Difference of Graphics Discussion
Mineria
I don't think that it has something to do with a generation issue when it is a discussion about the look of graphics.
Neither do I think that what is discussed here (L2 vs GW) shows that one has superior graphics over the other.
Both games got something to show of with, how you prefer it is more about personal taste.
But I would not find C64 games or Wolfenstein 3D as good today as I found it when they where released.
Simply because I know there is better.
Neither do I think that the younger generations, don't care about gameplay. Just look how many games that good extremely good graphics turn out to be a total flop, because the gameplay itself just doesn't rock.
Just take a look at something popular as Grand Theft Auto.
Graphics... they don't even get close to what other games offered at the same time. It was the gameplay that sold it.
I prefer to try demos or trials of games before I can decide if its worth my money, since I know that you can't always trust a magazine review.
A demo or trial shows what the game offers, except for how long time gameplay there is in it.
And most of us look for something new in games, so we get the "wow" effect from both graphics and gameplay.
Neither do I think that what is discussed here (L2 vs GW) shows that one has superior graphics over the other.
Both games got something to show of with, how you prefer it is more about personal taste.
But I would not find C64 games or Wolfenstein 3D as good today as I found it when they where released.
Simply because I know there is better.
Neither do I think that the younger generations, don't care about gameplay. Just look how many games that good extremely good graphics turn out to be a total flop, because the gameplay itself just doesn't rock.
Just take a look at something popular as Grand Theft Auto.
Graphics... they don't even get close to what other games offered at the same time. It was the gameplay that sold it.
I prefer to try demos or trials of games before I can decide if its worth my money, since I know that you can't always trust a magazine review.
A demo or trial shows what the game offers, except for how long time gameplay there is in it.
And most of us look for something new in games, so we get the "wow" effect from both graphics and gameplay.
Mineria
RedNova88
This is not a discussion about the difference in gameplay.
Even if both games got something to offer there as well.
I could start to take L2's game mechanics up, to explain a bit about the good sides to what you think is negative.
Plus a lot of stuff you didn't mention.
But I really can't be bothered at the moment.
This is not a discussion about the difference in gameplay.
Even if both games got something to offer there as well.
I could start to take L2's game mechanics up, to explain a bit about the good sides to what you think is negative.
Plus a lot of stuff you didn't mention.
But I really can't be bothered at the moment.
RedNova88
Quote:
Originally Posted by Mineria
RedNova88
This is not a discussion about the difference in gameplay. Even if both games got something to offer there as well. I could start to take L2's game mechanics up, to explain a bit about the good sides to what you think is negative. Plus a lot of stuff you didn't mention. But I really can't be bothered at the moment. |
Government Flu
Every game has a different design to it. If you're not impressed or particularly like the graphics in Guild Wars, there's always this to go to:
Blech!
Although yes, some people may say, "But wait, I love WoW's graphics, I think they're really charming!"
And so, we enter the crossroads of what people find to be good graphics or not. You know, graphics are only a small part of the game. What matters is how the mechanics work, how you can interact with objects within the game, and what you can do to pass the time, or what needs to be done to beat certain areas and missions...
Graphics are only the tip of the iceberg. Look at the whole game...then you'll have the right answer. Of course, that'll be an answer only for you, because everyone has their own opinion about everything.
Blech!
Although yes, some people may say, "But wait, I love WoW's graphics, I think they're really charming!"
And so, we enter the crossroads of what people find to be good graphics or not. You know, graphics are only a small part of the game. What matters is how the mechanics work, how you can interact with objects within the game, and what you can do to pass the time, or what needs to be done to beat certain areas and missions...
Graphics are only the tip of the iceberg. Look at the whole game...then you'll have the right answer. Of course, that'll be an answer only for you, because everyone has their own opinion about everything.
Sleeper Service
Quote:
Originally Posted by Mineria
I don't think that it has something to do with a generation issue when it is a discussion about the look of graphics.
