IF YOU COULD CREATE YOUR OWN ELITE :p
furanshisuko
i would do:
melandrus barrage
25energy
2 casting time
5 recharge
shoot 6 arrows at enemies that cause burning and poison for 10 secs whitin ear shot,gain 1 energy if foe haves an enchantment
lol
melandrus barrage
25energy
2 casting time
5 recharge
shoot 6 arrows at enemies that cause burning and poison for 10 secs whitin ear shot,gain 1 energy if foe haves an enchantment
lol
Pyro maniac
Might
5 energy
1/4 cast time
1 sec recharge
insta-death
5 energy
1/4 cast time
1 sec recharge
insta-death
moriz
deflect hex: 10e, 1/4c, 12r
enchantment spell. remove 1 hex from target ally. if a hex is removed this way, for 3 seconds, target ally receives no damage.
enchantment spell. remove 1 hex from target ally. if a hex is removed this way, for 3 seconds, target ally receives no damage.
meat shield
we already have that
its aoe too
base defend :]
its aoe too
base defend :]
ensoriki
Ultimate sacrifice
20 energy,4 activation 60 recharge.
Die, all foes within ear shot take 400 damage and are knocked down.
You cannot be resurrected for 620 seconds, All your skills are disabled for 700 seconds.
This is a joke right?
but seriously
Crying Soul. Mesmer spell.
15 energy, 5 activation, 30 recharge.
Target foe takes 40 damage, and becomes hexed with Crying soul. for 3...10 seconds Crying soul gives -15 health regen and cannot be the target of skills
Whenever target foe is attacked all nearby allies take 30 damage. Whenever target foe attacks or uses a spell all nearby allies (your allies) take 40...20 damage. When Crying soul ends target foe is Deep Wounded and dazed for 3...5 seconds.
Thus, no spells (even yours) can touch them, Melee is punished for touching them, but they die slowly and take 100 damage (from deep wound) once it ends.
However AoE heals work on them as they do not target anyone.
20 energy,4 activation 60 recharge.
Die, all foes within ear shot take 400 damage and are knocked down.
You cannot be resurrected for 620 seconds, All your skills are disabled for 700 seconds.
This is a joke right?
but seriously
Crying Soul. Mesmer spell.
15 energy, 5 activation, 30 recharge.
Target foe takes 40 damage, and becomes hexed with Crying soul. for 3...10 seconds Crying soul gives -15 health regen and cannot be the target of skills
Whenever target foe is attacked all nearby allies take 30 damage. Whenever target foe attacks or uses a spell all nearby allies (your allies) take 40...20 damage. When Crying soul ends target foe is Deep Wounded and dazed for 3...5 seconds.
Thus, no spells (even yours) can touch them, Melee is punished for touching them, but they die slowly and take 100 damage (from deep wound) once it ends.
However AoE heals work on them as they do not target anyone.
Rainman
armour of soldiers echos- para elite
command
5 energy 60 recharge 3 cast time
for 6-10 seconds you gain +10-60 armour and +1-3 health regeneration, if you get hit by a chant while under the effects of this skill it reapplies itself, if hit for over 10-40 dmg while under this echo you suffer a deep wound bleeding and cracked armour for 10 seconds
confusing but yah paras need better skills
command
5 energy 60 recharge 3 cast time
for 6-10 seconds you gain +10-60 armour and +1-3 health regeneration, if you get hit by a chant while under the effects of this skill it reapplies itself, if hit for over 10-40 dmg while under this echo you suffer a deep wound bleeding and cracked armour for 10 seconds
confusing but yah paras need better skills
Washi
Summon Chuck Norris
energy 5
1/4 activation
60 recharge
Summon a level 99 Chuck Norris that has Roundhouse Kick of Doom. This summoned Chuck Norris shadowsteps to target foe and roundhouse kicks him dealing unquantifiable amount of armor ignoring damage. This foe instantly dies and cannot be ressurected. If it was a player character it gets deleted from the server database.
energy 5
1/4 activation
60 recharge
Summon a level 99 Chuck Norris that has Roundhouse Kick of Doom. This summoned Chuck Norris shadowsteps to target foe and roundhouse kicks him dealing unquantifiable amount of armor ignoring damage. This foe instantly dies and cannot be ressurected. If it was a player character it gets deleted from the server database.
