
...and because my lockpick addiction cost me my whole savings. [i cant walk away from a chest, leaving it unopened...its a compulsion]
...and because there aint nothing else left to do in this game for 2+ years until gw2 comes out.
badfish34668
garethporlest18
pumpkin pie
MagmaRed
Magnus_1
Originally Posted by Drakken Breathes Fire
Add the gold to their online store like the character slots?
*scratches chin.* I like the way you think, but I can also see ways this would ruin things; For starters the elitits would get grumpy because anyone with a credit card can become just as 1337 as they are, LITERALLY buying the game, all the gold they could get their hands on, the pvp expansion packs and then saying 'okay, Guild Wars, here I am, rock you like a hurricane!' Secondly, they'd actually be promoting more reward for LESS time spent on their game. Even if the money went to a good cause LIKE Guild wars too and server maintenance. Thirdly, there is no real price they could charge for ingame gold that they or anyone buying it, would think reasonable. It's either be too high, and INCREASE the number o fplayers illegally buying gold, or too low, and making the veterans even MORE angry, because not only can any idiot with a Credit card get as much gold as they can, but, they can do so for possibly even an hour or two's work at minimum wage. |
MithranArkanere
Snow Bunny
Originally Posted by Fitz Rinley
I am responding to a statement made by TaCktiX in another thread, “Yes, in the effort to keep the ingame economy stable against gold farmers, ArenaNet has successfully made the game near pointless.”
What exactly is the pointlessness? Why does someone want to farm? Do they want to farm out of a need to watch things fall down and give the death moan? If so, can farming designated areas with no drops be established where the common to rare is the fantastic animation of each and every death? (Certain bosses even having Unique deaths, Is the only reason to farm for the masses of wealth you obtain in order to “git moh jit”? If that is the case, how does this not create an imbalance against those players who want to play for the rewards in a normal non-grindfest way? (The grind is for reproduction boys, not a substitute for it.) This is not even following the idea that “casual” players are immediately put into that extreme disadvantage. Can farming be made possible without economic incentive and still be fun? ANet has reduced the rewards of economic farming, but replaced them with 33 character based titular reasons to grind. And as far as I am concerned All PvP is grind-slaughter for Balth, Fame, etc. ![]() I have 10 characters to develop because I want to play all of the game. Development of character is somehow seen as something you should only accomplish when you are ready to retire the character and give up the ghost. Being able to have the appearance that entertains you must be “Grinded”/ground for or “Dude, you just don’t miss the entire point.” Really? Why is the point finishing the game in armor you don’t want, with weapon skins you don’t want, just to grind another 10 months for the hopes that you can either afford 100k plus 50 ectoes for an item (or it will finally drop since most of what I want isn't something someone would bother to sell) to enrich a persona/character that has no story left to do? ![]() I detest farming, even tho I do it occasionally. And it would be different if playing the game didn't require farming for Millions of gold to get skills, titles, armors, weapons, etc. This is the primary reason I am opposed to farming nerfs. All they do is increase the incentive for players to purchase gold from websites in order to finally get things done. (Why I have always proposed that farming nerfs make economic sense and increase supply to lower demand.) I'm both too stuborn and too cheap to buy the gold, as it is against my principle. But the rewards for play do not meet the needs of character aspirations/goals across so wide a field of play. Hence, it seems to me the only benefit or joy from farming is in being able to get everything (or close as possible). Why should one not be able to do this as a part of normal play? So, my questions are:
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Str0b0
Originally Posted by Fitz Rinley
If one wants to farm for rewards, why does it have to be for monetary rewards instead of for the titles?
If one must farm for monetary rewards, why must it be allowed to injure the economy of the broader base of play? |
Nemo the Capitalist
ensoriki
SuperDave
leprekan
Amon Warrior
Redfeather1975
Marty McFly
More Outrage
Red Sonya
I remember Sup of Absorb being 100k. I still don't know why as I do not see it as very useful in comparison to other runes. |
chowmein69