Neither do I think that what is discussed here (L2 vs GW) shows that one has superior graphics over the other. Both games got something to show of with, how you prefer it is more about personal taste. But I would not find C64 games or Wolfenstein 3D as good today as I found it when they where released. Simply because I know there is better. Neither do I think that the younger generations, don't care about gameplay. Just look how many games that good extremely good graphics turn out to be a total flop, because the gameplay itself just doesn't rock. Just take a look at something popular as Grand Theft Auto. Graphics... they don't even get close to what other games offered at the same time. It was the gameplay that sold it(...) |
I still find Wolf3d as good as it was at the time. but meh.
GTA sold on something other than graphics, gameplay was there sure...but nothing really revolutionary, it was concept that did it. Its a CULT game that and it goes way beyond graphics or gameplay, it reflected a certain view of the world that untill then had been taboo in mainstream videogames.
Smash TV had better gameplay than gta...ten years before.
Its not about games being a flop, its about media coverage, distribution and the way the industry pushes forward. What products recive backing and get sold to us a lot of the time rely on graphics because thats whats visible its what can be printed out on mags and pointed to saying "hey this game HAS to be good check out the 2731239trillion polygons and AA*63!"
Case in point L2. it LOOKS awesome. if you see it from screenshot.
N E D M
Quote:
Originally Posted by Phoenix Tears
they get epic looking weapons like this |
Quote:
Again an awsome warrior, that shows really cruel, how childish versus that the warriors of GW are designed Not to meantion the weapon design, that looks really epic and cool |
This warrior looks like it was designed by a seven year old.
I prefer a weapon that is capable of actually being lifted off the ground without a crane.
Karyuu
I'd like to meet a seven year old who can design like that, frankly. I presume you yourself can do better then?
N E D M
"Design" and "render" are not the same
Karyuu
I'm the last person you need to explain graphics to, trust me. That's also why I don't like pompous exaggerations
TheMosesPHD
The graphics really aren't as great as screenshots make them look. They never are. There are a few Lineage 2 private servers out there where you can try the game for free (though it's a crappy server so it's not worth it for more than a few weeks) and I actually have. The graphics are not up to standard with current games, and like someone said earlier the terrain graphics of GW blow Lineage2 terrain graphics out of the water.
And believe me, terrain graphics are a lot more important than just having cool looking char graphics. Think of how much space your character takes up on the screen when you're actually playing the game and not just staring at it. Not much right? The terrain in L2 is crappy and it really makes you want to quit playing pretty fast.
Let me put it this way, the L2 terrain graphics aren't any better than Silkroad terrain graphics. Yeah....that bad...
And believe me, terrain graphics are a lot more important than just having cool looking char graphics. Think of how much space your character takes up on the screen when you're actually playing the game and not just staring at it. Not much right? The terrain in L2 is crappy and it really makes you want to quit playing pretty fast.
Let me put it this way, the L2 terrain graphics aren't any better than Silkroad terrain graphics. Yeah....that bad...
arcady
Too high quality of graphics can kill a game.
Witness Neverwinter Nights 2 - such high demands that even high end systems at release time couldn't run it. You needed cards in the top 10 of what was out at the time, or you were asking for blue screen parties.
One of the great things about WoW - that has likely driven its popularity - is the very low system requirements of its cartoony graphics. GW likewise has low demands, though the style chosen is not cartoony. You commonly hear people note a lack of lag, and that is more due to low memory and graphics needs than instancing.
As for Lineage 2, does anyone in North America play that game? I've never even seen it for sale.
Witness Neverwinter Nights 2 - such high demands that even high end systems at release time couldn't run it. You needed cards in the top 10 of what was out at the time, or you were asking for blue screen parties.
One of the great things about WoW - that has likely driven its popularity - is the very low system requirements of its cartoony graphics. GW likewise has low demands, though the style chosen is not cartoony. You commonly hear people note a lack of lag, and that is more due to low memory and graphics needs than instancing.
As for Lineage 2, does anyone in North America play that game? I've never even seen it for sale.
