NEW SKILL Updates-

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Uh, splinter is not useless now, just limited.

People love to cry "the sky is falling" in this game, good for a chuckle. hehe
And regarding the buff/nerf ratio. This was a big issue a few months back where people started crying in droves. Someone had posted a compilation of comparisons where they looked as far back as they could on skill updates up till then, and it worked out that there were way more buffs then nerfs. Vague answer i know, but...

I know its only my word, and all-though tedious, it can be proved if someone is willing to look all the info up again and record the comparisons. I would but im lazy. lol.

cheers

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
* Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.
HELL YEAH. Now just make the AI use it and ZB on themselves when needed...

Quote:
Originally Posted by Feathermoore Rep
Why not fix the broken Paragan FFS!? Just because you make the spear have shortbow range and -1 dmg from bows, doesn't make it fair at all.
The last thing Paragons need are more nerfs...

Quote:
Originally Posted by Antheus
Mhenlo got nerfed.
Or buffed, depending on the version of Mhenlo (most places he uses WoH)...

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Jecht Scye
Great...so now Mhenlo in GW:EN is completely useless. I don't mind the rest of the changes but please think of the PvE henchmen when you make these changes. Some of them use these skills...

That's what came to mind when I first saw it too, poor Mhenlo, now he'll never be included in my Far Shiverpeaks adventures.

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

Quote:
Originally Posted by Alienufo
Magebane shot: 10 second recharge, 5 energy, disables a spell for 5 seconds if it hits, and it cant be blocked
Distracting shot: 10 second recharge, 5 energy, disables a spell for 20 seconds if it hits
i'ld have to agree, and also add the damage evens out vs high armor targets anyway, the base damage from say magebane shot would be around 20 damage, and distracting shot having armor ignoring dmg of 15 comes.

i'ld definently go with distracting shot over magebane.
it needs one more element to be considered elite, +20 damage if interrupted perhaps, put it in marksmanship?

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by trobinson97
That's what came to mind when I first saw it too, poor Mhenlo, now he'll never be included in my Far Shiverpeaks adventures.
Can someone please explain to me why when something is nerfed, people immediately refuse to use the skill, whether it's useful or not? I was using Glimmer BEFORE this update.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I fully agree with Zinger, thats why this game fails at true "balance". ANet can only over compensate (NERF to DEATH) for PvP abuses and WHIIIIINNNNNEEEERRRS about people having fun with PvE skills. This is also why they still refuse to separate PvP balance with the PvE experience that causes so many people in the PvE realm to leave Guild Wars for World of WarCraft. Yes you might pay for the experience in WOW but you seem to get what you pay for in that game, and thats a good PvE experience.

I don't want to make this thread into a GW vs. WOW just pointing out some facts on why so many PvE people have left.

ANET kills the PvE experience with too much PvP balance, always has always will.

Foe

Foe

Banned

Join Date: Mar 2006

..still not good enough on Blessed Light..make it 1/4 and its <3..its like always been my fav skill that will never find its way onto a bar

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Quote:
Originally Posted by Zeek Aran
Can someone please explain to me why when something is nerfed, people immediately refuse to use the skill, whether it's useful or not? I was using Glimmer BEFORE this update.
It's not really hard to figure out why people would refuse a skill beaten so badly it's not even worth looking at anymore.

Antheus

Forge Runner

Join Date: Jan 2006

Um... splinter weapon is the least of problems in *PVE*, which is what this is about.

But look at the bright side. Wammos are now invincible. Remember that thread about Hellgate and the comment about 8 warriors. Well, Anet made it happen. Roll 8 warriors, win at pvp.... Or something.

But for PvE, c'mon. Barrage is the lamest of all PvE skills as it is. Why not focus on stuff rangers excel at?

Quote:
I don't want to make this thread into a GW vs. WOW just pointing out some facts on why so many PvE people have left.
They left because GW requires minimum amount of skill, whereas WoW is special olympics, where everyone is a winner. It's all that WoW is about.

klrk

Academy Page

Join Date: Mar 2007

The Space Rangers

W/

ok splinter weapon nerfed , yet another farming nerf (which ranger already has little ways to farm)

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Blackhearted
It's not really hard to figure out why people would refuse a skill beaten so badly it's not even worth looking at anymore.
Splinter Weapon and LoD are still fine, I would think.

