what's so good about Air Magic?
terminus123
I've been playing my air ele and I must ask
what's so good about Air Magic spikes? There's spells like the highest dmging spell, Mind Shock at 16 Air that does 106 dmge with 25%ap which is really about (+20-31) more damage, it's conditional and causes exhaustion. Then there's other spells like Chain Lightning that takes 3 sec to cast, causes exhaustion, and dosen't even do much dmge? I mean most fire dmge, earth dmge, and even Ritualist channeling dmge spells do like a base of 120-150 dmge. In the long run Air magic even with it's armour penetration is outmacthed, so could someone give me a reason why it's useful plz?
p.s. why...why must Air magic have so many exhaustion causing spells? *sobs*
what's so good about Air Magic spikes? There's spells like the highest dmging spell, Mind Shock at 16 Air that does 106 dmge with 25%ap which is really about (+20-31) more damage, it's conditional and causes exhaustion. Then there's other spells like Chain Lightning that takes 3 sec to cast, causes exhaustion, and dosen't even do much dmge? I mean most fire dmge, earth dmge, and even Ritualist channeling dmge spells do like a base of 120-150 dmge. In the long run Air magic even with it's armour penetration is outmacthed, so could someone give me a reason why it's useful plz?
p.s. why...why must Air magic have so many exhaustion causing spells? *sobs*
Marverick
[skill]Blinding Surge[/skill]
Also it has the highest single target damage among the elements, stuff like [skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill] do probably the highest single target damage for eles, and they have very low recharges compared to other spells so you don't need to fill your whole bar up for damage, you can bring other utility.
Also it has the highest single target damage among the elements, stuff like [skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill] do probably the highest single target damage for eles, and they have very low recharges compared to other spells so you don't need to fill your whole bar up for damage, you can bring other utility.
Swift Thief
What's so good about fire magic? giggity giggity giggity goo!
Dodo The Extinct
Air Magic has utility. It has Blinds, KDs, Speed Buffs and more. Those are the main reasons why it is great. Furthermore, it has armour penetration and high damage spells, so yea.
But I believe Mind Burn is the highest damage skill in the game.
But I believe Mind Burn is the highest damage skill in the game.
Stormlord Alex
Quote:
Originally Posted by Dodo The Extinct
But I believe Mind Burn is the highest damage skill in the game.
14 spec Mind Burn is 212 damage.
14 spec Wearying Strike has an effective potential of 224.
Besides... Mind Burn is baed.
On topic... Air Magic spams blind, and that's really about it.
Luckily, blindspam is really strong.
14 spec Wearying Strike has an effective potential of 224.
Besides... Mind Burn is baed.
On topic... Air Magic spams blind, and that's really about it.
Luckily, blindspam is really strong.
terminus123
I do believe Air magic has utility like knockdown, blindness, etc.
but highest dmge? the highest dmge from Air spells I know, even at 16 including armour pen is like 137.
Not counting the damage over time spells:
-You have skills from fire magic like mind burn, Rodgart's Invocation etc.
-Chaneling spells like Channeled strike and Sprit Rift which do like 140+ base lightning dmge, etc.
-Earth spells like Obsidian Flame that ignore armour, shockwave, aftershock, etc.
-even Water magic with Shatterstone doing 210 dmge and Vaporblade doing 143 dmge, plus no exhaustion...
though some may not be single spike spells, they can spike the whole friken group!
but highest dmge? the highest dmge from Air spells I know, even at 16 including armour pen is like 137.
Not counting the damage over time spells:
-You have skills from fire magic like mind burn, Rodgart's Invocation etc.
-Chaneling spells like Channeled strike and Sprit Rift which do like 140+ base lightning dmge, etc.
-Earth spells like Obsidian Flame that ignore armour, shockwave, aftershock, etc.
-even Water magic with Shatterstone doing 210 dmge and Vaporblade doing 143 dmge, plus no exhaustion...
though some may not be single spike spells, they can spike the whole friken group!
kazjun
I think it's just the blind. The armour pens nice too. A fire ele against high armour drops pretty quick from 100 dam to 30.
Whiskeyjack
What's so good about air magic?
Blinding surge/flash, that's it i am afraid.
Blinding surge/flash, that's it i am afraid.
Diddy bow
Chain lightning ofc =D.
But aside from looking cool i guess you have blinding surge and RTL can be fun .
But aside from looking cool i guess you have blinding surge and RTL can be fun .
Trevor The Wave
Lightning Orb Mind Shock. a very good and potential spike with only three air eles. throw that in a gvg and they are their own split team.
