now THIS is what I call a dragon slash PvP build

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Swordsmanship: 10 + 1 + 3
Strength: 11+1
Tactics: 10+1

[skill]Dragon Slash[/skill][skill]Sun and Moon Slash[/skill][skill]Soldier's Strike[/skill][skill]Flail[/skill][skill]"For Great Justice!"[/skill][skill]Enduring Harmony[/skill][skill]Lion's Comfort[/skill][skill]Remedy Signet[/skill]

Additional equipment is seen here:
Pk5hnWmgkAZikmWDsIh2I90Oj2IDLnimI/SHnpIDrzhmIRB

Basically is bunch of survivor runes (sup. vigor and vitae runes ending up with 550 health) with a furious sword of fortitude with damage +15% energy -5 and a nice shield with reduced blind duration.

This build is an anti-block dragon slash spammer build with FGJ shout extended by enduring harmony and condition removal and a nice self-heal (healing signet is suicide with -40 armor while activation).

I use this build in Hero Battles and Alliance Battles, so good that even Beowulf himself will use it (and my PvP character name is Beowulf Da Mighty).

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Frenzy > Flail
Healing Signet > Lions Comfort
Mending Touch or Conjure > Remedy Sig

And needs cancel stance

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

he's a warrior/paragon, and I don't think enduring harmony and mending touch would mix. Besides, I rather spam dragon slash a lot.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Block block block block -64 block block block miss block block -10 block block...

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Well, it is a Dragon Slash build, so I guess you are right in calling it a Dragon Slash build. You get a cookie.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by The Phantom
Block block block block -64 block block block miss block block -10 block block... Thread over

moko

moko

??uo??o??

Join Date: May 2006

hi i run away and wandspike you from range, my dps is higher than yours.

lions comfort disables your condition removal. no enraging, soldiers strike is bad?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

If this is PvP, shouldn't you have a rez and other things previously mentioned?

If you're talking about AB, as you mentioned, you won't need the rez, but you really, really need something to ditch the blind, cripple, and weakness that floats around.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Dark Paladin X
Swordsmanship: 10 + 1 + 3 Non-max weapon mastery is epic flail.

Jebus

Wilds Pathfinder

Join Date: Jun 2006

Belgium

Legion of Sacred Light [LSL]

W/

Quote:
Originally Posted by Dr Strangelove
Non-max weapon mastery is epic flail. As is a sup rune.

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Quote:
Originally Posted by Dark Paladin X
I use this build in Hero Battles and Alliance Battles, so good that even Beowulf himself will use it (and my PvP character name is Beowulf Da Mighty). Ok.. that will do for the rez sig and the sup rune.

My comment: From your assumption, I think Beowulf would love to run Shroud of Silence to own domi mes.....

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

now THIS is what I call a dragon slash PvE build

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Shadowfox1125
now THIS is what I call a dragon slash PvE build 10+1+3 Mastery is still fail in PvE.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

... im not gonna lie.. this is really bad.. so many things wrong with the build.. tbh.. you'd be better to wiki a d-slash build before using this.. i'd start with going for a DW. good luck bro

Monk of Myrodin

Monk of Myrodin

Academy Page

Join Date: Jun 2007

Mo/

And where is the defense, you should at least throw in WY since you have 11 in Tactics. I know that not everyone takes a defensive skill, but trust me it helps.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

HEY >_> sup runes work fine.. Ive got sup hammer, axe, sword on my war.. its not like wars need 600hp... with perf sets and maxe vigor u can still get 470hp... infact the lower ur hp the better... mobs target u (pve)

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

From a PvP side of things, the more HP, the better, so dump the superior rune, and get 12 sword mastery.

screw soldier's strike, get rush and switch out flail for frenzy. Takes a while to be able to properly frenzy in PvP, but it's so much better than flail (unless you have KD's, like in a hammer build)

Healing signet is not suicide if you know how to use it.

