Most dependant profession ?
creelie
As party members, I'd have to say support monks are the most dependent. Of course, with the right build they can solo just about anything, but when they're set up to support other party members they obviously require other party members to take care of offense.
I've also known a lot of tanks who required considerable hand-holding.
I've also known a lot of tanks who required considerable hand-holding.
Str0b0
Quote:
Originally Posted by ensoriki
Monks
Sin and Ranger being the least (Dexterity = win) |
obastable
Quote:
Originally Posted by Avarre
Direct healing skills are less effective because they are largely one-dimensional. You target, you heal. Most protection skills however scale in value with how they are used- a rof can stop 140 damage for 5 energy when timed well, a spirit bond on a spike can give immense return healing.
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Snow Bunny, I understand that Aegis is a party-wide 50% block rate, but it doesn't block much beyond melee dmg. I do not primarily play a heal monk in PvE, though I do indulge in it from time to time. I much prefer smiting, and I find protection to be useful for not much aside from solo farming.
Certainly this arguement may be off-topic, but I can't fathom how so many people nominate Monks as being the most reliant on a secondary when I've not once had the need to do so in any PvE situation and it has been my primary class for over 3000 hours of play. I am truly baffled.
Snow Bunny
Quote:
Originally Posted by obastable
Snow Bunny, I understand that Aegis is a party-wide 50% block rate, but it doesn't block much beyond melee dmg. I do not primarily play a heal monk in PvE, though I do indulge in it from time to time. I much prefer smiting, and I find protection to be useful for not much aside from solo farming.
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Sweet jesus. I have nothing to say.
Quote:
Originally Posted by obastable
I can't fathom how so many people nominate Monks as being the most reliant on a secondary when I've not once had the need to do so in any PvE situation and it has been my primary class for over 3000 hours of play.
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Avarre
Quote:
Originally Posted by arcady
Keeping all 8 of my skills in primary profession has worked for me very well over the time I've played GW. It wasn't the attitude I started with, it was something I adopted as I learned the game more and started noticing what was working and what was failing in my efforts to get through. And for me, mixing it up led to less effective results more often than not. I reserve it for the exception, not the rule.
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No class in the game needs a secondary technically, the classes (in the case of PvP) typically use 1-2 secondary skills though that are superior to class skills for a specific role, or fill a gap that their class cannot (mend touch on rangers in the former, rend touch on warriors for the latter).
ensoriki
Least dependent
Sin,Rit,Dervish/Ranger (you decide I think ranger)
Most
Monk,Warrior Ele
Str0b0 you would think its dervish but not exactly >.>
Sin and Dervish have the same thing
Damage reduction, their own potent damage, condition removal, speed buffs >.> What other 1 can do the othre can do really (except straight out heal in the sin's case)
I say Dervish rely's more due to thing such as D/W and D/mo where as the sin can use his mobility as a reason for why its just A/*
A sin also can just go Feigned and Dark escape >.>
Dervish's have to choose between Earth and Wind (both good for healing really) So going /mo can be umm easier on the attributes >.> since its good ol fashion healing.
Now im done talking out my ass >.>
Sin,Rit,Dervish/Ranger (you decide I think ranger)
Most
Monk,Warrior Ele
Str0b0 you would think its dervish but not exactly >.>
Sin and Dervish have the same thing
Damage reduction, their own potent damage, condition removal, speed buffs >.> What other 1 can do the othre can do really (except straight out heal in the sin's case)
I say Dervish rely's more due to thing such as D/W and D/mo where as the sin can use his mobility as a reason for why its just A/*
A sin also can just go Feigned and Dark escape >.>
Dervish's have to choose between Earth and Wind (both good for healing really) So going /mo can be umm easier on the attributes >.> since its good ol fashion healing.
Now im done talking out my ass >.>
Faer
Quote:
Originally Posted by obastable
I finished EoTN as such with H/H in a few short hours without effort.
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Burst Cancel
Pure monk is fine. And I don't mean that in a, "I caen beatz PvE!!!11" way.
Dependency is always going to come down to build, so the only way you could really make a rationale argument for how dependent one profession is compared to another is along the lines of, "most of the builds for X profession require a secondary". There are (AFAIK) excellent builds for all professions that don't require a secondary at all.
As an aside, it's interesting how people were talking about three different things in this thread: which profession was most dependent on other professions, which profession other professions were most dependent on, and which profession most needed a secondary.
Dependency is always going to come down to build, so the only way you could really make a rationale argument for how dependent one profession is compared to another is along the lines of, "most of the builds for X profession require a secondary". There are (AFAIK) excellent builds for all professions that don't require a secondary at all.
As an aside, it's interesting how people were talking about three different things in this thread: which profession was most dependent on other professions, which profession other professions were most dependent on, and which profession most needed a secondary.
