The New, New Healing Breeze Thread
Chthon
Buffed to 9 regen for 15 sec for 10e.
No longer strictly worse energy efficiency than orison, which everyone compared it to before.
Still junk, or worth using again for the first time since prophecies?
Please discuss.
No longer strictly worse energy efficiency than orison, which everyone compared it to before.
Still junk, or worth using again for the first time since prophecies?
Please discuss.
Rexion
hard to say...
it is still going to be an energy killer if a new monk spams it.
i forgot how the math worked, but i don't know how the new regen and time will work out.
It is probably good, but it is only good for an after-battle type of skill, or if its somehow mixed with Shield of Regen.
it is still going to be an energy killer if a new monk spams it.
i forgot how the math worked, but i don't know how the new regen and time will work out.
It is probably good, but it is only good for an after-battle type of skill, or if its somehow mixed with Shield of Regen.
Anata
Wammos making a comeback.
Div
Still trash. No one really wants a heal over time when you can get a direct heal. Plus there's always the chance someone will cast it before it lasts its full duration, resulting in wasted healing.
horseradish
no. nono. nononononono. not another thread....
The only change that would make me even consider this skill is if it cost 5 energy.
The only change that would make me even consider this skill is if it cost 5 energy.
Toutatis
It's still not a skill that I would generally consider bringing unless the situation really demanded it. Health regen can be nice, but I've found that it's only particularly useful against degen hexes/conditions as an emergency stopgap until the root of the problem is removed. Still not worth the energy cost IMO.
John Panda
no all they did was make this skill suck less made 55ing 130ing and stuff easier though.
holababe
I carry it for one of three situations:
heavy degen on one character, which i can counteract.
when there's minimal damage, so my energy isn't being stretched and Healing Over Time is a good investmen
to place on the party tank before he runs to gather aggro
heavy degen on one character, which i can counteract.
when there's minimal damage, so my energy isn't being stretched and Healing Over Time is a good investmen
to place on the party tank before he runs to gather aggro
Spazzer
Still bad on primary monks. Doesn't benefit from Healer's Covenant--the elite designed to allow primary monks to use heal-over-times more effectively. (25% energy reduction from upkeep + initial 5e cost vs 30% reduction in HBreeze cost)
Its 1s casting time is kind of long compared to other heal-over-time skills.
Degen's pretty awesome right now and sometimes +9 pips just ain't enough. It's much easier to take the 20dps hit in those cases and use the straight-heal.
Its 1s casting time is kind of long compared to other heal-over-time skills.
Degen's pretty awesome right now and sometimes +9 pips just ain't enough. It's much easier to take the 20dps hit in those cases and use the straight-heal.
moko
-_- the way the skill works made it trash, not the amount it healed.
stop making threads about it.
stop making threads about it.
darcness boy
It's really useless skill for any other that 55hp farmer. The 10 energy is too much for this skill IMO. it will usually overheal, or wont heal enough. But when you start GW, this skill might be good to begin with. but ABSOLUTELY NOT good skill!
makosi
15 seconds of 9 health regeneration amounts to a total of 270 health. This excludes Divine Favor bonus.
It's verging on OK now but not much more. Skill slots are a rare commodity and this is not a great utility as it doesn't serve any other purpose other than to make red bars go upwards. Nor is it an on-demand heal that will save someone from a spike.
It's verging on OK now but not much more. Skill slots are a rare commodity and this is not a great utility as it doesn't serve any other purpose other than to make red bars go upwards. Nor is it an on-demand heal that will save someone from a spike.
Winterclaw
If it had a quarter second cast, it'd be a goodish spell IMO. That would bring it on par with mystic regen in most circumstances.
Div
Quote:
Originally Posted by Winterclaw
If it had a quarter second cast, it'd be a goodish spell IMO. That would bring it on par with mystic regen in most circumstances.
No it wouldn't. Mystic regen requires 8 spec to get insane healing. Healing breeze requires much higher to be anywhere close. I remember making a post about how being 1/4 cast won't make healing breeze good, mainly because it's generally not even worth interrupting.
Winterclaw
Quote:
Grammar
Still terrible for monks, obviously.
But might be decent as a self heal for X/Mo's, if they already have points into healing prayers for some reason, and have the energy to run it.
I can see bringing it on a Heal Party Ele, seeing as how you have enough energy and points into healing prayers to make decent use of it.
As for W/Mo, that's still a big no. Too costly on energy for what it does, and not worth shifting att. points into healing prayers to run it. W/Mo's are better off with something like Mending Touch or Heal Sig (PvE).
Honestly, other than possibly an HP Ele, I still can't see any other use for it.
But might be decent as a self heal for X/Mo's, if they already have points into healing prayers for some reason, and have the energy to run it.
I can see bringing it on a Heal Party Ele, seeing as how you have enough energy and points into healing prayers to make decent use of it.
