Originally Posted by Diddy bow
Was there some kind of source of corpses for this? It seemed so insignificant.
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NEW SKILL Updates-
Amalek
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Sergeant of Marines
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Originally Posted by Skuld
Some sort of BiP/resmer/jagged bones minion factory-type thing i'd guess.
On second thoughts, I thought you could only get stuff from lvl 20+ :s Monster minions prehaps. Who knows. |
street peddler
splinter weapon nerf not too bad..
and lol at lod nerf..
and lol at lod nerf..
Master Ketsu
LoD is almost worthless now. It was already an easy enough to dshot.
Diddy bow
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Originally Posted by Amalek
people would have multiple flesh golem heroes, and keep flesh golems dying and being remade for afk faction
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Aera Lure
<-- Happiness.
A little bit of excitement to see what changes I'll make to my regular builds. I wonder a bit about LoD, but its nice to be able to realistically consider other heal elites. Its nice too to see some balanced balancing as well - buffs with some tweaks and a few nerfs. Too often I look at these and its primarily nerfs with a few buffs to things no one uses or would consider using still even after a buff. Interesting update, this one.
A little bit of excitement to see what changes I'll make to my regular builds. I wonder a bit about LoD, but its nice to be able to realistically consider other heal elites. Its nice too to see some balanced balancing as well - buffs with some tweaks and a few nerfs. Too often I look at these and its primarily nerfs with a few buffs to things no one uses or would consider using still even after a buff. Interesting update, this one.
Jecht Scye
Great...so now Mhenlo in GW:EN is completely useless. I don't mind the rest of the changes but please think of the PvE henchmen when you make these changes. Some of them use these skills...
Winterclaw
Overall, I like the changes to monk skills... However I think the nerf to Healer's Boon and LoD were mistakes.
street peddler
well at least glimmer of light is now one second recharge..
Blackhearted
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Originally Posted by Master Ketsu
LoD is almost worthless now. It was already an easy enough to dshot.
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Aera Lure
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Originally Posted by Winterclaw
Overall, I like the changes to monk skills... However I think the nerf to Healer's Boon and LoD were mistakes.
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nechronius
Ouch for LoD. Time to come up with a new monk hero build. On the issue whether it's still worthy of elite status, I'll say that it is. It's just no longer a valedictorian, but still reasonably close to the top of the class.
yesitsrob
i'd barely call the HB change a nerf... being able to use it with 4 pips seems like quite the buff to me.
Onarik Amrak
Sundering Weapon is still rubbish.
LoD's nerf is too harsh, I think.
WoH bosses just got a little bit more annoying.
LoD's nerf is too harsh, I think.
WoH bosses just got a little bit more annoying.
twicky_kid
Quote:
Originally Posted by Winterclaw
Overall, I like the changes to monk skills... However I think the nerf to Healer's Boon and LoD were mistakes.
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Healer's Boon change is a buff. Its counter, which could not be reset by recast, was a very stupid limitation. On top of that giving -1 energy regen while using up my elite spot with no elite energy management to sustain the build. Non elite energy management would not be enough to sustain the build either.
Since its no longer a maintained enchantment I'd like to see the recharge.
Phaern Majes
Can't wait to start abusing HB
Or mimicry LoD and then HB LoD...might be useful again after that nerf.
Or mimicry LoD and then HB LoD...might be useful again after that nerf.
lady0sheep
The fact that spiritway/thumpers still didn't get nerfed sucks a bit (imo) because so many people just play heroes ascent by playing a thumper and nothing else, without that a bit of variety might get going. I know people who are just getting into HA like playing thumper because they can easily play it and get into groups but fire ele is also easy to play and it would be good to see more balanced teams back in HA.
Lady Raenef
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Originally Posted by Shuuda
Soul Reaping still get energy from minions and spirits.
Shadow Prison still exist. Assassincaster still exist. Update fails, end of story. |
I'd say things more like Insideous Parasite, and other anti-melee things need to get hit. It seems like today, playing with a warrior is pointless, as everything now blocks or hurts you everytime you swing your weapon.
As for Shadow Prison, I would LOVE to revert Shadow Prison back to the original state of which it was, just make Tiger stance go to 2 seconds again, but increase the duration of the skill with higher strength. Same goes for Burst of Aggression. No one uses it, because it's lame, so why is it in there? It should give a bonus for taking away adrenaline, such as for every adrenaline skill that was full, you get say, +2 energy?