Captain Arne Is PRO
LOL
100 energy
1/4 activation
60 year recharge
Skill. Upon activation, you win.
100 energy
1/4 activation
60 year recharge
Skill. Upon activation, you win.
chris da warrior
15 energy
2 activation
45 year recharge
Spell
Target foe loses all hexes. For each hex removed target foe suffers from dazed,cracked armor and deep wound for 3 seconds
2 activation
45 year recharge
Spell
Target foe loses all hexes. For each hex removed target foe suffers from dazed,cracked armor and deep wound for 3 seconds
distilledwill
Powder Filled Arrowhead:
Ranger Marksmanship Elite
15e, 1s cast, 20s recharge
Fire an arrow that moves twice as slow, when the arrow hits it does +10-20 damage and target foe and all adjacent foes are blinded for 8-15 seconds.
Ranger Marksmanship Elite
15e, 1s cast, 20s recharge
Fire an arrow that moves twice as slow, when the arrow hits it does +10-20 damage and target foe and all adjacent foes are blinded for 8-15 seconds.
NinjaKai
Asura Hax
5e
1 Sec Cast
3 sec Recharge
Target enemy suffers from blue screen of death.
5e
1 Sec Cast
3 sec Recharge
Target enemy suffers from blue screen of death.
Byron
Cruel Slash. Warrior, swordsmanship. 8 adren. If this attack hits, you inflict a deep wound for 1...20 seconds. If target foe is bleeding, you hit for an additional 5...30 damage.
A Leprechaun
Multi Shot.
5e 8r Bow Attack
Shoot two arrows at target foe, each attacks does + 5....20 damage.
~A Leprechaun~
5e 8r Bow Attack
Shoot two arrows at target foe, each attacks does + 5....20 damage.
~A Leprechaun~
yum
The Hex.
Necro soul reaping.
35 energy
4 s cast
5 recharge
Elite hex spell. For 10s, target foe is hexed with THE HEX. If that foe moves, he takes 50 damages each second and suffers from cripple for 20 s. If he attacks, he takes 60 damages and suffers from Blindness for 20 s. If he casts a spell, he takes 10 damage, suffers from bleeding for 5s and times of exhaustion for each point of energy of the spell. If he is targeted by a friendly spell, the caster is hexed with THE HEX. If this hex ends prematurely, all others foes suffer THE HEX for 10s.
It is pretty balanced since you can still use "skills", stances, chants, shouts....
Necro soul reaping.
35 energy
4 s cast
5 recharge
Elite hex spell. For 10s, target foe is hexed with THE HEX. If that foe moves, he takes 50 damages each second and suffers from cripple for 20 s. If he attacks, he takes 60 damages and suffers from Blindness for 20 s. If he casts a spell, he takes 10 damage, suffers from bleeding for 5s and times of exhaustion for each point of energy of the spell. If he is targeted by a friendly spell, the caster is hexed with THE HEX. If this hex ends prematurely, all others foes suffer THE HEX for 10s.
It is pretty balanced since you can still use "skills", stances, chants, shouts....
sickle of carnage
I win.
0 energy.
.000002 casting time
0 Recharge
Upon activation your inventory is filled w/stacks of ectos.
0 energy.
.000002 casting time
0 Recharge
Upon activation your inventory is filled w/stacks of ectos.
N E D M
scrambled brains- (mes)
c15 a1 r30
Target foe is hexed with scrambled brains
For 3..8..10 seconds targets foe's skills are randomly reordered, 1-8.when this hex ends target foe's skills return to normal.
c15 a1 r30
Target foe is hexed with scrambled brains
For 3..8..10 seconds targets foe's skills are randomly reordered, 1-8.when this hex ends target foe's skills return to normal.
Pirates Arrrg Matey
Will of Balthazar- (war)
15e 3 cast 30 r
For 8...20 seconds you are under the Will of Balthazar. Your attacks do fire damage and you receive +40 armor vs piercing. When Will of Balthazar ends you are set on fire for 20..10 seconds and receive exhaustion.
