NEW SKILL Updates-
Martin Alvito
They buffed Breeze.
I will now go put my eye out. Please excuse me.
As though the game didn't have enough Breeze Wa/Mos...
I will now go put my eye out. Please excuse me.
As though the game didn't have enough Breeze Wa/Mos...
Nittle Grasper
Holy Haste Infuser ftw, op that's getting nerfed to 33% too now lol
Nevin
Totally unneeded nerf to Splinter Weapon, only people who used it were splint barragers...
Kaida the Heartless
1. Shadow Prison still has amazing bar compression with already broken shadow stepping.
2. Assassincaster still owns everything.
3. Spiritspam still rediculous.
4. Mystic Regeneration still usable on every caster.
Though, the monk changes are looking hot at the moment.
2. Assassincaster still owns everything.
3. Spiritspam still rediculous.
4. Mystic Regeneration still usable on every caster.
Though, the monk changes are looking hot at the moment.
Grammar
The buff to WoH is completely pointless.
It doesn't do anything for you that Kiss doesn't already do just fine. It's basically a slightly stronger Kiss that you can cast on yourself. Kiss is strong enough in that role as it is, and self-casting isn't important because we already have RoF. So what we're left with is a completely redundant and pointless elite.
The buff to Glimmer is also completely pointless.
Again, it does nothing that RoF and Kiss don't already do for you just fine. Another redundant and pointless elite.
The buff to Healers Boon is actually really good, but it's still not nearly good enough to compensate for the loss of LoD. It's pretty much the only option left at this point, which is sad.
It's a mixed bag of a skill:
Good: No longer destroys your energy; upkeep is gone (hallelujah). This skill instantly goes from crap to playable because of this change.
Bad: Wastes a slot on your bar. Bar space is a premium in hybrid builds, and HB is basically a dead slot on your bar, leaving you with only 7 skills to cast on allies instead of the usual 8 (or 6 instead of the usual 7 if you pack Glyph of Lesser Energy)
Deceptively bad: The Healers Boon + Heal Party combo, which takes up an astounding 3 slots on your bar (with GoLE) to do what LoD did in 1. And even with those 3 slots it's still not as good as LoD because of GoLE's long recast and general clunkiness/inflexibility when used with Heal Party (GoLE is much better suited for PS/SB, which you might actually want to cast twice in immediate succession, which is what GoLE requires).
So what are we left with for an affordable, relatively reliable party-wide heal? Nothing
There are only 2 options left:
1. Prot monks with prot elites and Gift of Health
2. Healing Boon hybrid monks with single-target heals only, and 1 less slot for prot stuff.
Everybody loses.
It doesn't do anything for you that Kiss doesn't already do just fine. It's basically a slightly stronger Kiss that you can cast on yourself. Kiss is strong enough in that role as it is, and self-casting isn't important because we already have RoF. So what we're left with is a completely redundant and pointless elite.
The buff to Glimmer is also completely pointless.
Again, it does nothing that RoF and Kiss don't already do for you just fine. Another redundant and pointless elite.
The buff to Healers Boon is actually really good, but it's still not nearly good enough to compensate for the loss of LoD. It's pretty much the only option left at this point, which is sad.
It's a mixed bag of a skill:
Good: No longer destroys your energy; upkeep is gone (hallelujah). This skill instantly goes from crap to playable because of this change.
Bad: Wastes a slot on your bar. Bar space is a premium in hybrid builds, and HB is basically a dead slot on your bar, leaving you with only 7 skills to cast on allies instead of the usual 8 (or 6 instead of the usual 7 if you pack Glyph of Lesser Energy)
Deceptively bad: The Healers Boon + Heal Party combo, which takes up an astounding 3 slots on your bar (with GoLE) to do what LoD did in 1. And even with those 3 slots it's still not as good as LoD because of GoLE's long recast and general clunkiness/inflexibility when used with Heal Party (GoLE is much better suited for PS/SB, which you might actually want to cast twice in immediate succession, which is what GoLE requires).
