Hasty Healer Build Trial

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

Ive been re-thinking my monks build, and want some opinions/ideas on what I've come up with so far:

Profession Mo/E
Protection: 6
Healing: 12 + 1
Divine: 11 + 1

- Word Of Healing
- Dwaynas Kiss
- Orison Of Healing
- Healing Touch
- Holy Haste
- Dismiss Condition
- Glyph Of Lesser Energy
- Rebirth (resurrection chant)

Cast order:
- Glyph of lesser energy -> holy haste
- word of healing for allies below 50%
- dwaynas kiss for enchanted or hexed allies
- Orison while word of healing and dwaynas kiss recharge.
- Healing touch if your close to an allie and self heal.

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Orison of Healing[/skill][skill]Healing Touch[/skill][skill]Holy Haste[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

Template code:
Quote:
OwYT04nB3RjsRyI5kK9mGZITAA
Thanks

__________

Edit 1: Heres the latest build with changes because of this thread.

Notes: Holy haste was dropped in favor of smaller prot spells.

Note: Still completely open to suggestions

- Word of healing
- Dwaynas Kiss
- Signet of devotion (when I get factions, tbr with signet of rejuvenation)
- Reversal of fortune (may be replaced by aegis)
- Holy haste (may be replaced with protective spirit or aegis.
- Remove hex (tbr with cure hex when I get factions.)
- Dismiss condition
- Rebirth (tbr with resurrection chant depending on the event)

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Signet Of Devotion[/skill][skill]Reversal Of Fortune[/skill][skill]Holy Haste[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

____________________

Edit 2

Notes: Added protective spirit, reversal of fortune.

Still open to suggestions:

Latest Revision:

- Word of healing
- Dwaynas Kiss
- Signet of devotion (when I get factions, tbr with signet of rejuvenation)
- Reversal of fortune (may be replaced by aegis)
- Protective spirit
- Remove hex (tbr with cure hex when I get factions.)
- Dismiss condition
- Rebirth (tbr with resurrection chant depending on the event)

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Signet Of Devotion[/skill][skill]Reversal Of Fortune[/skill][skill]Protective Spirit[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

____________________________

Edit 3: Latest revision:

Notes: Removed reversal of fortune, signet of devotion, added heal party, gole.

- Word of healing
- Dwaynas kiss
- Heal party
- Protective spirit
- Glyph of lesser energy
- Remove Hex
- Dismiss condition
- Rebirth

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Heal Party[/skill][skill]Protective Spirit[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

__________________________

Edit 4: Latest Revision

Notes: Removed heal party and gole

- Word of healing
- Dwaynas kiss
- Reversal of fortune
- Shielding hands
- Protective spirit
- Remove Hex
- Dismiss condition
- Rebirth

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Reversal Of Fortune[/skill][skill]Shielding Hands[/skill][skill]Protective Spirit[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

hmm i run a simular build on my healer hero after LOD got nerfed, byt yeah its gud

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

prot > healing, and you basically have 4 skills doing what woh is fine with on it's own.

i'd say forget about holy haste, and stack up some small prots.
gole is not interesting in builds with only 5e skills.

something like this would work fine in pve: woh, sig of reju, rof, guardian, soa, prot spirit, dismiss, cure hex.
you could stick in a gole+ heal party for the pressure areas.

ps. if you need rebirth on your bar, you pretty much fail as a monk anyway.

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

Quote:
ps. if you need rebirth on your bar, you pretty much fail as a monk anyway. /disagree

Rebirth is infinitely useful when it comes to wipes and near wipes. Im not opposed to carrying a faster res for mid-battle, but as far as my monk experience goes (main char) rebirth comes in handy alot more than res chant or resurrect.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

I agree with dropping Holy Haste from that build and work in a small prot. Maybe drop GoLE if your prot is 5e and place Signet of Rejuvination in, but it depends a little on what you chose to replace Holy Haste.

