to expect that they will implement some kind of racial "adjustment", I think it's pointless to create animations for attacks and spell-casting diversified for every race, and then make same classes of different races all equal one to each other, so I hope you will not be too much disappointed when GW2 will come out. So said, have fun everyone, whatever you may think

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by Curseman View Post
so tell me - what do we lose?
Making sense.

And just for the record, I'm not talking about making asininely specific classes that fill one role and one role only. I'm talking about minor lore-friendly tweaks such as having an Asuran warrior use a golem for melee instead of his own arms because it MAKES NO SENSE if an Asura can put an axe through a Norn's face. You don't lose out on any functionality or versatility by re-skinning the same class for each race, and you're sure as hell going to make people go "LOLWUT?" by implementing what you're suggesting. Not to mention, what we've seen of the races so far does have them hashed into stereotypes like Asuran mages and Norn Warriors. And if the pet idea really is what gets at you, just give an Asura warrior a mechanical, "G.I.Joe-esque" warrior suit, but if you expect there to be a legit, Asuran warrior with no form of modification, I think you might be on crack.

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

I'm not so radical, for three reasons: first because it's quite easy to imagine the fight style of an asuran warrior against bigger foes: they just go for legs, knees and ligaments, surely not face (but this is lore, we are talking about a MMORPG in the end)! Second, because it will shatter the soul of the warrior as a melee fighter (I see better the pet-golem in the hands of a mage, who builds by itself a though guy to fight front-line for him while he unleashes his spells from behind). Third, because this will be a "limitation" for those players that wants to play asuran warriors and that would find something that is not even similar to a warrior, and I'm strongly against the wow-like system that some races can't do particular classes, even if it has some sense, if you look carefully. What I was thinking was simply to put some magic in the hands of an asuran warrior, so they could pump up their attacks making his weapon magical for a limited time (asuran are a magical race, in the end), just to make a little example of my idea, my intention was never to suggest what system anet should put in GW2, just to explain why IMO is right to implement racial preferrences to certain classes, whatever these preferrences can be.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

I really hope Anet changes their minds and restricts race to humans only.

If we have different races, it will either cause issues with game balance or with lore. Balance is obviously the more important of the two (well, to most people), but having an asuran warrior = a norn warrior still wouldn't make sense. Also, splitting armor among races and then again among professions would leave much fewer amor set choices per character.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by TheManowar View Post
Third, because this will be a "limitation" for those players that wants to play asuran warriors and that would find something that is not even similar to a warrior, and I'm strongly against the wow-like system that some races can't do particular classes, even if it has some sense, if you look carefully. What I was thinking was simply to put some magic in the hands of an asuran warrior, so they could pump up their attacks making his weapon magical for a limited time (asuran are a magical race, in the end), just to make a little example of my idea, my intention was never to suggest what system anet should put in GW2, just to explain why IMO is right to implement racial preferrences to certain classes, whatever these preferrences can be.
Well, while the idea behind a pet-based warrior class was meant as an example, I get what you mean by not wanting to play a warrior that isn't a warrior. The nice thing about most of the races they have proposed is that using just the lore, there are easy ways to go about making sure an Asura can play a warrior and a Norn can play an mage AND HAVE BALANCE!!! I'm afraid however, that most everyone is just looking at it from a strictly lore standpoint or a strictly balance standpoint. For God's sake, what happened to creativity and Guild Wars, or are we all just going to piss and moan about one WoW mechanic vs another DnD mechanic?

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Please I beg and plead,
Do NOT add any stupid skills like Shadow Form into GW2. You already messed up GW1 allowing it for such a long time. They're just everywhere screwing the economy over. Items from for example Deep is worth nil now, and now it's 15 minutes FoW completion runs. I gave up on GW1 because of this, that's why I post this here and pray you won't do the same stupidity adding such skills in GW2.

Call if a QQ if you must, but I'm serious, I want to see a GW2 where you can be proud of your challenges and not how 20% of playerbase would rely in a single skill to rape every elite area in the game.

