Why are you pumped for GW2?
Quaker
Mostly, I'm looking forward to starting a game from scratch again. Most of the best times I've had with GW were in the early days of Prophecies when it took a while to do things and every drop was looked upon as a possible upgrade.
Nowadays, between the way the game has been dumbed down, and the amount of "stuff" I have, if I start a new character (or campaign/expansion), it only takes about 2 days to get to lvl20 with full max weapons and armor.
Guild Wars 2 is a likely candidate to start "fresh", but I'm already on the lookout for something new to play. (and no, I don't want to play World of Cartooncraft.)
Nowadays, between the way the game has been dumbed down, and the amount of "stuff" I have, if I start a new character (or campaign/expansion), it only takes about 2 days to get to lvl20 with full max weapons and armor.
Guild Wars 2 is a likely candidate to start "fresh", but I'm already on the lookout for something new to play. (and no, I don't want to play World of Cartooncraft.)
Lonesamurai
Quote:
Originally Posted by Vinraith
This doesn't sound like the original design to me. Far from it.
|
so yeah, solo'ing isn't an issue more than a symptom of lack of players
Vinraith
Quote:
Originally Posted by Lonesamurai
but remember, we only got henchies at release after beta players complained about lack of party options and the difficulty of making a full party anytime...
so yeah, solo'ing isn't an issue more than a symptom of lack of players |
But honestly, that's not even my big issue. The big one is that they're taking this game from the realm of action RPG's with persistent lobbies to full scale persistent MMO's. Instancing brought me to the game to begin with, persistence is very likely to drive me away.
Lonesamurai
Quote:
Originally Posted by Vinraith
No, soloing's generally a player choice, but that doesn't really have anything to do with my concerns. I'd rather H/H than PUG, but just playing through the game with my character sounds rather boring. I like party management. Just playing through the game by myself also implies that with any other class I play the experience is going to be similar, since every class must be capable of filling all the roles necessary to be able to solo through the game.
But honestly, that's not even my big issue. The big one is that they're taking this game from the realm of action RPG's with persistent lobbies to full scale persistent MMO's. Instancing brought me to the game to begin with, persistence is very likely to drive me away. |
Anyway, this time next year we'll have betas in full swing (baring no slip ups from ANet/NCSoft), so we'll see then
Mike_version2
Im looking forward to it, not super pumped for it or anything. Im just hoping my crappy comp can handle it.
Vinraith
Quote:
Originally Posted by Lonesamurai
I agree with you on pretty much all of that...
Anyway, this time next year we'll have betas in full swing (baring no slip ups from ANet/NCSoft), so we'll see then |
Bryant Again
Oh, I'm also looking forward to tearin' shit up as a Charr.
I find it pretty encouraging myself. However, I totally understand your concern. The instancing was what made a lot of the quests in GW1 (although most were relatively pointless) to be enjoyingly immersive. When you're in a persistant world, yes it's cool to run into people and all, but it really narrows down your creativity in terms of quests.
Quote:
Originally Posted by Vinraith
It's too early to judge, I agree. I just wish what we were hearing out of the devs was more encouraging is all. I'd like to be excited about GW2, after all.
|
Abedeus
Not pumped at all. There will be better games for sure, maybe WoW's cost will get lower. I think I'm more pumped about Ragnarok Online 2 and I stopped thinking about it half year ago. So... Figure out by yourself how not pumped I am.
Lonesamurai
Quote:
Originally Posted by Vinraith
It's too early to judge, I agree. I just wish what we were hearing out of the devs was more encouraging is all. I'd like to be excited about GW2, after all.
|
Vinraith
Quote:
Originally Posted by Bryant Again
I find it pretty encouraging myself. However, I totally understand your concern. The instancing was what made a lot of the quests in GW1 (although most were relatively pointless) to be enjoyingly immersive. When you're in a persistant world, yes it's cool to run into people and all, but it really narrows down your creativity in terms of quests.
|
crazy diamond
Quote:
Originally Posted by Lonesamurai
Well, I've been told we're going to get more info soon... (that soon wasn't a date or time, just a "soon")
|
Gotta agree with the above though. GW2 will very likely turn out to be a good game. But it will most likely be a good game for entirely different reasons than what made GW1 a good game.
Lonesamurai
Quote:
Originally Posted by crazy diamond
Oh goodie! Who told you? Source!
Gotta agree with the above though. GW2 will very likely turn out to be a good game. But it will most likely be a good game for entirely different reasons than what made GW1 a good game. |
and theres more press stuff coming, I'll post what i can when i can, but inde will probably get what I get and have it posted up on the front page anyway
Gotejjeken
From skimming this topic I saw two things: Level cap removed, and the entire game is supposed to be solo-able.
Why are they trying to make GW2 a bad hybrid of WoW and Maple Story?!
Why are they trying to make GW2 a bad hybrid of WoW and Maple Story?!
Turtle222
This is the reason why :
"There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. "
http://wiki.guildwars.com/wiki/GW2#Persistence
id love to be traveling somewhere and need help killing a boss and find someone with the exact same problem. we kill the boss...N *add to friends*
"There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. "
http://wiki.guildwars.com/wiki/GW2#Persistence
id love to be traveling somewhere and need help killing a boss and find someone with the exact same problem. we kill the boss...N *add to friends*
Riceboi
Quote:
Originally Posted by Saphatorael
Go play WoW. |
If I had a fraction of a fraction of a fraction of ONE CENT for everytime I read, seen, heard this phrase then I'd still be the richest man in the world 100 times over.
