Assasins dont die THAT much ;)
Ultarium
Ok im gonna give you a whole run-down of this build, armor, stats, the whole shabang. Please help me if you can and tell me what ya think of it.
Armor- Max defence of course
Full radiants
Critical Strikes mask
Rune of Vitae
Superior Vigor
Rune of Minor Dagger Mastery
Rune of Attunement
Rune Major Critical Strikes
Weapon- Pywatt's Talons are perfect for this, but pretty much any daggers you want can work. 20% enchants or zealous are the best though.
Now for the Skills and Attributes.
Attributes-
11+1 Dagger Mastery
11+2+1 Critical Strikes
Now for the variants and differences in taste
If you have a Pure Assassin-
8 in Shadow Arts- Ill discuss the skills needed when I get to the skills.
Now if you want to use some other skills-
8 in Earth Prayers- Dervish skills which will be discussed.
Skills (the biggest part of a build in my opinion)
Now for the staples that I dont use varriants on are-
Critical Defenses
Critical Strike
Moebius Strike
Death Blossom
The varriants are-
Golden Fox Strike + Wild Strike or Golden Phoenix Strike
For the pure Assassin (refering to the afformentioned in Attributes)
You can use Way of Perfection, Shadow Refuge, Critical Eye, or Critical Agility.
If your going to mix skills with another profession, go with a Dervish.(refering to the afformentioned in Attributes)
Use the skills- Mystic Regeneration and/or Vital Boon
Now any of the above mentioned variants can be used interchangably depending on your situations, its up to you and your tastes on what to use.
Now ill mention my personal Build and ask what you think of it.
Same Armor and Attributes (Assassin/Dervish Attributes)
With the skills (in this order)-
Critical Agility (+20 armor and 33% faster attacks, can be replaced with Vital Boon or Way of Perfection for those with low Sunspear rank)
Critical Defenses (staple, must have this is the main thing keeping you in the fight)
Mystic Regeneration (or Way of Perfection, I cant make up my mind)
Golden Fox Stike (unblockable +26 damage attack)
Wild Strike (unblockable +30 damage attack)
Critical Strike (automatic renewal of Critical Agility and Critcal Defenses)
Moebius Strike
Death Blossom
Weaknesses-
Enchant removal
Major Health Degeneration
Well this is the build and I look forward to responces, tweaks, recommendations, and any help to make it better.
(This is Important to me, so if you post this elsewhere please give me credit)
Armor- Max defence of course
Full radiants
Critical Strikes mask
Rune of Vitae
Superior Vigor
Rune of Minor Dagger Mastery
Rune of Attunement
Rune Major Critical Strikes
Weapon- Pywatt's Talons are perfect for this, but pretty much any daggers you want can work. 20% enchants or zealous are the best though.
Now for the Skills and Attributes.
Attributes-
11+1 Dagger Mastery
11+2+1 Critical Strikes
Now for the variants and differences in taste
If you have a Pure Assassin-
8 in Shadow Arts- Ill discuss the skills needed when I get to the skills.
Now if you want to use some other skills-
8 in Earth Prayers- Dervish skills which will be discussed.
Skills (the biggest part of a build in my opinion)
Now for the staples that I dont use varriants on are-
Critical Defenses
Critical Strike
Moebius Strike
Death Blossom
The varriants are-
Golden Fox Strike + Wild Strike or Golden Phoenix Strike
For the pure Assassin (refering to the afformentioned in Attributes)
You can use Way of Perfection, Shadow Refuge, Critical Eye, or Critical Agility.
If your going to mix skills with another profession, go with a Dervish.(refering to the afformentioned in Attributes)
Use the skills- Mystic Regeneration and/or Vital Boon
Now any of the above mentioned variants can be used interchangably depending on your situations, its up to you and your tastes on what to use.
Now ill mention my personal Build and ask what you think of it.
Same Armor and Attributes (Assassin/Dervish Attributes)
With the skills (in this order)-
Critical Agility (+20 armor and 33% faster attacks, can be replaced with Vital Boon or Way of Perfection for those with low Sunspear rank)
Critical Defenses (staple, must have this is the main thing keeping you in the fight)
Mystic Regeneration (or Way of Perfection, I cant make up my mind)
Golden Fox Stike (unblockable +26 damage attack)
Wild Strike (unblockable +30 damage attack)
Critical Strike (automatic renewal of Critical Agility and Critcal Defenses)
Moebius Strike
Death Blossom
Weaknesses-
Enchant removal
Major Health Degeneration
Well this is the build and I look forward to responces, tweaks, recommendations, and any help to make it better.
