NEW SKILL Updates-
Legendary Shiz
WoH is absolutely ridiculous. I love it haha.
thetechx
i dont see why they would nerf splinter weapon. usually nerfs come from over use of a skill in pvp, and i cant think of any time in pvp that groups bunch up, unless the team is dumb or loosing on purpose. it is used quite often in pve where groups bunch up, but since when does anet nerf a skill for pve usage. lol
Lets Get to Healing
Holy lord, monks are so freaking awesome now. WoH targets the caster? My god.
callmewoof
Quote:
Originally Posted by Lets Get to Healing
Holy lord, monks are so freaking awesome now. WoH targets the caster? My god.
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Quote:
Originally Posted by thetechx
i dont see why they would nerf splinter weapon. usually nerfs come from over use of a skill in pvp, and i cant think of any time in pvp that groups bunch up, unless the team is dumb or loosing on purpose. it is used quite often in pve where groups bunch up, but since when does anet nerf a skill for pve usage. lol
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Avarre
Quote:
Originally Posted by thetechx
i dont see why they would nerf splinter weapon. usually nerfs come from over use of a skill in pvp, and i cant think of any time in pvp that groups bunch up, unless the team is dumb or loosing on purpose. it is used quite often in pve where groups bunch up, but since when does anet nerf a skill for pve usage. lol
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OR
DEATH
But really, splinter was powerful in both parts of the game. More so in PvE.
Grammar
Quote:
Originally Posted by Wut Wut
Holy Haste anyone?
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Anyway, after running some tests, I'm starting to come to the conclusion that the gimped LoD is still better than WoH, Glimmer, and Healers Boon for PvE (PvP is anyone's guess right now). How terribly pathetic.
Honestly, I can't think of a nerf that has altered/damaged the game this bad for both PvE and PvP since I started playing over 2 1/2 years ago.
I have NEVER had this much trouble finding a replacement for a skill after a nerf before. For 2 1/2 years there has been an answer for every nerf Anet has ever done. But there is simply no answer this time.
We're forced to revert back to our old and outdated builds and play-styles that we used before LoD ever existed. Which might not be as big a deal if damage output hadn't increased so much since that time.
And all of this because of 1 little second.
I'd gladly give up an additional 10-20 points of healing to have that second back.
arcanemacabre
Just want to jump in real quick and say: Bout time on the Weaken Armor buff!
That's really the only one I really care about. Freakin cool on that one.
That's really the only one I really care about. Freakin cool on that one.
Kaida the Heartless
Amazing to see how many people relied so heavily on LoD.
Kikuta
Oh. My god.
Word of Healing is GOOD again!
EDIT: Further reading has left me irritated at the Splinter Weapon nerf.
Word of Healing is GOOD again!
EDIT: Further reading has left me irritated at the Splinter Weapon nerf.
lazuli
these monk buffs make me feel all tingly inside (other than LoD). im used to running HB with succor from a hero to offset the minus pip in PvE; now i get to have the cake and eat it too /cheerful
Sleeper Service
ANOTHER skill update. skills revert to original forms etc....
what is the point of this apart from underlining poor skill/level design?
the only good thing i see in this update is the Slaver Exile spawn issue being addressed.
what is the point of this apart from underlining poor skill/level design?
the only good thing i see in this update is the Slaver Exile spawn issue being addressed.
Grammar
Quote:
Originally Posted by Kaida the Heartless
Amazing to see how many people relied so heavily on LoD.
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All these great new damage skills (and classes) were added to the game, and LoD was what monks were given to deal with all of that. Now that it's been taken away, we're right back to square one with crap like WoH and Heal Party and such.
Hey ANet, 2005 called, they want their skills back.
wu is me
This'll be interesting =]
Master Ketsu
I feel like testing....
Monk 1: [skill]Healer's boon[/skill]
Monk 2: [skill]Arcane mimicry[/skill] [skill]Word of healing[/skill]
hahaha wow. Haven't tested it yet but it should be entertaining at least.
Monk 1: [skill]Healer's boon[/skill]
Monk 2: [skill]Arcane mimicry[/skill] [skill]Word of healing[/skill]
hahaha wow. Haven't tested it yet but it should be entertaining at least.
Plague
The new LoD sounds like it was designed to be used and spammed with Holy Haste. Its strengths now are energy cost and recharge. Still, I'm thankful to see it exit the meta.
Corwin_Andros
So far HB + HP has actually worked pretty well. Only using it on Dunkoro so far, but he actually has better energy management with that combo than he did with LoD.
Vinraith
LoD is a bit of a bummer, but I can understand it I suppose.
I'd been thinking just the other day that weaken armor should be changed this way, glad to see that done.
I'd been thinking just the other day that weaken armor should be changed this way, glad to see that done.
Captain Robo
Most of the people posting in this thread have no idea what they're talking about.
If you think that nerfing LoD is a good thing, and the rest of these monk "buffs" make up for it, you're other grossly misinformed, or spend the majority of your time in PvE.
