NEW SKILL Updates-
Legacy Virus
cause splinter weapon was Imba especially at VoD it ruined balled up NPCS in a matter of seconds...they just changed the skill to what it should have been in the first place, its still very usable.
as for monks...the Hit was bad but it could bring around nice change, teams no longer have LoD as a safety net for whenever they screw up they cant just have the LoD save there butts, and splits are alot harder now too, it actually requires skill, And even though it seems like pressure got alot of help with the LoD nerf, it got hurt too....Warriors can no longer run into the backline and frenzy their face off to pressure just cause the lod will save them.
as for monks...the Hit was bad but it could bring around nice change, teams no longer have LoD as a safety net for whenever they screw up they cant just have the LoD save there butts, and splits are alot harder now too, it actually requires skill, And even though it seems like pressure got alot of help with the LoD nerf, it got hurt too....Warriors can no longer run into the backline and frenzy their face off to pressure just cause the lod will save them.
Stolen Souls
I'm quite happy with the Monk changes in general. Granted, my heros' bars will have to be changed around a bit now, but I don't see that as a really big deal.
Steboy93
Cool, looks like WoH will be going back on my heros
upier
*does a happy dance*
"We're in the money, we're in the money,...."
Clumsiness is still alive.
The best mesmer degen skill just got better.
The Illusion line is still doable.
"We're in the money, we're in the money,...."
*dances off into the sunset*
Thanks!
"We're in the money, we're in the money,...."
Clumsiness is still alive.
The best mesmer degen skill just got better.
The Illusion line is still doable.
"We're in the money, we're in the money,...."
*dances off into the sunset*
Thanks!
kRimag
Darn and just when they fixed Rit AI so they use Splinter right...
Abbel Calima
Hate to see ritualists nerfed even more, they really could use a buff in elites, channeling and spawning.
LoD being nerfed is crap, i always liked to solo monk in a team.
WoH (+hb) is hax
LoD being nerfed is crap, i always liked to solo monk in a team.
WoH (+hb) is hax
Crowell The Fallen
WoH is now very over powered. The buff itself was ok, but being able to cast it on yourself is insane! lol
Oblivious Moose
personally, i enjoy every nerf/bull this update. the recall had that nerf coming for a long time.
as for the lod buff/nerf.. i find it to be a better skill for tha majority ofplayers. so instead of waiting for peoples hp to get under 80%, they can use it w/e they want, and it will still affect everyone, not just 2-3 people because their 80% judgement is off. if its a must, bring holy haste(as mentioned before) to get yourself that one second cast time back. even though holy haste is an emnchantment, its still only a 10 second recharge. making it a viable option.
so what if it heals for less, it removed the conditional healing, to just a heal, so its more like an enerfgy efficient HP.
maybe try mimicing an ally monks HB, and use it for your LoD.. instead of holy haste.. or both! nothing in my mind is better than LoD + HB on 2 monks in a gvg right now. (maybe a third monk with WoH?)
as for splinter weapon.. the nerf wasnt much of a nerf.. espically for pve-users, with splinter+barrage, you're still hitting every single monster in the mob with splinter.. its mainly cvuz the pvp side, 1 war with splinter shouldnt be able to aoe an entire team standing in 1 spot (just an example, usually doesnt happen)
on the pve fixes, im soooo glad they moved that spawn in slavers exile, now it will be possible for me to H/H it w/o getting an insta party whipe in the 1st room..
EDIT: forgot to mention that the 2 sec cast on LoD makes it much more easy to cancel, to prevent interrupt. (for the not uber leet moks out there)
as for the lod buff/nerf.. i find it to be a better skill for tha majority ofplayers. so instead of waiting for peoples hp to get under 80%, they can use it w/e they want, and it will still affect everyone, not just 2-3 people because their 80% judgement is off. if its a must, bring holy haste(as mentioned before) to get yourself that one second cast time back. even though holy haste is an emnchantment, its still only a 10 second recharge. making it a viable option.
so what if it heals for less, it removed the conditional healing, to just a heal, so its more like an enerfgy efficient HP.
maybe try mimicing an ally monks HB, and use it for your LoD.. instead of holy haste.. or both! nothing in my mind is better than LoD + HB on 2 monks in a gvg right now. (maybe a third monk with WoH?)
as for splinter weapon.. the nerf wasnt much of a nerf.. espically for pve-users, with splinter+barrage, you're still hitting every single monster in the mob with splinter.. its mainly cvuz the pvp side, 1 war with splinter shouldnt be able to aoe an entire team standing in 1 spot (just an example, usually doesnt happen)
on the pve fixes, im soooo glad they moved that spawn in slavers exile, now it will be possible for me to H/H it w/o getting an insta party whipe in the 1st room..