(This is Important to me, so if you post this elsewhere please give me credit)
terminus123
hmmm.. my assassin dies very rarley...very rarley...
mostly because I have 3 heal/defense skills, either
Flashing Blades, Death's Charge, and Shadow Refuge,
or
Way of Perfection, Death's Charge, and Shadow Refuge,
don't have NF atm.
mostly because I have 3 heal/defense skills, either
Flashing Blades, Death's Charge, and Shadow Refuge,
or
Way of Perfection, Death's Charge, and Shadow Refuge,
don't have NF atm.
Tyla
you understand this build is age old?
and my sin survives off only this:[skill]shadow refuge[/skill]
and my sin survives off only this:[skill]shadow refuge[/skill]
Sir Pandra Pierva
Hit and run ftw.
Ultarium
Yea, after I posted it I started looking in a few other threads and noticed that the Critical Defences/Moebius builds where everywhere and started feeling realy dumb. Its not like I ripped it off, I made it and thought wow this is nice and decided to post. But now I just look stupid.
Saphatorael
Why do you have 14 Crit Strikes?
Ultarium
It ups the percentage chance of criticals, plus I realy dont have anywhere else the points need to be spent in.
natural sugar
Quote:
Originally Posted by Ultarium
It ups the percentage chance of criticals, plus I realy dont have anywhere else the points need to be spent in.
The breakpoint for Critical Strikes is 13 (where you get 3 energy per crit), lose the major rune and make it minor instead. It'll save some health, your energy gain won't change, and 1% difference in criticals isn't a big deal.
And isn't all that energy just overkill (full set of radiants, plus some attunes)? Better off going with some Survivor/+armor insignias and +5e daggers (for when you have DP).
And isn't all that energy just overkill (full set of radiants, plus some attunes)? Better off going with some Survivor/+armor insignias and +5e daggers (for when you have DP).
Ultarium
Quote:
Originally Posted by natural sugar
The breakpoint for Critical Strikes is 13 (where you get 3 energy per crit), lose the major rune and make it minor instead. It'll save some health, your energy gain won't change, and 1% difference in criticals isn't a big deal.
And isn't all that energy just overkill (full set of radiants, plus some attunes)? Better off going with some Survivor/+armor insignias and +5e daggers (for when you have DP). See the thing is, you realy do need that energy because even as is I sometimes dont have enough when they start to block or something. I could tweak it somemore because when I put the major rune on, I think the build was different. Any more tips are appreciated!
And isn't all that energy just overkill (full set of radiants, plus some attunes)? Better off going with some Survivor/+armor insignias and +5e daggers (for when you have DP). See the thing is, you realy do need that energy because even as is I sometimes dont have enough when they start to block or something. I could tweak it somemore because when I put the major rune on, I think the build was different. Any more tips are appreciated!
Yanman.be
I die with a smile. I keep in mind that I give energy to my necro's. The more I die, the more energy they have to kill stuff.
Ultarium
Quote:
Originally Posted by Yanman.be
I die with a smile. I keep in mind that I give energy to my necro's. The more I die, the more energy they have to kill stuff.
Lol I wont lie, your right, but I still want to be able to support myself when I need to, to take out anyone I want in pvp. But so far I can only take out singular people, if they have a monk or someone as support I usualy die
terminus123
put more into dagger masterey why?
You'll have greater critical precentage in dagger mastery tham critical strikes plus you'll double strike more.
You'll have greater critical precentage in dagger mastery tham critical strikes plus you'll double strike more.
Bobby2
Quote:
Originally Posted by Ultarium
But so far I can only take out singular people, if they have a monk or someone as support I usualy die
That means you should concentrate on taking out the Mo in those cases.
Sqube
You don't need that much energy. Get enough attunement runes to hit 30 energy.
11/10/10 is the most efficient way to use three attribute points
You could also hit 12/11/6 which would allow you to not need major runes to hit breakpoints (12+1 CS, 11+1 DM, 6+1+1 SA). I run 11/10/10 with a major (I know, I'm PvE).
