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Is there any point to hex removal in PVE?
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| AKA ice imps/Boga or anything else that has annoying hexes. |
Iboga are basically mass degen, imps are only a problem with H/H.
For hex heavy areas there's DH.
In FoW, there's spiteful spirit.
Removing backfire is also crucial (Ascalon areas in HM, and quite a few other places).
Going against things with Feast of Corruption requires heavy hex removal, if 2 or 3 of such enemies appear, they can spike half the party in an instant.
The reason things get applied so massively is only when people are bunched up, it's much less of an issue with groups that are spread out.
Some hexes are never viable for removal. Suffering, for example.
Keep in mind that many (most) issues in PvE are only a problem with H/H.
Of course there's a point.
Naturally just removing every hex cast on every party member could be a waste. But removing Deep Freeze or Blurred Vision from your melee, or SS from the ranger, backfire from the casters, etc, is important.
The "annoying" hexes that some mobs cast (suffering via Behemoths, etc) are better off letting run their course, imo.
Naturally just removing every hex cast on every party member could be a waste. But removing Deep Freeze or Blurred Vision from your melee, or SS from the ranger, backfire from the casters, etc, is important.
The "annoying" hexes that some mobs cast (suffering via Behemoths, etc) are better off letting run their course, imo.
There's little point to hex rip unless it deals damage. Shatter Hex and Hex Eater Vortex can potentially provide you some nice DPS in some situations. There's the odd situation where getting backliners hexed is unavoidable or getting slow hexes off your warrior after all resistance is down will speed things up. Otherwise, there isn't much of a point.
Regardless of the number of monsters you face, if you're playing properly one guy's holding all aggro anyway (and is capable of surviving 10-20 monsters worth of hate). So even if you're fighting 3 Fire Imps, pulling Mark of Rodgort off that character is rather pointless.
Regardless of the number of monsters you face, if you're playing properly one guy's holding all aggro anyway (and is capable of surviving 10-20 monsters worth of hate). So even if you're fighting 3 Fire Imps, pulling Mark of Rodgort off that character is rather pointless.
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its only really pointless for hex removal on heroes, if an entire party becomes hexed with a variety of hexes your heroes will simply spam hex removal. The hexes removed are not necessarily removed from the player that needs it the most or the most dangerous hex is not necessarily removed.
hex removal on a human monk is a different story tho, the hex removal can be saved for when it is actually necessary and removes a crucial hex from a character heavily disabled by it.
hex removal on a human monk is a different story tho, the hex removal can be saved for when it is actually necessary and removes a crucial hex from a character heavily disabled by it.
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