NEW SKILL Updates-

ProgTes

ProgTes

Frost Gate Guardian

Join Date: Feb 2007

Under that rock.

We Demand A Shrubbery [Ni]

W/E

Quote:
Originally Posted by Blackhearted
And the HB/HP(+glyph) combo is kinda bad cause you have to waste almost half your bar to do what a single (former) elite skill was capable of.
Its only 2 skills... and the heal is better then the heal LoD used to give. And true, WoH isn't a viable replacement as it is a single target heal, but it still screams USE MEH

Quote:
you have to waste almost half your bar
What if A-net suddenly nerfed skill bars so players can only equip 4 skills? Lawlers

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by Blackhearted
Well then tell me, since you seem to be so full of yourself and your *supposed* vast knowledge. What will be this viable alternative to LoD? To be honest with ya.. you'd be extremely hard pressed to find ANY viable replacement for it that doesn't suck.
Everything sucks in comparison because the skill was rigged in the first place. It was replacing the selfheal on everyone else's bars.

Stop looking for a single skill replacement. It's not gonna happen. It, in a sense, was packing the same bar compression as Shadow Prison. Like, 3 different people have said that.

Viable replacements are going to be across entire party bars, not just a single skill.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I don't really like the changes to LoD now that I had a chance to try it out I would of prefered maybe 10e and 10 sec recharge maybe but 2 sec cast.I only get 38 at 10+1 healing the rest of the changes I like especially on Word you can now infuse and heal up with Word instead of ZB.I have tried the HB+HP combo yet.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by HawkofStorms
Wrong. People have just gotten lazy and LoD has become a crutch. Its never "impossible" to do something in this game. That statement alone kills your credability. Another flavor of the month will be developed by a player for you to copy soon enough, don't worry.
You're wrong

Quote:
Originally Posted by Blackhearted
What will be this viable alternative to LoD? To be honest with ya.. you'd be extremely hard pressed to find ANY viable replacement for it that doesn't suck.
And you're right.

Quote:
Originally Posted by Kaida the Heartless
Everything sucks in comparison because the skill was rigged in the first place. It was replacing the selfheal on everyone else's bars.

Stop looking for a single skill replacement. It's not gonna happen. It, in a sense, was packing the same bar compression as Shadow Prison. Like, 3 different people have said that.

Viable replacements are going to be across entire party bars, not just a single skill.
Agreed. Self-heals/mitigation are going to make a comeback, and that will certainly help a little.
As I said before, we (all classes) need to make some changes to the way we play to help compensate, and many already are.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I think everyone is just having a little separation anxiety, that's all! :P

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Frank Dudenstein
THIS is why it would be better if people with no experience in such matters would refrain from making comments like this. It REALLY WOULD make the conversation so much more fluid.

If you are wondering ... the intrdodcution of various Nightfall skills (mending touch, SP intsgibs, etc) have rendered an ele incapable of defending a base. THAT is why you don't see EP anymore, and everyone is basically forced to run LoD. It is the ONLY heal efficient enough to keep up with currrent pressure.

As far as HB+HP goes... it is far inferior. It requires HB, HP, and GoLE ... 3 slots for what you used to be one... and still lacks much flexibility. Monks just got ALOT weaker - with no corresponding weakening of offense. That's why everyone is complaining.
I was talking about pre-nf EP+HP
now it just sucks yes

As for HB+HP, you're right as well. But is it a bad thing?
My point is, there have always been party wide heals. Before LoD, and after LoD. It isn't the only party heal. If HB+HP is inferior, then maybe you should consider running self-heal and not spamming frenzy 24/7. (Or running sup axe runes like .. some guy does ^^)
It changes meta, but don't dare to say the meta after nightfall was that good ..

Legacy Virus

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by Chthon
In general, I'm happy with this update. I'm particularly happy with the shift in monks to more healing, less prot, and no hybrid. However, I have two major complaints:

1. Nerf to Splinter WTF?!?!? It was a total non-factor in PvP -- when did you EVER get 4+ targets in the same spot? And it was powerful in PvE, but not nearly as powerful as, say, Ursan. Why take away one of the few ways for a ranger to pack offensive power in PvE for ZERO gain in PvP balance while leaving PvE unbalanced in many other respects? It just makes no sense at all.