11/10/10 is the most efficient way to use three attribute points
You could also hit 12/11/6 which would allow you to not need major runes to hit breakpoints (12+1 CS, 11+1 DM, 6+1+1 SA). I run 11/10/10 with a major (I know, I'm PvE).
odly
Quote:
Originally Posted by Ultarium
Armor- Max defence of course
Full radiants Thanks, you made me laugh.
Full radiants Thanks, you made me laugh.
ghostlyfenix
sins already weak enough and criticals hit often enough
put the insignias to better use^^
put the insignias to better use^^
Sir Pandra Pierva
Sounds like a mad warrior, anyway good job on making the build even if it is an old concept.
Also I have had really no problem in keeping my sin alive.
Also I have had really no problem in keeping my sin alive.
DudeManOzzy
Quote:
Originally Posted by Bobby2
That means you should concentrate on taking out the Mo in those cases.
I've been wanting to say this for ages, and this is just the fuel I need,
Yes, in pve the idea is: MONK MUST DIE OR HORDES OF MONSTERS SMOOSHIFY ME
but an incredibly common mistake is that it's the same case in pvp, you would think it is, but it's not as a player monk knows when to stay and when to leg it so as not to get slashed into holy bite-size chunks. If you chase the monk, he's just going to give you the literal run-around, while the enemy butcher you and your mates while you're wasting you time on that monk who for some reason just won't die, well i've got news for you, he's healing constantly!
Yes, in pve the idea is: MONK MUST DIE OR HORDES OF MONSTERS SMOOSHIFY ME
but an incredibly common mistake is that it's the same case in pvp, you would think it is, but it's not as a player monk knows when to stay and when to leg it so as not to get slashed into holy bite-size chunks. If you chase the monk, he's just going to give you the literal run-around, while the enemy butcher you and your mates while you're wasting you time on that monk who for some reason just won't die, well i've got news for you, he's healing constantly!
Bobby2
I did say 'in those cases' meaning a Sin should always concentrate on taking out the critical target.
X Cytherea X
good sins can kill enemy non-monks even if they have a monk
Sir Pandra Pierva
Quote:
Originally Posted by X Cytherea X
good sins can kill enemy non-monks even if they have a monk
if the monk hasn't made preperations for the sins coming
X Cytherea X
^that's true for spike builds
but i can usually hack non-monks continuously, nullifying heals and prots cast on it, until it dies. and the monk knows full well his teammate is dying but cant do nothin bout it
a few monks are good tho, and i gotta switch over to them
but i can usually hack non-monks continuously, nullifying heals and prots cast on it, until it dies. and the monk knows full well his teammate is dying but cant do nothin bout it
a few monks are good tho, and i gotta switch over to them
bungusmaximus
Quote:
Originally Posted by Sir Pandra Pierva
if the monk hasn't made preperations for the sins coming
How about the rest of the team, a team with a brain isn't going to watch it's monk getting pummeled to death. Monk helps team -> team helps monk.
DudeManOzzy
Quote:
Originally Posted by X Cytherea X
good sins can kill enemy non-monks even if they have a monk
Presisely, in fact, in my battles, monks are usually the last to die, the main targets are mesmers, necromancers and dervishes
Saphatorael
Are we talking about PvE or PvP now...?
In PvE, just go straight for the healers or whatever's balled up most, then just ms/db spam.
In PvP, I've been said to be too patient, but when I DO spike, I tend to get a kill. I just 'pressure' someone (almost never my real target, since he/she's mostly protted) with simple auto-attacking (it's not much, but it's something), as soon as I see someone vulnerable (such as a frenzying warrior, or a mesmer on 80% of his/her health, or seeing a monk under severe pressure, then going for the other, now vulnerable monk, etc.), I go for it if the situation lets me (shadow stepping way out of range of anything that can keep you alive is a big no-no).
As for pressure builds, going for their real backbone would be more profitable, of course.
In PvE, just go straight for the healers or whatever's balled up most, then just ms/db spam.
In PvP, I've been said to be too patient, but when I DO spike, I tend to get a kill. I just 'pressure' someone (almost never my real target, since he/she's mostly protted) with simple auto-attacking (it's not much, but it's something), as soon as I see someone vulnerable (such as a frenzying warrior, or a mesmer on 80% of his/her health, or seeing a monk under severe pressure, then going for the other, now vulnerable monk, etc.), I go for it if the situation lets me (shadow stepping way out of range of anything that can keep you alive is a big no-no).
