LoD: keep it or replace it?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Is LoD still worth bringing along now that it's casting time has been nerfed? Seems way too easy to interrupt now and it's now a cheaper version of HP. Healer's haste will help bring it back to what it was, but now you have to have 2 skills on your bar.

amibrunner

Ascalonian Squire

Join Date: Oct 2007

Mo/

Worth bringing? No. Absolutely not.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

This is probably just a small hit on hybrid monks. Like you said maybe healer's haste can help it bring it back, and even better, in that the conditional <80% Life for healing was removed.

So I still don't know what to think about the change until I see it in play!

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Unless you have over 600-700 health, the conditional healing really wasn't a problem.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Holy Haste is garbage. I cant believe it's even being mentioned.

"This Enchantment ends if you cast another Enchantment."

Are you freaking kidding me? RoF? Prot Spirit? SoA? Who the hell carries zero other enchantments?


As for LoD, the 2 second cast has completely blown this skill out of the water.
And the sad thing is, there are no replacements. Zero replacements. Monks are now forced to revert back to the way we all played back before LoD ever existed, only we still have to deal with LoD-era damage.
Yup, sounds fair to me.

------------_------------

Banned

Join Date: Nov 2007

arcane mimicry healer's boon

!_!

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Quote:
Originally Posted by Grammar
As for LoD, the 2 second cast has completely blown this skill out of the water.
And the sad thing is, there are no replacements. Zero replacements. Monks are now forced to revert back to the way we all played back before LoD ever existed, only we still have to deal with LoD-era damage.
Yup, sounds fair to me. Tru dat.

Enjoy taking that mass dmg to the whole party, on a constant basis without a descent party relief heal skill. LoD was the only of its kind, there is no possible replacement, that made many HM pressure scenarios manageable. Now we get to struggle with the inefficient crap from our old healing days... hurray.

And yes, it was nerfed PURELY because of the PvP issue. 2 LoD hybrid monk backline was way powerful. IMO, if they insisted on a change, reduce amount of healing but leave the cast time intact... jeez.

cheers

Grammar

Wilds Pathfinder

Join Date: Aug 2005

I'd rather they double (-20hp), or even triple (-30hp) the nerf to LoD's healing than increase its cast time.

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

Quote:
Originally Posted by Grammar
I'd rather they double (-20hp), or even triple (-30hp) the nerf to LoD's healing than increase its cast time. Agreed. With the long cast time, LoD is now worthless. Two AoE ele spikers can now wipe a party before LoD gets one shot off. LoD should no longer have a gold outline. Time to go back to WoH and Healing Hands

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

On a hero, I'll probably just stick with LoD. On a human, Healer's Boon with Glyph Lesser and Heal Party seems like a better route now.

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

I relly like the buff to WoH, might try it again

Kwan Xi

Kwan Xi

Frost Gate Guardian

Join Date: Aug 2007

Writhe in Pain

Mo/

Quote:
Originally Posted by Grammar
Holy Haste is garbage. I cant believe it's even being mentioned.

"This Enchantment ends if you cast another Enchantment."

Are you freaking kidding me? RoF? Prot Spirit? SoA? Who the hell carries zero other enchantments?
. Well then don't bring enchantments, most monk Heal Spells are direct spells anyway and not enchants, hell just run a straight healing build and leave the enchantments to the Protect Monk.

You don't need to have 2 Hybrid monks you can have a perfectly functional team with 1 Straight Heal and 1 Straight Protect.

The nerf was probably more directed to PvP then PvE but I find it still works well in most cases. LoD maybe weaker then HP but at least it costs 5 energy while HP is 15 and they did remove the 80% conditional heal so you can spam it more often and easily too.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Ummm, sorry but 2 hybrid monks > you.

The only 3 spells under healing prayers that were ever any good were LoD, D kiss, and cure hex, and thats it. Oh yea and the signet.

If you have 2 monks, one doesnt need to fill his bar with useless 5 or 10e heals when D kiss on top of an aegis chain blows them all out of the water.

candyman_sb

Frost Gate Guardian

Join Date: Apr 2007

A/

Why is everyone bashing LoD? I agree is worthless in PvP but in PvE is still works very well. Just finished Eotn with a LoD hybrid and I didn't have any problems with the casting time.

