Guild Wars Ranking/Ratings
Exhonour
Um ive notice on many websites the guild wars ratings are like this:
Prophecies: 87-95
Factions: 83-86
Nightfall: 80-83
GW:EN: 65-80
Is it me or are the ratings continuously going down? What could be the reason for this?
Prophecies: 87-95
Factions: 83-86
Nightfall: 80-83
GW:EN: 65-80
Is it me or are the ratings continuously going down? What could be the reason for this?
Molock
The game is getting old??
Exhonour
maybe why they started working on guild wars 2, gw spark is dieing...
mr_groovy
Take any good movie: good mark
good movie part 2: worse mark
good movie part 3: worse mark.
What is the reason of this? >.>
good movie part 2: worse mark
good movie part 3: worse mark.
What is the reason of this? >.>
Simath
The reason? Well for a start Anet knows nothing about balance and lack a display of effort. Reusing art? How lazy.
MMSDome
Quote:
Originally Posted by mr_groovy
Take any good movie: good mark
good movie part 2: worse mark good movie part 3: worse mark. What is the reason of this? >.> |
Movie 1: 9
Movie 2: 7
Movie 3: 8
normally form what ive noticed the first is the best second always sucks and the third is a little better.
Guild Wars just got worse and worse period.
reddswitch
Are you guys too young to remember Star Wars?
Bryant Again
Lord of the Rings
Movie 1: 9.5
Movie 2: 9.49999
Movie 3: 9.4
Is it safe to say that a lot of people will agree with this?
Movie 1: 9.5
Movie 2: 9.49999
Movie 3: 9.4
Is it safe to say that a lot of people will agree with this?
Darcy
I would like to see a rating now for the three campaigns - rated by users and not by people who, if you are lucky, might have actually logged in and played for more than an hour.
Solas
is the the average of trusted magazines?
if so marks are given by the reviewers taste, so thsat myay come into it, some will rate proph the best,others factions, other nf, and some gwen.
if so marks are given by the reviewers taste, so thsat myay come into it, some will rate proph the best,others factions, other nf, and some gwen.
Fitz Rinley
Quote:
Originally Posted by Bryant Again
Lord of the Rings
Movie 1: 9.5 Movie 2: 9.49999 Movie 3: 9.4 Is it safe to say that a lot of people will agree with this? |
ROFLMAO. But there you can blame source material. The Fellowship of the Rings is much better/enjoyable as a book than either the Two Towers or Return of the King. But Return of the King is dismal followed by long winded kudos and dreamy epiloguish chapters of wind-down. (And Tolkien is still in my oppinion tied for first place as best entertainment writer of the last century.)
I find it amuzing to point out that GWs rating go down the less unique they are as a game. The greater the amount of grind and obstacles to equitable play the lower the ratings. The greater the difficulty for the casual player, the lower the ratings. Lets face it, GWEN is a grind fest for the elite players. Everything about GWEN is forced grind - 250 this, plus materials, plus a zillion gold and you to can have XXX. Master all the grind titles, perform tedious hours for months and years raising gold for our plethora of bullsh-$ sinks (keys, sweets, unid golds, hunters ale, elite armors, the ugly GWEN HoM acceptable weapons, etc.) and you to the tired harried overtaxed overworked casual player can feel just as tired harried overtaxed and overworked playing GW.
Rinadan Farhunt
Prophecies got the best mark because it was, shock horror, DIFFERENT from all the big MMORPG's. Nightfall and GW:EN started turning it back into the regular old grinder, remving the original emphasis on skill. As for Factions? I think the game designers may have gone drinking the night before...
beanerman_99
GW:EN didn't do well in PCGamer. Even they complained about the crappy drops!
I take everything I read with a grain of salt. I personally agree with the crappy drops and the poor rate, but I disagree with the mags other issues. I love GWEN and think it is a good addition to the GW family. It gives us lots to do until GW2 without changing the game in drastic ways.
I take everything I read with a grain of salt. I personally agree with the crappy drops and the poor rate, but I disagree with the mags other issues. I love GWEN and think it is a good addition to the GW family. It gives us lots to do until GW2 without changing the game in drastic ways.
Mordakai
GWEN is for Elite players? Really?
I consider myself casual (play a few hours a week), and I enjoy GWEN much more than Nightfall.
