NEW SKILL Updates-
fenix
This update will have two effects. The most prominent will be going back to (most likely) a 2 Prot monk backline. No one will use the 'buffed' Healing elites, as they're still inferior to LoD, yet LoD got nerfed badly.
Secondly, PvE will be hit, as monk monsters will be able to heal THEMSELVES with Word of Healing, and such.
I don't see anything positive coming from this update, except maybe bringing back a HB+Heal Party monk...
Secondly, PvE will be hit, as monk monsters will be able to heal THEMSELVES with Word of Healing, and such.
I don't see anything positive coming from this update, except maybe bringing back a HB+Heal Party monk...
Skuld
SP and Melandru won't get changed, Izzy likes them because it gives the classes play...
super strokey
Quote:
Originally Posted by fenix
This update will have two effects. The most prominent will be going back to (most likely) a 2 Prot monk backline. No one will use the 'buffed' Healing elites, as they're still inferior to LoD, yet LoD got nerfed badly.
Secondly, PvE will be hit, as monk monsters will be able to heal THEMSELVES with Word of Healing, and such. I don't see anything positive coming from this update, except maybe bringing back a HB+Heal Party monk... |
BenjZee
OH NO!! i forgot about enemy monsters getting the healing benefits
the games gunan be so fun 2morrow. if not fun...interesting. My favourite monk skills getting upgrades but enemy monks aswell
the games gunan be so fun 2morrow. if not fun...interesting. My favourite monk skills getting upgrades but enemy monks aswell
yesitsrob
I kinda like the HBoon and WoH changes, whether I'd consider running them more I don't know...
Splinter getting nerfed is only ever a good thing, I don't quite get the Ancestors Rage change, but it clearly hasn't had it's cast time increased or damage reduced so its stupid as helll still.
Splinter getting nerfed is only ever a good thing, I don't quite get the Ancestors Rage change, but it clearly hasn't had it's cast time increased or damage reduced so its stupid as helll still.
makosi
Won't Word of Healing completely outshine Zealous Benediction? I think a Prot/Heal hybrid with Protective Spirit and WoH would make for some great survival.
What could be the logic behind the Fertile Season changes? Where was it [ab]used? I only remember it being a problem during old-fashioned altar capping days with 5 teams in HoH.
What could be the logic behind the Fertile Season changes? Where was it [ab]used? I only remember it being a problem during old-fashioned altar capping days with 5 teams in HoH.
unienaule
Quote:
Originally Posted by Coridan
hrm i think he maybe confused on the dates... Nov 1 was a thursday.... today is nov 7 also a thrusday.
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BenjZee
Im off to bed but could someone say if the easy survivor build or sabs necro build has been nerfed. QUICK yes or no
mrmango
Quote:
Originally Posted by PureEvilYak
Well, if this is true, there goes another build that rangers used to get into elite missions (splinter weapon). Please, oh PLEASE, let GW2 PvE skills and PvP skills be balanced separately, I'm fed up of good, perfectly balanced PvE builds being nerfed for PvPs flavor of the month. Rangers havn't even been given a buff on something as recompense. Way to go...
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Ecklipze
Will the TA maps be reverted after the update?
Inde
I have to come in every update thread and do this. I should write out a list of copy and pastes to do.
Any insult to an individual or the community as a whole will be deleted. Yes this includes "Anet Fails" or "Izzy sucks" or such diatribe. If you can not be constructive, on topic, and contributing it will be deleted. You can express your concerns, areas you think they overstepped or missed without resulting to such comments.
Any insult to an individual or the community as a whole will be deleted. Yes this includes "Anet Fails" or "Izzy sucks" or such diatribe. If you can not be constructive, on topic, and contributing it will be deleted. You can express your concerns, areas you think they overstepped or missed without resulting to such comments.
mafia cyborg
change to conjure nightmare just helps IW monks be even more powerful. but maybe also good for pvp mesmer...dunno
BenjZee
222 viewers to the thread. still including the 2 legends Inde and Andrew Patrick. lol
Are these permanent or did you say your see how they go and change them in a week or so
Are these permanent or did you say your see how they go and change them in a week or so
Div
Same post I made in glad's arena:
Despite the large number of changes, it really feels cosmetic.
Sure the recall change will hurt some teams, but the biggest gimmick (read: sineptitude) does not run with recall. Shell shock change just makes it better to spike with blockway. Conjure nightmare is a very cosmetic change to sineptitude. Opp Gaze change won't affect bspike much, andorogon's is a better choice to change. EW/FS changes don't solve sway problems really, but whatever. Warding change is nice, and it'll make rit runners much stronger.
