NEW SKILL Updates-

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Hong Kong Evil
i know that, i just mean meamer is good enough, i dont understand why anet keep on boost this class
because the mesmer class used to be more of a joke than Paragons are now...

Now mesmers are a viable and great class to play (although I personally don't find them enjoyable)

NJudson

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by 6am3 Fana71c
Sorry, but you fail. There isn't ANY situation out there where wammos could perform better then a player with good build who actually knows what his role is - and that is to kill, not to tank.
Ummm...whatever dude. I will just say this since I don't intend for this to turn into a flamefest, but in case you didn't realize there are many builds that work for many situations. First, I mainly agreee that a warriors role it to kill rather than just tank, but like I had said there are places in the game where a "Healing Breeze" wammo does well. Second, you ASSUME that a person who knows what they're doing and what there role is is playing in a PUG where everyone knows who they are and what their roles are (perfect PUGs are a rare occurence). I like to PUG because it can be a challenge and I enjoy the interaction with real players. Now whether you disagree or not my build actually did have decent DPS (not the best, but a good mix between DPS and survivability).

I'm recalling back to that Arborstone mission and if I remember correctly I'd had trouble with decent PUG because there's not many people there to get a PUG put together. Consequently, most people that I grouped with werent very good (a.k.a. people who didn't know their roles) and I felt like I needed some better self healing because monks were having trouble keeping the whole team alive. And before you ASSUME I'm a dumb Leeroy let me just say I try to excercise proper aggro control, I try to pull enemy with bow rather than charging in. I try to rest between groups for casters to regen energy. I don't take enchants on skillbar if I know I'm going into heavy enchant removal area either. However, I cannot control the behaviour of others so sometimes those tactics fail.

So in my experience for this Arborston mission and some parts of the game (take note I just said some)

Warrior(proper build) + PUG (idiots) < Warrior(healing breeze build) + PUG (idiots)

Sometimes when your proper warrior build fails because of inept PUGs then resorting to Healing Breeze wammo can and does compensate sometimes for the lack of proper playing from others.

Anyway, you play how you feel the game should be played, but you shouldn't knock this when this build can and does excel in parts of the game. If you can't see that then oh well...no skin off my back.

I'm done trolling now...good day!

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
but like I had said there are places in the game where a "Healing Breeze" wammo does well.
This would be normal mode storyline PvE, right?

For that, you can run empty skill bar and have heroes/henchies do the job.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by NJudson
Sometimes when your proper warrior build fails because of inept PUGs then resorting to Healing Breeze wammo can and does compensate sometimes for the lack of proper playing from others.
Any build is going to suck with an inept PUG team. Lowering yourself to their level isn't an improvement, no matter how much you want to believe it is.

Find another group instead.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by crazy diamond
Any build is going to suck with an inept PUG team. Lowering yourself to their level isn't an improvement, no matter how much you want to believe it is.

Find another group instead.
i have been in PLENTY of "inept PUG team"'s. planing for general healing, damage output, and aggro management failure goes a long way to mission success.

and no. thats not "lowering oneself to their level" thats ADAPTING to their level.

ps: you were a noob once too...acting like the typical elitist does not make one a decent player either.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Sleeper Service
i have been in PLENTY of "inept PUG team"'s. planing for general healing, damage output, and aggro management failure goes a long way to mission success.

and no. thats not "lowering oneself to their level" thats ADAPTING to their level.

ps: you were a noob once too...acting like the typical elitist does not make one a decent player either.
A Healing Breeze Wammo is a far cry from any sort of legitimate planning. The reasons which have been explained in these very forums and every other a million times over. It is a very common newbie mistake, but seasoned players really should know better. It has nothing to do with elitism.

Any W/Mo who actually takes two minutes to seriously consider the skills available to him and their usefulness could come up with half a dozen builds geared towards survival that are far more efficient and effective without so much as touching HB.

To claim that a build universally agreed upon to be mediocre will somehow become efficient, simply due to the nature of a mediocre group, is pretty damn silly.

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

wow so much hate about Wammo with Healing Breeze. Here is my the build I so much love to use in AB.