Magikarp
every class can be dependant just fine, but using a secondary simply opens new horizons to more broad play usage. monks with energy management, warriors able to pump out condition removal, or sins breaking hexes, its all how you want to play.
a lot of people say warrior is one of the top picks, but as a warrior enthusiast.. i say that i could easy play W/blank and complete anything in the game as easy as anything else. monks seem to do best with energy skills (duh) so if you want to count that, sure, i guess that makes sense, but what about all the other stuff out there. yeah, a monk in HA better have channeling, or in TA GolE, but what about the paragon with expel, or with infuse, or the derv with sin steps or dis dagger? the ranger with mending touch, the mesmer with FC .. anything.. the ele with heal party or extinguish, the necro with shield bash or empathy, the rit with prot spirit or spirit bond, and the list goes on and on.
depends on where you are, and what you're doing. your secondary optimizes your play style dependant on local. just my opinion.
a lot of people say warrior is one of the top picks, but as a warrior enthusiast.. i say that i could easy play W/blank and complete anything in the game as easy as anything else. monks seem to do best with energy skills (duh) so if you want to count that, sure, i guess that makes sense, but what about all the other stuff out there. yeah, a monk in HA better have channeling, or in TA GolE, but what about the paragon with expel, or with infuse, or the derv with sin steps or dis dagger? the ranger with mending touch, the mesmer with FC .. anything.. the ele with heal party or extinguish, the necro with shield bash or empathy, the rit with prot spirit or spirit bond, and the list goes on and on.
depends on where you are, and what you're doing. your secondary optimizes your play style dependant on local. just my opinion.
dies like fish
Monks don't need energy management skills if they aren't retarded
Mesmers are the most dependant profession, only because they need a fast casting hard res.
Mesmers are the most dependant profession, only because they need a fast casting hard res.
Tender Wolf
I've always used monk as a secondary because it gives good extra healing, plus ways to res people without waiting on a morale boost. And if you're the last one alive, Rebirth is great even if it does take up all your energy.
For monk primary, I've seen many people have mesmer as secondary. I'm honestly not sure why, but I heard it's something about getting energy. Anyway, I use it because then I can remove hexes with both monk and mesmer skills. Even though I mostly smite as a monk. hehe
For monk primary, I've seen many people have mesmer as secondary. I'm honestly not sure why, but I heard it's something about getting energy. Anyway, I use it because then I can remove hexes with both monk and mesmer skills. Even though I mostly smite as a monk. hehe
freaky naughty
Quote:
Originally Posted by gremlin
I would say mesmer, they have little or no ability to do anything if there isnt anything to act on, this is often a pain.
Give me some opposition however and I will make pate of them. Would love to find a farming build for a mesmer anyone know of one ? |
Fitz Rinley
Of the core classes, I would say Mesmer.
Mesmers are great interupters, if the one they are interupting doesn't either:
A) have too many budies,
B) have no need for skills to kill you.
I would never try to solo a mesmer on a straight mesmer build like I would my Ele or Derv. Well, at level 20 I might let her go solo in the Wall mission out of Ascalon, lol.
Mesmers are great interupters, if the one they are interupting doesn't either:
A) have too many budies,
B) have no need for skills to kill you.
I would never try to solo a mesmer on a straight mesmer build like I would my Ele or Derv. Well, at level 20 I might let her go solo in the Wall mission out of Ascalon, lol.
Taki
Ugh.
No class is dependent on any other, but if you want to stop talking about getting by in pve in all your ignorant glory and start maximizing the potential of your role, then you'll need to utilize some of the billion skills of other professions.
With that goal and from my experience, I'd have to go with monk as most dependent and ranger or mesmer as least. A pure monk bar just isn't as effective as a proper m/x bar and can't withstand the same pounding. A mesmer's role is usually to disrupt the enemy's strategy and create openings for their team. You don't need any skills outside the class to do that effectively but doing so can make you more of a threat to a greater range of situations. Rangers are like all-purpose cleaners.
Dervishes would get runner up as least dependent IMO since with tree form and wind prayers you have condition removal, hex removal, a splice of healing, and enchant removal if you choose. Problem arises when tree form runs out.
No class is dependent on any other, but if you want to stop talking about getting by in pve in all your ignorant glory and start maximizing the potential of your role, then you'll need to utilize some of the billion skills of other professions.
With that goal and from my experience, I'd have to go with monk as most dependent and ranger or mesmer as least. A pure monk bar just isn't as effective as a proper m/x bar and can't withstand the same pounding. A mesmer's role is usually to disrupt the enemy's strategy and create openings for their team. You don't need any skills outside the class to do that effectively but doing so can make you more of a threat to a greater range of situations. Rangers are like all-purpose cleaners.
Dervishes would get runner up as least dependent IMO since with tree form and wind prayers you have condition removal, hex removal, a splice of healing, and enchant removal if you choose. Problem arises when tree form runs out.
mrmango
Necromancer or ele. Rit comes in close 2nd/3rd.