So what are we left with for an affordable, relatively reliable party-wide heal? Nothing
There are only 2 options left:
1. Prot monks with prot elites and Gift of Health
2. Healing Boon hybrid monks with single-target heals only, and 1 less slot for prot stuff.
Everybody loses.
Racthoh
Quote:
Originally Posted by Nevin
Totally unneeded nerf to Splinter Weapon, only people who used it were splint barragers...
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lutz
Quote:
Originally Posted by Asrial
LoD: Should be interesting to see the ramifications of this. Perhaps a Mesmer LoD monk? There's no longer a conditional requirement so that's definitely a plus for it.
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New monks are gone.
Are we trying to revert back to Factions days?
Hello, boon prots again.
darkknightkain
Wow, what a giant buff for monks.
Now if only Mhenlo can know to use Word of Healing to himself...
BTW... where is the Paragon section? Did OP forgot to upload that part?
Now if only Mhenlo can know to use Word of Healing to himself...
BTW... where is the Paragon section? Did OP forgot to upload that part?
CHunterX
Quote:
Originally Posted by lutz
The below 80% heal was never a problem... if you're not below 80% you don't really need the healing.
New monks are gone. Are we trying to revert back to Factions days? Hello, boon prots again. |
Quote:
Originally Posted by makosi
It's that character with the gold shiny wings that you use to store mods and inscriptions.
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Grammar
Quote:
Originally Posted by darkknightkain
Wow, what a giant buff for monks.
Now if only Mhenlo can know to use Word of Healing to himself... |
The only situation where the buffs to WoH and Glimmer would make any difference is if Dwayna's Kiss were removed from the game. Then they would actually be good.
But I just downloaded the new build with the new update, and alas, Dwayna's Kiss remains in the game, so WoH and Glimmer continue to be crap.
Grammar
Quote:
Originally Posted by CHunterX
I'm hoping that the removal of the requirement will cause Heroes to actually use LoD now.
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Granted this is only from 10 minutes of testing, but it appears bugged. Need to go back and test again to be sure.
EDIT: nvm, it's not bugged. It's just that the blue healing numbers don't pop op over allies who are at already at 100% health like it does for Heal Party.
Sniper22
Dang necros really didnt get touched at all again....
Nerfed the OG spike and i guess they made weaken armor better :/. I still wish they would change soul reaping to something different that doesn't need a huge description of the attribute...
Nerfed the OG spike and i guess they made weaken armor better :/. I still wish they would change soul reaping to something different that doesn't need a huge description of the attribute...
garethporlest18
Quote:
Originally Posted by Grammar
The sheer number of comments like this in this thread is just baffling...
The only situation where the buffs to WoH and Glimmer would make any difference is if Dwayna's Kiss were removed from the game. Then they would actually be good. But I just downloaded the new build with the new update, and alas, Dwayna's Kiss remains in the game, so WoH and Glimmer continue to be crap. |
Anyways I don't understand how WoH would be worse off than Dwayna's when in PvE most of the PUGs I'm with never have enough enchants or hexes on them to do a larger heal than 150 tops. Maybe in PvP it's different but I'd have to like GW to do that so yeah not happening..but PvE wise the WoH buff was nice. I don't care about Glimmer.
I'm trying to figure out builds, couldn't find a good one with HB, so doing a WoH/PS hybrid type..with Heal Party and D-Kiss. Figured that's all the healing/proting I'd need NM PvE wise. If it's garbage oh well! Anything can complete PvE as far as I'm concerned.
wolfwing
Is the change to LOD good or bad? How much is the healing changed? THough I will say it being ALL players regradless of health can be nice.
Darksbane
Quote:
Originally Posted by twicky_kid
LoD nerf is good. Teams rely on it too much to hold their stand teams together. Now that LoD has been removed more split tactics will happen making more tactical and thought out plans in GvG battles.
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A) split builds are already prevalent ie sineptitude. Good teams can split anyway.
B) people will just run more defense webs to counter the lod nerf so they take less damage especially when you buff such a blatant spike skill as shellshock which was already seeing a little play.