15e 3 cast 30 r
For 8...20 seconds you are under the Will of Balthazar. Your attacks do fire damage and you receive +40 armor vs piercing. When Will of Balthazar ends you are set on fire for 20..10 seconds and receive exhaustion.
Tyla
ultra-imba-super-ultra-awsome-hax-mega-trebeggah-p00nage-superduper-omg-wtf-hi mum-tick-tock-ownage-skill-of-uber-noob.
you post a completely unnecesary message on guru and then come up as avatar of the assacaster,then you go home and play some other games and get banished from guildwars....FOREVER!!!
you post a completely unnecesary message on guru and then come up as avatar of the assacaster,then you go home and play some other games and get banished from guildwars....FOREVER!!!
Turtle222
Avatar of Kormir
5e
2 cast
30 recharge
Take the form of the Goddess of Truth. For 50..74 seconds your attacks do Fire damage. Any conditions recieved are transferred to random adjacent foe when you use a skill. you cannot be blinded or dazed. When Avatar of Kormir ends, you are blinded for 10 Seconds.
5e
2 cast
30 recharge
Take the form of the Goddess of Truth. For 50..74 seconds your attacks do Fire damage. Any conditions recieved are transferred to random adjacent foe when you use a skill. you cannot be blinded or dazed. When Avatar of Kormir ends, you are blinded for 10 Seconds.
Coloneh
Quote:
Originally Posted by Pirates Arrrg Matey
Will of Balthazar- (war)
15e 3 cast 30 r
For 8...20 seconds you are under the Will of Balthazar. Your attacks do fire damage and you receive +40 armor vs piercing. When Will of Balthazar ends you are set on fire for 20..10 seconds and receive exhaustion. this is the worst skill ive ever heard. worse than AoB
15e 3 cast 30 r
For 8...20 seconds you are under the Will of Balthazar. Your attacks do fire damage and you receive +40 armor vs piercing. When Will of Balthazar ends you are set on fire for 20..10 seconds and receive exhaustion. this is the worst skill ive ever heard. worse than AoB
Woop Shotty
Quote:
Originally Posted by Captain Arne Is PRO
LOL
100 energy
1/4 activation
60 year recharge
Skill. Upon activation, you win. I'd put that on my ele heroes. I guess only one needs it though.
100 energy
1/4 activation
60 year recharge
Skill. Upon activation, you win. I'd put that on my ele heroes. I guess only one needs it though.
Hermos
Quote:
Originally Posted by Washi
Summon Chuck Norris
energy 5
1/4 activation
60 recharge
Summon a level 99 Chuck Norris that has Roundhouse Kick of Doom. This summoned Chuck Norris shadowsteps to target foe and roundhouse kicks him dealing unquantifiable amount of armor ignoring damage. This foe instantly dies and cannot be ressurected. If it was a player character it gets deleted from the server database. Out-freaking-standing. Would be brilliant if he didn't shadowstep but simply used his roundhouse kick of doom and then said "Yeah, I'm too good for shadowstepping."
energy 5
1/4 activation
60 recharge
Summon a level 99 Chuck Norris that has Roundhouse Kick of Doom. This summoned Chuck Norris shadowsteps to target foe and roundhouse kicks him dealing unquantifiable amount of armor ignoring damage. This foe instantly dies and cannot be ressurected. If it was a player character it gets deleted from the server database. Out-freaking-standing. Would be brilliant if he didn't shadowstep but simply used his roundhouse kick of doom and then said "Yeah, I'm too good for shadowstepping."
Chik N Nuggets
Mcdonalds-warrior elite
5 energy cost
1/4 activation
2 recharge
your next 3.....9 attacks for 30 seconds deal +20 dmg and poison your enemy for 10..20 seconds
5 energy cost
1/4 activation
2 recharge
your next 3.....9 attacks for 30 seconds deal +20 dmg and poison your enemy for 10..20 seconds
Exhonour
crotch stab
attack targets croch inflicting bleeding for 2 hours and gash for 2 hours. if struck into the crotch again, target suffers knockdown and crippling for next 2 hours. when the conditions end, character ressurects
but seriously ;d
dagger shield
for 10 seconds, you trigger a shield on yourself and if a target comes within earshot of you they get attacked for 2 damage and suffer bleeding for 3 seconds. interrupts targets actions
15 energy,120s recharge
attack targets croch inflicting bleeding for 2 hours and gash for 2 hours. if struck into the crotch again, target suffers knockdown and crippling for next 2 hours. when the conditions end, character ressurects
but seriously ;d
dagger shield
for 10 seconds, you trigger a shield on yourself and if a target comes within earshot of you they get attacked for 2 damage and suffer bleeding for 3 seconds. interrupts targets actions
15 energy,120s recharge
ensoriki
Summon Penguin mafia.