even the cookiecutter dslash build is a better pvp build than this

Aris the Accurate

Aris the Accurate

Frost Gate Guardian

Join Date: Nov 2007

R/

sup runes work in places that sub-par builds can get by. pvp is not one of those places

drop soldiers for rush
drop lion for heal sig
drop flail for frenzy

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

sup runes are definatly not sub-par pve-wise.. sup runes are supposed to be used on d slash builds... saying that dspamm which almost every war in pve uses is sub-bar is just ignorant and stupid.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I have been finding that major runes work much better than sup for PVE

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Sir Pandra Pierva
I have been finding that major runes work much better than sup for PVE Agreed.

You only need 14 Sword for Dragon Slash to recharge itself on-hit under FGJ. Why run a Superior rune? Because you want to trade 75hp for 2 or 3 more average damage per hit? Kay.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Well, since I mostly spend points on strength and tactics, I have a reason why I use a superior rune, but I compensate that with superior vigor and survivor insignia.

An alternative to soldier's strike is [skill]Seeking Blade[/skill], which I forgot to mention.

I use Flail instead of Flurry because it only costs adrenaline and it is easily maintainable (as compared to Flurry which costs 5 energy 5 second recharge and only lasts 5 seconds which damage reduction is a bad idea because warrior's energy cannot keep the stance up most of the time) and Frenzy is a suicide Stance (double damage).

Healing Signet is suicide, particularly when you are under a battle. Lion's Comfort has one second casting time, heals more than signet if you attribute correctly, and can be used during and after fighting with no penalties.

Enduring harmony is used to increase duration for FGJ, thus allowing more dragon slash spamming. This is why I have remedy signet, because warriors don't have condition removal and remedy signet is only condition removal skill that is not energy costing.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Heal sig works fine if you know how to use it, energy attacks that deal minimal damage and bleeding arent good. Frenzy if used properly (i.e. Stance cancel) is effective.

p.s. Frenzy is better than Flail in PvP... The problem with dslash builds... is that in RA and general PvP there are many sins, with flashing blades, critical defenses and what not... If Dragon Slash is blocked the whole build becomes useless.... You dont get the adren gain from it, and then constand damage isnt yielded... Generally builds with un-conditional attacks and attacks that dont completely nullify the effectivness of your build from blocks are chosen.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

A better one is sever artery,gash,silverwing/galrath slash,dragon slash,healing sig,frenzy,sprint and res sig.That is what you forgot.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Blind, Evasive stances and Snares will ruin you. GG Also if you're DSlash fails to hit your DPS-o-meter gets raped to oblivion.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Dark Paladin X
Well, since I mostly spend points on strength and tactics, I have a reason why I use a superior rune, but I compensate that with superior vigor and survivor insignia.

An alternative to soldier's strike is [skill]Seeking Blade[/skill], which I forgot to mention.

I use Flail instead of Flurry because it only costs adrenaline and it is easily maintainable (as compared to Flurry which costs 5 energy 5 second recharge and only lasts 5 seconds which damage reduction is a bad idea because warrior's energy cannot keep the stance up most of the time) and Frenzy is a suicide Stance (double damage).

Healing Signet is suicide, particularly when you are under a battle. Lion's Comfort has one second casting time, heals more than signet if you attribute correctly, and can be used during and after fighting with no penalties.

Enduring harmony is used to increase duration for FGJ, thus allowing more dragon slash spamming. This is why I have remedy signet, because warriors don't have condition removal and remedy signet is only condition removal skill that is not energy costing. Ugh... please, just no. Stop trying to make builds for PvP if you don't understand it's basics.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

He is a wammoish player. Who probolly thinks that because of the double dmg from frenzy you will die faster. Also heal sig is good in pvp for the fact that it has no linked costs. which is much better than having to sac adren for a heal. As well as losing any signets you have for a bunch of seconds. Also in D slash I have found that warriors cunning works pretty well. and so does wildblow even though you lose all adren with that skill

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

Quote:
Ugh... please, just no. Stop trying to make builds for PvP if you don't understand it's basics. I see where your coming from, hes a glutton onto guild wars because his build isn't as good as he wants it to be. Keep up your good doings, soon the gw gods will shower you with rare minipets and gold.

