New Update - splinter nerf
silfo
Splinter Weapon: functionality changed to: "For 20 second[s], target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage on up to 3 adjacent foes."
Can you believe this? It was one of the great spells ritualists had, it is still good, true, but it won't have that special place in our skillbar anymore!
My heart is broken!!
Can you believe this? It was one of the great spells ritualists had, it is still good, true, but it won't have that special place in our skillbar anymore!
My heart is broken!!
terminus123
my good friend......Ritualists will become the new Paragon.....
-I hope Anet, some day soon will at least buff up our Channeling elite skills....
-I hope Anet, some day soon will at least buff up our Channeling elite skills....
silfo
Quote:
Originally Posted by terminus123
my good friend......Ritualists will become the new Paragon.....
-I hope Anet, some day soon will at least buff up our Channeling elite skills.... Nooooooooooooooo........ *cries* not the new paragon!
I was finally starting to enjoy the game on a whole new level, the possibilities, the ammount of damage that could actually compete with other classes.
-I hope Anet, some day soon will at least buff up our Channeling elite skills.... Nooooooooooooooo........ *cries* not the new paragon!
I was finally starting to enjoy the game on a whole new level, the possibilities, the ammount of damage that could actually compete with other classes.
ヽ(??ー`)ノ
Anet had better consider making PvP and PvE separate skills-wise.
govolunteers05
Why fix what is not broken?
Terrible update. Just Terrible.
Woohoo, now what will they do?
Nerf AwS, and make all those few good rit skills in the trash.
Good job ANet, just great.
Terrible update. Just Terrible.
Woohoo, now what will they do?
Nerf AwS, and make all those few good rit skills in the trash.
Good job ANet, just great.
Quicksilver Switch-Blade
Quote:
Originally Posted by terminus123
my good friend......Ritualists will become the new Paragon.....
-I hope Anet, some day soon will at least buff up our Channeling elite skills.... Other way around, iirc, Rits were good at party wide buffs for about a year, then nerfed to oblivion. Paragons already lost motivation, and will probably lose their other attributes too, so Paragons are the new rits, granted Para's have better ability at getting good constant DPS than rits did, way better, but thats beside the point.
I really wish they would bump up some utility of the channeling line along with nerfing one of the best skills in the game. Its what channeling has always lacked, utility, the only thing it had going for it was its absurd damage output with skills like ancestor's and splinter.
-I hope Anet, some day soon will at least buff up our Channeling elite skills.... Other way around, iirc, Rits were good at party wide buffs for about a year, then nerfed to oblivion. Paragons already lost motivation, and will probably lose their other attributes too, so Paragons are the new rits, granted Para's have better ability at getting good constant DPS than rits did, way better, but thats beside the point.
I really wish they would bump up some utility of the channeling line along with nerfing one of the best skills in the game. Its what channeling has always lacked, utility, the only thing it had going for it was its absurd damage output with skills like ancestor's and splinter.
mrmango
I'm glad something overpowered became balanced. That was something like reverting the Keystone update, this is overkill. But it's better than leaving it alone, it was over-powered.
cellardweller
A tone down was required. Splinter weapon is now just a very good spell instead of being plainly better than most elite skills in any profession, a tone down is required.
What was missing from the update was the corresponding buff to Ritualist Elite skills to make them not suck.
What was missing from the update was the corresponding buff to Ritualist Elite skills to make them not suck.
Doomscreamer
I don't know tht I can agree with that. Ele's do tons of AOE damage and nobody really complains. Maybe it's because I have a focus on Pve, but when a huge mob of undead are swarming my warr in Nightfall Desolation areas I want to be able to deal some damage quickly. I do agree that it puts it firmly in the good, but not great at all category.
horseradish
Eles have great AoE damage true...but also longass recharges and Exhaustion.
Seriously, before the update, i would definitely choose a Channeling/Resto rit over a SF MS SH blah blah blah Ele.
*cough cough*
anyways. I'm sure all of you know that A-Net was just trying to fix what happened a VoD with the bunched up ranger NPCs.
Way i see it, it was either this "nerf" or changing to an Elite spell.
Not ALL Rit Elites suck.
Weapon of Remedy, Offering of Spirit, & Attuned was Songkai are excellent elites! Rits just don't have as many good elites as other professions.
Seriously, stop whining. The metagame will adapt and improve. Always has, always will.
Seriously, before the update, i would definitely choose a Channeling/Resto rit over a SF MS SH blah blah blah Ele.
*cough cough*
anyways. I'm sure all of you know that A-Net was just trying to fix what happened a VoD with the bunched up ranger NPCs.
Way i see it, it was either this "nerf" or changing to an Elite spell.