Lakdav

Lakdav

Academy Page

Join Date: Jun 2008

Me/N

I wish a glowing text on the possibly most expensive armor that says: "look how much i farmed" :P

But more on the current subject.
Almost every game where you actualy make your character, you can choose between male or female, and that choice doesn't effect the gameplay in the slightest. But it can effect some conversations, and more and more choices comes dependent on your sex.

There will propably be different stories and choices dependent on the race of the character, or at least i realy hope so. I consider myself a bit of a lore geek, but i would be more happy if the racial aspects of the game would be strictly but strongly lorewise. I would be satisfied as some1 who likes lore, and that would not hurt the wannabe Asuran warriors and pink sylvary necromancers who will skip the cinematics every time.

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

Quote:
Originally Posted by Martacus Grognoggin View Post
For God's sake, what happened to creativity and Guild Wars, or are we all just going to piss and moan about one WoW mechanic vs another DnD mechanic?
Creativity is a thing, call warrior a class that evidently is NOT a warrior, is another thing! Be it the "Golem master" or something similar, but clearly it isn't a warrior. This would be a "limitation" in the sense that if a person would like to see his little and cute asura struggling, sword and shield in hand, against a big scary foe, then it must have the possibility to do it; I mean that surely would be more logical for asuran to fight with golems (and in lore, is what actually happens), but we are talking about an RPG in the end. So said, I know well your was just an example, and absolutely I'm not only to the part of lore, in fact I'm saying that you can respect the lore AND have balance at the same time.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Most natural is to just do what other games done for years before GW,
limit the professions each race can choose. This is no more gimping than the gimp when you chose a primary profession in GW1 and have to live with it.

Asurans simply doesn't fight with weapons, it's way too primitive for them. They consider themselves superior intellectually to all others (and even among themselves), why would they then be stupid enough to go a losing battle with weapons when they know their golems or bookah allies could do that for them.

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

Quote:
Originally Posted by Bristlebane View Post
Most natural is to just do what other games done for years before GW,
limit the professions each race can choose. This is no more gimping than the gimp when you chose a primary profession in GW1 and have to live with it.

Asurans simply doesn't fight with weapons, it's way too primitive for them. They consider themselves superior intellectually to all others (and even among themselves), why would they then be stupid enough to go a losing battle with weapons when they know their golems or bookah allies could do that for them.
Most natural thing isn't ever the right thing. This was what I was saying: I think that this is a big mistake that other games (wow in primis) did, to limit classes; I know that some combinations would seems a little strange (a sylvary warrior or a norn assassin would be a very rare vision indeed), but IMHO this is the first thing to clearify to avoid balancing problems: all races could do all classes, the (possible) system of stats can automatically adjust every problem, it's obvious I'm thinking in a D&D-like stat system, but surely there's an infinite number of ways to make all classes available to all races and mantain the game balanced. I thrust in anet, hope they won't disappoint me

Edit: for all of those who even now don't believe that will be racial differences, got to this page http://wiki.guildwars2.com/wiki/Guild_Wars_2 and read under the paragraph "Races", so you'll believe to what I'm saying

KillerDemon

KillerDemon

Pre-Searing Cadet

Join Date: Aug 2009

NO GUILD ATM

W/

I bought Guild wars around July 2005 after playing *cough* Runescape for several months. As i hadn't played anything else, the graphics and game play were fantastic and i was addicted for years, though some times went through bored phases were i quit several months at a time. when i heard about Guild wars 2 though, it really pulled the support pillars out from under my will to play hearing this news that my characters would be void there, aside from the monument and name reservation, it really seemed like working on them further was pointless. When i think about it now though i see that starting clean will be a good thing..but i'm hoping that it wont be like another Asian MMO ( no racism intended, just dont like that style).