Kwan Xi

Kwan Xi

Frost Gate Guardian

Join Date: Aug 2007

Writhe in Pain

Mo/

This might just be me but I've found pure healing monks useful in PvE. You may think 5 direct heals is useless but I find having around 3-5 direct heals very useful in situations where enemy mobs are attacking 4 or 5 of your allies at once cast one heal then cast another, and another while your favorite heal is still recharging. I think I might be more efficient then cast D Kiss, LoD, then sit on your hands while they recharage.

Don't forget there are areas in PvE where enemies strip/shatter/remove enchants constantly it can even be dangerous if the removal is via shatter enchant. Monks reliant on enchants to power heals like D Kiss would find their effectiveness reduced.

I'm not saying that Hybrid monks suck, I mean I have several Hybrid builds I use myself, and I think they are most useful in high end PvP where monks can fall unexpectedly. But in most situations a Monk concentrating on straight healing, and a second straight protect can still be effective working together just as well as 2 hybrid monks could be. From my personal experience I've never had a problem with that kind of setup in most PvE and PvP situations even in HM.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Pure healing builds like LoD + Holy Haste are decent for heroes when teamed with a human prot monk, because heroes suck really hard with prot anyway, so you might as well give them something that's harder for them to screw up. But human monks have no excuse.
Human monks shouldn't even give pure heal build a second look, or even a first look for that matter.

Quote:
Originally Posted by candyman_sb
Why is everyone bashing LoD? I agree is worthless in PvP but in PvE is still works very well. Just finished Eotn with a LoD hybrid and I didn't have any problems with the casting time.
Agreed. It turns out I overreacted a bit to the LoD nerf in threads like this one. I was clearly one pissed off dude a month ago.....

Quote: Originally Posted by Grammar As for LoD, the 2 second cast has completely blown this skill out of the water. Blows it out of the water for PvP, yes. But it's still good in NM PvE. Not ridiculously over-the-top great in NM PvE like it used to be, but still good.
I still take it over WoH in NM PvE, and I always will (unless D-Kiss ever gets deleted from the game for some reason).

Quote:
Originally Posted by Grammar
And the sad thing is, there are no replacements. Zero replacements. I stand by what I said here; there truly are zero viable replacements for LoD. You either continue to run LoD, or you drop party heals all together.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The only way for LoD to be effective in PvE is for a pure healing Monk and a pure protection Monk.This is if you want to use holy haste otherwise in hybrid build. I would only use it in desparate situations but don't rely on it.I wouldn't use in HM as it is to interruptable especially in areas that have D-Shot around.I would use the old standby heal party along with GoLE.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by Grammar
I stand by what I said here; there truly are zero viable replacements for LoD. You either continue to run LoD, or you drop party heals all together. HBoon + GoLE + Heal Party as already suggested works out just fine except for the bar decompression factor.

Otherwise, dual WoH hybrids works out alright.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Grammar
I stand by what I said here; there truly are zero viable replacements for LoD. You either continue to run LoD, or you drop party heals all together. You leave party heals to other professions now.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by LightningHell
You leave party heals to other professions now. Good idea but I doubt they will go along with it though.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Mesmers and Els wouldn't have a problem with it. Els have some good elites that you'd have to give up though.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Wrong, you don't need to give up an elite - you can easily stick Heal Party on a Mind Blast bar, and Paragons and Rits also have party heals.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by LightningHell
Wrong, you don't need to give up an elite - you can easily stick Heal Party on a Mind Blast bar, and Paragons and Rits also have party heals. That is if a Nuker or others want to part up their bar.I have seen Nuker without a res even as they think they hare the big damage dealers.Then you got MMs and why.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

A Mind Blast bar generally doesn't need a lot more damage. A Rodgort's Invocation plus a Liquid Flame is enough for damage.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by LightningHell
A Mind Blast bar generally doesn't need a lot more damage. A Rodgort's Invocation plus a Liquid Flame is enough for damage. Unfortunately a good majority of the community are stubborn players who think they're good and refuse to take someone's advice to put a heal party on their bar that's already overloaded with damage.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by LightningHell
Wrong, you don't need to give up an elite - you can easily stick Heal Party on a Mind Blast bar, and Paragons and Rits also have party heals. True enough. Els have the energy where HP isn't a problem.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by holymasamune
Unfortunately a good majority of the community are stubborn players who think they're good and refuse to take someone's advice to put a heal party on their bar that's already overloaded with damage. How dare you. now I cant arcane echo savannah heat. I hate you

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by ------------_------------
arcane mimicry healer's boon

!_! My monk does that all the time with dunkuro.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by holymasamune
Unfortunately a good majority of the community are stubborn players who think they're good and refuse to take someone's advice to put a heal party on their bar that's already overloaded with damage. My thoughts exactly.

ghostlyfenix

Jungle Guide

Join Date: Feb 2007

W/

prot owns healing

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by ghostlyfenix
prot owns healing I love the non sequitor nature of this comment.