Perfected Shadow
Quote:
Originally Posted by Stormlord Alex
14 spec Mind Burn is 212 damage.
14 spec Wearying Strike has an effective potential of 224. Twisting Fangs I believe can reach 300 at 14 DM
What's so good about Air Magic?
[skill]Blinding Surge[/skill][skill]Blinding Flash[/skill][skill]Shell Shock[/skill][skill]Enervating Charge[/skill][skill]Storm Djinn's Haste[/skill][skill]Gale[/skill][skill]Glyph Of Swiftness[/skill][skill]Shock[/skill][skill]Lightning Hammer[/skill][skill]Lightning Orb[/skill]
14 spec Wearying Strike has an effective potential of 224. Twisting Fangs I believe can reach 300 at 14 DM
What's so good about Air Magic?
[skill]Blinding Surge[/skill][skill]Blinding Flash[/skill][skill]Shell Shock[/skill][skill]Enervating Charge[/skill][skill]Storm Djinn's Haste[/skill][skill]Gale[/skill][skill]Glyph Of Swiftness[/skill][skill]Shock[/skill][skill]Lightning Hammer[/skill][skill]Lightning Orb[/skill]
Cebe
Quote:
Originally Posted by terminus123
I've been playing my air ele and I must ask
what's so good about Air Magic spikes? There's spells like the highest dmging spell, Mind Shock at 16 Air that does 106 dmge with 25%ap which is really about (+20-31) more damage, it's conditional and causes exhaustion. Then there's other spells like Chain Lightning that takes 3 sec to cast, causes exhaustion, and dosen't even do much dmge? I mean most fire dmge, earth dmge, and even Ritualist channeling dmge spells do like a base of 120-150 dmge. In the long run Air magic even with it's armour penetration is outmacthed, so could someone give me a reason why it's useful plz? To reiterate others: Blind.
Even though Air Magic can be lacking in PvE when compared to Earth or Fire for damage purposes, ironically, 95% of the time I play in Hard Mode I go Air. Dual Attunements + Blinding Flash + Shell Shock + Epidemic is very sexy on clumps of physical damage dealers, and removes the pressure on the team.
I think Chain Lightning used to be good, didn't it? At least until they realised Eles could kill people with it.
what's so good about Air Magic spikes? There's spells like the highest dmging spell, Mind Shock at 16 Air that does 106 dmge with 25%ap which is really about (+20-31) more damage, it's conditional and causes exhaustion. Then there's other spells like Chain Lightning that takes 3 sec to cast, causes exhaustion, and dosen't even do much dmge? I mean most fire dmge, earth dmge, and even Ritualist channeling dmge spells do like a base of 120-150 dmge. In the long run Air magic even with it's armour penetration is outmacthed, so could someone give me a reason why it's useful plz? To reiterate others: Blind.
Even though Air Magic can be lacking in PvE when compared to Earth or Fire for damage purposes, ironically, 95% of the time I play in Hard Mode I go Air. Dual Attunements + Blinding Flash + Shell Shock + Epidemic is very sexy on clumps of physical damage dealers, and removes the pressure on the team.
I think Chain Lightning used to be good, didn't it? At least until they realised Eles could kill people with it.
Stormlord Alex
Quote:
Originally Posted by Perfected Shadow
Twisting Fangs I believe can reach 300 at 14 DM
14 Daggers/13 CS deals... a grand total of 318 damage, if both attacks crit.
However, I'd still say Wearying Strike's the nastier of the 2 - only 210 of that ^^^ damage is instant, and TF is on a 15 sec recharge.
And Melandru is invincible.
However, I'd still say Wearying Strike's the nastier of the 2 - only 210 of that ^^^ damage is instant, and TF is on a 15 sec recharge.
And Melandru is invincible.
LightningHell
Gale used to be good.
SotiCoto
Dolyak Prod Staff.
It single-handedly justifies Air Elementalism.
And Blinding Surge eles are the most annoying thing in the game.... besides Mesmers and SS Necros.
It single-handedly justifies Air Elementalism.
And Blinding Surge eles are the most annoying thing in the game.... besides Mesmers and SS Necros.
