I Absolutely Hate the Solo Quests
VinnyRidira
Please why did they just not save the solo quests for festivals. I like the synergy of multi character parties, not this junk.
isamu kurosawa
Guessing you mean the eye of the north ones as no one cam complain tihark is too difficult.
well, it fits in with the storyline and the norn belief system, they fight with their own strength and to prove yourself so do you. The only one thats in anyway difficult is the cold as ice quest on a few professions.
well, it fits in with the storyline and the norn belief system, they fight with their own strength and to prove yourself so do you. The only one thats in anyway difficult is the cold as ice quest on a few professions.
Whirlwind
Quote:
Originally Posted by VinnyRidira
Please why did they just not save the solo quests for festivals. I like the synergy of multi character parties, not this junk.
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Skuld
Tell me about it, i've had just about enough of mapping Remains of Sahlahja
VinnyRidira
The problem is they may work better for one profession versus another. Also the lack of skills in other professions causes you to have to go and buy extra generally useless skills for your character. The comment for the necro to beat Magni Bison is play it like a ritualist. Well my ritualist did beat him first time but my necro, dervish and monk do not cope well.
Red Sonya
Just make yourself a curse necro 2ndary and run SS and Parasite and it will be over within a few seconds.
VinnyRidira
Quote:
Originally Posted by Red Sonya
Just make yourself a curse necro 2ndary and run SS and Parasite and it will be over within a few seconds.
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You should be able to defeat everyone using your primary profession or else it is just a spurious quest.
I have no problem with people going solo farming if they want to. I find the solo quests in Eye of the North specifically to be hateful and possibly stupid.
ThyNecromancer
I hated the bison thing with my warrior. He was the only character I did it with just to get all the heroes. A guildy gave me the skill bar to do it after about 10 tries and me yelling I hate this game.
I also hate the polymock crap. The only way I was able to get past the 3rd guy was with a ruby djinn. I'm not trying it with any other of my characters either. I went from 2000 health down to nothing a few times all from 1 hit. That game got me mad enough to put some knuckle indents in my wall(This was before my ruby djinn), I hadn't gotten tha mad at a game in a long time...thanks anet...
I also hate the polymock crap. The only way I was able to get past the 3rd guy was with a ruby djinn. I'm not trying it with any other of my characters either. I went from 2000 health down to nothing a few times all from 1 hit. That game got me mad enough to put some knuckle indents in my wall(This was before my ruby djinn), I hadn't gotten tha mad at a game in a long time...thanks anet...
Mr. G
This might be putting it bluntly...
but you want them to Nerf the game because you cant do a bit of it right?
ANY profession can complete the solo missions, If your unwilling to use your 2nd profession then its your fault - perhaps i should complain I cant be shiro because i don't like using weapons?
if your not using all the tool avalible...well thats not Anets fault is it?
beside most prime professions can do the solo missions with the right build (exception being monks perhaps, but even they can do it if built well)
but you want them to Nerf the game because you cant do a bit of it right?
ANY profession can complete the solo missions, If your unwilling to use your 2nd profession then its your fault - perhaps i should complain I cant be shiro because i don't like using weapons?
if your not using all the tool avalible...well thats not Anets fault is it?
beside most prime professions can do the solo missions with the right build (exception being monks perhaps, but even they can do it if built well)
Seren!ty
Quote:
Originally Posted by VinnyRidira
The problem is they may work better for one profession versus another [...] Well my ritualist did beat him first time but my necro, dervish and monk do not cope well.
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Quote:
Originally Posted by ThyNecromancer
I also hate the polymock crap. The only way I was able to get past the 3rd guy was with a ruby djinn.
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Tips: Use your big damage spell first - Cast the block thing - Cast glyph of concentration - cast your other big spell - spam block whenever ready and spam your spells. Again, easy.
Also, Hoff was not hard enough.
Aera Lure
Quote:
Originally Posted by VinnyRidira
Assuming that I want to go or am able to go and cap an SS and buy the added skills.
You should be able to defeat everyone using your primary profession or else it is just a spurious quest. |
CyberMesh0
I found the solo quests to be a refreshing change- and I'm a Necro primary. Sure, some of them were downright frustrating, but having to *think* about how to beat them instead of just being able to use cookie cutters is what made them rewarding.