Monks: This is so interesting that it gets a new section. I like the changes to BL, Glimmer, Healers boon, WoH. The BL change could've been different, because with the other buffed elites, it still won't see play probably. Glimmer gets a nice 30 point heal buff, and WoH gets an insane 50 point buff. Glimmer change probably won't make it see much play, but who knows. WoH will hopefully see play over ZB despite being in the weaker heal line (simply because of the massive heal and strong stand healing presence). I'm guessing the HB-Heal party is the new meta izzy wants to see in terms of party healing, since he buffed those two (heal party by 10 points), and nerfed LoD into oblivion (an elite weaker heal party, ok).
Restful breeze might be interesting now in gank situations. I don't understand the heal breeze and vig spirit buff though. Skills like those aren't going to see play outside of wammos and bad RA monks with those changes. I guess he wants to bring back the ether prod heal party spammer with heal breeze? :O
Conclusion: the most broken sineptitude is still broken, blockway is stronger than ever, and monks are going to change their builds. But it's ok, they fixed winds so I can use it in PvE.
Despite the large number of changes, it really feels cosmetic.
Sure the recall change will hurt some teams, but the biggest gimmick (read: sineptitude) does not run with recall. Shell shock change just makes it better to spike with blockway. Conjure nightmare is a very cosmetic change to sineptitude. Opp Gaze change won't affect bspike much, andorogon's is a better choice to change. EW/FS changes don't solve sway problems really, but whatever. Warding change is nice, and it'll make rit runners much stronger.
Monks: This is so interesting that it gets a new section. I like the changes to BL, Glimmer, Healers boon, WoH. The BL change could've been different, because with the other buffed elites, it still won't see play probably. Glimmer gets a nice 30 point heal buff, and WoH gets an insane 50 point buff. Glimmer change probably won't make it see much play, but who knows. WoH will hopefully see play over ZB despite being in the weaker heal line (simply because of the massive heal and strong stand healing presence). I'm guessing the HB-Heal party is the new meta izzy wants to see in terms of party healing, since he buffed those two (heal party by 10 points), and nerfed LoD into oblivion (an elite weaker heal party, ok).
Restful breeze might be interesting now in gank situations. I don't understand the heal breeze and vig spirit buff though. Skills like those aren't going to see play outside of wammos and bad RA monks with those changes. I guess he wants to bring back the ether prod heal party spammer with heal breeze? :O
Conclusion: the most broken sineptitude is still broken, blockway is stronger than ever, and monks are going to change their builds. But it's ok, they fixed winds so I can use it in PvE.
Cathode_Reborn
Would Weapon of Warding's duration still be 10 secs at 12 restoration?
Shuuda
Quote:
Originally Posted by makosi
Won't Word of Healing completely outshine Zealous Benediction? I think a Prot/Heal hybrid with Protective Spirit and WoH would make for some great survival.
What could be the logic behind the Fertile Season changes? Where was it [ab]used? I only remember it being a problem during old-fashioned altar capping days with 5 teams in HoH. |
- costs 3 energy (you gain 7e) if the target is under 50% health.
- It's a protection skill, and protection is the better attribute, Meaning you can have a 14 in prot, getting full effect from both prot and ZB, without going Hybrid.
unienaule
Quote:
Originally Posted by SmithyBen
222 viewers to the thread. still including the 2 legends Inde and Andrew Patrick. lol
Are these permanent or did you say your see how they go and change them in a week or so |
"We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period. "
Holz
Quote:
Originally Posted by fenix
This update will have two effects. The most prominent will be going back to (most likely) a 2 Prot monk backline. No one will use the 'buffed' Healing elites, as they're still inferior to LoD, yet LoD got nerfed badly.
Secondly, PvE will be hit, as monk monsters will be able to heal THEMSELVES with Word of Healing, and such. I don't see anything positive coming from this update, except maybe bringing back a HB+Heal Party monk... |
And to all people saying ZB still 'pwnz' WoH, it doesn't in HA .
Edit: Still it's bad to nerf a primary healing elite when there's almost ZERO nerfing to damage. Builds like modded sway become way more dangerous with the nerf of LoD..
BenjZee
Healing Breeze has always been in my skill bar if i recall. Its no darn useful. Saved me and my party loads of times. There was nothing too drastic done to other professions by the looks of things. overall good update
I see they will buff professions up and then nerf it and buff a different profession. its just the way its works. i think it allows us to think of different buidls and stop using generic builds
I see they will buff professions up and then nerf it and buff a different profession. its just the way its works. i think it allows us to think of different buidls and stop using generic builds
The Meth
Quote:
Originally Posted by SmithyBen
Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks.
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Most of these updates I don't see a problem with, a little shake-up of monks. LoD out HB + HP in. Healing Ribbon working with HB should be pretty good, very good if we can get it fixed so it only heals people who need it.
On the pve side: Healing breeze spammers aren't as pitiful anymore, at 9 regen and with + 20% enchant its 324 health! I might be able to stomach a pug monk over mhenlo.