As for W/Mo, that's still a big no. Too costly on energy for what it does, and not worth shifting att. points into healing prayers to run it. W/Mo's are better off with something like Mending Touch or Heal Sig (PvE).
Honestly, other than possibly an HP Ele, I still can't see any other use for it.
Legendary Shiz
Quote:
Originally Posted by holymasamune
No it wouldn't. Mystic regen requires 8 spec to get insane healing. Healing breeze requires much higher to be anywhere close. I remember making a post about how being 1/4 cast won't make healing breeze good, mainly because it's generally not even worth interrupting.
Agreed, there are other skills on a heal bar that would take higher priority over healing breeze (duh).
Changing up the cast times will do nothing to the amount of play it sees, only thing that can really do it is the energy. Even then, the poster above me hit the nail on the head a few posts back. Nobody wants HoT spells when you could just get a direct heal.
Changing up the cast times will do nothing to the amount of play it sees, only thing that can really do it is the energy. Even then, the poster above me hit the nail on the head a few posts back. Nobody wants HoT spells when you could just get a direct heal.
Draginvry
Still pretty useless for monk primaries. I prefer Watchful Healing as my regen spell.
This could be really usefull for monk secondaries, though.
This could be really usefull for monk secondaries, though.
Arkantos
Monks will still not run it, wammos are probably thinking they're unstoppable now.
Draginvry
Quote:
Originally Posted by Arkantos
Monks will still not run it, wammos are probably thinking they're unstoppable now.
I remember a Wammo party leader who didn't bring along a monk. He was the first one to die.
Yeah.
Yeah.
MirkoTeran
The skill might find its way into more farming builds and to a few more wammo skillbars, but that is it IMO.
5e and 1/4 might be enough reason to give it a try on primary monk, but until then, we'll have to use something that is acutely useful.
5e and 1/4 might be enough reason to give it a try on primary monk, but until then, we'll have to use something that is acutely useful.
bungusmaximus
Thread number 3 about breeze, still, it sucks. When I want a heal I want it here and now, healing over time is pretty useless for me. If people want to cast-forget they should use shield of regeneration which adds nice armor on top of it.
Div
Quote:
Originally Posted by MirkoTeran
The skill might find its way into more farming builds and to a few more wammo skillbars, but that is it IMO.
5e and 1/4 might be enough reason to give it a try on primary monk, but until then, we'll have to use something that is acutely useful. 5e and 1/4 will make it insanely good. If nothing else, it's a good cover enchant.
5e and 1/4 might be enough reason to give it a try on primary monk, but until then, we'll have to use something that is acutely useful. 5e and 1/4 will make it insanely good. If nothing else, it's a good cover enchant.
DarkGanni
Agreed with the above ^^
Abbel Calima
It is pretty useful for Elite Missons like the deep, 18sec 9 regen is pretty nice for 10 energy u know.
moko
Quote:
Originally Posted by Abbel Calima
It is pretty useful for Elite Missons like the deep, 18sec 9 regen is pretty nice for 10 energy u know.
no, it's crap. a good prot prevents more than the breeze will outheal. -_-
Performance Pudding
way to many negative people on this thread.
anyway ive always found it as a good skill.
this and vig spirit pwn makes monking alot easier.
to much energy brg a glyph or eve.
regen is awesome and health over time is good since ure being attacked over time so its like getting healed for 20ish help a second i think.
so ya good skill straight heals are good but that extra bit never hurts.
anyway ive always found it as a good skill.
this and vig spirit pwn makes monking alot easier.
to much energy brg a glyph or eve.
regen is awesome and health over time is good since ure being attacked over time so its like getting healed for 20ish help a second i think.
so ya good skill straight heals are good but that extra bit never hurts.
Stormlord Alex
Quote:
Originally Posted by Performance Pudding
way to many negative people on this thread.
No, just too many people who are correct.
Healing Breeze is bad. Healing Breeze will remain bad. Und wir haben ihn getötet.
Healing Breeze is bad. Healing Breeze will remain bad. Und wir haben ihn getötet.
bungusmaximus
Quote:
Originally Posted by Stormlord Alex
No, just too many people who are correct.
Healing Breeze is bad. Healing Breeze will remain bad. Und wir haben ihn getötet. Lololol when you try to make people suck less they call you negative, thanks for nothing cruel world. HB isn't too hot, get used to it people :P.
Healing Breeze is bad. Healing Breeze will remain bad. Und wir haben ihn getötet. Lololol when you try to make people suck less they call you negative, thanks for nothing cruel world. HB isn't too hot, get used to it people :P.
Bankai
I can see this skill work in one situation: if you've got a build with skills that have quite high recharge time (ZB, for example), and someone's taking damage, and you don't want to use your heals that have a high recharge time on them.