Not ALL Rit Elites suck.
Weapon of Remedy, Offering of Spirit, & Attuned was Songkai are excellent elites! Rits just don't have as many good elites as other professions.
Seriously, stop whining. The metagame will adapt and improve. Always has, always will.
terminus123
alright, I will try not to be stubborn and see why Anet nerfed splinter weapon, it has some reason to it and it was alittle over-pwered, but...couldn't they at least buff up an "offensive" Channeling elite skill? I mean seriously they suck and not many people use them.
Dr Strangelove
*Cries uncontrollably*
horseradish
Quote:
Originally Posted by terminus123
alright, I will try not to be stubborn and see why Anet nerfed splinter weapon, it has some reason to it and it was alittle over-pwered, but...couldn't they at least buff up an "offensive" Channeling elite skill? I mean seriously they suck and not many people use them.
That...i agree with. Caretaker's Charge sucks. Should change the energy gain to 9 or something.
Destructive was Glaive is fun, but the losing Enchants part has the potential to be devastating.
Clamor of Souls....more than likely, one random opponent will be down. Lot of potential, but too unpredictable.
Alas...we're a quirky class, and making/improving elites for a profession that doesn't have a niche is difficult.
Destructive was Glaive is fun, but the losing Enchants part has the potential to be devastating.
Clamor of Souls....more than likely, one random opponent will be down. Lot of potential, but too unpredictable.
Alas...we're a quirky class, and making/improving elites for a profession that doesn't have a niche is difficult.
terminus123
^I'm hopen for an elite Channeling spell from Factions, ...I dont have NF
horseradish
oh...well umm........
>__>
<__<
>__>
<__<
the Puppeteer
Just want to repeat what was said before by someone on the forums:
Quote:
Rt: Pls Anet stop nerfing me...Quote:
Anet: Would you like a coffin or should we put your ashes into an urn? forgot the rest
silfo
I do understand why you people say it was overpowered, but come on, how many good skills do we actually have? This was one that made up for all the other bad ones.
I sure don't like the WoW reference but i feel like this some times:
About the comparison with eles, sure they have nuking spells that cause exhaustion and a lot of energy and big recharge time, but they don't take 3 seconds to actually hit the mob, or do anything. And apart from spirit rift and ancestor's rage, all offensive spells that harm 1 single enemy are no good, because the damage is so little.
I definitely think that if they take away what we have best, they should at least give us something in return that we can use, because at some point, everyone will just hate ritualists.
I sure don't like the WoW reference but i feel like this some times:
About the comparison with eles, sure they have nuking spells that cause exhaustion and a lot of energy and big recharge time, but they don't take 3 seconds to actually hit the mob, or do anything. And apart from spirit rift and ancestor's rage, all offensive spells that harm 1 single enemy are no good, because the damage is so little.
I definitely think that if they take away what we have best, they should at least give us something in return that we can use, because at some point, everyone will just hate ritualists.
Pyro maniac
rits the new paragon's?
para's were and are still broken, so that would actually be a buff for the rits ..
as for splinter weapon, it still deals heavy damage. no need to complain.
para's were and are still broken, so that would actually be a buff for the rits ..
as for splinter weapon, it still deals heavy damage. no need to complain.
bungusmaximus
Splinter is still good, at least they didn't nuke it like they did with LoD. Don't compare them to eles, splinter doesn't cause mobs to scatter, so you can blow them up even faster without aggro break. Thats a HUGE advantage they have over eles.
silfo
Quote:
Originally Posted by bungusmaximus
Splinter is still good, at least they didn't nuke it like they did with LoD. Don't compare them to eles, splinter doesn't cause mobs to scatter, so you can blow them up even faster without aggro break. Thats a HUGE advantage they have over eles.
I don't really like to compare Rits to Eles or to any other class because Rits work in a very different and unique way. I don't think Anet created Rits so they could be nukers. Not all Ele spells cause mobs to scatter though, and there are ways around that problem.
Splinter is still good, true, I am just disapointed in general because, well, who didn't like to see all those damage numbers that filled up the screen? It made me feel good inside.
Splinter is still good, true, I am just disapointed in general because, well, who didn't like to see all those damage numbers that filled up the screen? It made me feel good inside.
bungusmaximus
Quote:
Originally Posted by silfo
Splinter is still good, true, I am just disapointed in general because, well, who didn't like to see all those damage numbers that filled up the screen? It made me feel good inside. Tell me about it, I'm a tombs/urgoz addict, splinter is haxxor and I love it
Doomscreamer
Well I played around with it yesterday and it's still not too bad. The advantage is that it has a pretty short recharge and a decent energy cost. Now instead of owning the mob with uber damage right off, you have to remember to re-cast and rinse and repeat. It's still quite good, it just doesn't give that fuzzy feeling inside watching 1000 damage numbers from this, ss, and mark of pain all at once. For a warr or a ranger looking for a decent AOE spell this is still viable.