Bryant Again
Quote:
Originally Posted by arcady
Witness Neverwinter Nights 2 - such high demands that even high end systems at release time couldn't run it. You needed cards in the top 10 of what was out at the time, or you were asking for blue screen parties.
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Kusandaa
Quote:
Originally Posted by arcady
As for Lineage 2, does anyone in North America play that game? I've never even seen it for sale.
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Anyways, to give my 2 cents... Gameplay > Graphics. And by A LOT.
To this day, I prefer the old 8bit NES's Dragon Warrior I to Dragon Quest 8 released 2 years back. Give me good ol' Pokemon Gold/Silver/Crystal and Final Fantasy 2 over Ruby/Sapphire and FF10. I guess I'm old school when it comes to gaming, but graphics as always came in second to gameplay.
GW has both for me - a good gameplay, and good graphics. Can't complain on that on my part x].
arcady
Quote:
Originally Posted by N E D M
This is absurd - If weapons are this cartoonish and dumb in GW2 im skipping it!
Ummmm Guild Wars warriors are childish in design? This warrior looks like it was designed by a seven year old. I prefer a weapon that is capable of actually being lifted off the ground without a crane. |
Needless to say, one reason these Manwa swords might be so extreme is that the Northern Asians historically did have some extremely long by western standards weapons. Not as a norm, but it was not the only large weapon I saw there.
Bryant Again
Quote:
Originally Posted by arcady
In the national war museum in Seoul Korea there is a sword that is 12 feet long. It was used in actual battle during one of the many invasions by Japan, though I don't recall which anymore, as its been 11 years since I visited the museum, and Japan has invaded Korea more times than any human could reasonably count.
Needless to say, one reason these Manwa swords might be so extreme is that the Northern Asians historically did have some extremely long by western standards weapons. Not as a norm, but there were many other large weapons as well. |
arcady
Quote:
Originally Posted by Bryant Again
Not only that, but it doesn't even look that great. And it's highly unoptimized.
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I was -not- commenting on the artistic quality...
Look around in NwN2 and you will notice they have some very intense graphical details, probably more than in any other game on the market - but they wasted them on a design team that understood technical detail but not artistic design.
They went all out on detail, to an extent that cost them much of their former user base, but they had no artistry behind it.
Bryant Again
Quote:
Originally Posted by arcady
Yeah.
I was -not- commenting on the artistic quality... Look around in NwN2 and you will notice they have some very intense graphical details, probably more than in any other game on the market - but they wasted them on a design team that understood technical detail but not artistic design. They went all out on detail, to an extent that cost them much of their former user base, but they had no artistry behind it. |
But have you seen the church template?? It's damned ugly! More evil than good.
arcady
NwN2 was one of those games I waited for for ages, bought it, spent a ton upgrading my system so I could load it, loaded it, and then put it back in the shelf and figured... hey, at least now I can run GW with full anti-aliasing turned on and not have any lag.
Used to play GW at 1024x768, no anti-aliasing, and bad textures. Now I'm at 1280x960, full anti-aliasing, and top textures, and I have less lag than I used to... So I guess I got something out of NwN2 after all. Only reason I'm at 'only' 1280 is that the monitor was the one thing I didn't upgrade... and that's the top it could handle.
WoW design is brilliant. Cartoonism increases 'identification' among viewers - as in, the more cartoony a representation of a human is, the more people can identify with that representation.
Read Scott McCloud's "Understanding Comics" for an in depth look at this.
That look is another major aspect of the game's popularity. Even if you don't like it, if you understand anything about visual psychology, you have to respect it. Whoever came up with that style has something really solid to put on their resume for years to come.
I actually think that in two very different ways, GW and WoW make very smart visual design choices compared to those of their competitors. For me its not so much about comparing which is better (visually speaking), but admiring the graphic design / concept art teams of both.