Elite Skill. 20 energy, 1 activation, 5 recharge.
Summon from the depths of awesome the Penguin Mafia.
You summon 5 Emperor Penguins adjacent to you, 5 king penguins nearby you, 5 Rocker penguins, 5 south african penguins, 10 Blue/Fairy Penguins, 5 galapagos penguins, 5 Macaroni and 5 adelei penguins within earshot.
You also summon 3 blade penguins 3 assassin Penguins, 3 Penguins of Light, 3 Penguins of Darkness, 3 Penguins of Twilight,3 penguins of illusion, 3 penguins of death and 3 penguins of Survival.
These penguins are all level 40 and have 1000 life.
If a penguin is killed it releases an Epic Whail that instantly kills all foes within earshot and activates "Penguin Sanctuary" All foes nearby cannot be resurrected for 1337 seconds.
Summon Penguin Mafia is disabled for 113377 seconds because you are not awesome enough to use it again without blowing up the world for being to lame to use it!
I shall now refer to it as Summon Penguins
Each penguin has their own abilities.
Penguins are a multiple Class skill that only
Dervish,Rangers and Assassin's can activate naturally.
All other classes MUST go through a huge quest that takes 1200 hours at least to complete, and can only be gained in pvp through getting it on your pve character. Once you get it its unlocked for all your pve chars.
in GvG this Summons Penguins but they do nothing and cannot be killed.
Only 1 copy of Summon Penguins can be used in GvG (for the entire team)
Summon penguins cannot be used Near the guild hall ( to prevent massive body blocking)
Summon Penguins is epic, because Penguins are awesome.
Elite Skill. 20 energy, 1 activation, 5 recharge.
Summon from the depths of awesome the Penguin Mafia.
You summon 5 Emperor Penguins adjacent to you, 5 king penguins nearby you, 5 Rocker penguins, 5 south african penguins, 10 Blue/Fairy Penguins, 5 galapagos penguins, 5 Macaroni and 5 adelei penguins within earshot.
You also summon 3 blade penguins 3 assassin Penguins, 3 Penguins of Light, 3 Penguins of Darkness, 3 Penguins of Twilight,3 penguins of illusion, 3 penguins of death and 3 penguins of Survival.
These penguins are all level 40 and have 1000 life.
If a penguin is killed it releases an Epic Whail that instantly kills all foes within earshot and activates "Penguin Sanctuary" All foes nearby cannot be resurrected for 1337 seconds.
Summon Penguin Mafia is disabled for 113377 seconds because you are not awesome enough to use it again without blowing up the world for being to lame to use it!
I shall now refer to it as Summon Penguins
Each penguin has their own abilities.
Penguins are a multiple Class skill that only
Dervish,Rangers and Assassin's can activate naturally.
All other classes MUST go through a huge quest that takes 1200 hours at least to complete, and can only be gained in pvp through getting it on your pve character. Once you get it its unlocked for all your pve chars.
in GvG this Summons Penguins but they do nothing and cannot be killed.
Only 1 copy of Summon Penguins can be used in GvG (for the entire team)
Summon penguins cannot be used Near the guild hall ( to prevent massive body blocking)
Summon Penguins is epic, because Penguins are awesome.
yum
Stance of the stances. Strength
5e 1r
Elite stance. For 10 seconds, the next stance you use steals up to 50...150...180 health of all foes within earshot.
5e 1r
Elite stance. For 10 seconds, the next stance you use steals up to 50...150...180 health of all foes within earshot.