[skill]Flail[/skill][skill]Crippling Slash[/skill][skill]Standing Slash[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Healing Breeze[/skill][skill]Vigorous Spirit[/skill][skill]Sprint[/skill]

at Sword 15, str 11, Healing Prayers 10, it has great dmg output, survivability and mobility in AB.

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

Healing Breeze, meet shatter enchantment, or better yet Corrupt enchantment.

Better off with mending touch and heal sig.

Mace Gridlock

Academy Page

Join Date: Feb 2006

Empire Of Corrupted Souls

Quote:
Originally Posted by Burning Blade
wow so much hate about Wammo with Healing Breeze. Here is my the build I so much love to use in AB.

[skill]Flail[/skill][skill]Crippling Slash[/skill][skill]Standing Slash[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Healing Breeze[/skill][skill]Vigorous Spirit[/skill][skill]Sprint[/skill]

at Sword 15, str 11, Healing Prayers 10, it has great dmg output, survivability and mobility in AB.
Just curious how you do damage with gash? Without an ability to cause bleeding you are relying on others to get the requirement for the deep wound.
or am I missing something here?

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Quote:
Originally Posted by Mace Gridlock
Just curious how you do damage with gash? Without an ability to cause bleeding you are relying on others to get the requirement for the deep wound.
or am I missing something here?
Take a closer look at Crip Slash in the game. That description is out of date. Oh and Flail is lame for pvp...

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Mace Gridlock
Just curious how you do damage with gash? Without an ability to cause bleeding you are relying on others to get the requirement for the deep wound.
or am I missing something here?
Cripslash does bleeding now. The skill mouseovers need updated.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Im surprised too see so many rangers using [skill]magebane shot[/skill] As if they think it got buffed. Magebane has been nerfed. its only slightly better then dshot now that the instant recharge is gone. The instant recharge was what was good about it. 5 second disable, unblockable and deals damage vs 20 second recharge but blockable. Id rather just bring dshot to do my job and interrupt aegis/gaurdian like a good interrupter should then take up my elite slot for an unblockable attack.

A more appropriate buff would be:


idea 1 ) Move to marksmanship:
Keep instant recharge, add 1...2..5 seconds of daze. Note that it should not instantly recharge if it strikes a dazed foe.

idea 2 ) Keep instant recharge, make it so enchanted foes cannot block it.

idea 3 ) Move to marksmanship:
Make it unblockable and disable skills for 5 seconds. add "If it interrupts a spell, this skill recharges 25...60....90 % faster."

idea 4 ) Move to marksmanship:
Keep instant recharge. Make this skill do +5..7..10 damage if it interrupts a skill and and additional 8...12...18 damage if that skill was a spell.

idea 5 ) Keep instant recharge. Remove the attack-interval downtime for this skill.

All those would work. the current is a nerf and does not work.

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

blackknight1337,
Problem with Healing Sig is I find I am more busy with healing than fighting. As an warrior you are not often first target of enchant removal. That's why Vig Spirit kick ass, especially with new buff. You dont need HB all the time

Mace Gridlock,

Crippling Slash does both Crippled and Bleeding.

frojack,

Flail is very usefull: increase dmg ouput once the target is crippled + faster andreneline recharge + faster healing with Vig Spirit. And when you want to cancel it, use Sprint.

It looks very basic build but very effective IMO.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Master Ketsu
Im surprised too see so many rangers using [skill]magebane shot[/skill] As if they think it got buffed. Magebane has been nerfed.
~and some ideas~
it has been buffed, it goes through block:
the long casting and important skills are always being protected by some kind of block. Magebane Shot is the only ranged interupt (not including mesmer interupts) that goes through blocking. And why the comparison? Equip both, sometimes it's better to use d-shot, other times to use magebane.
Saying that is worse then before the buff if there is no block, is like saying power shot is better then barrage since it does more damage to one foe. (bad example, since both skills suck)

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

From a PvP standpoint, Magebane was a buff, and rangers were buffed, as they now have additional utility that none of their other skills provide: a ranged interrupt that goes through blocking. I think what needs to be done is an increase in the disable duration in order to make it significantly punishing, but otherwise this was a good move.