Used to play GW at 1024x768, no anti-aliasing, and bad textures. Now I'm at 1280x960, full anti-aliasing, and top textures, and I have less lag than I used to... So I guess I got something out of NwN2 after all. Only reason I'm at 'only' 1280 is that the monitor was the one thing I didn't upgrade... and that's the top it could handle.
Quote:
Originally Posted by Government Flu
there's always this to go to:
[WoW pic snipped] Blech! Although yes, some people may say, "But wait, I love WoW's graphics, I think they're really charming!" |
Read Scott McCloud's "Understanding Comics" for an in depth look at this.
That look is another major aspect of the game's popularity. Even if you don't like it, if you understand anything about visual psychology, you have to respect it. Whoever came up with that style has something really solid to put on their resume for years to come.
I actually think that in two very different ways, GW and WoW make very smart visual design choices compared to those of their competitors. For me its not so much about comparing which is better (visually speaking), but admiring the graphic design / concept art teams of both.
Sleeper Service
Quote:
Originally Posted by arcady
...
Read Scott McCloud's "Understanding Comics" for an in depth look at this. That look is another major aspect of the game's popularity. Even if you don't like it, if you understand anything about visual psychology, you have to respect it. Whoever came up with that style has something really solid to put on their resume for years to come. I actually think that in two very different ways, GW and WoW make very smart visual design choices compared to those of their competitors. For me its not so much about comparing which is better (visually speaking), but admiring the graphic design / concept art teams of both. |
and yes the simpler the style the easier it is for a person to identify with it. Paradoxically the brain has to work harder to "see" the toon.
Amazing stuff.
Rathcail
Quote:
Originally Posted by Sir Green Aluminum
The graphics in the game are the best especially those night elves. If you had a good card the night elf's breast jiggle beats the Ele breast jiggle.
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Etta
Meh, Guild Wars doesn't need anymore flashy graphic. It needs gravity gun! Physics FTW!
Lonesamurai
Ok, this weekend i finally got a 360...
I got a few free games too... including Sonic, which was great, as i love sonic... that game has now been taken to the shop as a part exchange to arcade points and now i have the original Sonic 1 and Sonic 2 from Xbox live and they are much better...
a simple case of better graphics ruining a game, this time due to the worst camera I've ever used in a game
not to mention, Super Street Fighter 2 Turbo HD Remix... now I have fond memories of the UK SSF2T tournament after coming second place (a long time ago) and this is a game I'm looking forward to an Update on graphics on on the 360:
Ok, the graphics are getting an overhaul (old game Akuma sprite on right, remixed version sprite on left, massive difference)... But I had an old megadrive with Street Fighter 2 Hyper Fighting on it and Hyper Fighting on Xbox Live and the older control system on the megadrive version was perfect (arcade perfect, for a pad), the Xbox version has controller issues, but they are only a small limitation until you get used to them and i expect i will
Doom, Fatal Fury, Sonic The Hedgehog (mentioned above), Galaga, Pacman, etc... all classic games on the live arcade and still with more playability and FUN than most newer games....
I got a few free games too... including Sonic, which was great, as i love sonic... that game has now been taken to the shop as a part exchange to arcade points and now i have the original Sonic 1 and Sonic 2 from Xbox live and they are much better...
a simple case of better graphics ruining a game, this time due to the worst camera I've ever used in a game
not to mention, Super Street Fighter 2 Turbo HD Remix... now I have fond memories of the UK SSF2T tournament after coming second place (a long time ago) and this is a game I'm looking forward to an Update on graphics on on the 360:
Ok, the graphics are getting an overhaul (old game Akuma sprite on right, remixed version sprite on left, massive difference)... But I had an old megadrive with Street Fighter 2 Hyper Fighting on it and Hyper Fighting on Xbox Live and the older control system on the megadrive version was perfect (arcade perfect, for a pad), the Xbox version has controller issues, but they are only a small limitation until you get used to them and i expect i will
Doom, Fatal Fury, Sonic The Hedgehog (mentioned above), Galaga, Pacman, etc... all classic games on the live arcade and still with more playability and FUN than most newer games....