2. Mhenlo. Overall, I like the LoD nerf. Getting us out of the state where a prot bar with 2 or 3 heal skills was good enough to cover two roles is a very good thing. I'm going to miss LoD for a couple of end-game bosses, but otherwise I can live without it. But Mhenlo is stuck with this newly-crap skill for life. Keep the nerf, but please, please, please change Mhenlo to WoH.

seriously.....you would have to never pvp ever in this game to think that splinter has no effect in pvp.
At VoD (which guild battles almost always go to now) splinter weapon could wipe out NPCs in a matter of seconds all at once.

NJudson

Krytan Explorer

Join Date: Dec 2005

LoD nerf...WOW! Wait, what is that in the distance I hear? It's getting louder.....louder...OMG! Could it be? It is! WHHAAAAAAAAAAAAAAAAAA! It's the whambulance coming to pickup all the whiners complaining about the change.

Ahhh...I shouldn't joke I guess. When the soul reaping change hit I admit I was initially upset. Besides I wouldn't be surprised if some of these skill changes reverted back to their original mechanics...maybe even your beloved LoD.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/



I WANT MY PARAGON BUFFS!

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Everyone Claims LoD is so useless now. But if you run a Two Mo/Me Team both with Arcane Mimicry, and one running HB the other running LoD you have one kick butt healing team.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Grammar
You're wrong


And you're right.


Agreed. Self-heals/mitigation are going to make a comeback, and that will certainly help a little.
As I said before, we (all classes) need to make some changes to the way we play to help compensate, and many already are.
Actually, that WAS my point. People will adapt team builds. I've already seen Mo/E flag runners with HP in obsever today. Heal party will likely return to E/Mos as well.
Also, paragons can provide a lot of the passive defense to deal with/mitagate pressure.

Again, its NEVER impossible to do something in this game. People will adapt. They have to.

Now, explain how I was "wrong." Was LoD on every healing monk skill bar in GvG/HA? Was it used to a ridiculous extent to heal over pressure (rather then trying to provide proting or spreading out to avoid AoE)? I actually kinda agree with you about how the meta is going. We just disagree whether the change was a good thing. I think it is because it will force more disapline into the monk line's play style. Shaking things up is good because the meta was getting stale again.

PS You Can't See Me, the reason LoD is in trouble now is 2s just screams "interupt me." Also, the other team could spike down a target while you are casting it.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by HawkofStorms
PS You Can't See Me, the reason LoD is in trouble now is 2s just screams "interupt me." Also, the other team could spike down a target while you are casting it.

So does Heal Party. Notice How I said an HB/LoD Duel Healer monk System w/ Arcane Mimicry?

That was a tactic used by monks in Urgoz Warren long ago. I think it will make a very powerful combo, what with the low cost full party heals.

And in case you didn't know, HB halves the casting time of Healing Spells.

If you still don't get it, look up Arcane Mimicry.

Legacy Virus

Academy Page

Join Date: Feb 2006

how do you want those monks to manage energy...or deal with enchantment removal? ....the idea is nice on paper but you have to think about what those monks are going up against, this isnt pve were talking about, there is much more to factor in.


And dont say channeling...channeling is nothing in GvG

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

LoD = Crap (might as well make it easily-interruptible, too...)
Healing Breeze FtL (gg anet more wammos and newbs trying to use it more often)
I'll just stop there...

Apperently Anet no longer gives 2 sh*tz since they made out with all the money from all 3 campaigns +EotN, and now plan to boot everyone from GW1 to GW2 and make waste of years-worth of gameplay in GW1. Oh well... no biggie, it's not like our dedication means anything to Izzy, just the money. I know I won't buy GW2 simply because there's been waaaaaay too much disappointment regarding updates (esp. dishonorable hex & loot-scaling). Sorry, but Anet = FAILURE at this point.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by HawkofStorms
I actually kinda agree with you about how the meta is going. We just disagree whether the change was a good thing. I think it is because it will force more disapline into the monk line's play style. Shaking things up is good because the meta was getting stale again.
What I disagree with is the idea that monks can adapt to this nerf and still be just as effective as they were before, because they can't. Monks are now weaker; there can be zero debate about that. Just how much weaker is very much up for debate, and I'd argue that the jury is still out on that.

What I do agree with is that teams can adapt as a whole to compensate, as least in part, for the loss of LoD.
Things like self heals, damage mitigation, HP on an ele, and even the return of the ether prod HP Ele, which I've been seeing more and more as the day goes on, can all help cover the slack.