Omniclasm
[skill]Windborne Speed[/skill]
Lourens
Judge Insight + Burning Arrow on an undead target with a feiry bow string
Quote:
Originally Posted by Perfected Shadow
Quote:
Twisting Fangs I believe can reach 300 at 14 DM
eh [skill]twisting fangs[/skill] 19 x 2 and 7-17.. (14dm) x 2 wont reach 300dmg BUT on a warrior with 1000hp it may be do 300dmg if u count the deep wound (there is something called condition removal )
Omniclasm
Quote:
Originally Posted by Lourens
Judge Insight + Burning Arrow on an undead target with a feiry bow string
eh [skill]twisting fangs[/skill] 19 x 2 and 7-17.. (14dm) x 2 wont reach 300dmg BUT on a warrior with 1000hp it may be do 300dmg if u count the deep wound (there is something called condition removal ) 19+19 = 38 from + damage
19 * 3 * 2 = 114 damage from bleeding
100 from Deep Wound.
then whatever damage from your daggers.
38 + 114 + 100 = 252 total damage just from this skill.
138 "instant" damage + whatever damage you get from your daggers.
eh [skill]twisting fangs[/skill] 19 x 2 and 7-17.. (14dm) x 2 wont reach 300dmg BUT on a warrior with 1000hp it may be do 300dmg if u count the deep wound (there is something called condition removal ) 19+19 = 38 from + damage
19 * 3 * 2 = 114 damage from bleeding
100 from Deep Wound.
then whatever damage from your daggers.
38 + 114 + 100 = 252 total damage just from this skill.
138 "instant" damage + whatever damage you get from your daggers.
??Ripskin
So what would be a good build for air magic?
Something like [skill]lightning hammer[/skill][skill]Blinding Flash[/skill][skill]Shellshock[/skill][skill]Enervating Charge[/skill][skill]epidemic[/skill][skill]Elemental attunement[/skill][skill]Air attunement[/skill][skill]Resurrection signet[/skill]
Actually... I might try that in pve.
Something like [skill]lightning hammer[/skill][skill]Blinding Flash[/skill][skill]Shellshock[/skill][skill]Enervating Charge[/skill][skill]epidemic[/skill][skill]Elemental attunement[/skill][skill]Air attunement[/skill][skill]Resurrection signet[/skill]
Actually... I might try that in pve.
Lourens
Quote:
Originally Posted by Omniclasm
19+19 = 38 from + damage
19 * 3 * 2 = 114 damage from bleeding
100 from Deep Wound.
then whatever damage from your daggers.
38 + 114 + 100 = 252 total damage just from this skill.
138 "instant" damage + whatever damage you get from your daggers. [skill]conjure nightmare[/skill] with [skill]Mantra of Persistence[/skill] (got nerfed) 15 insperation and 16 illusion magic does 24x16 = 384dmg
"i ment something like 300dps skill... not over time"
19 * 3 * 2 = 114 damage from bleeding
100 from Deep Wound.
then whatever damage from your daggers.
38 + 114 + 100 = 252 total damage just from this skill.
138 "instant" damage + whatever damage you get from your daggers. [skill]conjure nightmare[/skill] with [skill]Mantra of Persistence[/skill] (got nerfed) 15 insperation and 16 illusion magic does 24x16 = 384dmg
"i ment something like 300dps skill... not over time"
Marverick
Quote:
Originally Posted by terminus123
I do believe Air magic has utility like knockdown, blindness, etc.
but highest dmge? the highest dmge from Air spells I know, even at 16 including armour pen is like 137.
Not counting the damage over time spells:
-You have skills from fire magic like mind burn, Rodgart's Invocation etc.
-Chaneling spells like Channeled strike and Sprit Rift which do like 140+ base lightning dmge, etc.
-Earth spells like Obsidian Flame that ignore armour, shockwave, aftershock, etc.
-even Water magic with Shatterstone doing 210 dmge and Vaporblade doing 143 dmge, plus no exhaustion...
though some may not be single spike spells, they can spike the whole friken group! Rodgort's is good, probably better than air spells since burning ignores armor. But that's really only one good fire spell, the rest of fire spells really suck meh. With Lightning Hammer and Orb you can spam them back-to-back for a constant stream of damage.
Obsidian Flame - are you kidding? EXHAUSTION?!?! Shockwave/Aftershock/all that crap = melee range = PHAIL
Shatterstone is elite, of course it's better than nonelites...
Vapor Blade does 1/2 damage to enchanted foes you know.... therefore it's kinda crappy and unreliable
But the main reason, as said, is BLIND. Throwing out 90% chances to miss for 8 seconds every 4 seconds is too good to pass up on...
but highest dmge? the highest dmge from Air spells I know, even at 16 including armour pen is like 137.
Not counting the damage over time spells:
-You have skills from fire magic like mind burn, Rodgart's Invocation etc.