I shouldn't have compared to ele's true, exhaustion sux. I was thinking right off of the spamming of SF all the time.
I'd like to see it changed back, or even changed to give you an extra attacks worth of damage, but I could live with this.
I shouldn't have compared to ele's true, exhaustion sux. I was thinking right off of the spamming of SF all the time.
I'd like to see it changed back, or even changed to give you an extra attacks worth of damage, but I could live with this.
Sun Fired Blank
My problem is not that splinter weapon isn't worth using. My problem is that for a support class whose precise function and value could be dubious, splinter weapon and ancestor's rage were, in my opinion, the two skills that made it genuinely useful. The old splinter weapon was amazing because it had amazing damage potential. The new splinter weapon is merely "pretty good" because it has pretty good damage potential. And that's all the difference.
The problem for me is that most ritualist skills are crap and not worth using, like most of the channeling line. Most of that aren't crap are conditionally nonsucky and require crap that you wouldn't normally use, like most of the restoration line. A handful of skills that don't fall into those categories are potentially powerful skills with dubious value, like most of the communing line. And what isn't covered by the aforementioned categories is only "pretty good," like the elite weapon skills: Remedy, Quickening, Fury.
Which means that if I bring a ritualist, I have a huge pile of conditionally nonsucky skills powered by crap and a bunch of potentially powerful skills with dubious value. That means, for me to justify using a ritualist, I want skills that don't suck, don't require crap to not suck, are not just "pretty good," and are furthermore going to be potentially amazing. In PvE, Splinter Weapon and Ancestor's Rage are the only two skills that absolutely do that for me. And now Splinter Weapon has been firmly relegated to "pretty good."
The nerfs to counter nonsense like spiritway, ritspike and VoD, along with buffs to non-ritualist skills, especially the recent boost to healing prayers, have basically crushed any motivation that I might have to ever take a ritualist with me.
The problem for me is that most ritualist skills are crap and not worth using, like most of the channeling line. Most of that aren't crap are conditionally nonsucky and require crap that you wouldn't normally use, like most of the restoration line. A handful of skills that don't fall into those categories are potentially powerful skills with dubious value, like most of the communing line. And what isn't covered by the aforementioned categories is only "pretty good," like the elite weapon skills: Remedy, Quickening, Fury.
Which means that if I bring a ritualist, I have a huge pile of conditionally nonsucky skills powered by crap and a bunch of potentially powerful skills with dubious value. That means, for me to justify using a ritualist, I want skills that don't suck, don't require crap to not suck, are not just "pretty good," and are furthermore going to be potentially amazing. In PvE, Splinter Weapon and Ancestor's Rage are the only two skills that absolutely do that for me. And now Splinter Weapon has been firmly relegated to "pretty good."
The nerfs to counter nonsense like spiritway, ritspike and VoD, along with buffs to non-ritualist skills, especially the recent boost to healing prayers, have basically crushed any motivation that I might have to ever take a ritualist with me.
Oso Minar
Quote:
Anet: Would you like a coffin or should we put your ashes into an urn?
...Frustrated was Oso, please.
Bargamer
Untouched was Soyoil, too. XDDD
I'm serious, Anet keeps on doing this, pretty soon the only viable PVE build LEFT is gonna be the Minion Bomber. Which would kinda make it lose it's indie flavor.
Mmmmm... PB-AOE...
I'm serious, Anet keeps on doing this, pretty soon the only viable PVE build LEFT is gonna be the Minion Bomber. Which would kinda make it lose it's indie flavor.
Mmmmm... PB-AOE...
Omniclasm
Quote:
Originally Posted by terminus123
my good friend......Ritualists will become the new Paragon.....
-I hope Anet, some day soon will at least buff up our Channeling elite skills.... So you mean they will become one of the top 3 professions to have for PvE, and become very competent PvP characters?
-I hope Anet, some day soon will at least buff up our Channeling elite skills.... So you mean they will become one of the top 3 professions to have for PvE, and become very competent PvP characters?
Draginvry
Quote:
Originally Posted by Oso Minar
...Frustrated was Oso, please.
For each equipped Channeling skill, gain one Morale. When you drop Frustrated was Oso, you suffer -10 Death Penalty.
street peddler
eh splinter still works fine what are you all crying about
Terra Xin
I said this a looong time ago, don't always listen to the playerbase, they normally have no idea what they are talking about. Channeling was fine when it got its very first buff, then players couldn't do anything else but abuse it to hell, now it's not even a proper attribute line anymore...