EDIT: The more I see it, the more I think 2 monks + HP Ele is the answer. HP is just really freaking good on an Ele.

magi of the light

Frost Gate Guardian

Join Date: Jun 2007

Virginia

NINE

R/E

Quote:
Originally Posted by Regulus X
LoD = Crap (might as well make it easily-interruptible, too...)
Healing Breeze FtL (gg anet more wammos and newbs trying to use it more often)
I'll just stop there...

Apperently Anet no longer gives 2 sh*tz since they made out with all the money from all 3 campaigns +EotN, and now plan to boot everyone from GW1 to GW2 and make waste of years-worth of gameplay in GW1. Oh well... no biggie, it's not like our dedication means anything to Izzy, just the money. I know I won't buy GW2 simply because there's been waaaaaay too much disappointment regarding updates (esp. dishonorable hex & loot-scaling). Sorry, but Anet = FAILURE at this point.
/agreed


12 characters

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

lol, they buffed healing prayers. you people and your conspiracy theories..

Rone

Rone

Ascalonian Squire

Join Date: Jan 2007

R/Mo

I like the buffs to most of the healing prayers. I even like the changes done for Mesmers.

But I absolutely HATE what they did to splinter weapon. While it fixes PvP on ONE map, it greatly hinders PvE on many HM maps. That's not right.

magi of the light

Frost Gate Guardian

Join Date: Jun 2007

Virginia

NINE

R/E

Quote:
Originally Posted by Rone
I like the buffs to most of the healing prayers. I even like the changes done for Mesmers.

But I absolutely HATE what they did to splinter weapon. While it fixes PvP on ONE map, it greatly hinders PvE on many HM maps. That's not right.

yuppity yupper yuppers!!


isnt it funny though....how they nerf stuff without relising what the effect will be? i mean ive read that they ask the players what they want and w/e but its complete bs what they did with splinter/barrage i mean you cant really use that on most mish's or maps..

xvix83

xvix83

Lion's Arch Merchant

Join Date: Nov 2006

Singapore (GMT +8)

splinter barrage

Lynx Of Ithorian

Frost Gate Guardian

Join Date: Aug 2005

British Bulldogs [DOGS]

Quote:
Originally Posted by magi of the light
yuppity yupper yuppers!!


isnt it funny though....how they nerf stuff without relising what the effect will be? i mean ive read that they ask the players what they want and w/e but its complete bs what they did with splinter/barrage i mean you cant really use that on most mish's or maps..
The problem is , splinter weapon was greatly unbalanced at vod (pvp) , where npcs would ball and drop like a fly. This was a much needed nerf - I have little sympathy that this change will affect some pve farming build , as far as I know monster ai in pve stays the same with balances and there skillbars remain the same - you have very little to adapt too , just use another skill that works.

As far as the rest of the balance izzy needs to stop loving thumpers and realise the large portion of the pvp community cant stand them -

change hammer bash to strength line , 50% failure under 4 strength (same mechanics as gale) , I mean were rangers ever intended to weild a hammer ?.

Shadow prison , when hex duration ends you return to your orginal location - this would prevent sins from cheaply jumping around - a runner with a fast hex removal like reverse hex could counter sp sins and make them more balanced.

Avatar Of Melandru , conditions expire 50% faster while in this form (increase health gained to compensate for the nerf) - This will make melandrus in there form to not be godlike and still capable of getting activley shutdown (this is your aim right ? active play not passive ?) - bsurge would still be a viable counter but more focused on blinding on spike due to the reduced conditions duration.

Light Of Deliverance , change this to shout range and leave it be , you've nerfed this skill out of useage - this was a nice change to aegis and made sure they couldnt just prot/heal from the sideline and have to be positioned well (and within shutdown range) to make it effective.

Ineptitude , reduce damage please - still insane at vod.

Healers boon , you've gave this a little bit too much love imo , increase recharge making enchant removal viable - atm the only shutdown is to get it diverted or humility - 10 sec recharge is insane for this skills stats.

Soul Reaping , soul reaping should not be effected by spirits period - everyone but izzy knows this.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Splinter Weapon still hits three adjacent enemies, barrage hits up to seven enemies. Splinter at a high spec triggers on the next five attacks for about 50 armour ignoring damage. With splinter hitting three enemies at best it's 150 damage in total. 150 x 5 = 750 damage from a single barrage.

