The New, New Healing Breeze Thread

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C
Chthon
Grotto Attendant
#1
Buffed to 9 regen for 15 sec for 10e.

No longer strictly worse energy efficiency than orison, which everyone compared it to before.

Still junk, or worth using again for the first time since prophecies?

Please discuss.
Rexion
Rexion
Wilds Pathfinder
#2
hard to say...
it is still going to be an energy killer if a new monk spams it.
i forgot how the math worked, but i don't know how the new regen and time will work out.
It is probably good, but it is only good for an after-battle type of skill, or if its somehow mixed with Shield of Regen.
Anata
Anata
Ascalonian Squire
#3
Wammos making a comeback.
Div
Div
I like yumy food!
#4
Still trash. No one really wants a heal over time when you can get a direct heal. Plus there's always the chance someone will cast it before it lasts its full duration, resulting in wasted healing.
horseradish
horseradish
Wilds Pathfinder
#5
no. nono. nononononono. not another thread....

The only change that would make me even consider this skill is if it cost 5 energy.
Toutatis
Toutatis
Walking Wiki
#6
It's still not a skill that I would generally consider bringing unless the situation really demanded it. Health regen can be nice, but I've found that it's only particularly useful against degen hexes/conditions as an emergency stopgap until the root of the problem is removed. Still not worth the energy cost IMO.
John Panda
John Panda
Krytan Explorer
#7
no all they did was make this skill suck less made 55ing 130ing and stuff easier though.
holababe
holababe
Jungle Guide
#8
I carry it for one of three situations:

heavy degen on one character, which i can counteract.
when there's minimal damage, so my energy isn't being stretched and Healing Over Time is a good investmen
to place on the party tank before he runs to gather aggro
Spazzer
Spazzer
Jungle Guide
#9
Still bad on primary monks. Doesn't benefit from Healer's Covenant--the elite designed to allow primary monks to use heal-over-times more effectively. (25% energy reduction from upkeep + initial 5e cost vs 30% reduction in HBreeze cost)

Its 1s casting time is kind of long compared to other heal-over-time skills.

Degen's pretty awesome right now and sometimes +9 pips just ain't enough. It's much easier to take the 20dps hit in those cases and use the straight-heal.
moko
moko
??uo??o??
#10
-_- the way the skill works made it trash, not the amount it healed.

stop making threads about it.
d
darcness boy
Frost Gate Guardian
#11
It's really useless skill for any other that 55hp farmer. The 10 energy is too much for this skill IMO. it will usually overheal, or wont heal enough. But when you start GW, this skill might be good to begin with. but ABSOLUTELY NOT good skill!
makosi
makosi
Grotto Attendant
#12
15 seconds of 9 health regeneration amounts to a total of 270 health. This excludes Divine Favor bonus.

It's verging on OK now but not much more. Skill slots are a rare commodity and this is not a great utility as it doesn't serve any other purpose other than to make red bars go upwards. Nor is it an on-demand heal that will save someone from a spike.
Winterclaw
Winterclaw
Wark!!!
#13
If it had a quarter second cast, it'd be a goodish spell IMO. That would bring it on par with mystic regen in most circumstances.
Div
Div
I like yumy food!
#14
Quote: Originally Posted by Winterclaw
If it had a quarter second cast, it'd be a goodish spell IMO. That would bring it on par with mystic regen in most circumstances. No it wouldn't. Mystic regen requires 8 spec to get insane healing. Healing breeze requires much higher to be anywhere close. I remember making a post about how being 1/4 cast won't make healing breeze good, mainly because it's generally not even worth interrupting.
Winterclaw
Winterclaw
Wark!!!
#15
Quote: Mystic regen requires 8 spec to get insane healing. Only if you have a lot of enchantments on you to begin with and it only works on yourself. BTW, regen/regen is limited to 10 and you'll rarely see more degen than that outside of some PvP builds. Yes HB has lesser healing, but it works nearly as long and can be used on anyone.
G
Grammar
Wilds Pathfinder
#16
Still terrible for monks, obviously.

But might be decent as a self heal for X/Mo's, if they already have points into healing prayers for some reason, and have the energy to run it.
I can see bringing it on a Heal Party Ele, seeing as how you have enough energy and points into healing prayers to make decent use of it.

As for W/Mo, that's still a big no. Too costly on energy for what it does, and not worth shifting att. points into healing prayers to run it. W/Mo's are better off with something like Mending Touch or Heal Sig (PvE).

Honestly, other than possibly an HP Ele, I still can't see any other use for it.
Legendary Shiz
Legendary Shiz
Desert Nomad
#17
Quote: Originally Posted by holymasamune
No it wouldn't. Mystic regen requires 8 spec to get insane healing. Healing breeze requires much higher to be anywhere close. I remember making a post about how being 1/4 cast won't make healing breeze good, mainly because it's generally not even worth interrupting. Agreed, there are other skills on a heal bar that would take higher priority over healing breeze (duh).

Changing up the cast times will do nothing to the amount of play it sees, only thing that can really do it is the energy. Even then, the poster above me hit the nail on the head a few posts back. Nobody wants HoT spells when you could just get a direct heal.
Draginvry
Draginvry
Lion's Arch Merchant
#18
Still pretty useless for monk primaries. I prefer Watchful Healing as my regen spell.

This could be really usefull for monk secondaries, though.
Arkantos
Arkantos
The Greatest
#19
Monks will still not run it, wammos are probably thinking they're unstoppable now.
Draginvry
Draginvry
Lion's Arch Merchant
#20
Quote: Originally Posted by Arkantos
Monks will still not run it, wammos are probably thinking they're unstoppable now. I remember a Wammo party leader who didn't bring along a monk. He was the first one to die.

Yeah.