In PvE this was a nerf overall, but I don't see this skill being slotted over BHA that often, given that Dazed provides the ability to easily interrupt double-speed boss casts (the most important type of cast there is), whereas command interrupts can be unreliable.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Burning Blade
blackknight1337,
Problem with Healing Sig is I find I am more busy with healing than fighting. As an warrior you are not often first target of enchant removal. That's why Vig Spirit kick ass, especially with new buff. You dont need HB all the time

Mace Gridlock,

Crippling Slash does both Crippled and Bleeding.

frojack,

Flail is very usefull: increase dmg ouput once the target is crippled + faster andreneline recharge + faster healing with Vig Spirit. And when you want to cancel it, use Sprint.

It looks very basic build but very effective IMO.
Flail is bad because any good PvPer will just kite away from you (though if you hit him with cripple before he gets away I can see it working). There is a reason Dylok sigent isn't used in PvP. If you are going to use an IAS with a cancel stance like Sprint, you should just use Frenzy.

The thing is, Vigorous Spirit isn't better then healing sig. Its the lazy man ways out (because you don't want to stop and heal). That's the main reason noob warriors use mending, vigorous, etc. It is a fire and forget heal. But it actually isn't effective and requires you to pump points into healing that could be better placed into tactics. Sure its convient, but if you want to become a better player... use Healing Sig. It heals for more, it can't be stripped, it doesn't gimp your energy,and there are in general less counters to signets then to enchants.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by Burst Cancel
From a PvP standpoint, Magebane was a buff, and rangers were buffed, as they now have additional utility that none of their other skills provide: a ranged interrupt that goes through blocking. I think what needs to be done is an increase in the disable duration in order to make it significantly punishing, but otherwise this was a good move.

In PvE this was a nerf overall, but I don't see this skill being slotted over BHA that often, given that Dazed provides the ability to easily interrupt double-speed boss casts (the most important type of cast there is), whereas command interrupts can be unreliable.
Wrong. Its a nerf. Its true that an unblockable interrupt is great and it makes it better then dshot in alot of GvG situations, however if you have done your job as an interrupter you should have prioritized and gotten rid of the primary skills that are blocking you: Aegis, Gaurdian, and ward. All of which are easy to disrupt. Most of the time they wont have block if your doing it right. I can see how mid level pvp rangers may think its a buff. They are wrong, its a nerf. Id take the instant charge over unblockable in most situations.

And I am not someone from PvE. Ive played BA ranger against top guilds. Trust me, its a nerf.

Seraphim of Chaos

Wilds Pathfinder

Join Date: Jul 2006

Your Personal Savior [gsus]

W/E

Holy Haste+LoD? :<

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I am a PvE player over a PvP player, and I agree that Magebane was nerfed. Hitting through blocks is decent, but not worth elite status in my opinion. If blocks are enchantments (Aegis, Guardian, etc.), you should have enchantment removal, and there are a LOT of those. If blocks are stances, there are few skills you need to interrupt on a stance user. Stances can be removed too. There is also a prep [skill]Seeking Arrows[/skill] that can allow any interrupt skill to hit through blocks.

If they are going to eliminate the instant recharge, then they need to provide some other boost to allow it to stay a usable ELITE. Extra damage, longer disable (why less than Dshot?), etc. are all options that could be used to compensate for the instant recharge being gone. Other things I would consider though are 1) arrow moves faster (like Quickshot), 2) lower recharge time (3 seconds maybe), or 3) AoE damage (it it interrupts a spell it does damage to nearby enemies).

Currently, Magebane sucks.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by HawkofStorms
Flail is bad because any good PvPer will just kite away from you (though if you hit him with cripple before he gets away I can see it working). There is a reason Dylok sigent isn't used in PvP. If you are going to use an IAS with a cancel stance like Sprint, you should just use Frenzy.
Exactly. How many good PvPers are there? Very little. I use flail sometimes for that reason.

Dolyak* signet is a NO! I agree with that. If you use that signet in PvP, you're not set up for this game.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by MagmaRed
I am a PvE player over a PvP player, and I agree that Magebane was nerfed. Hitting through blocks is decent, but not worth elite status in my opinion. If blocks are enchantments (Aegis, Guardian, etc.), you should have enchantment removal, and there are a LOT of those. If blocks are stances, there are few skills you need to interrupt on a stance user. Stances can be removed too. There is also a prep [skill]Seeking Arrows[/skill] that can allow any interrupt skill to hit through blocks.
What about:

-Wards
-Defencive Anthem
-lots of different blocks stacking like in many GvG teams.

