It's not dead :O
IMMORTAlMITCH
Sins work fine without stances.
Shadow Prison itsself is the biggest problem skill imo, it's such a huge bar compression being shadowstep, hex and snare.
Shadow Prison itsself is the biggest problem skill imo, it's such a huge bar compression being shadowstep, hex and snare.
Yanman.be
Shadow Prison: Teleport and yadayada yada ... and attack 33% slower..!
Saphatorael
Quote:
Originally Posted by Bobby2
*sighs* thread is going in circles.
Camp 1: HotO damage nerf is relevant.
Camp 2: HotO damage nerf is irrelevant.
To all those in Camp 2: you are a Sin, you exist for the sole purpose of bringing a target from X to 0 in the least amount of time possible. This is balanced only by your own willingness to forego self-protection (whether in the form of disruption or personal buffs). If you argue that a damage nerf on a skill you use does not affect you YOU FAIL @ GW.
Just my 2cts. Requesting lock if at all possible. If you'd play properly, the damage nerf on a skill won't affect you; apparantly it IS affecting you, so YOU must be the one failing, since I'm still able to kill stuff as easy as before the nerf. Must be the way I play.
I've been over this 3 times already, l2read. Just putting a bold statement, ignoring all my still uncountered arguments, is dumb. You're dumb. <3
/requestion a lock as well, this thread has diverted too much from the original subject -.-
Camp 1: HotO damage nerf is relevant.
Camp 2: HotO damage nerf is irrelevant.
To all those in Camp 2: you are a Sin, you exist for the sole purpose of bringing a target from X to 0 in the least amount of time possible. This is balanced only by your own willingness to forego self-protection (whether in the form of disruption or personal buffs). If you argue that a damage nerf on a skill you use does not affect you YOU FAIL @ GW.
Just my 2cts. Requesting lock if at all possible. If you'd play properly, the damage nerf on a skill won't affect you; apparantly it IS affecting you, so YOU must be the one failing, since I'm still able to kill stuff as easy as before the nerf. Must be the way I play.
I've been over this 3 times already, l2read. Just putting a bold statement, ignoring all my still uncountered arguments, is dumb. You're dumb. <3
/requestion a lock as well, this thread has diverted too much from the original subject -.-
Bobby2
Quote:
Originally Posted by Saphatorael
If you'd play properly, the damage nerf on a skill won't affect you; apparantly it IS affecting you, so YOU must be the one failing, since I'm still able to kill stuff as easy as before the nerf. Must be the way I play.
I've been over this 3 times already, l2read. Just putting a bold statement, ignoring all my still uncountered arguments, is dumb. You're dumb. <3
/requestion a lock as well, this thread has diverted too much from the original subject -.- I guess I'll just have to be the 'bigger' person here.
I've been over this 3 times already, l2read. Just putting a bold statement, ignoring all my still uncountered arguments, is dumb. You're dumb. <3
/requestion a lock as well, this thread has diverted too much from the original subject -.- I guess I'll just have to be the 'bigger' person here.
fireflyry
My new build is working sweet.
Screw posting it here.
Screw posting it here.
X Cytherea X
Quote:
Originally Posted by Saphatorael
If you'd play properly, the damage nerf on a skill won't affect you; apparantly it IS affecting you, so YOU must be the one failing, since I'm still able to kill stuff as easy as before the nerf. Must be the way I play.
I've been over this 3 times already, l2read. Just putting a bold statement, ignoring all my still uncountered arguments, is dumb. You're dumb. <3
/requestion a lock as well, this thread has diverted too much from the original subject -.- OK look at it this way:
you have a "build" that you say if used properly, allows you to kill just fine, even with the nerf. now, if HotO damage was higher, wouldn't it make your "build" better?
for example, if with your current build, at the end of your combo your target has 10 health, with the old HotO it would be dead! get it through your thick skull!
I've been over this 3 times already, l2read. Just putting a bold statement, ignoring all my still uncountered arguments, is dumb. You're dumb. <3
/requestion a lock as well, this thread has diverted too much from the original subject -.- OK look at it this way:
you have a "build" that you say if used properly, allows you to kill just fine, even with the nerf. now, if HotO damage was higher, wouldn't it make your "build" better?
for example, if with your current build, at the end of your combo your target has 10 health, with the old HotO it would be dead! get it through your thick skull!
moriz
no single character should have the ability to bring a target from 600hp down to zero by itself by running a finger down the skill keys. anything that could should be immediately nerfed so that it no longer can.
Yanman.be
The problem is ...that's what the sin is meant to do.
Saphatorael
Quote:
Originally Posted by Bobby2
I win, you lose.
Get out and stay out, you're worthless to this discussion now.
Quote: Originally Posted by X Cytherea X OK look at it this way:
you have a "build" that you say if used properly, allows you to kill just fine, even with the nerf. now, if HotO damage was higher, wouldn't it make your "build" better?
for example, if with your current build, at the end of your combo your target has 10 health, with the old HotO it would be dead! get it through your thick skull! And you get through your thick skull that I don't attack targets that might survive the spike. If the spike fails, you're either facing very good/very coöperative opponents, or you screwed up, it's as simple as that.