And Prophecy does have grind, just a different kind...
I consider myself casual (play a few hours a week), and I enjoy GWEN much more than Nightfall.
And Prophecy does have grind, just a different kind...
Signation
Guild Wars is slowly decaying with expanions that, in futility, remove its PvP player base, and replace them with a base they shouldn't be trying to compete with in the first place (see: World of Jeesusihavenolife-craft). IT went from skill-based finesse skills like distortion, blackout, charge warriors, ether prod stand eles, to paragon spikes, ritualist spikes, dual assasin splits, and metas that are now based on blowing shit up faster in a perpetual, neolithic, 8v8 slugfest. At the very least more then half of the elite skills used in every match come from Nightfall.
Lord Feathers
A thread about ratings but yet comments about how the game is dying
I would say some of the player base has moved on but the game is far from decaying. There are still many new players coming to the game everyday but the Hard Core players that have been here since beta just seem to whine the loudest
3 Chapters, 1 expansion, P vs E and P vs P how in the hell can one person get bored with all of that so quickly ?
Things that really upset the community the most though were the recycled artwork, the fact GW:EN didn't live up to manys expectations, the HOM, drops, Titles, Hard Mode, ect. and many simply feel that Anet is given us only a token effort in continued support of the game. Honestly though I see it being a long time before the game gets boring for myself. Bored with a particular aspect of the game try something different.
I would say some of the player base has moved on but the game is far from decaying. There are still many new players coming to the game everyday but the Hard Core players that have been here since beta just seem to whine the loudest
3 Chapters, 1 expansion, P vs E and P vs P how in the hell can one person get bored with all of that so quickly ?
Things that really upset the community the most though were the recycled artwork, the fact GW:EN didn't live up to manys expectations, the HOM, drops, Titles, Hard Mode, ect. and many simply feel that Anet is given us only a token effort in continued support of the game. Honestly though I see it being a long time before the game gets boring for myself. Bored with a particular aspect of the game try something different.
Nekretaal
Quote:
Originally Posted by Signation
Guild Wars is slowly decaying with expanions that, in futility, remove its PvP player base, and replace them with a base they shouldn't be trying to compete with in the first place (see: World of Jeesusihavenolife-craft)..
|
As GW's pvp, as good as it is, was never worth $200 and such a grind, there are no new players in pvp.
This also explains the review scores. GW's pvp was great at $50, was ok at $100, but by the time nightfall ran around, players were not getting enough content for their money.
Theus
Prophecies and Factions kept to the Skill>Time saying.
It was the release of Nightfall when GuildWars downhill ride began with required titles to advance,and titles that gave significant advantages to those who grinded it out.
And then GW:EN came and solidified the fact that GuildWars wanted to become like all the other MMO's out there.
Bland and boring as shit.
It was the release of Nightfall when GuildWars downhill ride began with required titles to advance,and titles that gave significant advantages to those who grinded it out.
And then GW:EN came and solidified the fact that GuildWars wanted to become like all the other MMO's out there.
Bland and boring as shit.
Markaedw
think about this:
What would we have done if when we got to Amnoon Oasis and the first ghostly hero would not talk to us untill we killed 100 scrabs? Kll them, maybe.
Then the second ghostly heros said kill 300 griffins? Still Kill them, probably.
The the third said 400 centaurs? Kill that many; maybe, maybe not.
Then the forth required 800 giants to procede? Probably not, we bought this game to avoid that kind of grind.
Then the Great Ritual Priest Zahmut would talk until we killed 1000 worms? Unistalled the game in disgust, probably.
If it wasn't okay then, why are we tolerating it now.
What would we have done if when we got to Amnoon Oasis and the first ghostly hero would not talk to us untill we killed 100 scrabs? Kll them, maybe.
Then the second ghostly heros said kill 300 griffins? Still Kill them, probably.
The the third said 400 centaurs? Kill that many; maybe, maybe not.
Then the forth required 800 giants to procede? Probably not, we bought this game to avoid that kind of grind.
Then the Great Ritual Priest Zahmut would talk until we killed 1000 worms? Unistalled the game in disgust, probably.