Splinter weapon is well deserved. Who cares if you don't hit those other one or two monsters, that's why people fight in groups...
But restoration got a kick in the nuts. It was supposed to have more raw healing power than healing prayers, and even that argument could go either way... now its set in stone that healing prayers is superior.
Splinter weapon is well deserved. Who cares if you don't hit those other one or two monsters, that's why people fight in groups...
But restoration got a kick in the nuts. It was supposed to have more raw healing power than healing prayers, and even that argument could go either way... now its set in stone that healing prayers is superior.
terminus123
sigh.....o Ritualists atleast you will still have your cool attack and spellcasting animations....
Draginvry
Quote:
Originally Posted by terminus123
sigh.....o Ritualists atleast you will still have your cool attack and spellcasting animations....
Stop giving Anet ideas.
Longasc
Quote:
Originally Posted by ヽ(´ー`)ノ
Anet had better consider making PvP and PvE separate skills-wise.
PvP needs to be put into a seperate game, the eternal screwing around with skills to create innovation, balance, and all that together for a variety of game modes is doing no good.
What was the name of this japanese game designer who said mixing PvP and PvE is like mixing oil and water? I.e. it just does not work. He was damn right.
In GW2 they are probably aiming for more casual PvP, which will probably screw the "serious" PvPers, while still balancing the game so much in favor of PvP that the development of better PvE environments and challenges gets seriously screwed.
This said, Splinter Weapon is still awesome. To put things a bit more into a healthy relation to in-game reality. No need to despair about this nerf.
What was the name of this japanese game designer who said mixing PvP and PvE is like mixing oil and water? I.e. it just does not work. He was damn right.
In GW2 they are probably aiming for more casual PvP, which will probably screw the "serious" PvPers, while still balancing the game so much in favor of PvP that the development of better PvE environments and challenges gets seriously screwed.
This said, Splinter Weapon is still awesome. To put things a bit more into a healthy relation to in-game reality. No need to despair about this nerf.
Silicon Based
Finished with Turai Procession farming which was a pleasure as long as it lastet, even after the loot scaling. Got about 3-5k for 2-3 runs a day.
But it is dead and it seems I have to put on my 330HP suit (http://www.guildwarsguru.com/forum/s...hp?t=10175262), and use more time to get the same amount of gold, until VwK gets nerfed.
And then what are we gonna do to get some coins in the bottom of our chest
But it is dead and it seems I have to put on my 330HP suit (http://www.guildwarsguru.com/forum/s...hp?t=10175262), and use more time to get the same amount of gold, until VwK gets nerfed.
And then what are we gonna do to get some coins in the bottom of our chest
Terra Xin
Now that it's no longer an enchantment, you can use this skill on spirits. Particularly with [skill=text]Grasping was Kuurong[/skill], [skill=text]Swap[/skill], [skill=text]Destruction[/skill] and [skill=text]Rupture Soul[/skill]. It's a hard combo to pull off, but it deals more damage than without ancestor's.
Quote:
Originally Posted by Draginvry
Quote:
Stop giving Anet ideas.
lol. That would be funny if they nerfed rit animations.... lol
Div
What will we do. We don't have a skill that says "win the game" anymore!
Wait, don't worry. Ursan blessing still does that!
Wait, don't worry. Ursan blessing still does that!
Turtle222
*sigh* i always had this on my skill bar :'(.
i shall forever be known as
nerfed was player
i shall forever be known as
nerfed was player
Electric Friend
Quote:
Originally Posted by terminus123
my good friend......Ritualists will become the new Paragon.....
-I hope Anet, some day soon will at least buff up our Channeling elite skills.... That's a problem for me... My only 2 characters are a Paragon and a Ritualist...
-I hope Anet, some day soon will at least buff up our Channeling elite skills.... That's a problem for me... My only 2 characters are a Paragon and a Ritualist...
Ensign
Quote:
Originally Posted by terminus123
my good friend......Ritualists will become the new Paragon.....
Ritualists are going to need several buffs if they are to match the raw potency of a PvE Paragon. They're closer than most professions however.
Abedeus
Tell me about it. I was playing WoQ (weapon of quickening) supporter Rt/E and guess what? They asked if next time I can bring Para. A PARAGON. Hell, they even want a Mesmer more than my ritualist!!! THAT'S NOT NORMAL!!
malko050987
Just means you found some players that know what they want ^_^
Tho I expect a WoQ Rt to be welcome in most places
Tho I expect a WoQ Rt to be welcome in most places