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Sorry to rant like this, I'm just dissappointed in Hellgate as a whole...
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I was in beta and, while the game is fun, the implementation is, IMHO, horrendous.
I was originally considering taking the founder's deal, thinking most of the annoyances would be ironed out (there's no unstuck feature.... yet every instance has multiple open areas you can jump into but not out of.... wtf?), but the straw that broke the camel's back was probably the revelation that they're including paid advertising in all versions without reducing the price any, and that the EULA is written such that EA can basically snoop on anything it wants to in your computer so far as your hardware and software go.
The whole respeccing thing is extraordinarily lame, though. I think throughout beta I probably carried all but two or three points because I was afraid to use them for fear that I'd screw up something and have a useless character that I'd invested a lot of time in. It's one thing when it's Diablo and I can play the game for years while only paying $50, it's something else entirely when I also have to pay a subscription fee each month.
HG:L, in my opinion, had a lot of promise, but only delivered a lot of suck. It's a prime example of what happens when you let business majors instead of designers and developers build a game.
As far as WoW and the value of currency goes, 1 gold is an awful lot to a Warrior, maybe not so much to someone wearing cloth.
One of the many dumb design decisions in WoW is the cost to repair equipment. While it's obviously just a gold sink designed to force you to keep playing to get more gold, it's not very well balanced. Warriors often LOSE money on instances because it costs an outrageous amount to repair their armor, whereas they don't get any more out of the run than Warlocks and other cloth-users who pay magnitudes less to repair things.
Of course, nitpicking things that suck in WoW (for anybody who isn't level 70 at least) is kind of like trying to track a raindrop after it falls in the ocean...