-Chaneling spells like Channeled strike and Sprit Rift which do like 140+ base lightning dmge, etc.
-Earth spells like Obsidian Flame that ignore armour, shockwave, aftershock, etc.
-even Water magic with Shatterstone doing 210 dmge and Vaporblade doing 143 dmge, plus no exhaustion...
though some may not be single spike spells, they can spike the whole friken group! Rodgort's is good, probably better than air spells since burning ignores armor. But that's really only one good fire spell, the rest of fire spells really suck meh. With Lightning Hammer and Orb you can spam them back-to-back for a constant stream of damage.
Obsidian Flame - are you kidding? EXHAUSTION?!?! Shockwave/Aftershock/all that crap = melee range = PHAIL
Shatterstone is elite, of course it's better than nonelites...
Vapor Blade does 1/2 damage to enchanted foes you know.... therefore it's kinda crappy and unreliable
But the main reason, as said, is BLIND. Throwing out 90% chances to miss for 8 seconds every 4 seconds is too good to pass up on...
Stormlord Alex
Quote:
Originally Posted by Marverick
Vapor Blade does 1/2 damage to enchanted foes you know.... therefore it's kinda crappy and unreliable
All the pros use Freezing Gust.
It's ever so much more flexible. Shatter + Gust can assist in spikes, Gust on its own can snare. Though... gods only know how long it's been since I last ran Shatterstone anywhere serious...
Vapor Blade is baed. Agreed.
It's ever so much more flexible. Shatter + Gust can assist in spikes, Gust on its own can snare. Though... gods only know how long it's been since I last ran Shatterstone anywhere serious...
Vapor Blade is baed. Agreed.
Sir Pandra Pierva
Quote:
Originally Posted by «Ripskin
So what would be a good build for air magic?
Something like [skill]lightning hammer[/skill][skill]Blinding Flash[/skill][skill]Shellshock[/skill][skill]Enervating Charge[/skill][skill]epidemic[/skill][skill]Elemental attunement[/skill][skill]Air attunement[/skill][skill]Resurrection signet[/skill]
Actually... I might try that in pve.
That looks like fun.
Something like [skill]lightning hammer[/skill][skill]Blinding Flash[/skill][skill]Shellshock[/skill][skill]Enervating Charge[/skill][skill]epidemic[/skill][skill]Elemental attunement[/skill][skill]Air attunement[/skill][skill]Resurrection signet[/skill]
Actually... I might try that in pve.
That looks like fun.
Yichi
Quote:
Originally Posted by Trevor The Wave
Lightning Orb Mind Shock. a very good and potential spike with only three air eles. throw that in a gvg and they are their own split team.
no they arent
Sir Pandra Pierva
Quote:
Originally Posted by MistressYichi
no they arent
They are........just a very bad one. Also cute avatar
Lourens
[skill]mind shock[/skill] is only good in TA for a quick spike not for longer battles such as gvg
Sir Pandra Pierva
Thats my point
X Bane Claw X
Dunno bout you but i love air ele in AB matches. Air ele's may have lower dmg per skill but check the recharge rates on some of these skills. Just take a dual attunement ele with Lightning Hammer, Lightning Orb, and Lightning Strike with blinding flash and there you go. Or you can replace Lightning Orb with Enervating Charge if you want no Projectile skills. With 4 to 5 second recharge you can spam continuously without much worry for nrg while also keeping melee and ranged targets blinded. So i consider air ele's cheap but very fun.
Sir Pandra Pierva
I won't dought air eles are good, but not my pref.
azizul1975
good thing about air ele is the damage is high ( +extra 25% armor penetration)
another good thing about air ele is that its high damage skill energy cost is high, so you get healed a lot if you're under effect of aura of restoration. the high energy can be countered by using both elemental and air attunement. the healing amount is calculated based on the base energy cost, not after discount.
the long casting time of air magic can be countered by using staff with swift staff head, giving more chance of half casting time.
usually i have this setup if i play air ele..:
[skill]arcane Echo[/skill][skill]Lightning hammer[/skill][skill]Lightning orb[/skill][skill]elemental attunement[/skill][skill]air attunement[/skill][skill]aura of restoration[/skill]
another good thing about air ele is that its high damage skill energy cost is high, so you get healed a lot if you're under effect of aura of restoration. the high energy can be countered by using both elemental and air attunement. the healing amount is calculated based on the base energy cost, not after discount.
the long casting time of air magic can be countered by using staff with swift staff head, giving more chance of half casting time.
usually i have this setup if i play air ele..:
[skill]arcane Echo[/skill][skill]Lightning hammer[/skill][skill]Lightning orb[/skill][skill]elemental attunement[/skill][skill]air attunement[/skill][skill]aura of restoration[/skill]
Sir Pandra Pierva
the air spiker basic build. It works pretty good. I wonder how glyph of energy with chain lightning would work.