If it wasn't okay then, why are we tolerating it now.
mage767
Well, I rated the GW games this way:
Prophecies: 8.5
Factions: 7.5
Nightfall: 9 (heroes with personality. Not like the gay ones in GW:EN)
GW:EN: 7 (well, it would have got lower if not for the bad-ass PvE skills)
Prophecies: 8.5
Factions: 7.5
Nightfall: 9 (heroes with personality. Not like the gay ones in GW:EN)
GW:EN: 7 (well, it would have got lower if not for the bad-ass PvE skills)
Star Gazer
the reason: Guild Wars:Prophecies was much more of a game than any chapters will be. Is it about PvP you ask? I could give two flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs about what PvPers think. The people that complain about new skills are ones who cannot think creatively. No, it was because that game was a true game...it took a while to beat it if you went from A-Z, doing everything you need to. It had a rich storyline (before you blast that, you cannot honestly tell me that the BWE people who played this game first think otherwise), and freedom. Oh man, what freedom we had.
Wanted to skip the easy parts? GREAT! rush right on through to the end, no problem. Want to stay in the beginning? PERFECT! Stay here until your level 20! ArenaNet lost its Guild Wars "vision" after prophecies. Factions was crap, inter-weaving PvP into such a heavy PvE environment. 10k faction? Come back in a week, you might can get that from doing FA or JQ (until it closed).
They took away the freedom from us right when the Sorrows Furnace update hit. Took away our griffons, made enemies scatter (for those eles that just liked to blow shit up, this was horrible). Then they took away minions, then they took away our loots...its non-stop TAKING from a community that has given them so much, both monetary and support wise.
Give us back our freedom of choice, and you will have a playerbase wanting to eagerly get your new game. Keep at it like this, and people will look at GWEN and remember your "vision" you had during the production of GWEN.
Wanted to skip the easy parts? GREAT! rush right on through to the end, no problem. Want to stay in the beginning? PERFECT! Stay here until your level 20! ArenaNet lost its Guild Wars "vision" after prophecies. Factions was crap, inter-weaving PvP into such a heavy PvE environment. 10k faction? Come back in a week, you might can get that from doing FA or JQ (until it closed).
They took away the freedom from us right when the Sorrows Furnace update hit. Took away our griffons, made enemies scatter (for those eles that just liked to blow shit up, this was horrible). Then they took away minions, then they took away our loots...its non-stop TAKING from a community that has given them so much, both monetary and support wise.
Give us back our freedom of choice, and you will have a playerbase wanting to eagerly get your new game. Keep at it like this, and people will look at GWEN and remember your "vision" you had during the production of GWEN.
Angelic Upstart
Quote:
Originally Posted by Star Gazer
the reason: Guild Wars:Prophecies was much more of a game than any chapters will be. Is it about PvP you ask? I could give two flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs about what PvPers think. The people that complain about new skills are ones who cannot think creatively. No, it was because that game was a true game...it took a while to beat it if you went from A-Z, doing everything you need to. It had a rich storyline (before you blast that, you cannot honestly tell me that the BWE people who played this game first think otherwise), and freedom. Oh man, what freedom we had.
Wanted to skip the easy parts? GREAT! rush right on through to the end, no problem. Want to stay in the beginning? PERFECT! Stay here until your level 20! ArenaNet lost its Guild Wars "vision" after prophecies. Factions was crap, inter-weaving PvP into such a heavy PvE environment. 10k faction? Come back in a week, you might can get that from doing FA or JQ (until it closed). They took away the freedom from us right when the Sorrows Furnace update hit. Took away our griffons, made enemies scatter (for those eles that just liked to blow shit up, this was horrible). Then they took away minions, then they took away our loots...its non-stop TAKING from a community that has given them so much, both monetary and support wise. Give us back our freedom of choice, and you will have a playerbase wanting to eagerly get your new game. Keep at it like this, and people will look at GWEN and remember your "vision" you had during the production of GWEN. |
QFT, good post says it all .
TaCktiX
Yes, in the effort to keep the ingame economy stable against gold farmers, ArenaNet has successfully made the game near-pointless for legit farmers.
..L..
Prophecies 9.2 For Freedom of basicly everything.
Factions 6 For exploding zombies >.<
Nightfall 8 For Exciting new content.
Eye of the north 2 For reskinned content and some more reskinned content because its just a expension.