But I too am unsure about the change, I think the no block clause would have suited better as a buff to punishing shot.

wren e

Academy Page

Join Date: Sep 2005

Xen of Onslaught

Magebane shot still isn't very good. IMO, for it to be considered taking in my elite spot, I'd like it to act more like d-shot, but stronger. Have changed to "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 40 seconds." Now that would be worthy of competing for the elite spot on a rangers bar.

-Pluto-

Lion's Arch Merchant

Join Date: Feb 2007

US

Diversionary Tactics [DT]

Mo/

Quote:
Originally Posted by Master Ketsu
Wrong. Its a nerf. Its true that an unblockable interrupt is great and it makes it better then dshot in alot of GvG situations, however if you have done your job as an interrupter you should have prioritized and gotten rid of the primary skills that are blocking you: Aegis, Gaurdian, and ward. All of which are easy to disrupt. Most of the time they wont have block if your doing it right. I can see how mid level pvp rangers may think its a buff. They are wrong, its a nerf. Id take the instant charge over unblockable in most situations.

And I am not someone from PvE. Ive played BA ranger against top guilds. Trust me, its a nerf.
I heard "Shields Up!" is easy to D-Shot.

(it's a buff btw).

Still probably not worth taking over cripshot though.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

nobody used magebane in the first place.

Seraphim of Chaos

Wilds Pathfinder

Join Date: Jul 2006

Your Personal Savior [gsus]

W/E

Quote:
Originally Posted by wren e
Magebane shot still isn't very good. IMO, for it to be considered taking in my elite spot, I'd like it to act more like d-shot, but stronger. Have changed to "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 40 seconds." Now that would be worthy of competing for the elite spot on a rangers bar.
40 seconds is almost Diversion downtime. ._. I don't see that happening. The only way that I'll ever use Magebane shot is if its recharge is 5. Otherwise, disabling a spell for 5 seconds is not good enough for a 10 second recharged disruption, blocking or no.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by Seraphim of Chaos
40 seconds is almost Diversion downtime.
So? Diversion isn't even an elite, Magebane is. Magebane sucks ass right now. No one is going to give up their elite slot for this.

So many people hating on Healing Breeze is no surprise. Most people just haven't done the math, thats all. For your typical W/Mo, you are going to want 8 Healing Magic to get 7 pips of Regen (unless you have other healing spells which caps you want to meet). With 7 pips of Regen, you now have possibly 210 health healed overtime, for 10 energy.
Healing Breeze reminds me of that commercial where the catchphrase is "Set it and forget it!" Where, once you have it up, your health is basically set for 15 seconds from all pressure, and since you are a Warrior, you are already partially protected from spikes. For 10 energy, 210 health isn't the best trade, but it offers 15 seconds of time for your Monk to basically "forget" about you (that is, if you even have one, the argument started with Burning Blades build for AB, not high-end PvP). And enchantment removal in AB? Don't make me laugh. Even if someone did bring it, they better be targeting the Elementalists or Necromancer MM's first, not a "Whammo."
Would I recommend Healing Breeze outside of AB? Possibly for some PvE areas (particularly Prophecies and Factions areas, where Hench Monks are somewhat lacking), but if you have Heroes, your attributes are better spent boosting your attacks.

Seraphim of Chaos

Wilds Pathfinder

Join Date: Jul 2006

Your Personal Savior [gsus]

W/E

Quote:
Originally Posted by CHunterX
So? Diversion isn't even an elite, Magebane is. Magebane sucks ass right now. No one is going to give up their elite slot for this.

