NEW SKILL Updates-
13 pages • Page 11
i dont see why they would nerf splinter weapon. usually nerfs come from over use of a skill in pvp, and i cant think of any time in pvp that groups bunch up, unless the team is dumb or loosing on purpose. it is used quite often in pve where groups bunch up, but since when does anet nerf a skill for pve usage. lol
L
c
Quote:
|
Originally Posted by Lets Get to Healing
Holy lord, monks are so freaking awesome now. WoH targets the caster? My god.
|
Quote:
|
Originally Posted by thetechx
i dont see why they would nerf splinter weapon. usually nerfs come from over use of a skill in pvp, and i cant think of any time in pvp that groups bunch up, unless the team is dumb or loosing on purpose. it is used quite often in pve where groups bunch up, but since when does anet nerf a skill for pve usage. lol
|
Quote:
|
Originally Posted by thetechx
i dont see why they would nerf splinter weapon. usually nerfs come from over use of a skill in pvp, and i cant think of any time in pvp that groups bunch up, unless the team is dumb or loosing on purpose. it is used quite often in pve where groups bunch up, but since when does anet nerf a skill for pve usage. lol
|
OR
DEATH
But really, splinter was powerful in both parts of the game. More so in PvE.
G
Quote:
|
Originally Posted by Wut Wut
Holy Haste anyone?
|
Anyway, after running some tests, I'm starting to come to the conclusion that the gimped LoD is still better than WoH, Glimmer, and Healers Boon for PvE (PvP is anyone's guess right now). How terribly pathetic.
Honestly, I can't think of a nerf that has altered/damaged the game this bad for both PvE and PvP since I started playing over 2 1/2 years ago.
I have NEVER had this much trouble finding a replacement for a skill after a nerf before. For 2 1/2 years there has been an answer for every nerf Anet has ever done. But there is simply no answer this time.
We're forced to revert back to our old and outdated builds and play-styles that we used before LoD ever existed. Which might not be as big a deal if damage output hadn't increased so much since that time.
And all of this because of 1 little second.
I'd gladly give up an additional 10-20 points of healing to have that second back.
G
Quote:
|
Originally Posted by Kaida the Heartless
Amazing to see how many people relied so heavily on LoD.
|
All these great new damage skills (and classes) were added to the game, and LoD was what monks were given to deal with all of that. Now that it's been taken away, we're right back to square one with crap like WoH and Heal Party and such.
Hey ANet, 2005 called, they want their skills back.

w
C
Most of the people posting in this thread have no idea what they're talking about.
If you think that nerfing LoD is a good thing, and the rest of these monk "buffs" make up for it, you're other grossly misinformed, or spend the majority of your time in PvE.
LoD was the linchpin holding back the floodgates in terms of overpowered physical aggression. The solution was to reduce the NEED for LoD before introducing a slight nerf to it. Anet has effectively rolled back monk builds to a year ago, while doing nothing to mitigate the intense amount of melee pressure. LoD was used because it was one of two skills that pushed up health bars across the board, and the ONLY competitive option with the other being complete jank.
Now monks have nothing in the way of full party heals, and we will now regress into a meat-headed slaughterfest, where monks will allow a team to survive for as long as their energy holds out, then everything falls apart.
I'm sick of Anet's ham-fisted, unnecessary, and above all idiotic nerfs.
If you think that nerfing LoD is a good thing, and the rest of these monk "buffs" make up for it, you're other grossly misinformed, or spend the majority of your time in PvE.
LoD was the linchpin holding back the floodgates in terms of overpowered physical aggression. The solution was to reduce the NEED for LoD before introducing a slight nerf to it. Anet has effectively rolled back monk builds to a year ago, while doing nothing to mitigate the intense amount of melee pressure. LoD was used because it was one of two skills that pushed up health bars across the board, and the ONLY competitive option with the other being complete jank.
Now monks have nothing in the way of full party heals, and we will now regress into a meat-headed slaughterfest, where monks will allow a team to survive for as long as their energy holds out, then everything falls apart.
I'm sick of Anet's ham-fisted, unnecessary, and above all idiotic nerfs.
Quote:
|
Originally Posted by Grammar
QFT. Never really realized it until today.
All these great new damage skills (and classes) were added to the game, and LoD was what monks were given to deal with all of that. Now that it's been taken away, we're right back to square one with crap like WoH and Heal Party and such. Hey ANet, 2005 called, they want their skills back. ![]() |
LoD was good because of its ridiculous efficiency and the fact that it fit the bill perfectly for a game that had settled firmly into prots. With the kind of protting we had flying around, the type of damage that gets through is generally residual damage that's much more efficient to mop up in a modest party-wide heal than it is to heal with a large single-target heal.
I suppose now we're reduced to just WoHing a lot and moving back to stuff like Eprod HP? I really don't know.
Quote:
|
Originally Posted by Captain Robo
Most of the people posting in this thread have no idea what they're talking about.
If you think that nerfing LoD is a good thing, and the rest of these monk "buffs" make up for it, you're other grossly misinformed, or spend the majority of your time in PvE. LoD was the linchpin holding back the floodgates in terms of overpowered physical aggression. Now that it's gone, we're going to see a very different game. So have fun, because I'll be playing TF2. |