Factions 6 For exploding zombies >.<
Nightfall 8 For Exciting new content.
Eye of the north 2 For reskinned content and some more reskinned content because its just a expension.
Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.
I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant.
Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game.
I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant.
Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game.
Fitz Rinley
Quote:
Originally Posted by Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.
I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant. Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game. |
AuraofMana
-Starting from Factions, you HAD to play a lot of the missions, if not all to get around.
-Starting from Nightfall, new contents included titles that require grinding.
-Starting from Factions, mission numbers went down, but more senseless and boring "WALK A LONG WAY REPEATEDLY TO DO THIS" mandatory quests were added.
-Starting from Factions, "ascended" armors were almost impossible to get unless half of the game is beaten.
-Starting from Factions (basically campaign specific professions), professions started to get more specific instead of general.
-Starting from Nightfall, new contents included titles that require grinding.
-Starting from Factions, mission numbers went down, but more senseless and boring "WALK A LONG WAY REPEATEDLY TO DO THIS" mandatory quests were added.
-Starting from Factions, "ascended" armors were almost impossible to get unless half of the game is beaten.
-Starting from Factions (basically campaign specific professions), professions started to get more specific instead of general.
MoldyRiceFrenzy
gwen is fun... but only the first time u go through, and then when u try to do dungeons, it takes 4ever to get a group and heroway doesnt always cut it
Crom The Pale
4500+ hours spent playing, not that it make me the expert but just to give some basis for my ranking of the games.
Prophicies - 95%
Factions - 70%
Nightfall - 85%
GW:EN - 90%
My reasoning is as follows. Proph was the first and had over a year to stand alone and survive and it did so with flare.
Factions did not live up to the expectations that I had and introduce some features that I found anoying.
Nightfall brought in some new features that I really love and had a good overall storyline however it lacked in some creativity as it reused several skins both weapons and monsters that had been seen before.
GW:EN had lots of fun new items and some very interesting dungeons. Even with reused skins the fun factor of the game was very high.
Feel free to agree or dissagree but it is just my personal opinion and you are free to have yours
Prophicies - 95%
Factions - 70%
Nightfall - 85%
GW:EN - 90%
My reasoning is as follows. Proph was the first and had over a year to stand alone and survive and it did so with flare.
Factions did not live up to the expectations that I had and introduce some features that I found anoying.
Nightfall brought in some new features that I really love and had a good overall storyline however it lacked in some creativity as it reused several skins both weapons and monsters that had been seen before.
GW:EN had lots of fun new items and some very interesting dungeons. Even with reused skins the fun factor of the game was very high.
Feel free to agree or dissagree but it is just my personal opinion and you are free to have yours
garethporlest18
Prophecies was the best, you want to know why? We had fun farming (not for money as much as for fun and stuff), we had challenge (not very many skills to do anything with), we had less people and a better community. 2005 was a very fun and good year for Guild Wars. 2006 up to Factions was as well. I still had fun after Factions but it all went down hill after that.
The most fun I've ever had in this game, was when it was simple and just Prophecies. I think more than a few oldies to this game might agree. Sure we didn't have free attributes and reconnects but hell I was still having fun with the game.
Getting a rare actually meant something, it meant you could have quite a bit of money. Rares were actually rares too, not an abundance of skins and drops for everyone and you really felt good when you got one. Not so much anymore.
All of Guild Wars' Chapters and GW:EN get under a 7 from me. But Prophecies gets a 9.5. Because back then, it was a damn good game.
The most fun I've ever had in this game, was when it was simple and just Prophecies. I think more than a few oldies to this game might agree. Sure we didn't have free attributes and reconnects but hell I was still having fun with the game.
Getting a rare actually meant something, it meant you could have quite a bit of money. Rares were actually rares too, not an abundance of skins and drops for everyone and you really felt good when you got one. Not so much anymore.
All of Guild Wars' Chapters and GW:EN get under a 7 from me. But Prophecies gets a 9.5. Because back then, it was a damn good game.
JR
Quote:
Originally Posted by Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.
I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant. Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game. |
Skuld
Quote:
Originally Posted by Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.
I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant. Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game. |
Avarre
Quote:
Originally Posted by Chris Blackstar
Skill Balance is what killed GW. Who wants to buy a game that changes for the worse, not the better. Anet should have placed PvE and PvP on different servers, then avertised them as such.