And klrk, rangers have PLENTY of ways to farm.

Vulkanyaz

Lion's Arch Merchant

Join Date: Aug 2007

Quote:
Originally Posted by klrk
ok splinter weapon nerfed , yet another farming nerf (which ranger already has little ways to farm)
Anet despises farmers though remember?

Nice trolling Snow Bunny *highfive*.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

I can play without splinter barrage. Its not a problem. Its just that rangers are so damn inferior in dmg to everyother class that its not funny. Traps get old and aren't viable as a pve clearing build. Barrow got old quick and runs out of e quick as well in pve. Pets arent really much use in pve other than to take up two slots on your skill bar and make minions or tank for you. So your left with interupting and barraging pretty much, and splinter barraging was working fantasticly. And they made that not as effective. Still works but is less effective.

Really though throw rangers a bone for ffs.

And paragons don't need to be nerfed - just fixed, but thats a different topic for a different time.

Overall however I dont mind the skill changes.

PS - Its not hard for rangers to farm. Thats not my point. Its just harder for rangers to clear zone after zone in pve with the speed and efficency that other professions can.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

What really scrags my goat is the WoH buff. I was going to try warrior + bonder hero farming in FoW and that buff makes killing Shadow Monks so much harder to kill

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Oh no, not Splinter Weapon! HALP!

The skill still rocks. Relax, geez.

Seraphim of Chaos

Wilds Pathfinder

Join Date: Jul 2006

Your Personal Savior [gsus]

W/E

I think that Anet is encouraging Blight monks into GvG meta...

LuckyGiant

LuckyGiant

Krytan Explorer

Join Date: Aug 2005

New Zealand

Retired :)

Quote:
Originally Posted by Zeek Aran
Can someone please explain to me why when something is nerfed, people immediately refuse to use the skill, whether it's useful or not? I was using Glimmer BEFORE this update.
It was subpar before the update and now still is. If you need to spam a 1r heal every second you're doing a shit job of protting.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I miss blessed light :/

Once upon a time, there wasn't such a skill as LoD...

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

Yeah, so I kind of expected LoD to get "balanced" sooner or later, but this is horrible. It is now weaker than its non-elite counterpart, which makes no sense at all. Yes, it has a lower energy requirement, but the only reason I had it on my skill bar was because of its reduced cast time. Now, anywhere that Heal Party would get interrupted, so will LoD. Who cares how much energy it takes if you are never going to get it off anyway?

What's better?
Energy: LoD
Recharge: HP
Healing power: HP
Cast time: both FTL

Captain Robo

Krytan Explorer

Join Date: Jun 2006

I've had it with guilds.

E/Me

Quote:
Originally Posted by twicky_kid
LoD nerf is good. Teams rely on it too much to hold their stand teams together. Now that LoD has been removed more split tactics will happen making more tactical and thought out plans in GvG battles.
Or nothing is going to change and split teams will just get their asses handed to them by 8 man RED ENGINE GO RED ENGINE builds.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Guess they need more practice at splits then, eh?

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Wohoo, the days of LoD are out, and WoH is back in! =p

Also Healing Breeze BUFF!! To the Wammos!

Faith Falls Fast

Faith Falls Fast

Frost Gate Guardian

Join Date: Oct 2007

Overall this made me angry. I use a Rt/W to farm the Underworld, Splinter Weapon being a part of the build. I am very angry.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

Quote:
Originally Posted by Antheus
But for PvE, c'mon. Barrage is the lamest of all PvE skills as it is. Why not focus on stuff rangers excel at?

Because the other stuff Rangers excel at have very limited uses in PvE other than farming.

Trapping - Pretty much limited to farming only. I can run a trapper, but it doesn't work very as you either need spirits to make the recharge/cost lower or you need to bring a stance to increase trap rate which negates the use of whirling to avoid being interupted. You could bring trapper's focus as an elite however you lose the awesomeness of smoke trap. So you have to make a choice.