EDIT: forgot to mention that the 2 sec cast on LoD makes it much more easy to cancel, to prevent interrupt. (for the not uber leet moks out there)
Stolen Souls
Quote:
Originally Posted by astral magius
what will be next, complete removal of monks from the game, srsly
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Naw Monks are safe. If any class was going to be removed completely, it'd be the para-gone. :P
Squishy ftw
LoD
Splinter (still passable tho)
The other changes are rather good. (from my point of view)
Splinter (still passable tho)
The other changes are rather good. (from my point of view)
A11Eur0
Splinter did well in tonight's FoW clear...mobs still went down pretty quickly with 2-3 rangers hitting it at once. I was trying something new with my warrior as an eviscerate spiker...against two monks I couldn't down one of them alone, where before I'd have them both down in under a minute and be on to the beasts.
I can't imagine what this will do to the cookie-cutter 600/smite builds...gotta pay more attention to pulling and aggro control to get SV to work effectively enough, spirit shackles I can't see as being useful at all anymore in killing monks in HM.
I loved seeing the crys in ToA though. I first thought "there goes my moneymaker", but when I think about it...SV on the 600 was used to kill the group of 4 monks by the tower of courage before the WoH buff...so I can assume that it can be used to kill one or two monks now.
Breeze Buff = music to my 55 monk's ears. Now I can run bonetti's instead of mystic regen, and not shat myself when shielding hands drops for a second with the big groups of smites/graspings.
I can't imagine what this will do to the cookie-cutter 600/smite builds...gotta pay more attention to pulling and aggro control to get SV to work effectively enough, spirit shackles I can't see as being useful at all anymore in killing monks in HM.
I loved seeing the crys in ToA though. I first thought "there goes my moneymaker", but when I think about it...SV on the 600 was used to kill the group of 4 monks by the tower of courage before the WoH buff...so I can assume that it can be used to kill one or two monks now.
Breeze Buff = music to my 55 monk's ears. Now I can run bonetti's instead of mystic regen, and not shat myself when shielding hands drops for a second with the big groups of smites/graspings.
Hong Kong Evil
Weaken Armor is too weak compare with Shrinking Armor(mesmer, with health degen) and Shell Shock(ele, with direct damage), it should at least reduce the cast time to 1s
Cracked Armor is useful for spiked target, longer duration is useless
Cracked Armor is useful for spiked target, longer duration is useless
bungusmaximus
Bleh at LoD change, aNet needs to nerf stuff a bit more elegantly imho. Apparently the skill just needed to die, well RiP LoD. As for mel's dervishes and dd sins, what are they thinking! Those two are so blatantly overpowered it isn't funny anymore, these builds need to die.
Sad about splinter, but at least it's still usable, unlike LoD. I would rather have seen guild hall npc's moved around a bit, but can't have them all. I can still run it. To me the real problem with rits is that they are so retardedly good at very low attribute specs.
Blessed light is still overpriced at 10 energy. It's a good skill, but people can so easily pressure you out of energy. I still use it in PvE though.
Just need to think what to run now on 50% of my heroes bars, HB could be an option, I only hope they will still be fine ion the energy. Need HP + GOLE + HB now, that's 3 GOREDENGINE skillslots for a party heal ><.
I can see what PvE is heading to, let's hope it's nothing like: use imba pve only skills or die, because that would suck the fun out of PvE for me.
>Runs off to change ALL of his hero builds<
Sad about splinter, but at least it's still usable, unlike LoD. I would rather have seen guild hall npc's moved around a bit, but can't have them all. I can still run it. To me the real problem with rits is that they are so retardedly good at very low attribute specs.