Get real, its a game.

Don't trash someone for attempting to make a build. This is your 3rd reply in this thread and only 1 of them haven't been a rude comment or spam. Help him or don't post, if you don't approve of his build, say so, say why, and don't post back. If he makes the changes, all the better, if not it doesn't matter.

They have a place for elitist jerks who spend their time making godlike pvp builds. Post your trash there:
http://www.pvxwiki.com

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Quote:
Originally Posted by LightningHell
10+1+3 Mastery is still fail in PvE. I was being nice; the majority of you have already said what I would have said. But give the guy some credit for having the courage to post here.

We should be clearer when we say you need at least 14 in your weapon attribute to be successful. xD

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Dark Paladin X
I use Flail instead of Flurry because it only costs adrenaline and it is easily maintainable (as compared to Flurry which costs 5 energy 5 second recharge and only lasts 5 seconds which damage reduction is a bad idea because warrior's energy cannot keep the stance up most of the time) and Frenzy is a suicide Stance (double damage). Correction, Frenzy lasts 8 seconds. And you're right, you can't keep Frenzy up constantly over a long period of time, but maybe that's why you think its a "suicide stance." You don't use Frenzy like that, you use it occasionally when its going to cause the most damage, then when your spike is over, you turn it off by canceling it with another stance. Frenzy is the IAS used in PvP because Flail is a self-snare and if you're a melee class, your mobility is your main weakness.

ax mastery

Frost Gate Guardian

Join Date: Sep 2007

Quote:
Originally Posted by iridescentfyre
you use it occasionally when its going to cause the most damage, then when your spike is over, you turn it off by canceling it with another stance. Wrong for two reasons, 1) Frenzy spamming is pro. Unless you are blind/constantly blocked/getting attacked/rushing you should be in frenzy pretty much constantly. And 2) Only cancel out of frenzy after a spike if it is necessary. Most of the time it should just run out normally.

Full Metal X

Full Metal X

Frost Gate Guardian

Join Date: Dec 2006

Zomg Lasers Pew

Quote:
Originally Posted by TEB Elite
I see where your coming from, hes a glutton onto guild wars because his build isn't as good as he wants it to be. Keep up your good doings, soon the gw gods will shower you with rare minipets and gold.

Get real, its a game.

Don't trash someone for attempting to make a build. This is your 3rd reply in this thread and only 1 of them haven't been a rude comment or spam. Help him or don't post, if you don't approve of his build, say so, say why, and don't post back. If he makes the changes, all the better, if not it doesn't matter.

They have a place for elitist jerks who spend their time making godlike pvp builds. Post your trash there:
http://www.pvxwiki.com Anyone with half a brain doesn't go to PvXwiki.

Also, OPs build is full of fail.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by ax mastery
Wrong for two reasons, 1) Frenzy spamming is pro. Unless you are blind/constantly blocked/getting attacked/rushing you should be in frenzy pretty much constantly. And 2) Only cancel out of frenzy after a spike if it is necessary. Most of the time it should just run out normally. For an experienced PvPer, I agree. For someone running the OP's build, no, that's probably a suicidal way to use Frenzy until they get more practice and battlefield awareness, especially with all the AoE crap in low level PvP.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Hmm, I'd just like to say.. I've always been using [skill]Frenzy[/skill] with [skill]Enraging Charge[/skill] to cancel it when it needs to be, is that an okay combo? Or is a faster recharge stance needed? Just asking cus I'm still not really to terms with warriors.. .

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Healing signet is better than Lion's comfort because you can actually use it when you need it - outside of battle.

