Remove the grind from PvE Skills & Titles. Lyra's Compromise.
lyra_song
Ladies and Gentlefolk.
Ok. I think we've reached the point of saturation where all the points have been said and we're just going around in circles over and over with these arguments in the other 2 threads concerning making titles account based.
ENOUGH. Lets move forward.
I think, a compromise would be a good & proper solution.
I propose a different idea. And since this is a different idea, i think it deserves its own thread.
This concerns specifically & only PVE skills in Nightfall and GWEN. This does not concern other titles.
The PvE skills in Nightfall and GWEN can be leveled via normal gameplay. However, you will not reach the top rank through just playing the game to the end, you need to grind for it.
With me so far? *looks around* So. It seems to me, THIS is the problem at hand.
My proposal.
The titles will behave as the attribute to the PvE skills....UNTIL YOU BEAT THE GAME.
AFTER you beat the game, the PvE skills disconnect from the titles and you will have their maximum attribute.
The outcome is, PvE skills remain tied to PvE actions, however, there is now no more grind attached to it.
Example:
My paragon plays through Nightfall, and gains Sunspear and Lightbringer Rank through normal gameplay.
Before Abbadon her SS is lvl 7 and her LB is 4.
After Abbadon, the titles remain the same, but the Sunspear skills and Lightbringer skills are now available at FULL POWER.
-----------------
I think this is a much more reasonable, sensible and definitely fair request. It applies to ALL players the same way and uses a very very simple and fundamental goal, which is simply to beat the game and removes extraneous grind, which is the main problem to begin with.
I hope you /sign. If you /unsign, please post your reasons.
Thanks!
------------
Ok. I think we've reached the point of saturation where all the points have been said and we're just going around in circles over and over with these arguments in the other 2 threads concerning making titles account based.
ENOUGH. Lets move forward.
I think, a compromise would be a good & proper solution.
I propose a different idea. And since this is a different idea, i think it deserves its own thread.
This concerns specifically & only PVE skills in Nightfall and GWEN. This does not concern other titles.
The PvE skills in Nightfall and GWEN can be leveled via normal gameplay. However, you will not reach the top rank through just playing the game to the end, you need to grind for it.
With me so far? *looks around* So. It seems to me, THIS is the problem at hand.
My proposal.
The titles will behave as the attribute to the PvE skills....UNTIL YOU BEAT THE GAME.
AFTER you beat the game, the PvE skills disconnect from the titles and you will have their maximum attribute.
The outcome is, PvE skills remain tied to PvE actions, however, there is now no more grind attached to it.
Example:
My paragon plays through Nightfall, and gains Sunspear and Lightbringer Rank through normal gameplay.
Before Abbadon her SS is lvl 7 and her LB is 4.
After Abbadon, the titles remain the same, but the Sunspear skills and Lightbringer skills are now available at FULL POWER.
-----------------
I think this is a much more reasonable, sensible and definitely fair request. It applies to ALL players the same way and uses a very very simple and fundamental goal, which is simply to beat the game and removes extraneous grind, which is the main problem to begin with.
I hope you /sign. If you /unsign, please post your reasons.
Thanks!
------------
Isileth
hmm thats an interesting idea actually.
Im going to /partsign it
Make the title effect max out as well and you get a full /signed
This way there is no disadvantage at all for not maxing it once you complete the game, but it also doesnt effect the KOABD title which has been a concern (A small one but hey).
Im going to /partsign it
Make the title effect max out as well and you get a full /signed
This way there is no disadvantage at all for not maxing it once you complete the game, but it also doesnt effect the KOABD title which has been a concern (A small one but hey).
Darkobra
I think this is a perfect compromise.
Alicendre
Totally /signed
I love this idea, when Anet first talked about PvE skills I thought they were linked to attributes...
I love this idea, when Anet first talked about PvE skills I thought they were linked to attributes...
arcanemacabre
Wow, that's a compromise? It sounds like it favors those of us complaining against the grind more than the other side (that which you belonged to). Not that I'm complaining. I'm fine with it, of course; it just seems like an 'easier' way out.