On that note, I can't wait for GW2 (I wish it was out tomorrow), hopefully Anet doesn't come out with a superstar game and slowly screw it up.
crazy diamond
Quote:
Originally Posted by Turtle222
id love to be traveling somewhere and need help killing a boss and find someone with the exact same problem. we kill the boss...N *add to friends*
|
Kapt Krunch
Quote:
Originally Posted by Lonesamurai
how did you have 120 in your guild when the max is 100?
|
Takeko Nakano
Quote:
Originally Posted by aapo
At this point it seems that GW2 will be nothing more than standard graphics update with some novel concepts after this kind of rage to get rid of progressively worsening problems with each expansion in GW1. Soon after Nightfall was released they announced this, totally scraping the model of two chapters a year assembly line production. That must be sign of something, for company to change direction like this? And we've seen all too well what happens when ANET rushes things, haven't we?
|
There's also the fact that the game itself didn't allow them to do various things that GW2 should hopefully cover.
ANet need to learn from their mistakes and try to create a story that keeps on going. The problem so far with Guild Wars was that once you'd finished the storyline as shaped by quests or missions that "was it". Sure you could do other quests & elite missions, do everything in Hard Mode, etc, but the story stopped dead.
They need to change this to make sure that the story is on-going. Some of the aspects about GW2 sound exciting - the idea of worlds fighting each other to secure supply lines, take castles, etc is great provided they don't have the same scenario repeated over-and-over again! There needs to be actual victories, rather than just some groups "winning" on a map but then finding overall that map was lost. How is it credible for one team to take a castle and then found out it was kept?!
Obviously the PvE needs to be carefully structured too. Not just silly little repeatable quests about protecting people building bridges, serious stuff that takes time. If we need to pay for expansions that keep this ticking over, no problem. But keep the story and experience going rather than produce a single block of material and hope that people will be kept busy until something else comes out. No more "the End" in terms of the story - well as far as is possible anyway.
Quote:
I'm going to read professional reviews very carefully when GW2 releases before buying. |
Vinraith
Quote:
Originally Posted by crazy diamond
The flip side of course being the times you'll end up competing for the kill. And woe unto you if your quest mob happens to possess a rare drop, as he will most certainly be camped day and night.
|
Ultimately, I've never understood how it's to anyone's advantage to have their experience in a game dictated by strangers, and that's what persistence really results in.
Saraphim
Quote:
Originally Posted by crazy diamond
The flip side of course being the times you'll end up competing for the kill. And woe unto you if your quest mob happens to possess a rare drop, as he will most certainly be camped day and night.
|
Quote:
Originally Posted by Vinraith
Guess which one will happen more often.
Ultimately, I've never understood how it's to anyone's advantage to have their experience in a game dictated by strangers, and that's what persistence really results in. |
I'm not exactly pumped for GW2, but I am looking forward to it. Personally I like the mix of persistent & instanced play. I enjoy coming across people who are perhaps struggling with something and just giving them a hand if they need it, even if it's just a heal. If they've already hit their foe the drop will be theirs until it becomes unassigned or disappears, so kill stealing shouldn't be an issue (hopefully).
crazy diamond
Quote:
Originally Posted by Saraphim
Personally I like the mix of persistent & instanced play.
|
Chilos
Primeval Armor ready for kicking some charr bootay!
chris da warrior
when people say world pvp, does this means you make a pvp char and then theres like a whole place you can run about and attack who ever you want or what?
Lonesamurai
Quote:
Originally Posted by chris da warrior
when people say world pvp, does this means you make a pvp char and then theres like a whole place you can run about and attack who ever you want or what?
|
12characters
crazy diamond
Quote:
Originally Posted by chris da warrior
when people say world pvp, does this means you make a pvp char and then theres like a whole place you can run about and attack who ever you want or what?
|
Lonesamurai
Quote:
Originally Posted by crazy diamond
Considering that they stated that there won't be PvE and PvP specific characters I'm assuming this will be either free-for-all, or designated to specific areas/servers.
|
Fried Tech
i'm not excited...
doubt that ill be playing still
doubt that ill be playing still
Mister Overhill
Let's face it -- there's only so much fun you can sqeeze out of one game, and I've been in this since open beta.
I am enjoying doing some PVE with my seven year old grandson, and he's starting to get pretty good at it.
I am enjoying doing some PVE with my seven year old grandson, and he's starting to get pretty good at it.
Theus
No not really.
It'll only be a week or so before all the carebears cry for equipment that scale with their levels,and Guild Wars 2 will become another generic MMO.
It'll only be a week or so before all the carebears cry for equipment that scale with their levels,and Guild Wars 2 will become another generic MMO.
Loviatar
Quote:
Quote:
|
i have to run but will try for the references later.
mists is basically free for all run what you brung type pvp.
formal PVP is separate from the mists and whatever character you are using is maxed for the duration of your pvp returning to its PVE normal state when you return to PVE
PVE persistant non agro cooperative area which is persistant with hourly/daily/weekly events/things happening and instanced missions/quests/dungeons/etc
Lonesamurai
Quote:
Originally Posted by Loviatar
hi
i have to run but will try for the references later. mists is basically free for all run what you brung type pvp. formal PVP is separate from the mists and whatever character you are using is maxed for the duration of your pvp returning to its PVE normal state when you return to PVE PVE persistant non agro cooperative area which is persistant with hourly/daily/weekly events/things happening and instanced missions/quests/dungeons/etc |