So many people hating on Healing Breeze is no surprise. Most people just haven't done the math, thats all. For your typical W/Mo, you are going to want 8 Healing Magic to get 7 pips of Regen (unless you have other healing spells which caps you want to meet). With 7 pips of Regen, you now have possibly 210 health healed overtime, for 10 energy.
Healing Breeze reminds me of that commercial where the catchphrase is "Set it and forget it!" Where, once you have it up, your health is basically set for 15 seconds from all pressure, and since you are a Warrior, you are already partially protected from spikes. For 10 energy, 210 health isn't the best trade, but it offers 15 seconds of time for your Monk to basically "forget" about you (that is, if you even have one, the argument started with Burning Blades build for AB, not high-end PvP). And enchantment removal in AB? Don't make me laugh. Even if someone did bring it, they better be targeting the Elementalists or Necromancer MM's first, not a "Whammo."
Would I recommend Healing Breeze outside of AB? Possibly for some PvE areas (particularly Prophecies and Factions areas, where Hench Monks are somewhat lacking), but if you have Heroes, your attributes are better spent boosting your attacks.
In general, a successful Dist Shot is easier to pull off than a Diversion. Thus, it doesn't have 50ish +recharge...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Lady Raenef
Exactly. How many good PvPers are there? Very little. I use flail sometimes for that reason.
So it is acceptable to use a subpar skill because you are playing in AB along with other subpar players using subpar skils?

And agree. Magebane = nerf. Distracting is better. No reason to use magebane as an elite in the current meta.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by HawkofStorms
So it is acceptable to use a subpar skill because you are playing in AB along with other subpar players using subpar skils?

And agree. Magebane = nerf. Distracting is better. No reason to use magebane as an elite in the current meta.
A lot of people like the new magebane.

Who knows. I liked the old one. You put it on Margrid and she shot the beejeebees out of pve casters.

Seraphim of Chaos

Wilds Pathfinder

Join Date: Jul 2006

Your Personal Savior [gsus]

W/E

Quote:
Originally Posted by Seraphim of Chaos
Holy Haste+LoD? :<
I agree...


Does anyone have thoughts on it?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Seraphim of Chaos
I agree...


Does anyone have thoughts on it?
Baed.
Stops you using Protection Prayers.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Stormlord Alex
Baed.
Stops you using Protection Prayers.
Exactly. Its okay in PvE (I'm running it on Dunkoro in RoT). But in PvP, most monks are healing/prot hybrids. You kinda have to be.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by CHunterX
So? Diversion isn't even an elite, Magebane is. Magebane sucks ass right now. No one is going to give up their elite slot for this.
The purpose of Diversion is to stop someone casting, by putting a devastating penalty in their face, not purely to remove skills from play. D-shot, on the other hand, is meant to remove skills by hitting them. There is no way they can have the same duration (or even similar durations) of skill shutdown, because of the differences in how they work.

Quote:
So many people hating on Healing Breeze is no surprise. Most people just haven't done the math, thats all. For your typical W/Mo, you are going to want 8 Healing Magic to get 7 pips of Regen (unless you have other healing spells which caps you want to meet). With 7 pips of Regen, you now have possibly 210 health healed overtime, for 10 energy.
Healing Breeze reminds me of that commercial where the catchphrase is "Set it and forget it!" Where, once you have it up, your health is basically set for 15 seconds from all pressure, and since you are a Warrior, you are already partially protected from spikes. For 10 energy, 210 health isn't the best trade, but it offers 15 seconds of time for your Monk to basically "forget" about you (that is, if you even have one, the argument started with Burning Blades build for AB, not high-end PvP). And enchantment removal in AB? Don't make me laugh. Even if someone did bring it, they better be targeting the Elementalists or Necromancer MM's first, not a "Whammo."
Would I recommend Healing Breeze outside of AB? Possibly for some PvE areas (particularly Prophecies and Factions areas, where Hench Monks are somewhat lacking), but if you have Heroes, your attributes are better spent boosting your attacks.
Most people dislike HB because people don't die from slow pressure damage over 10 seconds, they die from huge bursts in short periods or from gigantic mob hits. LoD used to mop up most of what HB would do, but even with that somewhat out of the picture, I'd still rather prot the target, or spend 5e to WoH them. For example, using the same 10 energy, Spirit Bond has to trigger only three times to be more effective - making it far better active defense. There are a great number of other skills that will pick up the same amount of damage for less energy - while direct, efficient heals or mass-party heals can clean up what's left.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by -Pluto-
I heard "Shields Up!" is easy to D-Shot.

(it's a buff btw).