Riot Narita
Quote:
Originally Posted by arcady
In the national war museum in Seoul Korea there is a sword that is 12 feet long. It was used in actual battle during one of the many invasions by Japan, though I don't recall which anymore, as its been 11 years since I visited the museum
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Quote:
Originally Posted by arcady
Japan has invaded Korea more times than any human could reasonably count.
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Japan made two attempts to invade Korea between 1592 and 1598, and were repelled. The third time was around the turn of the 19th century, when the Japanese annexed Korea until the end of the Second World War.
Surena
Quote:
Originally Posted by arcady
In the national war museum in Seoul Korea there is a sword that is 12 feet long. It was used in actual battle during one of the many invasions by Japan, though I don't recall which anymore, as its been 11 years since I visited the museum, and Japan has invaded Korea more times than any human could reasonably count.
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Even the longest Zweihanders were just parade swords and those are/were around 2 metres. All "regular" ones were perfectly fine for aiming at horse legs and contrary to popular belief neither of these swords were either heavy or impossible to lift (3-3,5kg max).
RhanoctJocosa
I agree with you, OP, GW graphics are pathetic. This is why I now play MU Online.
Mineria
Quote:
Originally Posted by RhanoctJocosa
I agree with you, OP, GW graphics are pathetic. This is why I now play MU Online.
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Quote:
Originally Posted by TheMosesPHD
The graphics really aren't as great as screenshots make them look. They never are. There are a few Lineage 2 private servers out there where you can try the game for free (though it's a crappy server so it's not worth it for more than a few weeks) and I actually have. The graphics are not up to standard with current games, and like someone said earlier the terrain graphics of GW blow Lineage2 terrain graphics out of the water.
And believe me, terrain graphics are a lot more important than just having cool looking char graphics. Think of how much space your character takes up on the screen when you're actually playing the game and not just staring at it. Not much right? The terrain in L2 is crappy and it really makes you want to quit playing pretty fast. Let me put it this way, the L2 terrain graphics aren't any better than Silkroad terrain graphics. Yeah....that bad... |
And L2 graphics get overhauled all the time.
Just look at the changes from C3 to C4. Don't say C4 areas don't look better then C3's.
Plus that NC Soft added new rendering effects to the client, which makes them look way better. Not to mention C5.
Remember L2 is older then WoW and GW.
But on the other hand, All the details we got in GW explorable areas would not work in L2.
Simply because it would harm it's gameplay.
Off Topic:
Your right in that most private servers blow.
Specially those with 100x exp, gold, drop settings, corrupt GM's and donators that get "The Corrupt Flaming Blade of Newbie Slaying".
Actually I got IP banned from such a servers forum for telling the admin what kind of ***** he was, telling his players to donate so he could afford to buy updates. Updates that actually don't cost anything if you don't use the stolen server software.
The IP ban didn't help much either, since I got in there 5 seconds after the ban and told him what else I had on mind.
Quote:
Originally Posted by Rathcail
My gods, I have been playing the wrong game! L2, here I come!
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Crom The Pale
While I do love the look of GW, when it comes to weapons and armor I was hoping for somthing BIGGER....
Lets hope that GW2 will have something to keep all of us happy, practical armor and giant weapons
Lets hope that GW2 will have something to keep all of us happy, practical armor and giant weapons
T1Cybernetic
Your post just failed when you said, Lets hope that GW2 will have something to keep all of us happy Becasue you all know know that deep down inside of you there will always be whiners and griefers.
Anyway, Personaly i love guild wars graphics, although there are some crazy bugs /wire frame anyone and glitches every now and then but it's very nice and pleasing game to play in my eyes.
Anyway, Personaly i love guild wars graphics, although there are some crazy bugs /wire frame anyone and glitches every now and then but it's very nice and pleasing game to play in my eyes.
Lonesamurai
Quote:
Originally Posted by RhanoctJocosa
I agree with you, OP, GW graphics are pathetic. This is why I now play MU Online.