However, I too disagree with the comment on Rebirth. Someone in the backline needs it in HM. If its H/H play, then it has to be you. Its just too useful for getting the party back on their feet if there is trouble. You shouldnt be casting res mid battle anyway - save that for a hero or a henchman. If you're playing in an all-human group I might consider leaving Rebirth behind, but would prefer someone had it. All it takes is a single player to drop in an awkward spot and you'll wish you had it.

Hikeotron

Academy Page

Join Date: Sep 2007

Event Horizon [eH]

Mo/

Quote:
Originally Posted by deluxe
ps. if you need rebirth on your bar, you pretty much fail as a monk anyway. i hardly ever post on these forums, but comments like these really annoy me. My friend and i dual monk, and have since proph, but i find it highly naive to think that you'd never consider it. Backliners such as monks aint gonna be using it mid battle, unlike dunkoro seems to think, its more over for as TEB said, near wipes.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by Aera Lure
However, I too disagree with the comment on Rebirth. Someone in the backline needs it in HM. I have never taken a ressurect in HM as monk, got max Vanquisher and Guardian title without problems.
To monk to your full potention, you cant waste a skillslot.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by deluxe
I have never taken a ressurect in HM as monk, got max Vanquisher and Guardian title without problems.
To monk to your full potention, you cant waste a skillslot. Depends how you are running your team. Was that H/H, 2+6 or all-human? I'm sure someone on your team had it if you did not. I have Guardian and most of EoTN HM done myself and would not consider leaving rebirth behind H/H. As I said, if not H/H then it depends on your team make-up, but its very unwise to make a blanket statement like "monks dont need a res, ever" or "you are a poor monk if you bring a res." Some circumstances make it wise to do so, some make it so you dont need it.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by TEB Elite
/disagree

Rebirth is infinitely useful when it comes to wipes and near wipes. Im not opposed to carrying a faster res for mid-battle, but as far as my monk experience goes (main char) rebirth comes in handy alot more than res chant or resurrect.
His point is that you shouldn't be wiping or near wiping. I agree with this point.

Monks shouldn't be taking res. A 6s hard res is far too slow in combat to matter at all, and if you need to rebirth people out of combat, you need to work on keeping people alive (for instance, by using that 8th slot for a better skill), rather than using Rebirth as a crutch.

Quote:
Originally Posted by Aera Lure
Depends how you are running your team. Was that H/H, 2+6 or all-human? I'm sure someone on your team had it if you did not. I have Guardian and most of EoTN HM done myself and would not consider leaving rebirth behind H/H. As I said, if not H/H then it depends on your team make-up, but its very unwise to make a blanket statement like "monks dont need a res, ever" or "you are a poor monk if you bring a res." Some circumstances make it wise to do so, some make it so you dont need it. H/H doesn't require Rebirth.

I still don't understand why people think, "Hmm, I party wipe, so I should bring Rebirth", rather than, "Hmm, I should find out how to not party wipe in the first place".

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Burst's post pretty much tells what I was about to type =]

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Burst Cancel
I still don't understand why people think, "Hmm, I party wipe, so I should bring Rebirth", rather than, "Hmm, I should find out how to not party wipe in the first place". I still dont understand the arrogance among some monks that their way is the only way, and that res is never an option. I never, ever, have a problem completing anything I set out to do and was simply sharing my experience.

H/H in HM should the circumstances arise that somehow you get into trouble and lose a couple heroes or henchmen, it seems like folly to me to outright assume both you and any other player you are giving advice to would have no trouble with recovery. You can stand in the fire and keep everything alive, and you might well do that, or you can calmly extract what you can and then Rebirth them to give it another go, chalking that up to an unfortunate popup or aggro. That may not happen, and granted, on a number of runs it wont. However, having rebirth along in my experience allows it to go smoothly should anything at all unfortunate happen along the way.