Blessed light is still overpriced at 10 energy. It's a good skill, but people can so easily pressure you out of energy. I still use it in PvE though.
Just need to think what to run now on 50% of my heroes bars, HB could be an option, I only hope they will still be fine ion the energy. Need HP + GOLE + HB now, that's 3 GOREDENGINE skillslots for a party heal ><.
I can see what PvE is heading to, let's hope it's nothing like: use imba pve only skills or die, because that would suck the fun out of PvE for me.
>Runs off to change ALL of his hero builds<
EinherjarMx
although it isn't so relevant, opressive gaze was fun on AB vs those terratanks, why the hell would izzy do that to it? does he has something against enchantment removal? (see chilblains)
Kashrlyyk
Quote:
Originally Posted by Aera Lure
LoD seems a bit extreme to me. ..
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yesitsrob
Quote:
although it isn't so relevant, opressive gaze was fun on AB vs those terratanks, why the hell would izzy do that to it? does he has something against enchantment removal? (see chilblains) |
he obviously didn't like blood spike....
bungusmaximus
Quote:
Originally Posted by EinherjarMx
although it isn't so relevant, opressive gaze was fun on AB vs those terratanks, why the hell would izzy do that to it? does he has something against enchantment removal? (see chilblains)
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Wouldn't think so
Rushin Roulette
Quote:
* Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes. |
As to the Monk Nerfs? WTH? I thought monks were supposed to be effective healers/protectors, why nerf the only thing at which they excel every time?
Gun Pierson
Not that I'm unhappy with the healing buffs for monks, but some more smite love is more useful to me.
bungusmaximus
Quote:
Originally Posted by Rushin Roulette
As to the Monk Nerfs? WTH? I thought monks were supposed to be effective healers/protectors, why nerf the only thing at which they excel every time?
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Quote:
Originally Posted by Gun Pierson
Not that I'm unhappy with the healing buffs for monks, but some more smite love is more useful to me.
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Yanman.be
I see Me/Mo LoD bars on the horizon.
shadows of hob
It is going to be pretty interesting how those monk changes will affect the metagame.
I am really wondering why people aren't complaining about the nerf to EW/FS.
The d/n spamming order/mystic was fun, but not overpowered, no nerf needed.
I am really wondering why people aren't complaining about the nerf to EW/FS.
The d/n spamming order/mystic was fun, but not overpowered, no nerf needed.
Sleeper Service
Quote:
Originally Posted by Kaida the Heartless
I'm glad to see your perfect. I'm sure you realize that alot of what anet does is cater to our requests, give us what we suggest, and even fix up things they may have gotten wrong. But you already knew that, your perfect.
(...) |
oh please are we gonna drop our pants and compare whos the bigger (fan)boy now?
Constantly adapting skills to the Meta is a ridiculously stupid idea in the way that ITS NEVER GOING TO END. In a scissors paper stone kind of context its akin to nerfing stone, buffing paper and permitting the use of scissors only on Thursdays, and once thats done coming back to it every few weeks and reversing the order.
I never said i was perfect where the hell did you get that from? If you look up my posts regarding skill balance and such Its pretty clear that i dont think its even feasible. However what i DO say (and will keep on saying) is that other companies which sell skill based games have (in general) come up with STABLE skills that do not change except every once in a rare while.
is it me or has pvp just shafted pve again? (except for splinter weapon...brings up the issue of WHY look for balance in pve anyways?!!?)
bungusmaximus
Quote:
Originally Posted by Sleeper Service
is it me or has pvp just shafted pve again? (except for splinter weapon...brings up the issue of WHY look for balance in pve anyways?!!?)
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Sleeper Service
Quote:
Originally Posted by bungusmaximus
Look at LoD nerf, if anyone got shafted this time it's the PvP crowd :P.
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bungusmaximus
Quote:
Originally Posted by Sleeper Service
considering its pretty much demanded on the bar of pug monks and the AoE, mass condition, traps effects going on in pve....lets be friends and say everyone got shafted.
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Guildmaster Cain
Hmm mantra of persistence + conjure nightmare gonna be interesting.