I guess the only complaint I have is that I doubt Anet would implement something like that.
EDIT: To be honest, I'd rather the skills/effects be completely removed from the titles altogether, and perhaps their attributes tied entirely to what has been completed in the story. So, yeah, completing the campaign/expansion they're in would give maximum benefit, like you suggest; while the titles remain as they are, character based, and as a sole reward for the grind.
I guess the only complaint I have is that I doubt Anet would implement something like that.
EDIT: To be honest, I'd rather the skills/effects be completely removed from the titles altogether, and perhaps their attributes tied entirely to what has been completed in the story. So, yeah, completing the campaign/expansion they're in would give maximum benefit, like you suggest; while the titles remain as they are, character based, and as a sole reward for the grind.
BlackSephir
Anything to show grind a big "gtfo" sign
/signed
/signed
Sleeper Service
well i have to say i quite like this.
this and the Unlock PVE-only TITLES for other Characters are two ways that i would personally be content with.
It raises one issue which im sure will crop up (unfortunately).
why would anyone grind their way to max title rank one the game has been beaten (other than to display) Would that be a sufficient "reward"?
You see I find absolutely nothing wrong in rewarding grind if its done right. The current KOABD reward take (rainbow phoenix) i think is appropriate so maybe using that system in the form of another unique pet or perhaps cape(?). something non transferable that can be accessed once the maxed out title is displayed in HOM.
IE: something that offers no inherent advantage over other players and thus is pure silver lining.
Of course i am NOT suggesting koabd should be account based. (just to keep that clear).
Perhaps ive gone off track and is a different subject.
in any case.
/signed
this and the Unlock PVE-only TITLES for other Characters are two ways that i would personally be content with.
It raises one issue which im sure will crop up (unfortunately).
why would anyone grind their way to max title rank one the game has been beaten (other than to display) Would that be a sufficient "reward"?
You see I find absolutely nothing wrong in rewarding grind if its done right. The current KOABD reward take (rainbow phoenix) i think is appropriate so maybe using that system in the form of another unique pet or perhaps cape(?). something non transferable that can be accessed once the maxed out title is displayed in HOM.
IE: something that offers no inherent advantage over other players and thus is pure silver lining.
Of course i am NOT suggesting koabd should be account based. (just to keep that clear).
Perhaps ive gone off track and is a different subject.
in any case.
/signed
tyche7
/signed -- I used to play guild wars on average 2-3 hours a day. Now that Gw:EN came out...with all the grind...I now play 2-3 hours a week. HUGE difference b/c I HATE grind. I have about 17 chars (toons) and I like them all equally well..I don't wanna have one I play all the time and the others I play only ever few weeks or months. I like variety but having to grind it out on all the chars when I've already done it on one or even 2 of them..makes no sense to me.
lyra_song
Quote:
Originally Posted by arcanemacabre
Wow, that's a compromise? It sounds like it favors those of us complaining against the grind more than the other side (that which you belonged to). Not that I'm complaining. I'm fine with it, of course; it just seems like an 'easier' way out.
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I chose to side with the status quo because of how the PvE titles behave and how its designed.
Its a compromise to me, because the titles remain linked to PvE action and PvE characters. The PvE skills also remain linked to PvE action.
But at the same time, its the grind that is removed. And thats really what is the problem, i dont think it was ever about the titles.
I have no problems with removing the grind from the PvE skills and keeping the titles purely cosmetic.
Quote:
EDIT: To be honest, I'd rather the skills/effects be completely removed from the titles altogether, and perhaps their attributes tied entirely to what has been completed in the story. So, yeah, completing the campaign/expansion they're in would give maximum benefit, like you suggest; while the titles remain as they are, character based, and as a sole reward for the grind. |
I'm so happy so many of you like my idea. ^_^
Sleeper Service: I think having another maxed title to add to the KOAB track is enough incentive to max out the title, even after gaining full power on the skills.
arcanemacabre
Quote:
Originally Posted by lyra_song
Ive stated many times before, that i understood both sides of the argument and people kept telling me i was misunderstanding. lol.