If you screw up because of having 30 less damage in your spike, you're crap.
Also, the build being possibly 'better' than it could be, how is that relevant?
Stop trying to exaggerate things and stick to the facts: HotO got lower damage, but it's still good enough for killing. If you can't kill anyone anymore (since they have 10 hp left), you suck at playing an Assassin.
Quote:
no single character should have the ability to bring a target from 600hp down to zero by itself by running a finger down the skill keys. anything that could should be immediately nerfed so that it no longer can.
Quote:
And you get through your thick skull that I don't attack targets that might survive the spike. If the spike fails, you're either facing very good/very coöperative opponents, or you screwed up, it's as simple as that.
If you screw up because of having 30 less damage in your spike, you're crap.
Quote:
on the contrary, more characters should be able to do this.
Originally Posted by Yanman.be
The problem is ...that's what the sin is meant to do.
Sadly, yes. Even though Assassin's one of my fav professions, I wouldn't want to see it return in GW2, for the sake of rewarding skillful play in PvP.
X Cytherea X
Quote:
no single character should have the ability to bring a target from 600hp down to zero by itself by running a finger down the skill keys.
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Quote:
If you screw up because of having 30 less damage in your spike, you're crap.
Quote:
....thus, by your own admittance, you're less useful than you used to be.
If you only attack people you know you will kill, that number of people is now smaller, as you do less damage. So you're less useful, since the rest of your team (if present) will either have to deal with people you would otherwise have been able to tackle, or will have to pre-soften people for you.
And if you only ever attacked people you knew you could kill with a sufficient excess of damage to make any damage nerfing irrelevant, then you've ALWAYS been less useful to your team than someone who WAS taking advantage of the extra damage.
More damage is GOOD. It's ALWAYS good. Surely you can see this?
As noted, the whole point of this was to (apparently) hinder the SP sin, which it hasn't done. Also, note it's called the SP sin, not the HoTO sin: the problem was NOT HoTO, and it's STILL not HoTO. The problem is SP, and it IS still a problem.
So yes: end result is "lowered damage for no real good reason", which is (in my book) sufficient grounds for irritation.
HotO got lower damage, but it's still good enough for killing. If you can't kill anyone anymore (since they have 10 hp left), you suck at playing an Assassin.
yes, yes it can still kill. i'm just trying to support the opinion that the nerf was stupid. and for the record im glad 7 and 2/3, mostly on sin.
Turtle222
/requestlock
this is getting off topic. i think the SP sin has been damaged, but is still able to function (but not as incredible as it was before). DDL
Quote:
And you get through your thick skull that I don't attack targets that might survive the spike. If the spike fails, you're either facing very good/very coöperative opponents, or you screwed up, it's as simple as that.If you screw up because of having 30 less damage in your spike, you're crap. |
If you only attack people you know you will kill, that number of people is now smaller, as you do less damage. So you're less useful, since the rest of your team (if present) will either have to deal with people you would otherwise have been able to tackle, or will have to pre-soften people for you.
And if you only ever attacked people you knew you could kill with a sufficient excess of damage to make any damage nerfing irrelevant, then you've ALWAYS been less useful to your team than someone who WAS taking advantage of the extra damage.
More damage is GOOD. It's ALWAYS good. Surely you can see this?
As noted, the whole point of this was to (apparently) hinder the SP sin, which it hasn't done. Also, note it's called the SP sin, not the HoTO sin: the problem was NOT HoTO, and it's STILL not HoTO. The problem is SP, and it IS still a problem.
So yes: end result is "lowered damage for no real good reason", which is (in my book) sufficient grounds for irritation.
Saphatorael
Quote:
Originally Posted by X Cytherea X
Quote: now you're talking through your ass. you expect me to believe you succeed at every attempt to spike? with a better HotO you would have a wider selection of targets that wouldnt survive your combo! Of course not all attempts succeed. I screw up as well, by timing it badly. This is entirely my fault, by underestimating them, or having not paid enough attention. But it's not the build.
Also, with a better HotO, of course I'd have a wider selection. But if you'd be able to finish anyone on the other team without even having to think (you just spike whoever you want), there's no need for much thought... people would just spike Warriors first, then, and still succeed... Or, to use an old Warrior saying: c+space = win. Only here just c+1+2+3+4+5+6= kill.
I prefer the 'skillful way': Scan the opponents, find their weaknesses, catch them in a weak moment, punish them for it by taking one down; Instead of 'Hey look it's an opponent I'll go spike him then run away lolol'
Quote: yes, yes it can still kill. i'm just trying to support the opinion that the nerf was stupid. and for the record im glad 7 and 2/3, mostly on sin. Maybe it was stupid and unneeded, but it hasn't rendered most builds useless. It still kills, that's a sign that it's still viable, thus balanced. It's not much better nor worse than other Dual Attacks.
Also, RA much?
EDIT
Quote:
....thus, by your own admittance, you're less useful than you used to be.
... learn to friggin' read. I'm not denying the lower damage. But it's still viable. It is STILL USEFUL IN A SPIKE. Less useful != Worthless. Quote:
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