Brian the Gladiator
nice job getting off topic with whatever skill deals the most damage. Thats kinda amazing...
Air magic is good because of B-surge, like everyone said. To the OP, I don't know who told you that air magic was supposed to deal a whole bunch of damage but most of the time air eles are used to shut down the other teams melee and help on spikes by using skills like [skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Lightning Bolt[/skill] People used to run some air ele spikes when the game first came out. Then people started using M/Es to do fast cast air spikes. Those days are long gone however. A lot of the air skills are weaker now that factions and nightfall have come out, not because they have been nerfed necesarily, but because other skills have been created that are better, like channeling.
Air magic is good because of B-surge, like everyone said. To the OP, I don't know who told you that air magic was supposed to deal a whole bunch of damage but most of the time air eles are used to shut down the other teams melee and help on spikes by using skills like [skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Lightning Bolt[/skill] People used to run some air ele spikes when the game first came out. Then people started using M/Es to do fast cast air spikes. Those days are long gone however. A lot of the air skills are weaker now that factions and nightfall have come out, not because they have been nerfed necesarily, but because other skills have been created that are better, like channeling.
Sir Pandra Pierva
this is guru things go off topic a good bit here no matter what the topic is. *looks to the dervish forum for some fine examples* Air is more of a utility thing but it can do good spikes.
angmar_nite
[[skill]invoke lightning[/skill][skill]"finish him!"[/skill][skill]Shell Shock[/skill][skill]epidemic[/skill][skill]lightning orb[/skill][skill]glyph of swiftness[/skill][skill]air attunement[/skill][skill]sunspear rebirth signet[/skill]
Sir Pandra Pierva
Quote:
Originally Posted by angmar_nite
[[skill]invoke lightning[/skill][skill]"finish him!"[/skill][skill]Shell Shock[/skill][skill]epidemic[/skill][skill]lightning orb[/skill][skill]glyph of swiftness[/skill][skill]air attunement[/skill][skill]sunspear rebirth signet[/skill]
can someone tell me when Guru is going to update their game skills with the PVE only skills and GWEN skills added in?
sorry about the off topic but interesting idea spread low armor around while spiking.
sorry about the off topic but interesting idea spread low armor around while spiking.
angmar_nite
I originally had glyph of lesser energy, but glyph of swiftness gets far more use. I'm actually wondering if a mesmer could do it better with fastcasting -only with glyph of lesser energy instead of glyph of swiftness for energy management.
smrandom
[skill]Gale[/skill].
[skill]Blinding Surge[/skill] is only good if you aren't playing against a Walking Tree or your opponent doesn't have [skill]Diversion[/skill] or [skill]Distracting Shot[/skill].
To reiterate a point I made in another thread, dual attunements are baed.
[skill]Blinding Surge[/skill] is only good if you aren't playing against a Walking Tree or your opponent doesn't have [skill]Diversion[/skill] or [skill]Distracting Shot[/skill].
To reiterate a point I made in another thread, dual attunements are baed.
Age
I would go and read BHavvs thread and I use Air mostly and prefer it over say fire unless I need the AoE damage.
Here it is.http://www.guildwarsguru.com/forum/s...php?t=10200208
Here it is.http://www.guildwarsguru.com/forum/s...php?t=10200208
Sir Pandra Pierva
Quote:
Originally Posted by smrandom
[skill]Gale[/skill].
[skill]Blinding Surge[/skill] is only good if you aren't playing against a Walking Tree or your opponent doesn't have [skill]Diversion[/skill] or [skill]Distracting Shot[/skill].
To reiterate a point I made in another thread, dual attunements are baed. While your points in that thread were valid as I said in that thread. Use ele attune if you don't have NF.
[skill]Blinding Surge[/skill] is only good if you aren't playing against a Walking Tree or your opponent doesn't have [skill]Diversion[/skill] or [skill]Distracting Shot[/skill].
To reiterate a point I made in another thread, dual attunements are baed. While your points in that thread were valid as I said in that thread. Use ele attune if you don't have NF.
John Panda
<_< i never hear anyone complain about earth magic, its the one that needs a buff. highest energy costing spells without any good e-management other than earth atonement and elemental atonement.