I chose to side with the status quo because of how the PvE titles behave and how its designed. Its a compromise to me, because the titles remain linked to PvE action and PvE characters. The PvE skills also remain linked to PvE action. But at the same time, its the grind that is removed. And thats really what is the problem, i dont think it was ever about the titles. I have no problems with removing the grind from the PvE skills and keeping the titles purely cosmetic. |
That other thread is kinda muddled up with different views and ideas from both sides, and when countering arguments, it's hard to tell exactly which argument you should really counter to get your point across. This thread, and that other new one show that there are different approaches and solutions to this issue. Now the question is: Does Anet really consider it an issue enough to warrant a solution?
EDIT: Just wanted to add, there is the difference in this thread vs. the other one: only the reputation/SS/LB titles are mentioned. This leaves out Treasue Hunter and Wisdom titles (though they are covered in a different large suggestion thread). I'm not terribly concerned with those two, personally, only because they don't give and strategic mechanical benefits. For that reason alone, I couldn't care less that Joe Titlegrinder has a higher percent chance of salvaging without breaking or retaining lockpicks. They don't offer up higher health/energy/damage/whatever. Also, with regards to the Kurzick/Luxon title, being already account-based, I'm fine with the link to PvE-only skills for that very reason. Well, that and the fact that there are ways to raise it without grind - i.e. PvP.
This suggestion offers a proper reward to a proper challenge/playstyle. It makes sense. Well done, Lyra
wu is me
Its not without is charm.
Its good that it makes PvE more equitable, and that was one of the issues addressed in the other thread, that Im guessing this is a "compromise" for.
But the fact remains that your proposal still doesn't address every other aspect of gameplay changes that the "other" proposal, would bring about to be effective as a compromise.
Yea, its a good start, but its not effective as a substitute.
Its good that it makes PvE more equitable, and that was one of the issues addressed in the other thread, that Im guessing this is a "compromise" for.
But the fact remains that your proposal still doesn't address every other aspect of gameplay changes that the "other" proposal, would bring about to be effective as a compromise.
Yea, its a good start, but its not effective as a substitute.
Winterclaw
I'm going to disagree with this because it solves the wrong problem, even if it is a creative solution. To me, the PvE skills and how good they are, are rewards for grinding up your titles. Unless the games require a title, what's the point of making any progress towards your titles if you can easily get all your PvE skills maxed by beating the game once. So without grinding, I could have a lot of pve skills maxed out for farming purposes. In a way, that defeats the purpose of making you gain ranks in them to begin with and tying that to skills.
If you don't want PvE skills to be linked to grind by maxing them on beating a game, I don't see why you just don't make it so they always have a fixed level they work at. I mean if I'm not going to farm the RoT after I beat NF, having maxed lightbringer skills then is pointless. Tieing them to grind is a pain in the butt. So if you really want to remove grind from PvE skills, give them a fixed effect.
If you don't want PvE skills to be linked to grind by maxing them on beating a game, I don't see why you just don't make it so they always have a fixed level they work at. I mean if I'm not going to farm the RoT after I beat NF, having maxed lightbringer skills then is pointless. Tieing them to grind is a pain in the butt. So if you really want to remove grind from PvE skills, give them a fixed effect.
Alicendre
Quote:
Originally Posted by Winterclaw
If you don't want PvE skills to be linked to grind by maxing them on beating a game, I don't see why you just don't make it so they always have a fixed level they work at. I mean if I'm not going to farm the RoT after I beat NF, having maxed lightbringer skills then is pointless.
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And for NF PvE's, Sunspear/Luxon/Kurzick skills work outside the RoT...
Winterclaw
Your point is?
mazey vorstagg
/unsigned
If there's no incentive to max titles, who's going to max them?
The skills are linked to titles for a reason, to encourage replayability and to make lore sense. It's like the Ebon Vanguard saying "well you're not that special, only an agent, but we'll let you summon our super elite special assassins anyway".