C) We will probably now see retarded party heal runners again like in the days of eprod. This was boring for the players and boring for the game. Any non reatarded team can shut down a LoD by dshot, pleak, edenial etc when its 1s cast.
We will see what the splinter nerf is like.
Ineptitude/clumsiness is still retarded.
With regards to the ancestors rage change someone pointed out to me that it wont work with ancestors ride the lightning anymore as that build relied on using an enchanting mod, ancestors will now end before you reach the target due to the 1s cast time of rtl and the aftercast of ancestors.
eeks
I know it's been mentioned, but ouch. As if Mhenlo wasn't already bad at using LoD. :P
I tried it out, and it's not that bad. Probably better used by a competent (human) healer, than an npc, however. (Speaking in terms of PvE, anyway)
I tried it out, and it's not that bad. Probably better used by a competent (human) healer, than an npc, however. (Speaking in terms of PvE, anyway)
Razz Thom
yes but that wasn't the only change. even tho i don't use it personally what about recall. why waste time nerfing it to this extent. just remove it completely. they have done the same thing to it. don't nerf skills because some douche is abusing it in 1 venue in the game. and it has been posted repeatedly on this site that PvP is very much secondary to PvE so why base skill updates on PvP crap. and yes it pisses me off that my ranger hasn't gotten far enough to learn every skill in the game yet and was set up as a S/B ranger because it was the best option for the area i am in and now they have wasted my time and effort earning and learning skills since in PvE you can't just unlock and use new ones you have to invest time and money into your skill bar. so like i said it was a crappy change and i stand by what i said. PvP whiners ruin the game for everyone. and numerous bad skill changes have made this game suck as much as you do.
P.S. response to typical whiner flaming in other post on this topic.which got deleted.
P.S. response to typical whiner flaming in other post on this topic.which got deleted.
I Phoenix I
Recall nerf is a bit too much. 5 seconds seems like a better amount.
Shell Shock looks a lot nicer.
Love most of the buffs to Healing Prayers, especially Healer's Boon. Healing Breeze isn't so bad anymore. I don't think anyone would touch Glimmer of Light though, since you now have a crazy Word of Healing...
Weaken Armor is nice...more ways to spread Cracked Armor.
Magebane Shot doesn't seem that great even after the update.
Weapon of Warding is nicer, but Splinter Weapon is blah...no need for Barrage anymore, with Volley right there...
I don't understand Symbolic Strike...WHO WOULD USE THAT?
That's my view.
Shell Shock looks a lot nicer.
Love most of the buffs to Healing Prayers, especially Healer's Boon. Healing Breeze isn't so bad anymore. I don't think anyone would touch Glimmer of Light though, since you now have a crazy Word of Healing...
Weaken Armor is nice...more ways to spread Cracked Armor.
Magebane Shot doesn't seem that great even after the update.
Weapon of Warding is nicer, but Splinter Weapon is blah...no need for Barrage anymore, with Volley right there...
I don't understand Symbolic Strike...WHO WOULD USE THAT?
That's my view.
snikerz
symbolic strike and body blow, i sent anet 3 support tickets regarding this, about time they fixed this, now just for the pve-only skill melee attacks(club of 1000 bears) to get fixed and we'll be set.
Sub Frost
Good update overall... just needed one more thing:
PvE-Only Skills
- Great Dwarf Weapon: this Skill can now target the caster.
Come on Anet, give us ranger's a cookie
PvE-Only Skills
- Great Dwarf Weapon: this Skill can now target the caster.
Come on Anet, give us ranger's a cookie
CHunterX
Please, PLEASE Anet, if you are listening, buff some Restoration Magic Spells to be at least a little on par with these Monk Healing Prayer updates...
HyperLimited
I call bull on the PvP excuse for the Splinter Weapon nerf. This was aimed only at PvE farmers. xD
Grammar
Quote:
Originally Posted by garethporlest18
Anyways I don't understand how WoH would be worse off than Dwayna's
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Quote:
Originally Posted by CHunterX
Please, PLEASE Anet, if you are listening, buff some Restoration Magic Spells to be at least a little on par with these Monk Healing Prayer updates...
