Originally Posted by Yanman
I see Me/Mo LoD bars on the horizon.
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*cough*
Bankai
Originally Posted by Yanman
I see Me/Mo LoD bars on the horizon.
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zwei2stein
A_Muppet
odly
t h i n e eyes b l e e d
BlackSephir
Originally Posted by t h i n e eyes b l e e d
Soul reaping needs no nerfs... afterall it is SOUL reaping and spirits are bound souls and minion kinda have the soulf of the fallen enemy/ally
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bungusmaximus
Originally Posted by BlackSephir
Yeah, always a good laugh when someone tries one of those-
balance > semantics, y'know? |
Kaida the Heartless
bungusmaximus
Originally Posted by Kaida the Heartless
Considering that it is impossible to perfectly balance all X number of the skills they created for over 6 different areas, I think they do a decent job of rotating. And noone here is a fanboy. I've shared my ammount of grievances with anet about as much as I've praised thier work.
If AoE is such a problem, and monks are having a tougher time mopping up the damage, why not buff a few self-heals? I remember when Healsig was used in GvG! Getting a war or mes to stop for a half a second to heal will help to compensate for the loss of party wide heals. I realize that adding a self heal to a few bars to replace a single skill can be seen negatively, but doesn't that tell you something about the skill being replaced (overpowered)? Besides, if LoD affected splits as much as people are saying, those selfheals may be needed if they become a decent part of the meta again. |
Legacy Virus
Rift
Originally Posted by bungusmaximus
Is it really that bad now? I mean, 3 targets isn't too shabby either. hit 3 guys, they do 41 damage to 3 adjacent guys, still hits 9 guys for 41 damage=369 damage in 1 shot. Now tell me what other classes are capable of that? Lowering damage wouldn't haver helped, because the damage from splinterbarrage is more or less exponential, it would still go through the roof.
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bungusmaximus
Originally Posted by Rift
Ow my eyes. There's nothing exponential, it's linear at best...
Yes it is that bad, but to understand it you need a few mathematical concepts It used to be a skill where the effectiveness grew linearly (O(n)) as 'n', the number of enemies grew, to a skill that has only a constant potential (O(1)). So we have, pre nerf (Splinter/Barrager, chann=12): 4 (number of splintered attacks) x 41 (damage) x (n - 1) (number of targets) and post: 4 (number of splintered attacks) x 41 (damage) x (3) (number of targets) So for big ns, say Urgoz Warrent for example, the difference is staggering (use n = 12 for example). I mean, as an ele, you'd be crazy to bring Chain Lightning if you're facing a mob of 12+ creatures no? Ele's do that much better now, since they can cast multiple AoE spells simultaneously at a snared mob. And you already see this in high-end dungeons where Rangers and Ritualists are now shun in favor of 4 Ele's |
absolutcrobi
bungusmaximus
Originally Posted by Frozy
After a few hours, i can once again confirm A.net know nothing about their own game.
Not only the update didn't help PvP much, it made playing PvE a total pain. Unless you can find a few human monks who really know what they're doing (read: RARE), you're gonna scream at the screen after your hero monks prefer casting WoH on a healthy tank over your dying casters. Yes, they were stupid before, but then we at least had LoD to make up for their blind targeting, now LoD is completely useless. HB+HP you say? watch as they waste all their energy before the fight is over. That's just one of the problems (most others are already mentioned on this thread), but at least the Wammos are happy, right?... |
Frozy
Originally Posted by bungusmaximus
I would go for a N/Mo HB healer in such a case, I'm gonna test that as soon as I dragged my hairy arse home. If I'm right HB can serve as substitute for Divine Favor.
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bungusmaximus
Originally Posted by Frozy
was there a good purpose behind these changes? i don't see one.
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zwei2stein
BlackSephir
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period. |
bungusmaximus
Originally Posted by BlackSephir
UH-OH!1
I fear what future holds. |
Keithark
Originally Posted by fenix
Ew, that update is so bad. It buffs the scrubby monk skills....and nerfs LoD....wtf?
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Originally Posted by Shuuda
Nerfing LoD is a VERY VERY VERY VERY BAD IDEA, because Izzy has done nothing to answer to overpowered offence which LoD was used to counter.
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Originally Posted by darknicrofia
Assassin
unless Woh or glimmering light gets buffed to the point of an Elite version of Infuse, I don't see the justification in the Ether Renwealing of LoD without even considering touching Paragons or SP sins. Woh needs either a 1/4 sec cast or Glimmering Light needs to heal for 300+ to justify neutering LoD. And no, HB/HP is not as good as prenerfed LoD. |
Frozy
Originally Posted by bungusmaximus
Shake up the GvG meta (Everyone and his granny used LoD), but it was kind of a half assed job, because defense got nerfed, but offense is kept the same. Bottom line, many GvG-ers aren't too happy either because their teams get blown away by pressure.
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Dead Come Soon
bungusmaximus
Originally Posted by Keithark
Are you insane?? Wanting to nerf Paragons more than they already have been? I can't even get in a group with hero's and hench anymore, Vekk sees I am a paragon and talks all others into doing a /sit until I go change characters. I was reading thru the update and was very upset to see that they hadn't buffed the paragon to make up for all the nerfs and you calling for more nerfs...geez
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HawkofStorms
HawkofStorms
Originally Posted by astral magius
people relied on LoD because the offensive power and the AoE power in this game is redicolusly owerpowerd already. now theres no valid counter.
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Frank Dudenstein
Originally Posted by HawkofStorms
I love that PvPers are complaining that LoD is the ONLY way to deal with post NF offensive pressure. Its just not true. Monks have to have talent again to actaully heal targets.
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schaapie
bobrath
Pyro maniac
Originally Posted by HawkofStorms
I love that PvPers are complaining that LoD is the ONLY way to deal with post NF offensive pressure. Its just not true. Monks have to have talent again to actaully heal targets. It was a passive defense nerf (like the old shields up).
A lot of people also don't seem to understand the reason recall was overpowered (shadow prison complainers for example) in HB maps and GvGs. Recall wasn't actually being used by sins for attack chains people. |
pkodyssey
Originally Posted by blue.rellik
What really scrags my goat...
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Originally Posted by Rushin Roulette
Yup, it was really anoying whenever Jora had winds... shes just too tall for that, poor Ogden has to take the brunt of it if hes behind her.
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zwei2stein
Originally Posted by HawkofStorms
Yeah... I mean because AI is smart enough to run out of AoE but "PvPers" aren't. (note, "Pvpers" only means the QQing ones, good PvPers realize the need for this shakeup).
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Etta
Originally Posted by schaapie
I can not pve anymore
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zwei2stein
Originally Posted by bobrath
(re the wanding with splinter - how about making splinter do a proportion of the damage of the weapon itself)
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Frank Dudenstein
Originally Posted by Pyro maniac
LoD = EP + HP
can't see any difference |
xReLx
Nyree
Burning Blade
Heal Party: increased heal amount to 30..90 |
Kaida the Heartless
Hott Bill
Feathermoore Rep