I have never played a game where skill balance was an issue, the designers always changed things up, whether it was better armor, weapons, or envirorment, but skills and spell/ abilities were always constant. Anet's introduction of skill balance to prevent FOM builds, screwed everything up IMO. Then their laziness towards the rest of there games is what cause poor ratings, it takes more then six months to create a good game. |
Quote:
Originally Posted by garethporlest18
The most fun I've ever had in this game, was when it was simple and just Prophecies. I think more than a few oldies to this game might agree. Sure we didn't have free attributes and reconnects but hell I was still having fun with the game.
Getting a rare actually meant something, it meant you could have quite a bit of money. Rares were actually rares too, not an abundance of skins and drops for everyone and you really felt good when you got one. Not so much anymore. |
Devronius
English magazines gave GWEN pretty good reviews, dunno why the US ones weren't so keen.
Snow Bunny
Quote:
Originally Posted by Exhonour
Um ive notice on many websites the guild wars ratings are like this:
Prophecies: 87-95 Factions: 83-86 Nightfall: 80-83 GW:EN: 65-80 Is it me or are the ratings continuously going down? What could be the reason for this? |
seekjy
Where exactly are you getting your ratings? Metacritic suggests a very different distribution of scores.
Fried Tech
I would agree with the ratings and say that they tie in with the size of anet.
prophecies = anet is small and wants to show what they have
factions = anet has some rep and wants to try some new things
nightfall = anet is growing large and showing it off
gw:en = anet is a monster and more conserned with marketing and managing assets than its players and the community.
i hate big business
prophecies = anet is small and wants to show what they have
factions = anet has some rep and wants to try some new things
nightfall = anet is growing large and showing it off
gw:en = anet is a monster and more conserned with marketing and managing assets than its players and the community.
i hate big business
Lord Xeshm
Quote:
Originally Posted by garethporlest18
Prophecies was the best, you want to know why? We had fun farming (not for money as much as for fun and stuff), we had challenge (not very many skills to do anything with), we had less people and a better community. 2005 was a very fun and good year for Guild Wars. 2006 up to Factions was as well. I still had fun after Factions but it all went down hill after that.
The most fun I've ever had in this game, was when it was simple and just Prophecies. I think more than a few oldies to this game might agree. Sure we didn't have free attributes and reconnects but hell I was still having fun with the game. Getting a rare actually meant something, it meant you could have quite a bit of money. Rares were actually rares too, not an abundance of skins and drops for everyone and you really felt good when you got one. Not so much anymore. All of Guild Wars' Chapters and GW:EN get under a 7 from me. But Prophecies gets a 9.5. Because back then, it was a damn good game. |
Rinadan Farhunt
Prophecies was bloody great! Compared to other MMO's, you could've even gone so far as to call it almost unique! Sure, there was some grind to get gold and rare items, but it was entirely optional! Nobody say it wasn't, cause I've been playing since 2005 and never farmed gold, points or anything else until NF came out. Then there was the grind. Kill X amount of Generic Monster No.1 to gain a rank. If AreaNet goes back to the original idea of Prophecies, then it won't go far wrong.
Chris Blackstar
Quote:
Originally Posted by Avarre
You've probably never played a game where skill balance matters.
|
I bought GW because I like RPG's and playing with other players online, PvP is fun, but all the PvP before GW was either flight sims, Halo, shooters, or stragity. The other reason that attracted me to GW was no monthly fees, since what I was used to had no monthly fees also.
I never knew what skill balance was all about, untill recently I took the time to research it, my conclusion was that "Skill Balance" is nothing more then to change the game skills to allow for new builds and prevent stagnation in PvP only.
Given what PvP is about, that much is understood, however GW was avertized as a game that you could play with others together in Guilds, very little PvP was avertized untill several month after the game was released.
In other words, Anet tricked us into buying their product without explaining their intentions, they should have avertized that they change skills around, and why, then consumers like me, may have decided whether I wanted to buy such a game in the first place, I might of went with WOW instead of GW.
I don't like being tricked, or lied to, then told that I have to live with it. That would be like telling Anet that someone infected their servers with a love bug virus, then after all there servers crash, they are told to live with it.