As for pressure builds, going for their real backbone would be more profitable, of course.
Yanman.be
^^^^^^^^^^^^ This is good advice.
If you see someone in trouble, don't go for him, go for the one thing that is keeping him alive. Assassins do alot of damage, so why waste a chain on a 20% hp target when you can inflict much more on a full monk?
Autoattacking is also good....Just go on some squishie, like ele, mes, necro... they get protted, you switch targets, and kill the unprotted target...
If you see someone in trouble, don't go for him, go for the one thing that is keeping him alive. Assassins do alot of damage, so why waste a chain on a 20% hp target when you can inflict much more on a full monk?
Autoattacking is also good....Just go on some squishie, like ele, mes, necro... they get protted, you switch targets, and kill the unprotted target...
Magikarp
im sorry, but full radiants on a sin makes me laugh.
two words
zealous daggers.
if at 13 you can't keep up your energy pool practically near max, you need to re-work it all. i run full survivors, all minors with a major mask of dagger mastery when i need it, and i die almost as little as my warrior and para.
oh, and Saph and Yan are totally right. sins really shine when they use their powers for the guy trying to help his team that's busy trying to save his pal who's getting his face raped by a warrior. get em' while he's distracted! :P
two words
zealous daggers.
if at 13 you can't keep up your energy pool practically near max, you need to re-work it all. i run full survivors, all minors with a major mask of dagger mastery when i need it, and i die almost as little as my warrior and para.
oh, and Saph and Yan are totally right. sins really shine when they use their powers for the guy trying to help his team that's busy trying to save his pal who's getting his face raped by a warrior. get em' while he's distracted! :P
Sir Pandra Pierva
I prefer [skill]beguiling haze[/skill] For messing up spell casters in pvp. Little more expenisve on energy wise but it shuts down monks like no other.
Combine it with [skill]Flurry[/skill] I say good luck casting to any monk. put a little knockdown and nothing is going off.
Combine it with [skill]Flurry[/skill] I say good luck casting to any monk. put a little knockdown and nothing is going off.
Skuld
Critical Agility keeps me alive.
Can't stand all this unneeded crap like Crit Defences and anything else.
Wheres the fun in spending half your time maintain a barful of enchantments?
Can't stand all this unneeded crap like Crit Defences and anything else.
Wheres the fun in spending half your time maintain a barful of enchantments?
Issac
Quote:
Originally Posted by Skuld
Critical Agility keeps me alive.
Can't stand all this unneeded crap like Crit Defences and anything else.
Wheres the fun in spending half your time maintain a barful of enchantments? I agree, crtical agility is all I use.
Can't stand all this unneeded crap like Crit Defences and anything else.
Wheres the fun in spending half your time maintain a barful of enchantments? I agree, crtical agility is all I use.
Sqube
Magikarp: I'm assuming you're talking about PvP? I know that in PvE, I can't keep my energy topped off when I'm doing MB+DS spam, especially with Critical Agility. I assume it's different when you're running without an IAS although, quite frankly, I forget what that's like sometimes.
Skuld: If you do it right and/or you get to your enemies quickly enough (obviously speaking about PvE here), Critical Defenses stays up until you run out of people to fight. I don't know what you're talking about.
Issac: Your guild name is unfunny, irritating, and stretches the borders unreasonably. Trifecta of fail. Good show.
Skuld: If you do it right and/or you get to your enemies quickly enough (obviously speaking about PvE here), Critical Defenses stays up until you run out of people to fight. I don't know what you're talking about.
Issac: Your guild name is unfunny, irritating, and stretches the borders unreasonably. Trifecta of fail. Good show.
Issac
Quote:
Originally Posted by Sqube
Issac: Your guild name is unfunny, irritating, and stretches the borders unreasonably. Trifecta of fail. Good show.
Lol took a while for someone to say something.
Skuld
Quote:
Sir Pandra Pierva
Quote:
Originally Posted by Sqube
Magikarp: I'm assuming you're talking about PvP? I know that in PvE, I can't keep my energy topped off when I'm doing MB+DS spam, especially with Critical Agility. I assume it's different when you're running without an IAS although, quite frankly, I forget what that's like sometimes.