Spell casting assassins...not much I can say to that, other than increase the cooldown of the skill, and increase the damage to make up for it. It would stop the 'DD' spam which is the main source of damage for the builds.
Blocking and melee bashing skills, need to be nerfed. I can't hit a ranger worth crap, because they 'block' everything. And while I'm at it, their necro throws on Insideous, SS, and empathy. Terrific. I mean, I don't mind the combo, it's great, but being able to repeatedly stack those on me non-stop, isn't so great.
I'd say reduce the blocking skills from 75% to 66% for starters, and give warriors more skills that are unblockable. Strength skills, or tactical. After all, Dervishes are supposed to be the 'agile' ones, not rangers.
øln
They really should have done something to GoLE. That's what's making all the passive defense work. If the number of spells affected was tied to e-storage, making it useless on a monk, it would have made PvP alot more interesting.
The SP sins also needs to be adjusted, especially since lod got changed, atleast regarding gvg, you might have to run party heals on the flagger again, since there is gonna be more active splitting now.
The SP sins also needs to be adjusted, especially since lod got changed, atleast regarding gvg, you might have to run party heals on the flagger again, since there is gonna be more active splitting now.
Rexion
when are these updates going to be in effect?
I just tried casting WoH on myself, nothing happened >.<
well, is WoH going to be the new monk elite of choice again? *sigh*
I just tried casting WoH on myself, nothing happened >.<
well, is WoH going to be the new monk elite of choice again? *sigh*
MsMassacre
A 2 second cast makes LoD worthless. I'm not going to bother arguing which heals are better in the wake of this because I don't care. My healer heroes will have to be reconfigured. No biggie. The one I feel sorry for is EOTN Mhenlo. LoD was the main reason I used to take him, and now I'm going to have to think twice about that. I would hope anet would tweak his build to compensate, but I know better than to expect that sort of thing from them.
Is the change to oppressive gaze a nerf or a buff? I kinda prefered the old version I think.
The nerf to splinter-barrage isn't REALLY that big a deal. To be honest, splinter barrage is overrated. It is not so good that my ranger runs it to the exclusion of other builds, and the nerf is a rather reasonable one. After all, splinter barrage will still WORK, it just won't be quite as potent as before on clumps of >3 enemies. No biggie. This is the kind of nerf I'd like to see more of if we have to have nerfs.
Hello? Paragons? Are they still a part of GW?
Is the change to oppressive gaze a nerf or a buff? I kinda prefered the old version I think.
The nerf to splinter-barrage isn't REALLY that big a deal. To be honest, splinter barrage is overrated. It is not so good that my ranger runs it to the exclusion of other builds, and the nerf is a rather reasonable one. After all, splinter barrage will still WORK, it just won't be quite as potent as before on clumps of >3 enemies. No biggie. This is the kind of nerf I'd like to see more of if we have to have nerfs.
Hello? Paragons? Are they still a part of GW?
Grammar
Nerf LoD's healing power by 10hp = good and correct decision
Nerf LoD's cast time to 2 seconds = idiotic decision resulting from a bafflingly unacceptable level of incompetence
If they wanted to nerf LoD beyond -10hp, take it down to -20hp. But the 2 second cast time is inexcusable.
Nerf LoD's cast time to 2 seconds = idiotic decision resulting from a bafflingly unacceptable level of incompetence
If they wanted to nerf LoD beyond -10hp, take it down to -20hp. But the 2 second cast time is inexcusable.
twicky_kid
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Originally Posted by Grammar
Nerf LoD's healing power by 10hp = good and correct decision
Nerf LoD's cast time to 2 seconds = idiotic decision resulting from a bafflingly unacceptable level of incompetence If they wanted to nerf LoD beyond -10hp, take it down to -20hp. But the 2 second cast time is inexcusable. |
Big_Daddy
Dang, I sometimes use Oppressive Gaze on my Necro, and that modification to the skill is really going to hurt that build that I made up.. back to the drawing board.
The only other skill modification that had me worried for a second was the Splinter Weapon, but then I remembered that I only use it on my Ranger along with Barrage, so it is as if nothing happened, right?... RIGHT???
The only other skill modification that had me worried for a second was the Splinter Weapon, but then I remembered that I only use it on my Ranger along with Barrage, so it is as if nothing happened, right?... RIGHT???
makosi
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Originally Posted by Stolen Souls
WTF is this "Paragon" you speak of?
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It's a miracle they never got nerfed once again. Perhaps there's nothing left to nerf.
street peddler
why arent the changes appearing in game
Hott Bill
Glimmer of Light buff = FTMFW!!!!