At the beggining of this year i decided to see what other games were around. i played Silkroad for a month, Rappelz for a couple weeks, Perfect World for 4 months and have just quit Jade Dynasty which i played for 2 months..
None of them had that luring style like guildwars ( to me anyway ) it seemed the only people that liked them (that i met) were people that just sat around watching Anime and basking in Asian culture. i dont like it i prefer western society (not yeeehaaw western) just.. like UK and US and Aus type stuff (im an Aussie) and i got more of that vibe from guildwars.

What i'm saying is (they probably are) but just keep the graphic style and textures and scenery the same. the colors and everything, character shapes, movement, cut scenes, weapons.. they can upgrade the graphic quality and make the textures and all more realistic but just keep that GW look in a way.
i dont necessarily mean Asian scenery and weapons by their appearance.. Cantha is Asian looking, but not what i mean by Asian style.. in the Asian mmo's everything seemed to have a Pale tone..i'm not sure how to describe it, and the monsters and stuff seemed kiddy looking, as if the games were designed to appeal to people under 12.

another thing i didn't like about them is that it wasn't about how good you were with your skills..it was about who can play the most.. and in fact the highest level player in a server i played on perfect world was some Bozo leeching off their spouse. i'm not judging but its unfair, we can't all sit at home all day and force an other half to take care of the family and bring in the money while we live like some 15 yr old boy on school holidays. There was some mothers in-game just like that which made me think..wtf..
they say they want to eliminate this and i know they will try to but theres always that element of who can play the most.

Raising the level is cool and i know it gives everyone something to do but just dont make the top level so ridiculous to achieve, ridiculous to achieve is already out there in other games. its been done. my suggestion would be a top level of say 50..
after all guildwars has always been a game where you had a main character (or favorite) but you could pimp up your other ones too.

My Ideal Guildwars 2 would be this -
same size maps but everything aged 250 years, changes 250 years etc.
(New maps aswell) which i guess it will be.
more races but can play all classes, Brand new skills to relearn builds all over again but some the same..new weapons, some the same. new monsters, new enemies.. slightly higher level cap, not by tons though. improved graphics (not that guildwars's are bad anyway but technology gets better all the time) similar fighting style, some areas still instances such as missions and PvP arenas but maybe even a choice of open or instance explorable areas.completely new armor, new items and so forth. same team work style aswell, the way teams coordinate their builds in GW is awesome, in the other games I've tried i always finish up preaching how much better guildwars is compared to them in pretty much all forms.

as someone else mentioned, the concept of some races better for certain classes is a bit of a crapper.. i agree with this. in perfect world, to be the tank class you could only be the male version of this humanoid beast race.
you could argue that a small asura wouldn't be fit to wear heavy army and wield a sword but then this is a fantasy game. Its just as probable as someone summoning a fireball to launch at a foe. I'm planning on making my main character a charr melee class but it shouldn't be out the picture to use anything else for the same. Having to plan too much just to play the "Right way" is a dumb idea as guildwars is a 12+ game, i doubt anyone aged 14 or so is gonna be able to work out "Hmm okay i need to be this race, with points in this,..or i'll be incredibly weak vs anyone who did it right" and it limits the amount of roles you can play with one character. it also opens you up for discrimination if you made your character the "weaker" race for that particular class.

i'm 18 and i stuffed up twice in Silkroad when trying to level my characters attributes properly, and had to restart. that probably comes down to lack of attention but its not cool when to play a new game you have to spend hours reading stuff on the forums rather than just being able to discover it trial and error, and be able to correct it without anything drastic such as restarting.

PK areas are okay i guess, i was never a fan of them.. if i wanted PvP i'd go to a proper arena for it but it gives you something to do if your bored and uB3r 1337. it just seemed everyone who hung out waiting to kill lower levels for kicks were kind of arseholes. but thats the free to play community for ya.
Guildwars actually makes you buy the game before you play so that eliminates a few kinds of bad players and im sure a PK zone with the GW community would be fun rather than a bully zone.

well thats just some of my thoughts, you can criticize them but in the end i'm not building the game for everyone else, i'm just describing how I personally would like it.
Thanks for reading my jibber-jabber XD

Leather Square

Banned

Join Date: Aug 2009

Do not include anymore than the six core professions.