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Shadow Longstem
i generally like the look of GW however i wish there were more polygons on the characters, if i zoom out a little bit they look too plain =/ and assasins daggers look rly bad for the most part imo, enviroment wise it can also be pretty plain alot of the time but im sure theyll fix that in gw2, the skill animation though looks good seems rly irrelevant and could look better
perhaps anet could take note of skill animation like this http://www.youtube.com/watch?v=aGveRw1-e5Y,
apparel in ffonline also seems quite nice....but the character models themselves look odd =/ perhaps could take some notes fromt their apparel designs [still not happy about y i cant get any turbans in nightfall or a full ninja uniform, even if it is with with a slight gw twist - shin jea armor doesnt count, it looks like pyjamas or something]
as for l2 eq - it sure looks nice in those pics BUT its rly random, and lacks a theme like GW, not to mention how crappy l2 looks ingame with the dodgy animation.
but given the pricing of gw [b2p], its > both ffxi and l2, but if not considering that i much prefer the apparel design and skill animation of ffxi to gw [but not the character models, maps, gameplay or battle sound effects]
perhaps anet could take note of skill animation like this http://www.youtube.com/watch?v=aGveRw1-e5Y,
apparel in ffonline also seems quite nice....but the character models themselves look odd =/ perhaps could take some notes fromt their apparel designs [still not happy about y i cant get any turbans in nightfall or a full ninja uniform, even if it is with with a slight gw twist - shin jea armor doesnt count, it looks like pyjamas or something]
as for l2 eq - it sure looks nice in those pics BUT its rly random, and lacks a theme like GW, not to mention how crappy l2 looks ingame with the dodgy animation.
but given the pricing of gw [b2p], its > both ffxi and l2, but if not considering that i much prefer the apparel design and skill animation of ffxi to gw [but not the character models, maps, gameplay or battle sound effects]
Fitz Rinley
My biggest complaints about GW armor and weapons graphics are:
Almost Total lack of consistent cultural style
If one looks at a Dwarven Hammer, Dwarven Axe, etc. and compares it to the Dwarven armors there is no reason to comprehend them as being from the same culture what so ever. If one looks at Ascalonian armor and architecture, there is nothing in Ebon Vanguard weapons and armor that screams For Ascalon! If you get Kurzick/Luxon weapons and armor there is nothing that reflects their dependence upon jade and amber in what you purchase from their craftsmen. If you get Sunspear Weapons and Armor the only motif in common is some sort of solar insignia, but none of it goes together otherwise. Further, only spears and scythes have any SS forms. The Norn are the closest with the bronze age designs of their weapons, Scythian style scroll work in their weapons and armor, and fur hemming on almost all the armor. Atleast if you look at something that is Norn it screams Norn.
Extremely limited selection of options
I have concluded that all the armors are designed around the dance emotes. I came to this conclusion after watching my Ele in her Vabbian - which is the closest thing to a real dress the Ele has on the female side. I would really like if in GW2 armors were made this way: 1 Sexy, 1 moderate, and 1 formal per character class per cultural division. If the Charr have three cultural divisions that would be 9 skins. (Can't wait to see sexy female Charr with feline 8 breast bulges. ROFLMAO) If Sylvani have 4 cultural divisions then 12 Sylvanis styled armors. And with each style - their own weapons that you get from their craftsmen and fit that style.
Almost Total lack of consistent cultural style
If one looks at a Dwarven Hammer, Dwarven Axe, etc. and compares it to the Dwarven armors there is no reason to comprehend them as being from the same culture what so ever. If one looks at Ascalonian armor and architecture, there is nothing in Ebon Vanguard weapons and armor that screams For Ascalon! If you get Kurzick/Luxon weapons and armor there is nothing that reflects their dependence upon jade and amber in what you purchase from their craftsmen. If you get Sunspear Weapons and Armor the only motif in common is some sort of solar insignia, but none of it goes together otherwise. Further, only spears and scythes have any SS forms. The Norn are the closest with the bronze age designs of their weapons, Scythian style scroll work in their weapons and armor, and fur hemming on almost all the armor. Atleast if you look at something that is Norn it screams Norn.