I'm only rank 5 on my rep titles (all I did was HM and NM and all dungeons in NM) so I'm not being elitist here, but this seems silly.
If there's no incentive to max titles, who's going to max them?
The skills are linked to titles for a reason, to encourage replayability and to make lore sense. It's like the Ebon Vanguard saying "well you're not that special, only an agent, but we'll let you summon our super elite special assassins anyway".
I'm only rank 5 on my rep titles (all I did was HM and NM and all dungeons in NM) so I'm not being elitist here, but this seems silly.
lyra_song
Quote:
Originally Posted by wu is me
But the fact remains that your proposal still doesn't address every other aspect of gameplay changes that the "other" proposal, would bring about to be effective as a compromise.
Yea, its a good start, but its not effective as a substitute. |
At least we can organize the arguments.
As ive said, this relates only to SS/LB and GWEN titles tied to PVE skills. Since these titles, imo are the only ones that are the real concern.
arcanemacabre
Quote:
Originally Posted by mazey vorstagg
The skills are linked to titles for a reason, to encourage replayability and to make lore sense. It's like the Ebon Vanguard saying "well you're not that special, only an agent, but we'll let you summon our super elite special assassins anyway".
|
They're skills. They are supposed to represent how good your character is at using them, not how well known or respected they are through various organizations/groups/races/whatever. It never made sense for them to be tied to those titles in a lore sense from the beginning. So what, because the Vanguard respect me a little more for clearing their lands of various baddies for a n'th time, I can make something bleed just a little longer with Deft Strike? How does that make sense in the least?
noneedforclevernames
If your action were to be put into effect then what about those who busted there asses to max out the 6 PvE Skill titles? Do they have to get screwed over your laziness?
/not singed
If this were to be put into effect I would be very angry at Areanet.
/not singed
If this were to be put into effect I would be very angry at Areanet.
Isileth
Quote:
Originally Posted by mazey vorstagg
/unsigned
If there's no incentive to max titles, who's going to max them? |
Oh wait...they do.
Making people who dont want to grind weaker isnt the right way to go about encouraging people to max titles.
Quote:
Originally Posted by mazey vorstagg
The skills are linked to titles for a reason, to encourage replayability and to make lore sense. It's like the Ebon Vanguard saying "well you're not that special, only an agent, but we'll let you summon our super elite special assassins anyway".
I'm only rank 5 on my rep titles (all I did was HM and NM and all dungeons in NM) so I'm not being elitist here, but this seems silly. |
I only have 5 chars, many have a lot more. But there is no way Im going to max it on all 5. But since I like to play different chars im at a disadvantage because im weaker.
It also doesnt make lore sense, just because im more respected doesnt explain why I suddenly do more dmg, or my conditions last longer.
And lets face it, I think the different groups are going to be more than happy enough that you finished GW:EN right? I mean why would they like you more than after you just saved the world?
That doesnt make sense lore wise!
Quote:
Originally Posted by noneedforeclevernames
If your action were to be put into effect then what about those who busted there asses to max out the 6 PvE Skill titles? Do they have to get screwed over your laziness?
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2) It isnt laziness, I only have 5 chars but based on the most effecient rep farming it would take 140 hours to max all 4 rep titles on all 5.
If I dont want to spend 140 hours of pure grind my characters are weaker. GW was advertised as a game where skill>time.
Spending 140 hours just so I can do as much dmg as someone else sure doesnt seem like skill>time to me.
bilateralrope
Quote:
Originally Posted by mazey vorstagg
/unsigned
If there's no incentive to max titles, who's going to max them? |
/signed.
arcanemacabre
Quote:
Originally Posted by noneedforclevernames
If your action were to be put into effect then what about those who busted there asses to max out the 6 PvE Skill titles? Do they have to get screwed over your laziness?
|
MithranArkanere
Let's rework it. What about as getting the max rank for all character that beat the game as long as one of the characters that have beaten the game has already achieve that max rank?
For example. You character with a max level in Lighbringet has 7. Then another character beats the game.
-Nothing happens.
A character that has LB8 beats the game or a character that has beaten the game hits level 8.