Do not have four primary quests from one campaign that you get at the same time.

When the game is boring and dried out, keep ursan's blessing because you know favoring a speed clear with six of the same profession is so much better at least with Ursan's Blessing you had the enjoyment of playing with an actually PUG with different professions (except the tards who only wanted r10 warriors).

Do not making leveling as slow as Prophecies.

Do not have any story splits like Factions and Nightfall.

Make one difficulty and do it right by making the game progressively harder, but not so hard that only 10% of the player population has completed the last mission.

Re-design the log in system and do not use e-mails or the PlayNC master account deal.

If a skill similar to Ursan's Blessing was included make sure that skill can only be unlocked after completing the entire storyline and every mission (not with bonus, just completion).

Remove the GWAMM titles.

Remove the tonics and silly things.

Why keep Miniatures? Even though I like them, they are unnecessary.

One last thing, make the armor exponentially higher instead of one material that makes it 1 mil at one point and then 2 mil and then 5 mil. Keep it so the armor goes 1k, 10k, and finally 100k per piece.

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

Quote:
Originally Posted by KillerDemon View Post
as someone else mentioned, the concept of some races better for certain classes is a bit of a crapper.. i agree with this. in perfect world, to be the tank class you could only be the male version of this humanoid beast race.
you could argue that a small asura wouldn't be fit to wear heavy army and wield a sword but then this is a fantasy game. Its just as probable as someone summoning a fireball to launch at a foe. I'm planning on making my main character a charr melee class but it shouldn't be out the picture to use anything else for the same. Having to plan too much just to play the "Right way" is a dumb idea as guildwars is a 12+ game, i doubt anyone aged 14 or so is gonna be able to work out "Hmm okay i need to be this race, with points in this,..or i'll be incredibly weak vs anyone who did it right" and it limits the amount of roles you can play with one character. it also opens you up for discrimination if you made your character the "weaker" race for that particular class.
I agree with your idea that every race can do every class, indeed this is a firm point of my argumentation. All of this mess grew up when someone said that races should be only cosmeticals, and not functional, then I said that's senseless to implement 5 different races, i.e. 5 different ways to cast every spell and do every attack, nevertheless making all warriors exactly the same, all mages exactly the same, and so on... If anet would choose a stat system, I think that stronger races should have higher physical strenght, as it is logical to think, but weaker races could have some ways to temporary increase their power or some other buff, just to make an example. I think that anet has the resources to create a consistent and balanced system of gameplay, giving not away logic nor competition among players.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by TheManowar View Post
Creativity is a thing, call warrior a class that evidently is NOT a warrior, is another thing! Be it the "Golem master" or something similar, but clearly it isn't a warrior. This would be a "limitation" in the sense that if a person would like to see his little and cute asura struggling, sword and shield in hand, against a big scary foe, then it must have the possibility to do it; I mean that surely would be more logical for asuran to fight with golems (and in lore, is what actually happens), but we are talking about an RPG in the end. So said, I know well your was just an example, and absolutely I'm not only to the part of lore, in fact I'm saying that you can respect the lore AND have balance at the same time.
Quote:
Originally Posted by Martacus Grognoggin View Post
The nice thing about most of the races they have proposed is that using just the lore, there are easy ways to go about making sure an Asura can play a warrior and a Norn can play an mage AND HAVE BALANCE!!!
Hmmmmmmmmmmmmmmmmm...

Curseman

Academy Page

Join Date: Dec 2007

It's silly to say that it doesn't "make sense" that race Y would make as good of a warriors as race X. In the current game, it also makes no sense that the smallest possible female warrior model has a chance against the largest possible male warrior model, but they're statistically exactly equal and no one complains about it.

Any differences at all will lead to imbalance. Small differences mean that it's a little bit unbalanced, and large differences mean that it's very unbalanced. It's inevitable.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Curseman View Post
It's silly to say that it doesn't "make sense" that race Y would make as good of a warriors as race X. In the current game, it also makes no sense that the smallest possible female warrior model has a chance against the largest possible male warrior model, but they're statistically exactly equal and no one complains about it.

