With the introduction of Ursan Blessing and the now all too familiar Ursanway has Anet divided the gaming community and changed the game forever?
Before UB the game was fully a game of skill. People had to think up skill bars/builds and employ them to varying degrees of success. Naturally some people were better than others at it. This would especially be most prevalent in the “Elite” areas in particular DoA where for the vast majority of time “The Holy Trinity” was only way to do them. Although other people thought out of the box and used other builds.
Anet, obviously aware of this problem had to come up with a solution and this appears to UB. This enables any person of any profession or skill ability to complete DoA and have fun doing it.
A few weeks back my friend and I had been trying to kill Mallyx using 6 heroes. We tried various numbers of different builds but couldn’t manage to kill him. Then we had the idea to try UB on him and we were instantly amazed at how quickly we scythed through the waves before him. However, 2 UB’s wasn’t enough and done using 2 more. Thus we started the “Mallyx with your Heroes” thread.
At the time my feelings were now that any of the forgotten professions will now be able to do DoA and it made me feel good that I would be able to share it with community. It felt good to go DoA and see it starting to fill up. It felt to know people whose profession were shunned were completing it. It felt good to have people whisper and thank me for sharing it. And it felt good to know people were having fun.
However, reading the boards now and visiting different areas of the game UB is to some people become “The Holy Grail” but to others this ultimate ideal is flawed and simple. It seems like the gaming community is being split into people who like to play using well thought out tactics and skill and those who like theirs to be a kill everything as quickly and easily as possible strategies.
I have been playing games since the introduction of ZX Spectrum and Commodore 64. I have played some games where I gave into temptation and turned on “Godmode”. Did I have fun doing these? – Yes, I did. I have also completed games where I resisted the temptation and completed them how they should be. Did I get stressed when playing these? – Yes. Was it as much fun? – No. But, and it is a big BUT when I look back over all the games I completed the ones that give me the most satisfaction are the ones where GODMODE was never used.
Maybe in my advanced years I have got wiser and Guild Wars will always have a lot of people such as teenagers playing it who will be always looking for the fun and quick option. But for me having played UB and enjoyed the adrenaline rush it gave at Mallyx I would choose to use it again very rarely and would rather get the satisfaction of playing and completing the challenges without it.
Would anybody who plays the game want to see missions like THK only become an UB only zone? I certainly hope not. If that started to ever happen I fear a lot of the game community would leave thus encouraging more UB till it spirals to the games death.
Anet in its attempt to appease the forgotten professions has created a massive double-edged sword that on one hand is great fun to play and encourages pugs but on the other destroys the skill and creative abilities of the PvE player. Will this sword hasten the demise of the game?
C