Aera Lure
Quote:
Originally Posted by CyberMesh0
I found the solo quests to be a refreshing change- and I'm a Necro primary. Sure, some of them were downright frustrating, but having to *think* about how to beat them instead of just being able to use cookie cutters is what made them rewarding.
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Edit: Love Tihark so much I chose it as the mission that got me Legendary Guardian. Woo for Tihark!
Pandora's box
When I read trough this thread my general impression is that the quests in itself contain a riddle to solve: find the build to beat it! Now I love to play solo myself in various games. Because of the freedom it provides to do the things you like, on your own way. To have fun in soloing its necessary to have several solutions for a problem. Otherwise it becomes a time consuming quest to find out the circumstances leading to success.
I guess it has to do with the unique nature of this game, where finding out skill combinations is being encouraged, and using cookie cutter builds is being dis encouraged. Yet I recognize lots of players prefer to adventure in a preset environment, where they can work out their favourite build to maximum effectiveness. I think this is something to work on for Anet.
I guess it has to do with the unique nature of this game, where finding out skill combinations is being encouraged, and using cookie cutter builds is being dis encouraged. Yet I recognize lots of players prefer to adventure in a preset environment, where they can work out their favourite build to maximum effectiveness. I think this is something to work on for Anet.
Crom The Pale
While I personally love the solo quests they are a bit out of ballance for some proffesions.
That being said, aside from the first Man-o-Norn quest the rest can be skipped with 0 effect on your ablity to play through the game. The skill rewarded for those quests tend to be usable to prophs can win easily.
I would be rather worried about seeing a monk in my party useing Finish Him!
That being said, aside from the first Man-o-Norn quest the rest can be skipped with 0 effect on your ablity to play through the game. The skill rewarded for those quests tend to be usable to prophs can win easily.
I would be rather worried about seeing a monk in my party useing Finish Him!
CyberMesh0
Quote:
Originally Posted by Aera Lure
I simply loved Tihark (lol)
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Zeek Aran
That's odd, I absolutely love the solo quests.
Don't want to be a spirit spammer to beat Magni? Then come up with your own build, you lazy hack.
Don't want to be a spirit spammer to beat Magni? Then come up with your own build, you lazy hack.
~ Dan ~
Quote:
Originally Posted by VinnyRidira
Assuming that I want to go or am able to go and cap an SS and buy the added skills.
You should be able to defeat everyone using your primary profession or else it is just a spurious quest. I have no problem with people going solo farming if they want to. I find the solo quests in Eye of the North specifically to be hateful and possibly stupid. |
If every char could beat everything without 1 secondary skill on their bar.. then all synergy just goes out the window.
Zeek Aran
Quote:
Originally Posted by dan-the-noob
If every char could beat everything without 1 secondary skill on their bar.. then all synergy just goes out the window.
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Commander Ryker
Don't do them if you don't like them.
wilebill
Anet wants feedback on the game and negative feedback is important to them because they really need to know what appeals to players as they put GW2 together.
I myself do not like the solo quests. Yeah, I solo farm a bit. I PvP also, I know about one on one. And I have two level 70's in WoW where solo is most of the time. So I can solo, no problem. But the reason I play GW a lot more than WoW is the party synergy, which I love. The solo quests seem to me nothing more than an annoyance and an interruption of genuine GW gameplay.
Needless to say I don't like Polymock either.
I myself do not like the solo quests. Yeah, I solo farm a bit. I PvP also, I know about one on one. And I have two level 70's in WoW where solo is most of the time. So I can solo, no problem. But the reason I play GW a lot more than WoW is the party synergy, which I love. The solo quests seem to me nothing more than an annoyance and an interruption of genuine GW gameplay.
Needless to say I don't like Polymock either.
Vinraith
Quote:
Originally Posted by CyberMesh0
I found the solo quests to be a refreshing change- and I'm a Necro primary. Sure, some of them were downright frustrating, but having to *think* about how to beat them instead of just being able to use cookie cutters is what made them rewarding.
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You can't see me
Quote:
Originally Posted by VinnyRidira
Please why did they just not save the solo quests for festivals. I like the synergy of multi character parties, not this junk.
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VinnyRidira
I am stating my opinion and I know it is not and does not have to be the opinion of others. I cannot abide the idiots and I will not name them that insult rather than comment. I accept that people will differ with me and that is their right. The only part of the Tihark Orchard mission I did not like was the mime which requires that I must spell correctly and not mistype.