Go ahead and go into things assuming you will not need to res if that is your nature. Henchmen will cast res mid-battle and its fine if that is all you wish to rely on. Many times that's fine.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

IMHO, the Rebirth should only be replaced if you have a trustworthy team. In that case, get rid of it for another prot. But for general PuGs, you have to face the fact that there may be some idiot who is responsible for getting the whole party wiped by aggroing like fifty monsters. In this case, you will be unable to salvage your team no matter how good you think your monking is. Rebirth is by far the best insurance against such idiocy.

Rebirth can be usefull. But it becomes much less usefull with guildies or heros. Just don't be a moron and use it as an in-battle res. Somehow the other day some nub managed to beat my FC Res Chant with a Rebirth in the middle of battle. I have no idea how I let THAT happen. It was annoying as hell.

But I will agree that monks don't need a res other than Rebirth. Other classes are better suited to in-battle res. Mostly Mesmers for FC, or /Rt for DPS.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Bring a rez when you are with stupid people

natural sugar

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by horseradish
Bring a rez when you are with stupid people And heroes/henchies are retarded, so generally its a good idea to bring a rez.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by TEB Elite
Ive been re-thinking my monks build, and want some opinions/ideas on what I've come up with so far:

Profession Mo/E
Protection: 6
Healing: 12 + 1
Divine: 11 + 1

- Word Of Healing
- Dwaynas Kiss
- Orison Of Healing
- Healing Touch
- Holy Haste
- Dismiss Condition
- Glyph Of Lesser Energy
- Rebirth (resurrection chant)

Cast order:
- Glyph of lesser energy -> holy haste
- word of healing for allies below 50%
- dwaynas kiss for enchanted or hexed allies
- Orison while word of healing and dwaynas kiss recharge.
- Healing touch if your close to an allie and self heal.



Template code:


Thanks 1. Expect to hear a lot of "prot >>> healing." Thar's true in some circumstances, dubious in others, and total bullshit for most of NM PvE, but the idea that "prot >>> healing" in absolutely every case is absurdly (and wrongly) popular around here.

2. Expect to hear a lot of "don't bring rez. monks who need rez suck." This idea is also popular far beyond its merit around here. Drop your rez only if you really need the space for another skill you find worthwhile.

3. Orison has been seriously outclassed by newer spot heals. Ethereal light works better, and with half-cast time the easy-interruption isn't a problem. Healing Whisper is another spot heal > orison.

4. However, with WoH + DKiss both on 3sec recharge, you may not use your third spot heal much at all. You might change it out for Signet of Rejuvenation so that you can do bar-topping during periods when you don't need to spike heal.

5. Now that WoH can self-target, Healing Touch is pretty much redundant in WoH builds. Use the space for something else.

6. You build lacks party healing. I suggest Heal Party.

7. Your bar lacks hex removal. I suggest Cure Hex.

8. GoLE is kinda wasted on this bar. Holy Haste lasts long enough that you can precast it before battle and regen up, and everything else is 5e. Spend 5e to save 10e, once every 30ish sec? No thanks. It might become worthwhile if you add Heal Party; otherwise, drop it to save space.

9. Moving points from DF to Prot is wasted on this bar. Unless you're using Dismiss Condition disproportionately often, you'll get more healing/time out of that extra point of DF on every spell than you will from a bigger heal on Dismiss. You might bring Protective Spirit, Aegis, or some "small prot" if you can fit them in; in which case the points in prot would be needed; otherwise, shift them back to DF.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

You're better off bringing hard rez on a hero, so you can actually do your job. Most of the time you can live without an 8th skill on a midline, but not on a monk.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Chthon
1. Expect to hear a lot of "prot >>> healing." Thar's true in some circumstances, dubious in others, and total bullshit for most of NM PvE, but the idea that "prot >>> healing" in absolutely every case is absurdly (and wrongly) popular around here. The only time that healing is better than protection is when you are against tons and tons of degeneration, or against tons of life stealing, and even in these situations, 1-2 maybe 3 healing skills are enough.

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

Much appreciate all the comments.

But I would like a little less res debate and a little more comments/opinions on the build. If you prefer not to bring a res because you think you or your party is so good then don't, but I on the other hand know that there is always going to be a lag spike, power failure, wamo, or other noob thats going to mess your entire deal up, and there wont be anything your extra healing/prot spell can do about it.