Dean Harper
Deceptive Speculation:
Mesmer Elite:
.5 cast
2 recharge
5 energy
For 6...15 seconds, target foe and all foes within earshot are hexed with Deceptive Speculation. Any time one of those foes moves, one random skill is disabled from that foe every second they are moving. If a foe casts a spell or attacks while hexed with Deceptive Speculation, that foe loses 5 energy for every 2 seconds that spell takes to recharge. If a foe uses a stance or shout, that foe is crippled for 15 seconds.
Complete shutdown of an entire team in TA, RA, HA, and any other "A" for that matter...
Mesmer Elite:
.5 cast
2 recharge
5 energy
For 6...15 seconds, target foe and all foes within earshot are hexed with Deceptive Speculation. Any time one of those foes moves, one random skill is disabled from that foe every second they are moving. If a foe casts a spell or attacks while hexed with Deceptive Speculation, that foe loses 5 energy for every 2 seconds that spell takes to recharge. If a foe uses a stance or shout, that foe is crippled for 15 seconds.
Complete shutdown of an entire team in TA, RA, HA, and any other "A" for that matter...
Shuuda
"Boom Headshot!" (para)
10 adren
no cast
10 recharge
Elite shout, for 1...10 seconds the next attack skills used by allies within earshot cause daze for 1...10 seconds.
10 adren
no cast
10 recharge
Elite shout, for 1...10 seconds the next attack skills used by allies within earshot cause daze for 1...10 seconds.
Vulkanyaz
Quote:
Originally Posted by Shuuda
"Boom Headshot!" (para)
10 adren
no cast
10 recharge
Elite shout, for 1...10 seconds the next attack skills used by allies within earshot cause daze for 1...10 seconds. I like it ^^
10 adren
no cast
10 recharge
Elite shout, for 1...10 seconds the next attack skills used by allies within earshot cause daze for 1...10 seconds. I like it ^^
ShadowbaneX
Quote:
Originally Posted by moriz
deflect hex: 10e, 1/4c, 12r
enchantment spell. remove 1 hex from target ally. if a hex is removed this way, for 3 seconds, target ally receives no damage. better version:
Interrupt target spell. If that spell was a hex a random foe is hexed with that skill. The hex activates with an attribute level equal to the caster's rank in that attribute.
Could also have other deflections for other spell types.
I can't quite think of a way to word it so that you can interrupt anything and there be a random copy be cast at the appropriate target. For instance if you interrupt an enchantment, have it randomly assigned to one of your allies. If you interrupt a fireball have it correctly target a foe, etc.
That would be a fun mesmer skill.
enchantment spell. remove 1 hex from target ally. if a hex is removed this way, for 3 seconds, target ally receives no damage. better version:
Interrupt target spell. If that spell was a hex a random foe is hexed with that skill. The hex activates with an attribute level equal to the caster's rank in that attribute.
Could also have other deflections for other spell types.
I can't quite think of a way to word it so that you can interrupt anything and there be a random copy be cast at the appropriate target. For instance if you interrupt an enchantment, have it randomly assigned to one of your allies. If you interrupt a fireball have it correctly target a foe, etc.
That would be a fun mesmer skill.
chowmein69
Mesmer Hax
10 energy
1 sec cast
15 recharge
for 10 second torget foe suffers -8 degen and move slower and loses 5 energy
10 energy
1 sec cast
15 recharge
for 10 second torget foe suffers -8 degen and move slower and loses 5 energy
Diddy bow
Somthing like hidden caltrops except it worked against stationary foes too, would work in so many build ideas ive had
Anata
Create Glob of Ectoplasm
5 Energy
1/4 sec cast
1 second recharge
Creates 1.....5 Glob of Ectoplasm(s) in your inventory.
5 Energy
1/4 sec cast
1 second recharge
Creates 1.....5 Glob of Ectoplasm(s) in your inventory.
Coloneh
A way for mesmer primaries to be good!
Avatar of a profession with a Primary attribute
15 e
2 sec cast
30 sec recharge
fast casting
for 25...90 seconds you become a necromancer with 1...12 soul reaping. this skill is disabled for 90 seconds.
wow. i havent gotten and "mesmers are good. you just suck at playing" hate yet. has the community seen the light?