LoD got a lit better by removing the conditional part tho. I think you just need to spam it in prevention now, which is great. You just need a monk with good timing. Anyhoe, Holy Haste should make the cast time 1 second again... And If you are not happy with that, take Mindbender as well.
As for the Me/Mo suggestion, that would prob work too, since LoD doesnt get better from Divine Favor, only Holy Haste makes it better. But in the end, Me/Mo would cast as fast as a Mo with Holy Haste.
If you ask me, LoD got just better by removing the conditional.
There, ive said it.
LoD got a lit better by removing the conditional part tho. I think you just need to spam it in prevention now, which is great. You just need a monk with good timing. Anyhoe, Holy Haste should make the cast time 1 second again... And If you are not happy with that, take Mindbender as well.
As for the Me/Mo suggestion, that would prob work too, since LoD doesnt get better from Divine Favor, only Holy Haste makes it better. But in the end, Me/Mo would cast as fast as a Mo with Holy Haste.
If you ask me, LoD got just better by removing the conditional.
There, ive said it.
ReiNaruto
But, I love the monk changes. LoD has been nerfed ok, but a lot of more possibilities are now open.
onerabbit
Loving the WoH buff =P
~ Dan ~
Quote:
Originally Posted by Shuuda
Soul Reaping still get energy from minions and spirits.
Shadow Prison still exist. Assassincaster still exist. Update fails, end of story. |
Turbobusa
Quote:
Originally Posted by Yanman.be
I see Me/Mo LoD bars on the horizon.
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Splinter wep is still hax. +150 on 5 hits? please.
Woh? hum I dunno if the 3 secs recharge will allow it to be the only direct heal on the bar
Tutis Evito
I havent had chance to test out the new skills, but from reading thes describtion i am surely dissapointed...
I play primairly as a ranger, and there a just a few places a ranger is wanted sure there are places where rangers are accepted, but there a few and far between places where they are wanted...currently they are wanted as splinter b/p for fow and for slavers...
Though you will still find b/p fow groups, I have a funny feeling that now splinter barrage will have a harder time in slavers, yes FS is useful in slavers, but heck, anyone can bring ranger as a secondry....
I agree that with 12 channeling i could do 41 dmg to all adjacent foes ... dont nerf it compteltly, all was needed if they though it was to overpowered was reduced it to 5...30 dmg or 5..25 now i just cant see rangers being wanted on those 'elite' area, i mean i was so happy in slavers when people where actually asking for rangers....meh
I play primairly as a ranger, and there a just a few places a ranger is wanted sure there are places where rangers are accepted, but there a few and far between places where they are wanted...currently they are wanted as splinter b/p for fow and for slavers...
Though you will still find b/p fow groups, I have a funny feeling that now splinter barrage will have a harder time in slavers, yes FS is useful in slavers, but heck, anyone can bring ranger as a secondry....
I agree that with 12 channeling i could do 41 dmg to all adjacent foes ... dont nerf it compteltly, all was needed if they though it was to overpowered was reduced it to 5...30 dmg or 5..25 now i just cant see rangers being wanted on those 'elite' area, i mean i was so happy in slavers when people where actually asking for rangers....meh
Water Angel
love you anet !
finally some good will for pvp players willing to get ride of spiritway plague a bit...but please more nerf for frtile/ew/symbiosis and will be perfect ty^^
finally some good will for pvp players willing to get ride of spiritway plague a bit...but please more nerf for frtile/ew/symbiosis and will be perfect ty^^
Yarghetaus
Now finally HB makes a sense for healing heroes.
Rexion
those stupid wammos that run in, even with their new buffs on Mo skills, and die because they didn't get healed because they ran in while us Monks had 5 energy better appreciate what they got... and WoH can save their ass now, no matter what... not like i want to >.>
EDIT: i guess WoH will be a nice Mo skill in AB, when the assassins decide to just pop up onto you. *casts WoH, looks at chat*
assassin: WTF?! THAT <monk's name> GUY JUST WENT FROM LIKE A PIXEL OF HEALTH TO ABOUT 80% HEALTH!!! WTTTFFF?????
