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Originally Posted by Hyper.nl
IMO Guild Wars only needs one thing to improve it's graphics, which is texture resolution. This is not really a problem limited to Guild Wars but in many games; there is a nice rendering engine, nice shaders but the main textures just are not detailed enough. This especially is visible on other player characters where the texture detail seems to be crippled to gain some performace.
So, my wish would be to see as high texture resolutions as possible. Up to 4096x4096 for the largest tiles. Texture compression technologies like S3TC/DXTC should handle it nicely. Of course, there also should be an option to reduce texture detail for players with older hardware or on-board graphics which may have trouble handling that much detail. |
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Originally Posted by Hyper.nl
And no, I don't want any anime-style graphics. Let's not make GW like Final Fantasy and keep the graphics realistic.
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Charr? Asura? Monsters? Obsidian sets? Necromancers?
I could make an endless list.
Since when has GW been game trying to look like the real world?
It is not realism, its a different style of art.
If you want something that looks real, try a flightsim.

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Summonables belong to the necromancer classes... I don't think that the necromancer minions in GW look more realistic.