Still probably not worth taking over cripshot though.
Right, better take magebane for the 3% of the teams out their that bring shields up and chain it when needed.


Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Master Ketsu
Right, better take magebane for the 3% of the teams out their that bring shields up and chain it when needed.


Quite alot of teams have "Shields Up!", as well as large amounts of other blocks.

Magebane can't beat Cripshot for versatility though.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by Avarre
Quite alot of teams have "Shields Up!", as well as large amounts of other blocks.

Magebane can't beat Cripshot for versatility though.
I was exageratting, in that the "alot" of teams really isnt enough. I see tons of top teams not bring it, and the teams that do bring it dont always have it kept up during the moment they need it most...( note I said "and chain it when needed" key phrase right their. )

...but I think the real problem here on why everyone seems to think its a buff is because they are underestimating just how good an instantly rechargeable interrupt is. it lets you interrupt the non-key spells while dshot recharges, which if done correctly can negate a ton of damage from your team.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

My thoughts on the skill updates, on those I've played with, stand thus:

Recall - leave it, let people whine. I think it's good as it stands now.

Shell shock - decreased recharge is a plus, makes it a little more usable. I've used it in my air builds previously, but always switched it back out because I didn't like the long wait to reuse it. Armor penatration is a plus too.

Conjure Nightmare - For those that used this for an energy management skill with auspicious, it bites. For those that simply like to stack degen its a plus. I'm kind of neutral at this point, but I can see how it can go either way.

Cure Hex - I thought it should have been affect by HBoon originally; just glad to see that it finally is now. Can be rather helpful.

Glimmer of Light - Felt it needed a decreased recharge to begin with. With the additional heal power I may consider using it in my heal builds now. I've only played with it a couple times. Seems like a decent skill.

Healers Boon - Very happy with this change. I think the skill is better overall. Having played an ele that dual attunes, I have no issue remembering refreshing the enchant once every 53 seconds (14 divine). The extra pip of energy recoups this cost without issue in my opinion.

Healing Breeze - I hardly use this skill....ever. The exception is when I'm monking a low level area and I feel like being lazy and not remove hex/conditions. I just breeze people through it. The longer durations helps.

Light of Deliverance - HUZZAH! Goddess I hate this skill with a passion. Why? Because every damn pvp team I watch runs it. No creativity, no challange. HOWEVER, I do feel it was beaten a little hard with the nerf bat. I vote leave it as it is, but set the cast time back to original. Less heal, no condition, shorter cast time. My other thought, bump it back up to a higher heal, remove the condition, make it cost more (like 10).

Word of Healing - I hate this and I love it all at the same time for the same reason: it's overpowered now. I think they should have done one thing or the other for this skill, not both. Either set it back to the original heal amount/recharge time and make it so you can use it on yourself OR bump the heal/reduce the recharge but still only use on target other ally. I play a monk the majority of the time and this is my elite of choice, yes I understand what I'm saying. Personally I would prefer the latter of the 2 options. I don't mind it being target other ally, I have plenty of other things I can use for self heal. Besides theres (usually) another monk to help out if you're getting beat on anyway.

Weapon of Warding - Increased duration is very nice, and I feel it makes it (more) worth the 10e you spend on this skill. I hope they keep this.

I think that's it for skills I've been using. Just my 2 cents.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Right now, Rit-spike is holding again thanks to the reverted Ancestor's Rage. Why the hell would they address the problem of Ancestor's Rage then revert it? Did they expect people to forget about rit-spike and pretend like it never existed?

I don't understand. What was the logic behind the change?

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

it still functions the same it just isnt an enchantment anymore, it was a handy little dervish battery. Rit spike is still dead dont worry..

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by makosi
Right now, Rit-spike is holding again thanks to the reverted Ancestor's Rage. Why the hell would they address the problem of Ancestor's Rage then revert it? Did they expect people to forget about rit-spike and pretend like it never existed?

I don't understand. What was the logic behind the change?
The current skill balancer is someone who suggested changing [skill]black lotus strike[/skill] to a 18 second recharge in an attempt to nerf shadow prison sins - which take 20 seconds to recharge anyways.... A change that would effectively nerf every build that uses black lotus Except SP sins. GG.

http://wiki.guildwars.com/wiki/User_...bar_discussion