Interupts - Singular use, low dmg. Horrible for PvE other than bosses, monks, and preventing rez. Even then you only need dshot or/and savage shot depending on your interupt skills.

Spirits - To many possible uses and long cast/recharge times. Just not that great other than the occassional FW.

Barrow - good elite. rangers need this esp for pvp. and it works well....in pvp. for pve however you can run out of e quick esp in prolonged battles.

Condition/preps - Provides good pressure and support however not everything is vunerable to conditions.

Pets - I can't think of a good way to use a pet in pve off the top of my head other than tanking or minion fodder.

and that pretty much leaves;
Barrage - AoE dmg, low cost, quick recharge, dmg modifier. Compared to any other ranger elite this is the most pve suited.

And considering the dmg output and support of other profession, the splinter barrage build put rangers on par with everyone else for once. Now after this reduction, rangers are pushed back down to the bottom yet again.

So excuse me for getting a lil miffed when a viable skill/build gets changed on a class that got shafted to begin with and never got changed, while there exists a whole class that can equal the ranged dmg output of a ranger easily, has a whole new skill type that can't be removed, has passive defense that no other class has, and effectively does the job of 3 different professions for the price of one. (If you don't get it - your just stupid or ignorant).

Vickie

Vickie

Frost Gate Guardian

Join Date: Jan 2007

Australia, originally from Hong Kong

World of Moon Shadow[月影]

E/

PVP wise:

I'm surprised Deadly Arts Sins were left untouched. But like what somebody already said in the other thread, they're Sins doing just what they're supposed to do: kill. So... yep.

PVE wise:
Aww @ Magebane Shot. I was using it on my Jin in HM and she'd been so awesome...

And LoD... Mhenlo in GW:EN... Ouch.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Mohnzh
Yeah, so I kind of expected LoD to get "balanced" sooner or later, but this is horrible. It is now weaker than its non-elite counterpart, which makes no sense at all. Yes, it has a lower energy requirement, but the only reason I had it on my skill bar was because of its reduced cast time. Now, anywhere that Heal Party would get interrupted, so will LoD. Who cares how much energy it takes if you are never going to get it off anyway?

What's better?
Energy: LoD
Recharge: HP
Healing power: HP
Cast time: both FTL
Actually, on cast time Heal Party clearly wins now, because you can run it with a buffed Healer's Boon. LoD is just SOL.

Horible

Frost Gate Guardian

Join Date: Jun 2006

Horible and Hex [Own]

R/

Quote:
Originally Posted by Feathermoore Rep
Because the other stuff Rangers excel at have very limited uses in PvE other than farming.
Am i missing the sarcasm here? I don't know what kind of builds you are using for the categories you stated, but the Ranger excels at multiple aspects of Guild Wars that no other class can. For example, a skilled Ranger can manage with 1 or 2 interrupts on a condition build with a pet for pressure, damage, and utility interrupts. This deadly combination SHOULD be widely accepted into PvE teams however the current state of Guild Wars allows only cookie cutter teams.

Rangers can single handedly manuver through a dungeon as more than 1 utility player using a variety of skills that fit the area of exploration. Using these combinations will provide good support for your team and provide sufficient damage and even interrupts for any need, be it res or boss etc.



Horible

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Vulkanyaz
Anet despises farmers though remember?

Nice trolling Snow Bunny *highfive*.
Psssh.

He put out the bait, I bit it.

Trolling is the lubrication of intelligent debate.

@Zeek

LoD is so beaten into the crapper that there is no way any pvpers will use it. The way it stands now, it is borderline on par with Heal Party, except that Heal Party can be used with Healer's Boon.

LoD < WoH atm.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Batou of Nine
I get to scrap about 10 LoD PvE builds, hybrids and the like based on being able to spam this previously awesome skill.
You were obsessed with that skill anyways. Now you have to actually think about your builds They nerfed it a bit too hard, but a nerf was in order. Now you have to find another elite to marry :P

Quote:
Originally Posted by Batou of Nine
Idk why im posting, i stopped playing for like a month now. haha.
Get your sorry butt back in the game. I need someone to blame for all my GW problems!