Splinter Weapon nerf is hurting though, any chance we can get it changed to max of 2 foes but nearby range? Taking emphasis off it being an Abuse-The-AI-Skill and instead an overall Multi-target damage buff?
My biggest question is whether ancestor's rage not being an enchantment allows it to be stacked? (ie spiked with)
Quote:
Originally Posted by fenix
Secondly, PvE will be hit, as monk monsters will be able to heal THEMSELVES with Word of Healing, and such.
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Juno Onuj
that LoD nerf is ftl
mrmango
Quote:
Originally Posted by SmithyBen
Healing Breeze has always been in my skill bar if i recall. Its no darn useful. Saved me and my party loads of times. There was nothing too drastic done to other professions by the looks of things. overall good update
I see they will buff professions up and then nerf it and buff a different profession. its just the way its works. i think it allows us to think of different buidls and stop using generic builds |
darknicrofia
Assassin
* Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.
*izzy looks at rest of skills: hmmm well i guess everything else is balanced now, *pats self on shoulder*
LOOOOOOOOLLLLLLLLLL
unless Woh or glimmering light gets buffed to the point of an Elite version of Infuse, I don't see the justification in the Ether Renwealing of LoD without even considering touching Paragons or SP sins.
Woh needs either a 1/4 sec cast or Glimmering Light needs to heal for 300+ to justify neutering LoD.
And no, HB/HP is not as good as prenerfed LoD.
* Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.
*izzy looks at rest of skills: hmmm well i guess everything else is balanced now, *pats self on shoulder*
LOOOOOOOOLLLLLLLLLL
unless Woh or glimmering light gets buffed to the point of an Elite version of Infuse, I don't see the justification in the Ether Renwealing of LoD without even considering touching Paragons or SP sins.
Woh needs either a 1/4 sec cast or Glimmering Light needs to heal for 300+ to justify neutering LoD.
And no, HB/HP is not as good as prenerfed LoD.
Shadow Longstem
hehe the spiked weapon change works in my favour
Feathermoore Rep
Horray, Rangers get screwed yet again. Sure we may be using a ritualist skill, and sure maybe it wasn't intended. But dammit you dont give us anything else to use. Splinter Barrage was really only pve only and one of the only high dmg outputs we can get. We now have Barrow and plain Barrage for PvE. And its still underrated and under average dmg output. So why the splinter nerf? It hurts rangers more than rits.
If i run pvp, i can still use nightmare spike, barrow, interupts, and traps. Oh and pet builds in RA/TA. So why mess with pve and move rangers further down the list.
Why not fix the broken Paragan FFS!? Just because you make the spear have shortbow range and -1 dmg from bows, doesn't make it fair at all.
Just quit messing with rangers unless your going to make us useful in pve and not nerf us. *glare*
If i run pvp, i can still use nightmare spike, barrow, interupts, and traps. Oh and pet builds in RA/TA. So why mess with pve and move rangers further down the list.
Why not fix the broken Paragan FFS!? Just because you make the spear have shortbow range and -1 dmg from bows, doesn't make it fair at all.
Just quit messing with rangers unless your going to make us useful in pve and not nerf us. *glare*
Longasc
1.) General comment about the monk skills:
LoD needed probably a nerf, HB was overdue for a buff of some kind, but in general - why boost monk healing, rather tone down, monks already heal like Dwayna herself.
Healing Breeze - not sure if it works
Restful Breeze - still much better in its niche as AB heal or runner heal than Healing Breeze could ever be, the 8-18 seconds buff demands some investment, but its TOO GOOD, it was already a good skill
Vigorous Spirit - a 9th skill, and this does not change it. If people used it, it was fine already
Light of Deliverance: Going to test how this works out. It seems a bit too unattractive now, I especially fear for hero monks and Mhenlo in EOTN, and I somehow see PvPers simply switching to another skill
Word of Healing: Hm... no idea. Could cause trouble for guys without Daze going against WoH bosses. I see people whining. :> Not sure if it was a good idea, people just found it bad because of better prot and other elites.
2.) Necro:
Oppressive Gaze: Eh, it was never a good skill to begin with. Now it is trash. Just because of some PvE-HM-JOTUNS using it to great effect in combo with weakness? (My guess) Not really a good reason to make a skill so bad.
3.) The Ranger spirits were probably abused for necro battery stuff, I do not care much about that.
But Rangers will hate Splinter Weapon. I will have to test this, but it looks as if it would still be worthwhile without being the super-slaughter AoE it was. Also destroys Margonite Farming in Turais as side effect.
LoD needed probably a nerf, HB was overdue for a buff of some kind, but in general - why boost monk healing, rather tone down, monks already heal like Dwayna herself.