Any differences at all will lead to imbalance. Small differences mean that it's a little bit unbalanced, and large differences mean that it's very unbalanced. It's inevitable.
Makes perfect sense, the M><F warrior thingy. Maybe he is physically stronger, but then she can be faster, more clever, more determined and such

But I agree, that race Y should have the same abilities as race X. I mean saying it makes no sense that an Asura should be as strong as a Norn is BS. I mean the very existence of Norn and Asura is BS by that logic. This is a fantasy world meaning the laws of physics comply to that world and therefore it can not be compared to reality.

TheManowar

TheManowar

Ascalonian Squire

Join Date: Jun 2009

Italy

II REVOLUTION II

W/Mo

Quote:
Originally Posted by Sword Hammer Axe View Post
Makes perfect sense, the M><F warrior thingy. Maybe he is physically stronger, but then she can be faster, more clever, more determined and such

But I agree, that race Y should have the same abilities as race X. I mean saying it makes no sense that an Asura should be as strong as a Norn is BS. I mean the very existence of Norn and Asura is BS by that logic. This is a fantasy world meaning the laws of physics comply to that world and therefore it can not be compared to reality.
It's not about this or that logic: the fact is, okay we are in a fantasy world, with strange creatures, and magic is a consolidated reality; okay, so said, it is right that a 1-meter tall and magical creature is good as warrior as a gigantic 3-meters tall humanoid that lives for war since he was born? About law of physics, what will you honestly say if I would said: "I think that asuran are stronger that norn. By the way, is a fantasy world, and law of physics comply to this world" (however I'm a student of physics, so don't try to fool me abouth this )

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

If you'd like to continue this discussion, please pm each other. This thread is for suggestions. If you'd like to comment on someone's suggestion, that's fine, but having in depth discussions tends to clutter things up and good ideas may be lost in the thread.

Thank you.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Minor Self-Adjusting Skills

What if skills could change slightly depending on how overused/underused they are in game? There would be certain limits of course not risk the game vanishes in a puff of logic (kudos to the one who can figure out where that expression came from).

* The Self-buff/nerf would be on a regular basis (maybe weekly?) and only make one change at a time.
* Only a few skills/profession would or could be affected at any given time.
* Anet can at anytime adjust a skill that somehow got TOO overpowered, no game patch needed.

Let's pick a skill in GW1, ust to show what I mean by example:

Skill: Lion's Comfort
Stats: {4-5} adrenaline, {1-2}s activation, {1-2}s recharge
Descr: All of your signets are disabled for {10-14} seconds. You are healed for (40-60)...(90-110) Health, and gain (0-1)...(2-3) strikes of adrenaline.

The exact stat limits would only be known by Anet, players would only see the actual stats. {..} indicates an increase would be a nerf, while (..) would be opposite.

Now if this skill was heavily overused in game, ONE of the variable stats would be slightly nerfed. Opposite if the skill was heavily underused.

Another example of a more controversial skill:
Skill: Shadow Form
Stats: {5-10) energy, {1-2}s activation, {40-50}s recharge.
Descr: For (4-6)...(16-20) seconds, (90-100)% of all hostile spells that target you fail and all attacks against you miss, but you deal {20-40}% less damage. When Shadow Form ends, lose all but (5-20)...(30-60) Health.

Please, remember it's a GW2 suggestion, so don't comment on Shadow Form in GW1 :-) I just picked it as a more controversial example as people either hate it or love it.

Curseman

Academy Page

Join Date: Dec 2007

I would like it if PvP matches were not so limited in their formats. Players should be able to host games like how you can host matches in an fps, choosing whatever player count and format you like, so you could have a 6v6 random arena style match, or GvG format with people who aren't in your guild or a 2 on 2 team arena style match.

Certain matches, like tournaments or ranked guild matches would, of course, still need to follow set conditions in a set format, which is all well and good, but why limit everything else?