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The entire Healing Prayers line can be condensed into 4 skills:
1. Dwayna's Kiss
2. Cure Hex
3. Signet of Rejuvination
4. Gift of Health (in prot builds)
The rest are all either crap or redundant.
(EDIT: on second thought, maybe add Spotless Mind to the above list, for certain occasions anyway)
Darksbane
Quote:
Originally Posted by Razz Thom
now they have wasted my time and effort earning and learning skills since in PvE you can't just unlock and use new ones you have to invest time and money into your skill bar. so like i said it was a crappy change and i stand by what i said. PvP whiners ruin the game for everyone. and numerous bad skill changes have made this game suck as much as you do.
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You complain that pvpers "whine" about it. Just what the hell do you think YOU are doing? Do what we've had to do all this time, deal with it.
knoll
Quote:
Originally Posted by Nevin
Totally unneeded nerf to Splinter Weapon, only people who used it were splint barragers...
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garethporlest18
Quote:
Originally Posted by Grammar
I never said it was worse than Dwayna's Kiss, just "redundant" and "not that much better than" (not nearly enough to justify an elite slot anyway).
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I like joining crap pugs so I don't get bored monking and well I need a self heal skill to do that
Trub
^ KABOOM the NPC
HawkofStorms
Alright my thoughts.
Monk
The monk changes are good. LoD needed a nerf. Some sort of shake up was neccessary. The buffs to other monk elites might make some variety pop up. Healer's boon new functionality might make it useable. We will have to wait a while to see how the balance settles (don't be to quick to judge that this will just make duel ZB monks come into fashion).
Healing breeze was always terrible. I don't know if its enough of a buff, but at least 55 monks will be happy.
Sin
GG Recall abuse in HB and GvG.
Mesmer
Conjure Nightmare... eh nice and bad at the same time (using it with auspicious incantation used to be an awesome +54 energy burst). But still, very useable now.
Dervish Mystic Healing builds in RA/TA were kinda annoying (they were basically LoD monks only better for 4 man teams). Nice to see a nerf.
Necromancer
We all saw Weaken Armor coming.
Ranger
Magebane shot... umm... Yes it still does more damage, but isn't this skill now a vastly inferior Distracting shot? The additional 15 seconds of disabled skill is way better then the extra ~25 damage you get per shot. And this is an elite? Pfft...
Rt
Eh... don't see the reason for Ancestors' Rage change. Removing it and avoiding taking damage from it (by removing it while kiting away) was possible for a mesmer. Eh, kinda a nuetral update.
I'm happy with it. Isn't the "uber" update that fixes everything. People on guru will always bitch that the update wasn't good enough because it left build x, y, and z viable. PS @ QQs, touchers/insert flavor of the month build here aren't good enough to require being nerfed.
Monk
The monk changes are good. LoD needed a nerf. Some sort of shake up was neccessary. The buffs to other monk elites might make some variety pop up. Healer's boon new functionality might make it useable. We will have to wait a while to see how the balance settles (don't be to quick to judge that this will just make duel ZB monks come into fashion).
Healing breeze was always terrible. I don't know if its enough of a buff, but at least 55 monks will be happy.
Sin
GG Recall abuse in HB and GvG.
Mesmer
Conjure Nightmare... eh nice and bad at the same time (using it with auspicious incantation used to be an awesome +54 energy burst). But still, very useable now.
Dervish Mystic Healing builds in RA/TA were kinda annoying (they were basically LoD monks only better for 4 man teams). Nice to see a nerf.
Necromancer
We all saw Weaken Armor coming.
Ranger
Magebane shot... umm... Yes it still does more damage, but isn't this skill now a vastly inferior Distracting shot? The additional 15 seconds of disabled skill is way better then the extra ~25 damage you get per shot. And this is an elite? Pfft...
Rt
Eh... don't see the reason for Ancestors' Rage change. Removing it and avoiding taking damage from it (by removing it while kiting away) was possible for a mesmer. Eh, kinda a nuetral update.