One skill recharges in five seconds, the other in one second.

Blows up NPCs at VoD, blows up everything in PvE. If it takes you slightly longer to blow up a mob and pick up the loot, suck it up. I'd like to see an argument for PvE besides "I no longer do 1000 damage every few seconds".

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Quote:
Originally Posted by Racthoh
I'd like to see an argument for PvE besides "I no longer do 1000 damage every few seconds".
QFT
Less QQ more pew pew.
Same goes for LoD nerf... Just learn to adapt. There are still some other skills out there... Like, a 1000 of them. People already run HB+HP, WoH, hell I even saw Glimmer of Light in use by some top 50 guild in observer (and they won the match).

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Shuuda
Soul Reaping still get energy from minions and spirits.
Shadow Prison still exist.
Assassincaster still exist.

Update fails, end of story.
Nothing wrong with assasssin spellcasters. Last I checked Guild Wars prides itself on diversity of gameplay.

NJudson

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Regulus X
Healing Breeze FtL (gg anet more wammos and newbs trying to use it more often)
I'll just stop there...
Nothing personal, but I'm kinda tired of hearing soooo many people whining about Wammos and Healing Breeze. I understand you guys are refering to the Leeroys of the world, but there are plenty of places in the game where Healing Breeze wammos do quite well. I am speaking of PvE use since I don't PvP.

For instance, a few months ago when my "wammo" was playing the Arborstone mission in Factions I ran this build:

Warriors Endurance
Power Attack
Executioners Strike
Furious Axe
Watch Yourself
Vigorous Spirit
Healing Breeze
Ressurection Signet

I don't recall what prompted we to run this build since it isn't something I typically use, but believe it or not this build kicked ass and if not for me and my tanking and survivability the mission would have failed.

Yes, there are idiot tanks out there with the Leeroy mentality, but some of you are elitest shmucks that hop on the elitest bandwagon. Ewww Healing Breeze FTL.....blah, blah, blah. Open your eyes and see that there is a time and place where Healing Breeze wammos do shine.

ALL HAIL WAMMOS!!!

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Players have nothing else to judge player skill by. Thus, they have to do so based on bars. Unfortunately, Healing Breeze seems to be the common factor between all morons. Thus, Healing Breeze has become the symbol of failure.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by You can't see me
So does Heal Party. Notice How I said an HB/LoD Duel Healer monk System w/ Arcane Mimicry?

That was a tactic used by monks in Urgoz Warren long ago. I think it will make a very powerful combo, what with the low cost full party heals.

And in case you didn't know, HB halves the casting time of Healing Spells.

If you still don't get it, look up Arcane Mimicry.
I understand how skills work. I... just don't think it will be viable in PvP at all.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

That said, I'm kind of curious about seeing this go in a different direction. I've seen a lot of people complain about the Splinter Weapon nerf (no sympathy here), the LoD nerf (that's primarily a PvP issue, so no comment).

Out of idle curiosity and, perhaps, to make this thread go in a more useful direction: does anyone have any hypothetical ideas as to how the meta is going to adapt to the LoD nerf?

Legacy Virus

Academy Page

Join Date: Feb 2006

the meta has more or less adjusted itself at this time, the new "Norm" is now a RC and WoH with a ether prod/HP runner.
For the time being i can see this sticking.

of course shatter enchantment and aneurysm will more then likly shut this down after a little while, but we will see....only time can tell where the meta will go after this.

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

BAD BAD BAD RECALL NERF BAD BAD IZZY

Recall on human monks were okay because you could just follow another character around and force the monks to drop recall to heal that other character...

Now, the main problem still stands. Many people may not have noticed this real problem, but it is recall on a hero... you can follow them around all you want and the human monk will just drop the hero's recall and easily heal him up.

I R QQ

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Chthon
..
It is. But that doesn't mean a-net should take the easy way out because the right way is more difficult.
...
Changing AI means actual work, and now they work on GW2. So all we will get are the number changing balances.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Wow, it's amazing to see how many don't realise Splinter Weapon was just as, if not more overpowered in PvE than it was in PvP (yes, I'm looking at you splinter barrage) There was no good reason not to nerf it.