LoD Nerf = FTL!
LoD Nerf = FTL!
mrmango
It's something to be implemented soon, probably tomorrow.
(thanks for the complement )
(thanks for the complement )
The Meth
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Originally Posted by makosi
It's that character with the gold shiny wings that you use to store mods and inscriptions.
It's a miracle they never got nerfed once again. Perhaps there's nothing left to nerf. |
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Originally Posted by SmithyBen
Leadership: This attribute now causes exhaustion every time a shout is used.
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Bo Azum
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Originally Posted by street peddler
why arent the changes appearing in game
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Avatar Exico
Ya if this will happen. Say Good Bye to HB Monks they just got destroyed. duration on it, but has unlimited casts but comeon HB was nice addition to heros and now with Duration. Nope not liking that.
øln
I would guess the reason for changing HB to duration, is to make it unusable by non-monk primaries.
It's better for monks now tbh.
It's better for monks now tbh.
Trub
The splinter weapon 'nerf' isn't going to hurt too much..just take another 2-3 seconds longer to kill the mobs...no biggie..
(Those targeted 3 are dooooooooomed!!)
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PvE Helpful Hint # 9921: What do a Paragon and a drunk have in common?
ANSWER: They both run around pantless shouting at people!
(Those targeted 3 are dooooooooomed!!)
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PvE Helpful Hint # 9921: What do a Paragon and a drunk have in common?
ANSWER: They both run around pantless shouting at people!
lutz
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Originally Posted by Snow Bunny
The pvpers have been crying for a nerf to LoD for ages, and the buff to Blight and WoH is nice.
When are the in-game updates coming? I want to try this new stuff out |
The nerf is random.
Rexion
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Originally Posted by makosi
It's that character with the gold shiny wings that you use to store mods and inscriptions.
It's a miracle they never got nerfed once again. Perhaps there's nothing left to nerf. |
Quote:
Originally Posted by Hott Bill
Glimmer of Light buff = FTMFW!!!!
LoD Nerf = FTL! |
Snow Bunny
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Originally Posted by lutz
When? PvPers never asked for anywhere near an LoD nerf, LoD was also fine.
The nerf is random. |
lutz
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Originally Posted by twicky_kid
LoD nerf is good. Teams rely on it too much to hold their stand teams together. Now that LoD has been removed more split tactics will happen making more tactical and thought out plans in GvG battles.
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Splits are not always tactical. Tactics is knowing when to split and knowing how to split, and if stand teams are how you can capitalize on what you do best.
LoD is imba because it's free, right?
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Originally Posted by Snow Bunny
Read threads on why LoD was a problem. It was the backbone of the entire team.
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Asrial
My thoughts on the MONK changes (since I primarily play a monk):
Healer's Boon: this is a MAJOR BENEFIT to primary monks (who can remember to keep it up), especially heroes (who never forget to keep it up)
Healing Breeze: I "might" add this to my hero monk (with the change to Healer's Boon) but REGEN healing skills have always been bad overall because of enchantment removal
Heal Party: More health is always a good thing
LoD: Should be interesting to see the ramifications of this. Perhaps a Mesmer LoD monk? There's no longer a conditional requirement so that's definitely a plus for it.
Restful Breeze: the ultimate healing skill for those who heal outside battle (IE: runners)
Word of Healing: WOW! You can target yourself now. I may be switching my monk healing build back to Word of Healing
Healer's Boon: this is a MAJOR BENEFIT to primary monks (who can remember to keep it up), especially heroes (who never forget to keep it up)
Healing Breeze: I "might" add this to my hero monk (with the change to Healer's Boon) but REGEN healing skills have always been bad overall because of enchantment removal
Heal Party: More health is always a good thing
LoD: Should be interesting to see the ramifications of this. Perhaps a Mesmer LoD monk? There's no longer a conditional requirement so that's definitely a plus for it.
Restful Breeze: the ultimate healing skill for those who heal outside battle (IE: runners)
Word of Healing: WOW! You can target yourself now. I may be switching my monk healing build back to Word of Healing
garethporlest18
HB monks didn't get destroyed, maybe heroes did using that skill but not HB monks themselves, it got a nice boost. If the recharge is under 55 seconds, you'll get it every 55 seconds for 5 energy..dont see how that's bad at all.
Hott Bill
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Originally Posted by Rexion
they also don't wear pants...
you FTW @ glimmer... what is wrong with you? |