LoD was the linchpin holding back the floodgates in terms of overpowered physical aggression. The solution was to reduce the NEED for LoD before introducing a slight nerf to it. Anet has effectively rolled back monk builds to a year ago, while doing nothing to mitigate the intense amount of melee pressure. LoD was used because it was one of two skills that pushed up health bars across the board, and the ONLY competitive option with the other being complete jank.
Now monks have nothing in the way of full party heals, and we will now regress into a meat-headed slaughterfest, where monks will allow a team to survive for as long as their energy holds out, then everything falls apart.
I'm sick of Anet's ham-fisted, unnecessary, and above all idiotic nerfs.
If you think that nerfing LoD is a good thing, and the rest of these monk "buffs" make up for it, you're other grossly misinformed, or spend the majority of your time in PvE.
LoD was the linchpin holding back the floodgates in terms of overpowered physical aggression. The solution was to reduce the NEED for LoD before introducing a slight nerf to it. Anet has effectively rolled back monk builds to a year ago, while doing nothing to mitigate the intense amount of melee pressure. LoD was used because it was one of two skills that pushed up health bars across the board, and the ONLY competitive option with the other being complete jank.
Now monks have nothing in the way of full party heals, and we will now regress into a meat-headed slaughterfest, where monks will allow a team to survive for as long as their energy holds out, then everything falls apart.
I'm sick of Anet's ham-fisted, unnecessary, and above all idiotic nerfs.
Burst Cancel
Quote:
Originally Posted by Grammar
QFT. Never really realized it until today.
All these great new damage skills (and classes) were added to the game, and LoD was what monks were given to deal with all of that. Now that it's been taken away, we're right back to square one with crap like WoH and Heal Party and such. Hey ANet, 2005 called, they want their skills back. |
LoD was good because of its ridiculous efficiency and the fact that it fit the bill perfectly for a game that had settled firmly into prots. With the kind of protting we had flying around, the type of damage that gets through is generally residual damage that's much more efficient to mop up in a modest party-wide heal than it is to heal with a large single-target heal.
I suppose now we're reduced to just WoHing a lot and moving back to stuff like Eprod HP? I really don't know.
HawkofStorms
Quote:
Originally Posted by Captain Robo
Most of the people posting in this thread have no idea what they're talking about.
If you think that nerfing LoD is a good thing, and the rest of these monk "buffs" make up for it, you're other grossly misinformed, or spend the majority of your time in PvE. LoD was the linchpin holding back the floodgates in terms of overpowered physical aggression. Now that it's gone, we're going to see a very different game. So have fun, because I'll be playing TF2. |
Master Ketsu
Lulz.
Not that you should ever need to heal for that much, but its still a funny combo.
Not that you should ever need to heal for that much, but its still a funny combo.
Captain Robo
Quote:
Originally Posted by HawkofStorms
It was nerfed BECAUSE it became the linchpin. When skills become so popular that they are required to run an effective build, they are overpowered and should be nerfed.
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LoD was NECESSARY. It was the last line of defense after the block web went down. Have you even watched observer in the last year? Most teams crumple when LoD gets dshotted/diverted, because you can't keep everybody alive with one-shot single-target skills. Effects like LoD were NECESSARY, and Anet completely pulled the rug out from under us.
Skills should not be nerfed because they're popular, they should be nerfed when they distort the metagame. Since LoD was a reaction to tremendous physical pressure, Anet should have nerfed THE NEED for LoD to be carried, not the skill itself.
Hop on observer right now and look at the kind of builds being run. I never thought I'd see shit like that even in 2005.
Kaida the Heartless
Quote:
Originally Posted by Sleeper Service
ANOTHER skill update. skills revert to original forms etc....
what is the point of this apart from underlining poor skill/level design? |
Quote:
Originally Posted by Burst Cancel
The problem is that monks have never had a good way to deal with diffuse damage prior to LoD. Skillful use of prot has essentially nullified concentrated spike damage - there is pretty much nothing in the game short of coordinated enchantment removal + spike that can punch through a pre-protted target...
I suppose now we're reduced to just WoHing a lot and moving back to stuff like Eprod HP? I really don't know. |
This update makes me so happy.
I remember when party bars never really sat comfortably at full. When full red bars meant that you were probably overhealing somewhere along the line. And all teams carried a mesmer with Shatter Enchantment. Yea... those were the days...
Sqube
Master Ketsu, that was classic.
That said... can someone please explain to me why the change to Healer's Boon was a nerf? I don't understand. Seriously. No sarcasm, just an attempt to understand.
That said... can someone please explain to me why the change to Healer's Boon was a nerf? I don't understand. Seriously. No sarcasm, just an attempt to understand.
Kaida the Heartless
It's not a nerf. They are trying to add viable skills to switch up the meta a bit. It's a buff.
sagilltwins
Monks got uber buffed. Yay i can finally use WoH on myself! lol
Burst Cancel
Quote:
Originally Posted by Kaida the Heartless
GOOD GOD IT'S PRE NIGHTFALL!