A_Muppet

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Kaida the Heartless
Players have nothing else to judge player skill by. Thus, they have to do so based on bars. Unfortunately, Healing Breeze seems to be the common factor between all morons. Thus, Healing Breeze has become the symbol of failure.
Or monks with bad energy management, but let's not go there. >.<

I don't really mind the splinter weapon nerf-most groups don't have that many enemies grouped up in pve, and even if there are more than 4 clumped targets (which unless you've done some herding isn't that common) it has a fast recharge (5 secs iirc) so as several people have already said-it's not total armageddon.

Though perhaps now a channeling ritualist may be wanted for splinter weapon, now that they get an extra attack and do more damage with their splinter weapon than a ranger's splinter weapon.

Ale Hunter

Ale Hunter

Ascalonian Squire

Join Date: Nov 2006

NPC

Me/

Quote:
Originally Posted by SmithyBen
[*]Fixed an exploit in Regent Valley that allowed players to kill pet bears repeatedly to obtain multiple ale rewards from the Bear Hunters.
"
srry I know this is off topic because it's not skill related. Just wondered what the reasoning behind the regent valley ale nerf was. did too many people know about it. It made it so you could get the ale in half the time and without having to get out of range of the bear hunters. i've been helping people get the drunkard title for a long time and making a decent bit of pay for it too. it used to take me 4 hrs to get 250 of these ales, now it will take double that. Sadly i can no longer provide people with this tasty freshly brewed beverage, it simply will take too long acquire and there are faster ways of making money (i would make 25k for 4 hrs work, which aint so great to begin with). i say boo to prohibition and nerfing one of the quirkiest secrets of the game and taking away our booze sellers. it was harmless!!! and sadly can't be put back in the game now that they've gone and let us all know. Anet please replace it with something else, the Ale must flow!
i don't want to sober up!!!!

"Live in pre, Friend of 3, Ale for free." -Viktor the Vile

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Martin Firestorm
Healer's boon may be a nice elite for an alternate hero build to the usual WoH build now, even with the WoH buff. It wasn't an option before since the heroes are so lame at maintained enchantments, but HB plus heal party with some typical heal skills like dwayna's kiss and words of comfort could be a good hero bar.
I think you are mistaken here.
HB WAS and IS my elite of choice for a healing monk. The heroes know how to use it.

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

who in our player community complain mesmer is a too weak class?

why anet keep on buff mesmer a little bit in every skill update?

monk is buffed but still cant survive in front of a mesmer

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Lynx Of Ithorian
Shadow prison , when hex duration ends you return to your orginal location - this would prevent sins from cheaply jumping around - a runner with a fast hex removal like reverse hex could counter sp sins and make them more balanced.
That would be more like a buff. It's not like targets get in an enchant strip before the AoD sin has imput the combo, so this would just make SP better. You get a shadowstep, a snare and a getout of jail free card all in 1 package >.>

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Quote:
Originally Posted by NJudson
ALL HAIL WAMMOS!!!
Sorry, but you fail. There isn't ANY situation out there where wammos could perform better then a player with good build who actually knows what his role is - and that is to kill, not to tank.

Quote:
Originally Posted by Hong Kong Evil
monk is buffed but still cant survive in front of a mesmer
Umm...yeah? So? That is the way it should be. I mean, sure, you can have Hex Breaker or Holy Veil, but better option is to just send the rest of your team to kick that annoying mesmer so you can go back to monking.

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

Quote:
Originally Posted by 6am3 Fana71c
Umm...yeah? So? That is the way it should be. I mean, sure, you can have Hex Breaker or Holy Veil, but better option is to just send the rest of your team to kick that annoying mesmer so you can go back to monking.
oh god i hate good mesmers.. make my life sooooo annoying when i'm monking..

skill updates.. i love them, WoH is sooo much awesomeness, and my heros love healers boon even more now. although i do wish breeze would go back to 10seconds.. but.. omg.. my pre monk will love this! hehe nooo don't change healing breeze back to 10 seconds!.

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

Quote:
Originally Posted by 6am3 Fana71c
monk is buffed but still cant survive in front of a mesmer

Umm...yeah? So? That is the way it should be. I mean, sure, you can have Hex Breaker or Holy Veil, but better option is to just send the rest of your team to kick that annoying mesmer so you can go back to monking.
i know that, i just mean meamer is good enough, i dont understand why anet keep on boost this class