Stormlord Alex
Quote:
Originally Posted by Bankai
I can see this skill work in one situation: if you've got a build with skills that have quite high recharge time (ZB, for example), and someone's taking damage, and you don't want to use your heals that have a high recharge time on them.
ZB is 4 recharge, Kiss 3 and RoF 2.
... run over why I need Breeze again?
... run over why I need Breeze again?
Evil NoMaD
Greets All.
One Skill doesnt make or break a build.
I use HB in my main Monk build and like it alot, guess im a noob.
+9 regen covers a couple conditions or hexes, ..
Agin being a noob i use Glymph lesser Energy..
So Glymph, HB, wait for a bit of degen//damage on the victim pop Dwaynas and suprise suprise ive poped what, +9 regen +60 dwaynas + 30something for divive lets not forget the 30something from The enchant benefit of Dwaynas and any hex, and victim is healed for 150+ with 270 coming from Breeze... at an energy cost of 5..Recharge is good on both Breeze an Dwaynas.
Shug,,
Each to his own..
One Skill doesnt make or break a build.
I use HB in my main Monk build and like it alot, guess im a noob.
+9 regen covers a couple conditions or hexes, ..
Agin being a noob i use Glymph lesser Energy..
So Glymph, HB, wait for a bit of degen//damage on the victim pop Dwaynas and suprise suprise ive poped what, +9 regen +60 dwaynas + 30something for divive lets not forget the 30something from The enchant benefit of Dwaynas and any hex, and victim is healed for 150+ with 270 coming from Breeze... at an energy cost of 5..Recharge is good on both Breeze an Dwaynas.
Shug,,
Each to his own..
Palek
Sometimes, on easy missions, I have heap of free energy and I can be indulged with breeze. But, I believe, in this thread is not present noobs. Therefore as all 10-energy spells: it is necessary to think some times, than to put ones in the build.
I have more upset nerf of healer's boon, because now it is necessary to remember constantly, whether it comes to an end. (
I have more upset nerf of healer's boon, because now it is necessary to remember constantly, whether it comes to an end. (
bungusmaximus
Quote:
Originally Posted by Palek
I have more upset nerf of healer's boon, because now it is necessary to remember constantly, whether it comes to an end. (
It's not a maintained enchantment anymore, which means you have your full energy regen while using it. Actually it's buffed, not nerfed.
Stormlord Alex
HBoon got buffed.
Before, it cost you 1 energy every 3 seconds.
Now, it costs you 5 energy every ~40 seconds.
Before, it cost you 1 energy every 3 seconds.
Now, it costs you 5 energy every ~40 seconds.
arcady
I still think its even worse on a Wa/Mo than a monk - with the caveat that it is bad on a monk.
A warrior may not use much energy, but they do use some and what they use the really need. I have a Wa/R and just getting out my adrenaline boosters and my opening attack eats up most of my energy - but once I have them out I am in an adrenaline gaining cycle - by the time all my energy is back my adrenaline gaining skills have just recharged. The timing cycle on it is precariously perfect.
If I plopped Healing Breeze in there and was spamming it on myself I'd be lacking the energy to do my primary job.
I -do- keep healing signet - but that is spike recovery. Its a small heal, but on a warrior that is enough because I take damage slower on my warrior than I do on my monk. I can step back, hit it, and then charge in again - and even if I only have 1/2 my health when I go back in, I can survive and I have kept the monk from having to over-focus on me. But Breeze is a HoT - it does nothing to stop a spike, and it burns up 2/5 of a warrior's total energy... And of course, the signet doesn't eat my energy, just my DPS time.
Wa/Mo's are always first to die, even if you have 7 monks in the party and one Wa/Mo - something about Wa/Mo just screams noob like nobody's business.
I notice that Drok's runners use a lot of Dervish HoT skills, which makes me wonder if there is something about running that means Wa/Mos doing Droks might find Healing Breeze useful.
Its also interesting that HoT is so ineffective as a strategy in GW, as in WoW, what makes my restoration Druid so powerful is that she has amazingly good HoT abilities - which is more effective in that game than the ability of my holy priest's anti-spike power heals. Maybe Healing Breeze's fans are people who are thinking the strategies of one MMO should work in any MMO.
A warrior may not use much energy, but they do use some and what they use the really need. I have a Wa/R and just getting out my adrenaline boosters and my opening attack eats up most of my energy - but once I have them out I am in an adrenaline gaining cycle - by the time all my energy is back my adrenaline gaining skills have just recharged. The timing cycle on it is precariously perfect.
If I plopped Healing Breeze in there and was spamming it on myself I'd be lacking the energy to do my primary job.
