On Guildwars: Possibly the worst game anyone could ever use for an example. Warrior Monk? You win! Anything else? Prepare to never beat the game without a WM's help. Who cares if you can infinitely respec if your entire class is either useless or immortal anyways?
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GUILD WARS is not ****ing HG:L. Guild Wars has ENTIRELY different gameplay, an ENTIRELY different skill setup, an ENTIRELY different focus.
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Originally Posted by PrankcallofCthulhu
Sure. It's still a skill-based RPG. In fact, during the first month or two of Guild Wars, respeccing had a significant cost to it, 250xp or so per attribute point you wanted to change. They did away with that because people didn't like it. Could there perhaps be a parallel there?
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So to summarize, not having the option to respec ensures:
- Those 'hardcore' enough will rightfully end up with the best build - WAY Better replayability of the game - Feeling of reward to end up in late/endgame with a well spec'd character |
It might have been brought up but that doesn't make it true (the fact that it ruins gameplay) for the majority. For some empirical evidence: 2 million Guild Wars subscribers and 9 million WoW subscribers and... you get the idea. Well, all those guys are happy with a respec-based game. They would be the vast majority of MMO players in the Western world.
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Respecs actually killed GW for me, because I didn't feel like I was even playing a character. Every time I go to a city I try something different. I got bored. Planet side also allowed respecs and that killed it for me. WoW allowed respecs and that killed it for me.
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