This update makes me so happy. I remember when party bars never really sat comfortably at full. When full red bars meant that you were probably overhealing somewhere along the line. And all teams carried a mesmer with Shatter Enchantment. Yea... those were the days... |
But, we'll see in a few days whether teams just start blowing up.
And again, I don't like placing emphasis on healing because it removes emphasis on prot, which is where all of the player skill is. About all you have to care about with WoH is whether the target is <50%, and most people use a UI marker to do that for them.
holababe
WoH is now pro.
I love ANet
I love ANet
Kaida the Heartless
Well, what's really pushing the physical damage over the line? Warriors haven't changed much, besides the addition of Cripslash and Agonizing. Axe Mastery at 14 pre is the same as 14 Axe Mastery post.
I haven't spent much time in obs lately so you're gonna have to help me out here. I bet it's the dervishes, isn't it...
I haven't spent much time in obs lately so you're gonna have to help me out here. I bet it's the dervishes, isn't it...
Pale-Dim
I dont quite see the whole fuss on the splinter weapon change. i played my ranger tonight and she kicked as much as she did yesterday with it. so the splinter only hits 3 targets beside each one that was hit by barrage.. so what only 18 targets are hit. thats not really a nerf guys. thats just changed functionality but it still works the same against most mobs with the ranger
TGgold
Now conjure nightmare has basically no use.
I guess I'm switching to deep freeze or some other 25e ele spell to fuel my Auspicious Incantation =)
I guess I'm switching to deep freeze or some other 25e ele spell to fuel my Auspicious Incantation =)
Captain Robo
Quote:
Well, what's really pushing the physical damage over the line? Warriors haven't changed much, besides the addition of Cripslash and Agonizing. Axe Mastery at 14 pre is the same as 14 Axe Mastery post. I haven't spent much time in obs lately so you're gonna have to help me out here. I bet it's the dervishes, isn't it... |
MoldyRiceFrenzy
meh, nothing has changed with my Ra/ta build so im ok...
Kaida the Heartless
So players are just getting better, finally?
Well, playing vs. the new WoH, and it sucked having the monk heal half his health when I spiked (War). The skill is pushing a 240ish heal with only a moderately difficult condition. Thats almost 50 health per point of energy. It's no LoD, but ya gotta give the skill some credit. I think after monks get used to the loss of LoD, they will be just fine.
I wouldn't be surprised to see more Weapon of Warding with the duration buff. Guardian also seems to work wonders. What ever happened to good ol' BSurge?!
Well, playing vs. the new WoH, and it sucked having the monk heal half his health when I spiked (War). The skill is pushing a 240ish heal with only a moderately difficult condition. Thats almost 50 health per point of energy. It's no LoD, but ya gotta give the skill some credit. I think after monks get used to the loss of LoD, they will be just fine.
I wouldn't be surprised to see more Weapon of Warding with the duration buff. Guardian also seems to work wonders. What ever happened to good ol' BSurge?!
lutz
Quote:
Originally Posted by Kaida the Heartless
I'm glad to see your perfect. I'm sure you realize that alot of what anet does is cater to our requests, give us what we suggest, and even fix up things they may have gotten wrong. But you already knew that, your perfect.
GOOD GOD IT'S PRE NIGHTFALL! This update makes me so happy. I remember when party bars never really sat comfortably at full. When full red bars meant that you were probably overhealing somewhere along the line. And all teams carried a mesmer with Shatter Enchantment. Yea... those were the days... |
All teams still do carry Shatter on the mes.
And Kaida: BSurge is still around. Where have you been? Weapon of Warding isn't seen much anymore because the teams need a damage mopper which is now more the liability of a flag runner (or the D/N Arcane Zeal, lawl), and Rits are pretty much useless as part of the main stand team.
audioaxes
how could they not nerf all the augry spike nonsense?
CHunterX
Quote:
Originally Posted by Grammar
I never said it was worse than Dwayna's Kiss, just "redundant" and "not that much better than" (not nearly enough to justify an elite slot anyway).
Healing Prayers needed a buff because the line sucked so hard before. Problem is, it still sucks hard now, even after the buff. The entire Healing Prayers line can be condensed into 4 skills: 1. Dwayna's Kiss 2. Cure Hex 3. Signet of Rejuvination 4. Gift of Health (in prot builds) The rest are all either crap or redundant. (EDIT: on second thought, maybe add Spotless Mind to the above list, for certain occasions anyway) |
Spazzer
I tried and tried and tried after the update to make WoH fit into a useful build.
I guess we're just beyond needing an elite straight-heal.
I guess we're just beyond needing an elite straight-heal.
Ensign
Quote:
Originally Posted by CHunterX
Think outside of PvP, please.
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Ken34
just wow, why the hell? dam, LOd. WOH looks pretty interesting now. they did alot to monks, interesting. but one thing i do hate...splinter weapon...why? why nerf it?