Avatar of a profession with a Primary attribute
15 e
2 sec cast
30 sec recharge
fast casting
for 25...90 seconds you become a necromancer with 1...12 soul reaping. this skill is disabled for 90 seconds.
wow. i havent gotten and "mesmers are good. you just suck at playing" hate yet. has the community seen the light?
Sister Rosette
Wrath Of the Squishy
10E
3/4 CT
10S SR
Elite Enchantment Spell. For 60 seconds, you gain +(50...140) armor, and all conditions on you expire (40%...90%) faster. Any physical or magical damage is returned at (100%...500%) to the source of the damage. This skill cannot be interrupted. (Attrib: Divine Favor)
10E
3/4 CT
10S SR
Elite Enchantment Spell. For 60 seconds, you gain +(50...140) armor, and all conditions on you expire (40%...90%) faster. Any physical or magical damage is returned at (100%...500%) to the source of the damage. This skill cannot be interrupted. (Attrib: Divine Favor)
yum
Quote:
Originally Posted by Sister Rosette
Wrath Of the Squishy
10E
3/4 CT
10S SR
Elite Enchantment Spell. For 60 seconds, you gain +(50...140) armor, and all conditions on you expire (40%...90%) faster. Any physical or magical damage is returned at (100%...500%) to the source of the damage. This skill cannot be interrupted. (Attrib: Divine Favor) My elite owns yours badly muhahaha
10E
3/4 CT
10S SR
Elite Enchantment Spell. For 60 seconds, you gain +(50...140) armor, and all conditions on you expire (40%...90%) faster. Any physical or magical damage is returned at (100%...500%) to the source of the damage. This skill cannot be interrupted. (Attrib: Divine Favor) My elite owns yours badly muhahaha
Bryant Again
Backstab: If attacking an enemy from behind, your hit will result in an instant kill. Otherwise, this skill does normal weapon damage.
It'd sync pretty well with Disguise.
It'd sync pretty well with Disguise.
ZionHikari
Moebius Twin
5 Energy
1 Activation
2 Recharge
Elite Dual Attack. Must followed with a Dual Attack, deal +23...63 per strike. If Moebius Twin failed to hit it takes an additional 12 recharge time.
------------------------------------------------------
Shadow Escape
5 Energy
0 Activation
8 Recharge
Elite Stance. You moved 50% faster. You have 25...75% to block Incoming Attack. This skill end if you attack or use a skill.
------------------------------------------------------
Shadow Touch
10 Energy
1/4 Activation
2 Recharge
Elite Touch. Touched foes is knocked down if not adjacent to any ally. This skill count as an Off-Hand attack.
-----------------------------------------------------
Blinding Touch
5 Energy
1/4 Activation
2 Recharge
Elite Touch. This skill failed if your under no enchantment. Touched foes is blinded for 1...12 seconds. You lose all enchantment if this skill success.
5 Energy
1 Activation
2 Recharge
Elite Dual Attack. Must followed with a Dual Attack, deal +23...63 per strike. If Moebius Twin failed to hit it takes an additional 12 recharge time.
------------------------------------------------------
Shadow Escape
5 Energy
0 Activation
8 Recharge
Elite Stance. You moved 50% faster. You have 25...75% to block Incoming Attack. This skill end if you attack or use a skill.
------------------------------------------------------
Shadow Touch
10 Energy
1/4 Activation
2 Recharge
Elite Touch. Touched foes is knocked down if not adjacent to any ally. This skill count as an Off-Hand attack.
-----------------------------------------------------
Blinding Touch
5 Energy
1/4 Activation
2 Recharge
Elite Touch. This skill failed if your under no enchantment. Touched foes is blinded for 1...12 seconds. You lose all enchantment if this skill success.
Dodo The Extinct
Confusion
Domination Magic
energy-10
recharge- 5
casting time- 2s
"The next spell target foe casts fails and all foes in the area are inturrupted."
Quote:
Domination Magic
energy-10
recharge- 5
casting time- 2s
"The next spell target foe casts fails and all foes in the area are inturrupted."
Quote:
street peddler
hamstorm
15e
1s
10r
rain fire down on your opponent as he slowly limps away
15e
1s
10r
rain fire down on your opponent as he slowly limps away