Quote:
Originally Posted by Zeek Aran
I was using Glimmer BEFORE this update.
Why? Seriously... why?

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Wow. I actually feel kind of weird posting in here, saying that I approve of the changes and hope that we'll see some refreshing new things happening. But yeah, screw ANet! z0mg wtf Anurfz?!//123/lollOlulz

That said, I've only got one question: since ANet seems to be slowly phasing out the -armor skills in favor of cracked armor, what's up with [skill=text]Shadowy Burden[/skill]? I mean, that seems like kind of a no-brainer. And it's not like they weren't thinking of cracked armor, because they fixed Weaken Armor already.

Just throwing that out there. Sorry to interrupt your ANet hate-fest. Feel free to return to your complaints about how the LoD nerf will spell doom to every monk build, forever and ever, amen.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Still no removal of HB from TA. Anet Auto fails. It's blatantly obvious that the bulk of the serious TA community is disgusted with the change.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

i agree with most of the changes but...

HB MAPS STILL PLAGUE TA AND RA. ANET, please go to this thread and see how majority hates it: http://www.guildwarsguru.com/forum/s...php?t=10214784

Listen to your players. remove them. we do not want.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I think they are a nice change (the maps). Now, Johnny Mending can run off and distract the other team while I go cap! XD

I still think assassins need to get hit with the nerfstick.

Dancing Daggers: 10 Second Recharge time.
Entangling Asp: Poisons and Cripples target foe, lose the KD.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

Horible - I said Condition/preps make for good pressure and degen however not everything is vunerable to conditions.

Maybe you should try reading the whole post. I never said there weren't other builds. I just said they weren't as good. I use a condition, interupt build now. Its just not my preference right now though.

But whatever, ill get over it. Splinter barrage still works definately not as good though.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Dunkoro is a sad Mo/Me. *lol* LoD was his fav elite, though Tahlkora uses it better, and now it heals for less. Ah well...Heal Party got buffed. I could give him Healer's Boon but he'd prolly try to keep it up all the time. The Splinter Weapon nerf depresses me. Making it last 20 seconds doesn't make up for the fail. I'd rather deal damage to more targets than having it last longer. Whenever a nerf happens I can't help but despise the PvP community a little. Monsters don't go to ANet and complain about how monks abuse LoD or how rangers spam Splinter Weapon and Barrage.

chowmein69

Forge Runner

Join Date: Jan 2007

monks got buffed

callmewoof

Pre-Searing Cadet

Join Date: Jun 2005

Unlike some here, I for one am HAPPY with the updates (although they're still testing this week, who knows the final results). Please note that my opinion is from a PvE perspective.

Monk
Light of Deliverance: For PvE... dang that sucks. (For PvP... HAHAHAHA About time, choke on that LoD-Spammers)
Glimmer of Light: Awesome! I liked it before, love it now.
Healer's Boon: The only reason I didn't like before was the -1 energy, but now it's great. Almost TOO good...
Healing Breeze: Good god that's one helluva buff. Wammos rejoice, and N/Mo just got 5x better than Mo/N for 55 SS farming.
Word of Healing: Healing Super Elite, anybody? (Yay)

Ranger
Magebane Shot: UNBLOCKABLE INTURRUPT? Yes Please.

Ritualist
Splinter Weapon: I can hear abandoned rangers crying in the background

I really do like the updates to monk but my SipdeySense is tingling that by the end of the week Anet is going to give a Roundhouse Kick to HB and WoH and take them down a few notches (Chuck Norris FTW ).

Wut Wut

Ascalonian Squire

Join Date: Nov 2007

Holy Haste anyone?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Wut Wut
Holy Haste anyone?
SoA and Aegis are still way too good.

Wut Wut

Ascalonian Squire

Join Date: Nov 2007

Quote:
Originally Posted by Racthoh
SoA and Aegis are still way too good.
True, true. I guess if your hardcore LoD you can still run it, but lacking prot is just ftl.