I'm happy with it. Isn't the "uber" update that fixes everything. People on guru will always bitch that the update wasn't good enough because it left build x, y, and z viable. PS @ QQs, touchers/insert flavor of the month build here aren't good enough to require being nerfed.
Asrial
Quote:
Originally Posted by Grammar
The sheer number of comments like this in this thread is just baffling...
The only situation where the buffs to WoH and Glimmer would make any difference is if Dwayna's Kiss were removed from the game. Then they would actually be good. But I just downloaded the new build with the new update, and alas, Dwayna's Kiss remains in the game, so WoH and Glimmer continue to be crap. |
Kaida the Heartless
WoH is pretty strong now. Been playing against it just in RA and it's packin. You gotta be right on with those spikes :/
Edit: After reading more of these comments, it's amazing how many people are missing the point of the LoD nerf. They are trying to remove the skill from practical playability. Most of the complainers on here seem to be using it as a crutch. Everyone is so strongly pressed into the mindset that it (LoD) is the only way to go, that any change, without compensation for losing such a skill, is negative. I'm really enjoying this nerf because it is bringing the game, to me, slightly closer to the prophecies days. Now you are actually going to have to counter pressure by targeting allies rather than 3'ing (or whatever your LoD key is) your way into a solution. With a few more changes, I think monks will be able to effectively counter the same types of pressure encountered previously, but without relying on 1 critical skill (LoD) to do it.
Edit: After reading more of these comments, it's amazing how many people are missing the point of the LoD nerf. They are trying to remove the skill from practical playability. Most of the complainers on here seem to be using it as a crutch. Everyone is so strongly pressed into the mindset that it (LoD) is the only way to go, that any change, without compensation for losing such a skill, is negative. I'm really enjoying this nerf because it is bringing the game, to me, slightly closer to the prophecies days. Now you are actually going to have to counter pressure by targeting allies rather than 3'ing (or whatever your LoD key is) your way into a solution. With a few more changes, I think monks will be able to effectively counter the same types of pressure encountered previously, but without relying on 1 critical skill (LoD) to do it.
Dark Paladin X
Ok, I know most of you are pissed because ANet has nerfed [skill]Splinter Weapon[/skill], which synergy with [skill]Barrage[/skill]. Which brings up this question: Does Arenanet nerf more than they buff (skill wise). Although they did nerf one skill and buff another (much like how they changed Chilblains, which buffed Shadow farming and Word of Healing, which monks can now heal themselves with, which is buh-bye Orison and hello some randon healing skill I can't think off). Now I might come to the conclusion that ANet nerfs more, but mostly due to farming purposes (I believe ANET condemns farming, which is the reason why the nerfed the looting scale).
Anyways, since they made Splinter Weapon useless now, I might as well go with [skill]Conjure Flame[/skill] and [skill]Mark of Rodgort[/skill]
Anyways, since they made Splinter Weapon useless now, I might as well go with [skill]Conjure Flame[/skill] and [skill]Mark of Rodgort[/skill]
HawkofStorms
Quote:
Originally Posted by Asrial
..and if Guild Wars ONLY had PvP, you'd have a point. I don't think you'll EVER see WoH in 'serious' PvP.
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Arkantos
They don't try to nerf more then they buff, they balance it. At least they attempt to.
garethporlest18
They buff a lot of useless skills most of the time (not this time AS much) and nerf skills that are too overpowered for PvP. That's the way it will always be and there isn't a damn thing anyone is gonna do about it. If it's overpowered in PvP it's gone.
Like I said in another thread you got over 150 other skills to use I'm sure you can find another good build.
Like I said in another thread you got over 150 other skills to use I'm sure you can find another good build.