I have no problems with zelous and that in keeping up my energy. But crit eye is kinda nice for that.
ensoriki
>.> Although its not really a skill casually seen in pvp
in pve, where death won't come in the casual areas
[card]Way of the Empty Palm[/card]
Can be brought, energy wont be a problem, because off hand's are costing nothing and your more than likely going to get a critical hit while your energy isn't dropping if your getting e denial and 4 pips of regen or 3 (zealous )
*puts up flame shield*
in pve, where death won't come in the casual areas
[card]Way of the Empty Palm[/card]
Can be brought, energy wont be a problem, because off hand's are costing nothing and your more than likely going to get a critical hit while your energy isn't dropping if your getting e denial and 4 pips of regen or 3 (zealous )
*puts up flame shield*
Magikarp
i always have crit agi up and still have np keeping my energy maxed Sqube
Sir Pandra Pierva
Quote:
Originally Posted by ensoriki
>.> Although its not really a skill casually seen in pvp
in pve, where death won't come in the casual areas
[card]Way of the Empty Palm[/card]
Can be brought, energy wont be a problem, because off hand's are costing nothing and your more than likely going to get a critical hit while your energy isn't dropping if your getting e denial and 4 pips of regen or 3 (zealous )
*puts up flame shield* *FLAMES* j/k
that works sometimes though.
in pve, where death won't come in the casual areas
[card]Way of the Empty Palm[/card]
Can be brought, energy wont be a problem, because off hand's are costing nothing and your more than likely going to get a critical hit while your energy isn't dropping if your getting e denial and 4 pips of regen or 3 (zealous )
*puts up flame shield* *FLAMES* j/k
that works sometimes though.
Sqube
Skuld: Yeah, I mostly use Critical Defenses when I know I'm going to see a lot of melee (usually in farming). For example, go fight five Hulking Stone Elementals without Critical Defenses. Then fight with them; you'll see the difference.
Magikarp and Sir Pandra Pierva: It's been a while since I've run Death Blossom, actually. I'll probably give it another spin with zealous daggers and see what happens.
Magikarp and Sir Pandra Pierva: It's been a while since I've run Death Blossom, actually. I'll probably give it another spin with zealous daggers and see what happens.
Ultarium
You guys tore me apart on the attunements, but I do perfectly fine with what I do, in missions if there arnt enchant removing enemies focused on me im always the last man standing. But hey im open to more help, if you can (I forgot who posted the very nice adjustments, but yea that guy/girl) could you put up like an acctual build full stats like insigs, runes, and max energy, oh yeah and weapon. TY
ensoriki
Quote:
Originally Posted by Ultarium
Skills (the biggest part of a build in my opinion)
Hold the phone!!!
You can have a build without Skills!?
Holy shit!! excuse me I've got to tell my friend *5 minutes later*
Back, He says HOLY SHIT!!!!
__________________
Anyways, you have critical strike and critical defenses.
If your running in pve, It may not be as ummm cookie SLICER as everyone elses but just
Jagged Strike
Wild Strike
Critical Strike
Critical defenses
Aura of Displacement
Way of Perfection
Shadow refuge/Feigned Neutrality
Res Sig
If you die >.>
Leeroy Jenkins would be proud. You may be asking (with good reason)
Why take out moebius
Well then if you want
GPS
Critical Strike
Moebius
Death Blossom
Way of Perfection/Shadow Refugee
Critical Defenses
Recall
Res Sig
Stays close to your original build but you have Recall a way to get out.
You can have a build without Skills!?
Holy shit!! excuse me I've got to tell my friend *5 minutes later*
Back, He says HOLY SHIT!!!!
__________________
Anyways, you have critical strike and critical defenses.
If your running in pve, It may not be as ummm cookie SLICER as everyone elses but just
Jagged Strike
Wild Strike
Critical Strike
Critical defenses
Aura of Displacement
Way of Perfection
Shadow refuge/Feigned Neutrality
Res Sig
If you die >.>
Leeroy Jenkins would be proud. You may be asking (with good reason)
Why take out moebius
Well then if you want
GPS
Critical Strike
Moebius
Death Blossom
Way of Perfection/Shadow Refugee
Critical Defenses
Recall
Res Sig
Stays close to your original build but you have Recall a way to get out.