It gave me a welcomed laugh.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Yichi
How dare you. now I cant arcane echo savannah heat. I hate you I'll let you echo savannah heat if you promise to arcane mimicry my glimmer and spam it every second for 20 seconds :P

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by holymasamune
I'll let you echo savannah heat if you promise to arcane mimicry my glimmer and spam it every second for 20 seconds :P WIN!!!!!!!


12 chars

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

Looking back, I applaud the nerf. Team healing in PvE has never been the biggest issue for a good team. Even in PvP pre-LoD the best way to handle pressure damage was placement and proper kiting, not keeping your emo near the stand to spam HP (that worked for a push, not for a match). Its always been more about negating the damage. Always. So when LoD was introduced, it created an imbalance. here was this super cheap HoT skill that could be easily spammed. In a game that has focused so little of its attention on HoT, having such a skill--combined with all the other skills in the game that already did such a good job of negating damage--did more than just negate damage. In a good monks hands, with blockweb and some snares, it obliterated it.

So yes. monks, midlines and any support characters are reverting back to what they used to do where pressure is supplied: negate it through interrupts, shutdown or miss. Clear hexes and conditions, etc, to keep your side healthy while opening a wedge for your damage to get through. Teams can be rolled in this game again in PvP. And PvE is...not just about spamming a single skill on your bar every 5 seconds--maybe throwing a DKiss onto someone in between--to be good.

So while I don't like that LoD was nerfed (who likes seeing one of their best weapons blunted?) I accept that it was the best way--maybe the only way--to deal with the Prot/HoT issue.

WoH has become a powerful heal in the meantime. stronger than it was, and self targeting to boot. it really is HPrayers answer to the ZB debate. In 2-monk backlines, its superior, in honesty. HBoon's buff finally addressed what was wrong with it, and has in turn done much to address what is wrong with Healing Prayers in general. it does what it should: sacrifices your elite slot to make your entire bar exceptionally powerful (though purely reactive, so you better kick some serious butt if you want to use it well).

TBH, the HoT of LoD was never anywhere near the HoT of EProd/HP emos. It was the cheap cost that made LoD so attractive, the affordability to spam it without thinking. Just stand there and click "2" over and over again. When the answer to ever situation is "press loD" thats not smart monking and it doesn';t help players improve. In fact, its pretty darn lazy monking and reminds me when Nightfall came out how players in the upper tier were complaining about how they could feel their skills degrading.

After a year with LoD, I'd stopped noticing. but in the intervening time between when the nerf was established and now, I've also noticed an improvement in my game.

So in the end, I'm glad its gone and willing to sit quietly and let Anet leave it a dead elite. I'm a better player because of it...and I'm thinking again.

GGs

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

What have you done with your LoD templates delete them or just replace LoD?I was going over my templates last night and wondered what to do with LoD ones?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I think I'd keep some of them for PvE because there is still a few places in PvE that it really helps.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Sshh, I'll let you in on a secret.

[skill]holy haste[/skill][skill]light of deliverance[/skill][skill]heal party[/skill][skill]glyph of lesser energy[/skill][skill]heal other[/skill][skill]healing touch[/skill][skill]infuse health[/skill][skill]resurrection chant[/skill]

OR [skill]dismiss condition[/skill][skill]cure hex[/skill]

Depending on where you are.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by You can't see me
Sshh, I'll let you in on a secret.

[skill]holy haste[/skill][skill]light of deliverance[/skill][skill]heal party[/skill][skill]glyph of lesser energy[/skill][skill]heal other[/skill][skill]healing touch[/skill][skill]infuse health[/skill][skill]resurrection chant[/skill]

OR [skill]dismiss condition[/skill][skill]cure hex[/skill]

Depending on where you are. ........................... please keep your secrets from now on....

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Yichi
........................... please keep your secrets from now on.... If you can suggest a more useful way to utilize LoD with two one second cast party heals that cost five energy each with low recharge times, I'd love to hear it.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by You can't see me
If you can suggest a more useful way to utilize LoD with two one second cast party heals that cost five energy each with low recharge times, I'd love to hear it. Don't run LoD....

Sorry but negating damage > over healing damage. With holy haste's function where it ends it you cast an enchantment, its not worth gimping a bad bar now since the buff to WoH.