Alienufo
UGH, there are two things about this update that are horrible nerfs...one being magebane shot....looking at it now...its basicaly distracting shot, BUT WORSE, lets see
Magebane shot: 10 second recharge, 5 energy, disables a spell for 5 seconds if it hits, and it cant be blocked
Distracting shot: 10 second recharge, 5 energy, disables a spell for 20 seconds if it hits
HMMM thats absolutely pathetic, its not worth even having on your bar now, it used to be an amazing skill, IF you were a good interrupter, but not in need of a nerf. especialy not one of this caliber. i mean..wtf the elite skill is worse than the skill its trying to mirror? that needs to be reverted back to its OLD behavior. and the LOD nerf is rediculous, you may as well take that one off your bar too, a 2 second cast?? come on anet, this on top of the HB maps in TA and the change in the glad point system has really got me dissapointed with anet, things are just getting rediculous
Magebane shot: 10 second recharge, 5 energy, disables a spell for 5 seconds if it hits, and it cant be blocked
Distracting shot: 10 second recharge, 5 energy, disables a spell for 20 seconds if it hits
HMMM thats absolutely pathetic, its not worth even having on your bar now, it used to be an amazing skill, IF you were a good interrupter, but not in need of a nerf. especialy not one of this caliber. i mean..wtf the elite skill is worse than the skill its trying to mirror? that needs to be reverted back to its OLD behavior. and the LOD nerf is rediculous, you may as well take that one off your bar too, a 2 second cast?? come on anet, this on top of the HB maps in TA and the change in the glad point system has really got me dissapointed with anet, things are just getting rediculous
Tactical-Dillusions
Now i can bring my monk out of semi-retirement and maybe run something other than protection in PvP.
Time to move all my runes, insignias and weapons over. GG Anet!
As for the ranger nerfs, bah, they're crappy skills anyway. No anger in this rANGER.
Time to move all my runes, insignias and weapons over. GG Anet!
As for the ranger nerfs, bah, they're crappy skills anyway. No anger in this rANGER.
Batou of Nine
LoL.
They buff the crap skills, slightly. And nerf the meta.
I get to scrap about 10 LoD PvE builds, hybrids and the like based on being able to spam this previously awesome skill. If they insist on reducing its heal amount, they DON'T need to ALSO make it a 2 second cast. lame. It has now joined the majority of Elite skills: mediocrity.
Healer's Boon; funny cause it was always usable. The change just makes it way easier to use, especially for those that refuse to think when using skills, i.e. the most basics of emanagment...
Splinter Weapon; changing its affect only to 3 adjacent i don't think will change much for barragers. Other builds, might suffer a bit.
All other skill changes are kind of *meh*. I laughed really hard with the wammo conducive skill changes.
Idk why im posting, i stopped playing for like a month now. haha.
cheers!
They buff the crap skills, slightly. And nerf the meta.
I get to scrap about 10 LoD PvE builds, hybrids and the like based on being able to spam this previously awesome skill. If they insist on reducing its heal amount, they DON'T need to ALSO make it a 2 second cast. lame. It has now joined the majority of Elite skills: mediocrity.
Healer's Boon; funny cause it was always usable. The change just makes it way easier to use, especially for those that refuse to think when using skills, i.e. the most basics of emanagment...
Splinter Weapon; changing its affect only to 3 adjacent i don't think will change much for barragers. Other builds, might suffer a bit.
All other skill changes are kind of *meh*. I laughed really hard with the wammo conducive skill changes.
Idk why im posting, i stopped playing for like a month now. haha.
cheers!
Dark Paladin X
Hey ANet, can you consider on making new skills that can give cracked armor, or even better, change a few skills to give cracked armor as well?
Oh and thanks a lot Anet, Splinter nerf just ruined the turai procession farming, now there is no way I can get 200+ skill points for my ranger.
Oh and thanks a lot Anet, Splinter nerf just ruined the turai procession farming, now there is no way I can get 200+ skill points for my ranger.
Zinger314
ArenaNet doesn't have the manpower to properly balance all the unused skills.
garethporlest18
Quote:
Originally Posted by Dark Paladin X
Hey ANet, can you consider on making new skills that can give cracked armor, or even better, change a few skills to give cracked armor as well?
Oh and thanks a lot Anet, Splinter nerf just ruined the turai procession farming, now there is no way I can get 200+ skill points for my ranger. |