Healing Breeze - not sure if it works
Restful Breeze - still much better in its niche as AB heal or runner heal than Healing Breeze could ever be, the 8-18 seconds buff demands some investment, but its TOO GOOD, it was already a good skill
Vigorous Spirit - a 9th skill, and this does not change it. If people used it, it was fine already
Light of Deliverance: Going to test how this works out. It seems a bit too unattractive now, I especially fear for hero monks and Mhenlo in EOTN, and I somehow see PvPers simply switching to another skill
Word of Healing: Hm... no idea. Could cause trouble for guys without Daze going against WoH bosses. I see people whining. :> Not sure if it was a good idea, people just found it bad because of better prot and other elites.
2.) Necro:
Oppressive Gaze: Eh, it was never a good skill to begin with. Now it is trash. Just because of some PvE-HM-JOTUNS using it to great effect in combo with weakness? (My guess) Not really a good reason to make a skill so bad.
3.) The Ranger spirits were probably abused for necro battery stuff, I do not care much about that.
But Rangers will hate Splinter Weapon. I will have to test this, but it looks as if it would still be worthwhile without being the super-slaughter AoE it was. Also destroys Margonite Farming in Turais as side effect.
Age
It doesn't look to bad LoD could of been given a longer recharge time instead of the 1 sec cast time healing over all seems to be buffed.I doubt you will see any more /A as for recall.
Amalek
LoD was dshot/pleak bait as 1s cast. Good luck getting an LoD off against a competent team again.
mrmango
Splinter nerf because it does too much damage, it's just imbalanced. Yes though, they need to buff the rest of marksmanship.
Kusandaa
Blah at the necro nerf. I use OG a lot =_=, so now that it works at below 50% of enemies, meh. And the LoD nerf sucks... and the Splinter Weapon too. (I can understand why, but it sucks anyways >_>).
Rest is sweet though, gotta love the new WoH.
Rest is sweet though, gotta love the new WoH.
MrSlayer
Izzy's talk page said he was addressing "3 monk backlines" as being overpowered.
Way to fix it?
Hell I won't complain though <3 Monking
<3 my new WoH also O_O
At 16 healing prayers estimate says
158 + 106 + 33? divine favor or so
= 297hp
As I said, <3 WoH!
Way to fix it?
Hell I won't complain though <3 Monking
<3 my new WoH also O_O
At 16 healing prayers estimate says
158 + 106 + 33? divine favor or so
= 297hp
As I said, <3 WoH!
makosi
Quote:
Originally Posted by Amalek
LoD was dshot/pleak bait as 1s cast. Good luck getting an LoD off against a competent team again.
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Diddy bow
Mabay when Izzy Makes the cracked armor skills instant kill then people will play them, the red flashing "im going to spike you" deosn't help them much though.
Wammos will be pleased, all they need now is a mending buff
Restful looks cool Reason number 8547 why im not using troll anymore.
HB+HP is the new LOD it seems. Poor LOD wont last long at 2 seconds.
As for recall, just delete HB already.
One last note "Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks."
WTF is the point in this when we have hero FFF?
Wammos will be pleased, all they need now is a mending buff
Restful looks cool Reason number 8547 why im not using troll anymore.
HB+HP is the new LOD it seems. Poor LOD wont last long at 2 seconds.
As for recall, just delete HB already.
One last note "Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks."
WTF is the point in this when we have hero FFF?
I MP I
Don't know why, but the only update I care about seems to be the one for monks. Those skills changes have sparked my interest in monking again. Now to decide whether or not I should remake my long deleted pve monk. Or just use the slot as a second pvp mule. /coin toss
Sergeant of Marines
Quote:
Originally Posted by Diddy bow
Mabay when Izzy Makes the cracked armor skills instant kill then people will play them, the red flashing "im going to spike you" deosn't help them much though.
Wammos will be pleased, all they need now is a mending buff Restful looks cool Reason number 8547 why im not using troll anymore. HB+HP is the new LOD it seems or mabay HB+ mystic healing, that looks fun too =D. Poor LOD wont last long at 2 seconds. As for recall, just delete HB already. One last note "Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks." WTF is the point in this when we ave hero FFF? |
Diddy bow
Quote:
Originally Posted by Sergeant of Marines
Because people were farming this when the monsters were making minons, they would kill them and get the 10 points of faction for doing it in Hard Mode.
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Stolen Souls
The Monk changes seem interesting. A little worried about my LoD heros though. :/
mrmango
Animate Flesh golem?
Skuld
Quote:
Originally Posted by Diddy bow
Was there some kind of source of corpses for this? It seemed so insignificant.
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On second thoughts, I thought you could only get stuff from lvl 20+ :s Monster minions prehaps. Who knows.
Antheus
Mhenlo got nerfed.