Extremely limited selection of options
I have concluded that all the armors are designed around the dance emotes. I came to this conclusion after watching my Ele in her Vabbian - which is the closest thing to a real dress the Ele has on the female side. I would really like if in GW2 armors were made this way: 1 Sexy, 1 moderate, and 1 formal per character class per cultural division. If the Charr have three cultural divisions that would be 9 skins. (Can't wait to see sexy female Charr with feline 8 breast bulges. ROFLMAO) If Sylvani have 4 cultural divisions then 12 Sylvanis styled armors. And with each style - their own weapons that you get from their craftsmen and fit that style.
Karyuu
Guild Wars characters have around 2,500 polygons, and that's a pretty good number for an MMO. The game also makes use of adaptive distance, so things far off start to lose some geometry for you to run the application better: trees become billboards, character features shrink down a bit, etc. It's a very smart choice.
Perhaps what we should be hoping for are more options for graphical settings - still allow fairly lag-free and smooth gameplay, but also offer the choice to truly increase your settings and make your machine huff and puff if you so desire.
Perhaps what we should be hoping for are more options for graphical settings - still allow fairly lag-free and smooth gameplay, but also offer the choice to truly increase your settings and make your machine huff and puff if you so desire.
Mineria
Quote:
Originally Posted by Karyuu
Perhaps what we should be hoping for are more options for graphical settings - still allow fairly lag-free and smooth gameplay, but also offer the choice to truly increase your settings and make your machine huff and puff if you so desire.
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Only option I got now is to run AA with 16xQ coverage sampling, super sampling makes the texts to blurry.
lyra_song
I think the lack of culutural style has more to do with trying to make everything look homogenous nad give players a variety of things to look at.
arcady
Quote:
Originally Posted by Diabloâ„¢
lol, it feels akward to see the dwarfs get married. Either that man on the left is really really rich, or someone should call the police.
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That's pretty extreme. The female would not be so bad if the males also looked like little kids, and the male would not be so bad if the females also looked like they'd just come out of the far end of mercenary work in the 30-years war.
arcady
Quote:
Originally Posted by Hissy
If it's what I think it is, those swords were hardly in widespread use, and were only used to knock cavalry off their horses.
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A modern artist getting 'fantasy inspiration' looks to weapons of the past and creates iconic and heroic uses for them. We do it in the west, they do it in the east - I'm just noting that their path of inspirations is not completely unfounded. Some comic-geek didn't just imagine the idea of a huge weapon, it was something (s)he pulled from his/her cultural lore and chose to put a particular spin on.
Western fantasy is full of 'creative misinterpretation founded on some real mythos / historical root.'
I can't 'knock' a 12-foot sword in anime anymore than I can a knight in full armor fighting off-mount. Both are silly, but both have an inspirational source.
lyra_song
While the very large horse cutting swords such as:
do exist.
Wether or not that style of weaponry fits in GW is the question here, isnt it?
do exist.
Wether or not that style of weaponry fits in GW is the question here, isnt it?
Bryant Again
Quote:
Originally Posted by lyra_song
Wether or not that style of weaponry fits in GW is the question here, isnt it? |
Lonesamurai
Quote:
Originally Posted by Bryant Again
Fits in Cantha : )
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lyra_song
I dont mean the samurai sword, i mean the specific proportions of the Zanbatou
The handle is at least 5 hands tall!!! Considering our characters hold swords 1 handed, it would look very awkward.
You have to join the emperor's army to get it ;p
BTW...wheres the Canthan Faction?! i want that armor!
The handle is at least 5 hands tall!!! Considering our characters hold swords 1 handed, it would look very awkward.
Quote:
Originally Posted by Lonesamurai
damn right and wheres my samurai armour for my warrior?!?!?!
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BTW...wheres the Canthan Faction?! i want that armor!