-All other characters that have beaten the game and has at least rank 1 in that title will have its effect increased to 8, yet the title stays at 1.
That way at least one character has to get the title maxed, and the max titl system for the favor still works.
For example. You character with a max level in Lighbringet has 7. Then another character beats the game.
-Nothing happens.
A character that has LB8 beats the game or a character that has beaten the game hits level 8.
-All other characters that have beaten the game and has at least rank 1 in that title will have its effect increased to 8, yet the title stays at 1.
That way at least one character has to get the title maxed, and the max titl system for the favor still works.
Loviatar
[QUOTE]
than just farm that area a little slower (skill remember?) and stop counting on an overpowered max level skill.
play the game instead of moronic i have to have every thing maxed or Anet is limiting my characters.
they spent (WASTED IN YOUR OPINION) the time you are unwilling to spend to get what they earned
yes it is lazyness as ...........they spent (WASTED IN YOUR OPINION) the time you are unwilling to spend to get what they earned
the skill over time was for PVP grasshopper as obviously a PVE player with 2 years of accumulated farming/loot/skills will beat a fresh PVE player who does not have that huge cushion of goodies.
you cant take your precious oh so needed PVE stuff into a PVP areas
so you farm a little slower as those extra dmg points are not being used by another player against you.
as one farmer posted not long ago it lets me clear an area faster so i get more loot in the same time with an extra run or two.
which is why they wont change it.
the players yelling for it are a small vocal minority compared to the people playing the game and slowly getting the titles for the title not the few extra per cent bonus.
Quote:
Originally Posted by Isileth
I only have 5 chars, many have a lot more. But there is no way Im going to max it on all 5. But since I like to play different chars im at a disadvantage because im weaker.
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play the game instead of moronic i have to have every thing maxed or Anet is limiting my characters.
Quote:
1) What do those players loose? They still have their maxed titles. |
Quote:
2) It isnt laziness, I only have 5 chars but based on the most effecient rep farming it would take 140 hours to max all 4 rep titles on all 5. |
Quote:
If I dont want to spend 140 hours of pure grind my characters are weaker. GW was advertised as a game where skill>time. |
you cant take your precious oh so needed PVE stuff into a PVP areas
Quote:
Spending 140 hours just so I can do as much dmg as someone else sure doesnt seem like skill>time to me. |
as one farmer posted not long ago it lets me clear an area faster so i get more loot in the same time with an extra run or two.
which is why they wont change it.
the players yelling for it are a small vocal minority compared to the people playing the game and slowly getting the titles for the title not the few extra per cent bonus.
Nyktos
/signed
Good ideas are ftw.
Good ideas are ftw.
Isileth
hmmmm PvE not being skill>time...
I quote the GW Proph box
hmm horrific monsters....that sounds like PvE to me.
Why do you think there arent elite armours with extra AL?
Elite weapons with more dmg?
More powerful skills or extra attributes for those that spend 200 hours grinding?
Because GW wasnt designed that way.
Its about a new player jumping in, being able to get max armour and weapons very easily and then being on the exact same level as every other player besides skill.
Currently with pve skills thats not so. The person who spends time grinding suddenly has an advantage.
I quote the GW Proph box
Quote:
Originally Posted by GW Proph Box
"You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat."
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Why do you think there arent elite armours with extra AL?
Elite weapons with more dmg?
More powerful skills or extra attributes for those that spend 200 hours grinding?
Because GW wasnt designed that way.
Its about a new player jumping in, being able to get max armour and weapons very easily and then being on the exact same level as every other player besides skill.
Currently with pve skills thats not so. The person who spends time grinding suddenly has an advantage.
arcanemacabre
Loviatar, you are so hard-pressed against farmers yet against anything that removes the need for farming? These titles, as they are, offer up an actual mechanical advantage as a reward for farming.
I hate farming. Absolutely hate it. And these grind titles require farming, and farming-like behavior, in order to max. There's no getting around that.