EDIT: i guess WoH will be a nice Mo skill in AB, when the assassins decide to just pop up onto you. *casts WoH, looks at chat*
assassin: WTF?! THAT <monk's name> GUY JUST WENT FROM LIKE A PIXEL OF HEALTH TO ABOUT 80% HEALTH!!! WTTTFFF?????
-Pluto-
This game has always been about party-wide heals, which is why you almost never saw anything but an e-prod runner before LoD. And if you did have something different, there was still one on the flag stand. All this nerf to Lod did was force your party-wide healing to the flagger again. I'm not even sure why you would buff weapon of warding, which was pretty much only ran by n/rt's and flag runners anyway, if you're going to make all the runners be mo or e/mo.
Now, if having to put the party-wide heals back onto runners seems more interesting to Izzy--and in some ways, they might be--that's understandable. But I don't think anyone will EVER be able to make it so direct heals can replace the need for a party-wide heal. This update just makes it so your monk bars have to be more flexible and able to split, since e-prods aren't going to be able to keep up against a retarded sin split.
Now, on to the positive side of this update.
I really like glimmer now. I thought it had potential as a good skill before, it just needed a higher heal. The faster recharge was also nice. Now this skill is a very nice bar compression skill, filling the roles of both a gift or dwayna's, as well as a RoF (108 glimmer = rof going off at 54 damage, which would be a respectable return on rof). This allows you to run a lot more utility on your bar, such as extra small prots, hex removal, escape skills, or energy management.
WoH is now like ZB but without the drawbacks. Only reason to run ZB now is if you can't afford to spec into heal (mo/d with wind prayers comes to mind, if you ever see these again now that you need a HP somewhere). It does an excellent job of healing up after a spike, outclassing both gift and dwayna's, and unlike those two skills, makes your monk splittable (which is important now that e-prods are back).
So Kudos for actually making a pair of healing elites (besides LoD) usable in PvP. I think you might even have seen either one of those alongside LoD (in place of RC or SoD) were it not nerfed.
Now, if having to put the party-wide heals back onto runners seems more interesting to Izzy--and in some ways, they might be--that's understandable. But I don't think anyone will EVER be able to make it so direct heals can replace the need for a party-wide heal. This update just makes it so your monk bars have to be more flexible and able to split, since e-prods aren't going to be able to keep up against a retarded sin split.
Now, on to the positive side of this update.
I really like glimmer now. I thought it had potential as a good skill before, it just needed a higher heal. The faster recharge was also nice. Now this skill is a very nice bar compression skill, filling the roles of both a gift or dwayna's, as well as a RoF (108 glimmer = rof going off at 54 damage, which would be a respectable return on rof). This allows you to run a lot more utility on your bar, such as extra small prots, hex removal, escape skills, or energy management.
WoH is now like ZB but without the drawbacks. Only reason to run ZB now is if you can't afford to spec into heal (mo/d with wind prayers comes to mind, if you ever see these again now that you need a HP somewhere). It does an excellent job of healing up after a spike, outclassing both gift and dwayna's, and unlike those two skills, makes your monk splittable (which is important now that e-prods are back).
So Kudos for actually making a pair of healing elites (besides LoD) usable in PvP. I think you might even have seen either one of those alongside LoD (in place of RC or SoD) were it not nerfed.
Lhim
As a rt: I can understand they toned down splinter weapon a bit. I don't really like it, but I can understand it.
I would have liked it though if they would have improved some elite rt skills.
I would have liked it though if they would have improved some elite rt skills.
A_Muppet
Quote:
Originally Posted by Kaida the Heartless
Amazing to see how many people relied so heavily on LoD.
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Good god, I'd rather take a non-elite than that. As it is, Healing Light ftw.
bungusmaximus
Quote:
Originally Posted by A_Muppet
Agreed. I'm annoyed how rangers aren't powerful (but that just needs bow attack/bow damage increases ) or much use in pve, but LoD?.
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Surena
Quote:
Originally Posted by A_Muppet
Agreed. I'm annoyed how rangers aren't powerful (but that just needs bow attack/bow damage increases ) or much use in pve, but LoD?
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