I -do- keep healing signet - but that is spike recovery. Its a small heal, but on a warrior that is enough because I take damage slower on my warrior than I do on my monk. I can step back, hit it, and then charge in again - and even if I only have 1/2 my health when I go back in, I can survive and I have kept the monk from having to over-focus on me. But Breeze is a HoT - it does nothing to stop a spike, and it burns up 2/5 of a warrior's total energy... And of course, the signet doesn't eat my energy, just my DPS time.
Wa/Mo's are always first to die, even if you have 7 monks in the party and one Wa/Mo - something about Wa/Mo just screams noob like nobody's business.
I notice that Drok's runners use a lot of Dervish HoT skills, which makes me wonder if there is something about running that means Wa/Mos doing Droks might find Healing Breeze useful.
Its also interesting that HoT is so ineffective as a strategy in GW, as in WoW, what makes my restoration Druid so powerful is that she has amazingly good HoT abilities - which is more effective in that game than the ability of my holy priest's anti-spike power heals. Maybe Healing Breeze's fans are people who are thinking the strategies of one MMO should work in any MMO.
Jaigoda
Quote:
Originally Posted by arcady
I -do- keep healing signet - but that is spike recovery. Its a small heal, but on a warrior that is enough because I take damage slower on my warrior than I do on my monk. I can step back, hit it, and then charge in again - and even if I only have 1/2 my health when I go back in, I can survive and I have kept the monk from having to over-focus on me.
This is just full of fail. Seriously, the worst thing you could do as a frontline warrior is to use Heal Sig after a spike. Heal Sig takes away 40 armor, effectively doubling the damage you take. You're already in a precarious position from the low health, and now you've just put a big bullseye on your head. And if you were to step back, all those enemies you had aggro'd (and if you were just spiked, there'd be a lot), will lose your aggro and go for others. So yeah, you'll have survived, and you'll have kept the monk from having to over-focus on you. But instead, the monk's gotta over-focus on the rest of the team cause you dumped the aggro. GG's
EDIT: On topic, Healing Breeze is still not useful on a healer/hybrid monk. As has been discussed, HoT isn't useful when you're monking, no matter how much there is.
EDIT: On topic, Healing Breeze is still not useful on a healer/hybrid monk. As has been discussed, HoT isn't useful when you're monking, no matter how much there is.
Palek
Quote:
Originally Posted by Stormlord Alex
HBoon got buffed.
Before, it cost you 1 energy every 3 seconds.
Now, it costs you 5 energy every ~40 seconds. It's wonderfull. But in a fever of fight I often forget (have no time) to recast HB. Therefore now I tend to some variants LoD-builds, more in variants hybrid healer-prot (one monk in a party). Like this: LoD - DKiss - PS - Aegis - Cure Hex.
Before, it cost you 1 energy every 3 seconds.
Now, it costs you 5 energy every ~40 seconds. It's wonderfull. But in a fever of fight I often forget (have no time) to recast HB. Therefore now I tend to some variants LoD-builds, more in variants hybrid healer-prot (one monk in a party). Like this: LoD - DKiss - PS - Aegis - Cure Hex.
Surena
Code:
Healing Breeze:
For 15 seconds, target ally gains health regeneration of 4...8.
When healing breeze ends, target ally is healed for 40...80 health
Divine Favor bonus is doubled for this spell
10 energy 1/4 cast 2s reachargeI know, it would put other skills out of work not.
Div
Quote:
Originally Posted by Evil NoMaD
Greets All.
One Skill doesnt make or break a build.
I use HB in my main Monk build and like it alot, guess im a noob.
+9 regen covers a couple conditions or hexes, ..
Agin being a noob i use Glymph lesser Energy..
So Glymph, HB, wait for a bit of degen//damage on the victim pop Dwaynas and suprise suprise ive poped what, +9 regen +60 dwaynas + 30something for divive lets not forget the 30something from The enchant benefit of Dwaynas and any hex, and victim is healed for 150+ with 270 coming from Breeze... at an energy cost of 5..Recharge is good on both Breeze an Dwaynas.
Shug,,
Each to his own.. Or you could be good and use your glyph for useful stuff like prot spirit. A good prot can easily prevent at least 500+ damage over the duration it stays on.
One Skill doesnt make or break a build.
I use HB in my main Monk build and like it alot, guess im a noob.
+9 regen covers a couple conditions or hexes, ..
Agin being a noob i use Glymph lesser Energy..
So Glymph, HB, wait for a bit of degen//damage on the victim pop Dwaynas and suprise suprise ive poped what, +9 regen +60 dwaynas + 30something for divive lets not forget the 30something from The enchant benefit of Dwaynas and any hex, and victim is healed for 150+ with 270 coming from Breeze... at an energy cost of 5..Recharge is good on both Breeze an Dwaynas.
Shug,,
Each to his own.. Or you could be good and use your glyph for useful stuff like prot spirit. A good prot can easily prevent at least 500+ damage over the duration it stays on.