That is exactly why I oppose the rewards as-is - because I don't want to farm. I just want to be as effective as I can be at any point in time, so that I can pick up and play wherever I want, whenever I want, and with whoever I want.
The titles can stay, that's not my beef. The titles themselves are not the reward I want or care about. I couldn't care less about KoBD, or any other title for that matter. I couldn't care less about prestige and elite armor, uber leet rare skinned items, or any other e-peen product. I don't want to show off, and I don't want to grind for hours, days, weeks, etc just for something to show off.
What I do want is maximum potential for my character, so that the only factor on how good my character is, is entirely based on what's between my monitor and my chair. You know, how it used to be, when I bought the game based on that principle. When 15k and FoW armor was what was 'farmed' for, and it offered no advantage at all.
Others have said it, and I will heartily repeat it:
I want my Guild Wars back.
I hate farming. Absolutely hate it. And these grind titles require farming, and farming-like behavior, in order to max. There's no getting around that.
That is exactly why I oppose the rewards as-is - because I don't want to farm. I just want to be as effective as I can be at any point in time, so that I can pick up and play wherever I want, whenever I want, and with whoever I want.
The titles can stay, that's not my beef. The titles themselves are not the reward I want or care about. I couldn't care less about KoBD, or any other title for that matter. I couldn't care less about prestige and elite armor, uber leet rare skinned items, or any other e-peen product. I don't want to show off, and I don't want to grind for hours, days, weeks, etc just for something to show off.
What I do want is maximum potential for my character, so that the only factor on how good my character is, is entirely based on what's between my monitor and my chair. You know, how it used to be, when I bought the game based on that principle. When 15k and FoW armor was what was 'farmed' for, and it offered no advantage at all.
Others have said it, and I will heartily repeat it:
I want my Guild Wars back.
Diddy bow
/singed
Grind2win is against what guildwars... is (was).
Grind2win is against what guildwars... is (was).
Operative 14
/Signed,
Anything I would have said has already been said.
Anything I would have said has already been said.
cellardweller
I'm still the correct dimension, right? I just need to check I didn't fall into an alternative dimension where Lyra and I agree on stuff.
/signed for all the reasons stated hundreds of times in a multitude of other threads.
The only change I would suggest is to tie the effectiveness of pve skills and pve effects directly to the completion of primary quests (eg asura is at half strength after Finding the Bloodstone and full strength after The Knowledgeable Asura) rather than the engame, so that it grows in power as the player progresses rather than giving them everything once when the game has been completed.
/signed for all the reasons stated hundreds of times in a multitude of other threads.
The only change I would suggest is to tie the effectiveness of pve skills and pve effects directly to the completion of primary quests (eg asura is at half strength after Finding the Bloodstone and full strength after The Knowledgeable Asura) rather than the engame, so that it grows in power as the player progresses rather than giving them everything once when the game has been completed.
Kool Kirby
Hmm.
/PartSigned.
Reason for part-signing: I think that the grinders who did it are still a little bit screwed. What I think you should do is that when you beat the game, the end-game area where you can craft the primeval armor and exchange the book of secrets (for nf, and eotn equivelant for there one) is a lightbringer and SS agent. You can use your skillpoints THERE to buy the other ranks. THIS I think is fair.
ALSO: for drunkard, sweet tooth, treasure hunter, wisdom titles, when you beat FoW or UW, there is a guy who spawns who can trade you THESE title-ranks for skill points. However, you must have the corresponding rank unlocked on another character.
/PartSigned.
Reason for part-signing: I think that the grinders who did it are still a little bit screwed. What I think you should do is that when you beat the game, the end-game area where you can craft the primeval armor and exchange the book of secrets (for nf, and eotn equivelant for there one) is a lightbringer and SS agent. You can use your skillpoints THERE to buy the other ranks. THIS I think is fair.
ALSO: for drunkard, sweet tooth, treasure hunter, wisdom titles, when you beat FoW or UW, there is a guy who spawns who can trade you THESE title-ranks for skill points. However, you must have the corresponding rank unlocked on another character.
pumpkin pie
lets give all my other characters FoW armor once one of my character has FoW armor yay...
arcanemacabre
Quote:
Originally Posted by pumpkin pie
lets give all my other characters FoW armor once one of my character has FoW armor yay...