TideSwayer
I don't mind the solo quests being in the game, but I also think that the rewards for completing them should also be available from some sort of 'multiplayer' task as well (like, say, EotN PvE skills are given as part of a dungeon quest reward). That way, people who prefer either style can attain the items/skills/heroes in a way that suits them.
Skills as quest rewards only worked in Prophecies because you could choose to do the quests early for the skills or wait and buy the skills later in the game from a trader. There were options. In EotN there aren't. You are forced to play one way.
Skills as quest rewards only worked in Prophecies because you could choose to do the quests early for the skills or wait and buy the skills later in the game from a trader. There were options. In EotN there aren't. You are forced to play one way.
Zeek Aran
Quote:
Originally Posted by VinnyRidira
I am stating my opinion and I know it is not and does not have to be the opinion of others. I cannot abide the idiots and I will not name them that insult rather than comment. I accept that people will differ with me and that is their right. The only part of the Tihark Orchard mission I did not like was the mime which requires that I must spell correctly and not mistype.
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If you state it's a matter of opinion, then you should know others WILL like it and would hope for more than just festival events for solo play.
What events have solo missions, anyway?
Dark Paladin X
at first, i thought the tihark orchard mission in NF was be hard, but with some good skills in your bar, the mission was really easy
dont feel no pain
meh.... no diff to doppleganger =]
zwei2stein
Tirak is easy becuase you can use giards to pretty much do all the work for you.
its 5 vs 2 situation. hardly hard.
Because there is no freaking ritualist spirit thingie ...
lame design countered by lamer build. call it cookie cutter if you want, it is no different from taking couple of sfers to stop normal pve.
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I agree with OP, solo quests seem to be overly not-gw-at-all.
Few of them are refreshing, but if there are too many and they are majopr part of content ...
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To people who claim that "if you dont like em, do do em" ... well, thing is, if devs see only positive feedback on something they do more of it.
I dont want amount of solo quests in hypothetical expansion 2 (or gw2) go up from current 1/3rd. i doubt op would want them to be major part of future content either.
its not dificulty, it just anoying
its 5 vs 2 situation. hardly hard.
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A-freakin-men. They're one of the most interesting things in the game precisely because they make you rethink your normal way of doing things. |
lame design countered by lamer build. call it cookie cutter if you want, it is no different from taking couple of sfers to stop normal pve.
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I agree with OP, solo quests seem to be overly not-gw-at-all.
Few of them are refreshing, but if there are too many and they are majopr part of content ...
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To people who claim that "if you dont like em, do do em" ... well, thing is, if devs see only positive feedback on something they do more of it.
I dont want amount of solo quests in hypothetical expansion 2 (or gw2) go up from current 1/3rd. i doubt op would want them to be major part of future content either.
its not dificulty, it just anoying
Rone
I would have to agree that I do not enjoy the solo quests. Party quests are much more fun.
Now, I don't mind if GW has a few solo quests here and there, but I do mind when the only way to unlock a skill or hero is leave everyone behind and solo.
Perhaps such quests could be set with a sliding reward scale: more gold, XP, rep, and items for solo (scaling down per extra party member), but still playable with full party to unlock a skill or hero. That way, the solo people still get the high end reward for solo play, but its not game limited to those who prefer party-play.
Now, I don't mind if GW has a few solo quests here and there, but I do mind when the only way to unlock a skill or hero is leave everyone behind and solo.
Perhaps such quests could be set with a sliding reward scale: more gold, XP, rep, and items for solo (scaling down per extra party member), but still playable with full party to unlock a skill or hero. That way, the solo people still get the high end reward for solo play, but its not game limited to those who prefer party-play.
zwei2stein
now, unbalanced rewards ...
for example:
either get 1k norn points + 2k gold for managing to kill griffon solo OR get 100 norm points and 100 gold for taking along whole party.
Much better reward for people skilled enough to solo it, but wont block less able from unreplicable stuff /skill/
stuff like this would be actually neat. solo for more reward or just play like you are used and win.