You should not be stopping mid-battle to use warrior-line heals, that is for your designated healer to do. No warrior line heal is effective mid-battle in PvP.
Healing Signet heals you when your monks are not available, or when you are out of battle. It is useful to either top yourself up when you come out of a fight or are in no danger of being spiked.

Frenzy is better than flail on bars that do not have a snare or KD.

Enraging Charge and "For Great Justice" are better than FGJ and Enduring Harmony.

Have some way to inflict deep wound.

Aris the Accurate

Aris the Accurate

Frost Gate Guardian

Join Date: Nov 2007

R/

Quote:
sup runes are definatly not sub-par pve-wise.. sup runes are supposed to be used on d slash builds... saying that dspamm which almost every war in pve uses is sub-bar is just ignorant and stupid.
1. This topic isnt even about using d-slash in pve..sups may work in pve but not pvp
2. all you need for d-slash to hit +5 adren is 14..which you can hit with a mion rune and not sac any life.

anyway if the flaming is done I would like to state some points to the OP

Quote:
I use Flail instead of Flurry because it only costs adrenaline and it is easily maintainable (as compared to Flurry which costs 5 energy 5 second recharge and only lasts 5 seconds which damage reduction is a bad idea because warrior's energy cannot keep the stance up most of the time) and Frenzy is a suicide Stance (double damage flail may work in pve but as a warrior in pvp the only time you should have flail over frenzy is if you have some way to plant your opponent before you unload so they cant run away. If you consider frenzy a suicide stance you just need to practice with it more. start by only using it when you unload adren then canceling right after. Once you get good with that then practice frenzying normally and learn through practice when you need to cancel the stance and when you can continue swinging.
Quote:
Healing Signet is suicide, particularly when you are under a battle. Lion's Comfort has one second casting time, heals more than signet if you attribute correctly, and can be used during and after fighting with no penalties. You can't use lion outside of battle if you don't have any adren. Treat heal signet like frenzy, if you see the opposing air ele charging light orb then that moment might not be the best time to heal sig. The problem with alot of warriors using heal sig especially in ra/ab is that they either use it too late, at bad times, or both.

another plus of not running lion is that you will actually be able to use your remedy signet.

rush is the best cancel stance for d-slash because it dosn't have an energy cost, and it will always be avaliable.

Paladin..if you have more questions just ask and i will be happy to answer

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Quote:
Originally Posted by Aris the Accurate
1. This topic isnt even about using d-slash in pve..sups may work in pve but not pvp
2. all you need for d-slash to hit +5 adren is 14..which you can hit with a mion rune and not sac any life. Wouldn't that make me sacrifice a few points out of strength and tactics in my build?

I would rather have a easily maintainable DPS with penalty as a speed debuff (as in not flurry that gives 5 second recharge cost 5 energy and lasts 5 seconds since warrior energy can't handle this) rather than dealing less damage and taking double damage as penalty. Besides, how i set up this build allow to negate blocking in AB which is used a lot.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

The problem with flail is that you do 100% reduced damage if anyone decides to not let you rage in their face. Frenzy/rush is ideal if you can handle it, if you can't, tiger stance is your next best option.

Second, you don't really negate block if your elite skill powering must of the stuff in your build is extremely vulnerable to it. There's not really a great way to work around that, which is why most people suggest a different elite for PvP.

Third, always 12 points + runes + helm in your weapon mastery. I'd suggest not running a sup, especially if you're in a lot of skirmishes Yes, it does take points away from tactics and strength, but your weapon mastery does way, way more for your build than those do.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I gave this a try similar to the first one I posted.

Server Artery,Gash,Final Thrust,Dragon Slash,Healing Sig,Frenzy,Sprint and Res Sig.

This one worked really good goes SA>Gash> DS> FT or DS>SA>Gash>FT.

Edited as Barbourouse Slice won't cause bleeding when in a stance as I don't normally use this skill just unlocked for AB didn't read the skill description just went by word of mouth from others in game now replaced by Sever Artery which works now.