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??Ripskin
Quote:
Originally Posted by Darkobra
I think this is a perfect compromise.
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pumpkin pie
Quote:
Originally Posted by arcanemacabre
Yeah, because we all know how much of an advantage FoW armor gives you...
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also not to forget, give all my character end of dungeon chest drops every time one of my character gets them ... cos if my other character had to do dungeon for the end chest its grind!
and and, everytime i exchange faction for jadite/amber
oh, and for one character that completed a campaing (ie prophecies) next time I created a character the endgame cinematic will play and that character will instantly have completed that campaign. yay! no more grind.
YAY, next time one of my character gets a green drop, all my other character's inventory will automatically have a green in them as well. woot! down with grind!
holababe
/signed for the PvE skills
Don't affect the title you can display, that can remain as a prestige thing
Don't affect the title you can display, that can remain as a prestige thing
arcanemacabre
Quote:
Originally Posted by pumpkin pie
woot! down with grind!
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EDIT: vv And you sir, are a genius.
pumpkin pie
Quote:
Originally Posted by arcanemacabre
Oh, well perhaps you should make your own thread if that is what you wish. This thread is on the obliteration of grind that gives in-game mechanical advantage as a reward, not e-peen shiny things. Just thought I'd point that out to you in case you have a hard time reading.
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incase you didn't notice the sarcasm, i was being sarcastic.
next time players reach Hall of heroes they will remain there forever, asking them to redo from start is just too boring and well its grinding! :P
SARCASM
Saraphim
/signed
My ele (amongst others) "Befriended the Kurzicks/Luxons" as part of the storyline over a year ago. Yet she still hasn't, and probably never will have, access to the two PVE skills. I have no desire to FFF the other 70,000 faction I need to gain the skill and I don't care about the title.
My ele (amongst others) "Befriended the Kurzicks/Luxons" as part of the storyline over a year ago. Yet she still hasn't, and probably never will have, access to the two PVE skills. I have no desire to FFF the other 70,000 faction I need to gain the skill and I don't care about the title.
Amon Warrior
This is another interesting idea.
The requirements: to finish a campaign and be of a specific rank in that title for the effectiveness of related skills to get dependent in attribute points.
This could even allow for game designers to create new skills based on PVE and even PVP titles (for PVP-only skills) that are useless in this regard...
I would even go further. REMAKE the skills acquisition system! The same way as what happens to armor in Eye of the North: only when you get to level 5 you would be able to unlock the Title-related skills - and they in turn would be dependent on attribute points, not the rank (grind) you achieved in that title.
Let the grinders be happy with maximizing the titles and everyone else getting their skills in a reasonable way!
Why didn't they think of this in the first place? Hurray for player feedback and discussion!
In a player's perspective this seems better and simple enough, but I wonder which suggestion from multiple threads would be more feasible to implement?
I just hope Anet is not too busy with GW2 to not fix this HUMONGOUS drift from their skill over time principle.
The requirements: to finish a campaign and be of a specific rank in that title for the effectiveness of related skills to get dependent in attribute points.
This could even allow for game designers to create new skills based on PVE and even PVP titles (for PVP-only skills) that are useless in this regard...
I would even go further. REMAKE the skills acquisition system! The same way as what happens to armor in Eye of the North: only when you get to level 5 you would be able to unlock the Title-related skills - and they in turn would be dependent on attribute points, not the rank (grind) you achieved in that title.
Let the grinders be happy with maximizing the titles and everyone else getting their skills in a reasonable way!
Why didn't they think of this in the first place? Hurray for player feedback and discussion!
In a player's perspective this seems better and simple enough, but I wonder which suggestion from multiple threads would be more feasible to implement?
I just hope Anet is not too busy with GW2 to not fix this HUMONGOUS drift from their skill over time principle.
Darkobra
Quote:
Originally Posted by «Ripskin
QFT, unless he's being sarcastic.
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