I am sure that, i.e. bison could be rebalanced similary to scale /2 players enter: they face two npcs at same time.../ i ma sure that people might reconsider facing 8 bison-grade oponents at same time.
for example:
either get 1k norn points + 2k gold for managing to kill griffon solo OR get 100 norm points and 100 gold for taking along whole party.
Much better reward for people skilled enough to solo it, but wont block less able from unreplicable stuff /skill/
stuff like this would be actually neat. solo for more reward or just play like you are used and win.
I am sure that, i.e. bison could be rebalanced similary to scale /2 players enter: they face two npcs at same time.../ i ma sure that people might reconsider facing 8 bison-grade oponents at same time.
Skyy High
8 bisons at once would be stupidly easy if you had a full party. Weee Aegis + Ward against Melee + Massive Hex spam, done. Heck, that's pretty much hard mode with any melee mob.
zwei2stein
Quote:
Originally Posted by Skyy High
8 bisons at once would be stupidly easy if you had a full party. Weee Aegis + Ward against Melee + Massive Hex spam, done. Heck, that's pretty much hard mode with any melee mob.
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besides, bison grade oponent does not need to be meele bear. give em two LoDs, soem hex removal ...
/imho, it would actually be good thing if that made general population see power of wards and blockway./
Loviatar
[QUOTE]
simple question.
it is optional so why are you doing something optional you hate?
honestly curious not meant as criticsm i simply dont touch it myself so it is there for those who like it and for me it does not exist
Quote:
Originally Posted by ThyNecromancer
I hated the bison thing with my warrior. He was the only character I did it with just to get all the heroes. A guildy gave me the skill bar to do it after about 10 tries and me yelling I hate this game.
I also hate the polymock crap. The only way I was able to get past the 3rd guy was with a ruby djinn. I'm not trying it with any other of my characters either. I went from 2000 health down to nothing a few times all from 1 hit. That game got me mad enough to put some knuckle indents in my wall(This was before my ruby djinn), I hadn't gotten tha mad at a game in a long time...thanks anet...[/QUOTE] |
it is optional so why are you doing something optional you hate?
honestly curious not meant as criticsm i simply dont touch it myself so it is there for those who like it and for me it does not exist
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Minigames are generally competitive or cooperative "mini missions" or battles which have no bearing on the plot or advancement through the Guild Wars campaigns. |
cosyfiep
I agree with the OP, hate solo stuff (esp the challenge mission in nf since I need it for the cartography title )......
I am a TEAM player (RL example sorry for those of you who dont work ---)...and as such enjoy using a team to do things ingame as well......(yes I have beaten both the griffon and magni with my rit.....using some of the build mentioned--not all since I hadnt gotten some of the skils yet nor the skill points to get them).
But we seem to be in the minority oh well. (not that I really care since I wont be getting gw2 so eye is the last thing I will be playing and many of my characters arent even going to visit since they dont want the armor and see no need to spend 3 hours doing a dungeon for a diamond.....)
I am a TEAM player (RL example sorry for those of you who dont work ---)...and as such enjoy using a team to do things ingame as well......(yes I have beaten both the griffon and magni with my rit.....using some of the build mentioned--not all since I hadnt gotten some of the skils yet nor the skill points to get them).
But we seem to be in the minority oh well. (not that I really care since I wont be getting gw2 so eye is the last thing I will be playing and many of my characters arent even going to visit since they dont want the armor and see no need to spend 3 hours doing a dungeon for a diamond.....)
Diddy bow
i liked the solo quests on my sin and my ranger, cool having to think of somthing crative (and a bit of luck) to get throgh.
But on my para, it was murder, the glacial griffon basicly requred 10 minites of hit and run with poison hoping he deosnt place run up and place a spirit, not very fun >.<. Not even going to try the bison tornement with him .
But on my para, it was murder, the glacial griffon basicly requred 10 minites of hit and run with poison hoping he deosnt place run up and place a spirit, not very fun >.<. Not even going to try the bison tornement with him .
Hyper Cutter
Quote:
Originally Posted by VinnyRidira
Well my ritualist did beat him first time but my necro, dervish and monk do not cope well.
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Darkobra
Anything can be defeated if you're prepared enough. You just refuse to prepare.
zwei2stein
How come people equal dislike of solo quests with sucking at game?
Performance Pudding
guildwars has the most whiny fans ever... ask how i do i do this instead of i hate this game for having a little bit of content that i dont enjoy.