Thanks for your comments chthon

Quote:
change it out for Signet of Rejuvenation
Factions only skill, I used signet of devotion instead. Less healing, longer cast time, but unless I stick with orison its the only other non-factions/nightfall skill.

Quote: Now that WoH can self-target, Healing Touch is pretty much redundant in WoH builds. Use the space for something else. Healing touch has been removed.

Quote: I suggest Cure Hex. Factions skill, I used remove hex.

Quote:
GoLE is kinda wasted on this bar. Holy Haste lasts long enough that you can precast it before battle and regen up, and everything else is 5e. Spend 5e to save 10e, once every 30ish sec? No thanks. It might become worthwhile if you add Heal Party; otherwise, drop it to save space. I didn't bring it specifically because of holy haste, usually after longer than normal battles or when there is severe damage being done very quickly to the party energy gets a bit tight. This is why I was considering changing secondary to ME and using channeling, energy tap, or power drain.

Quote:
Moving points from DF to Prot is wasted on this bar. Unless you're using Dismiss Condition disproportionately often, you'll get more healing/time out of that extra point of DF on every spell than you will from a bigger heal on Dismiss. You might bring Protective Spirit, Aegis, or some "small prot" if you can fit them in; in which case the points in prot would be needed; otherwise, shift them back to DF. Added a few small prots, the points also compliment dismiss condition, and rebirth. Ill keep them for now.

After many suggestions from friendlies/guild/alliance/these forums, I have come up with this:

Note: Still completely open to suggestions

- Word of healing
- Dwaynas Kiss
- Signet of devotion (when I get factions, tbr with signet of rejuvenation)
- Reversal of fortune (may be replaced by aegis)
- Holy haste (may be replaced with protective spirit or aegis.
- Remove hex (tbr with cure hex when I get factions.)
- Dismiss condition
- Rebirth (tbr with resurrection chant depending on the event)

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Signet Of Devotion[/skill][skill]Reversal Of Fortune[/skill][skill]Holy Haste[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by deluxe
prot > healing, and you basically have 4 skills doing what woh is fine with on it's own.
Well if he really wants to play a spam healer he can take Word of Healing and Dwayna's Kiss; they're both good enough in PvE to be worth having and it's more than enough spot heals. Better players will simply rock the Word, but if you simply want to move bars most of the time Dwaynas, for a new player, isn't that bad.

The other heals are 100% redundant and worthless however.


Quote:
Originally Posted by deluxe i'd say forget about holy haste
Agree, I have no idea why you'd want that in PvE.


Quote:
Originally Posted by Aera Lure However, I too disagree with the comment on Rebirth. Someone in the backline needs it in HM. Putting Rebirth on a Monk in hard mode is not even remotely conceivable. If you're playing with a typically shitty pug, and you're not experienced enough to make use of all 8 skill slots, there isn't anything terribly wrong with putting Rebirth in the last slot. It'll probably stay on the OP's bar for some time; in the hands of a good player he's running the equivalent of a 3 skill bar, and it'll take some time, I presume, to learn to use more slots. Playing with awful players, you can be assured of someone finding a way to die in some horrible place and Rebirth does become useful; on the occasion that I've babysat awful players on my Monk I have wanted to have it on my bar. But why would I ever consider taking a team like that into hard mode? Teams that find ways to fail spectacularly are flat out incompatible with hard mode.

If you're playing on a halfway competent team, and you know how to Monk, your 8th skill slot is much better spent on another skill while your other characters handle the hard resses - General Morgahn is a beast with Signet of Return. Rebirth should not be even remotely relevant in hard mode - do you not bother to pull mobs? Do you not retreat until several teammates are down? Deaths happen, sometimes you have to pull out, but corpses sitting under a mob's anchor point is something that should never be happening.


Quote: Originally Posted by Draginvry IMHO, the Rebirth should only be replaced if you have a trustworthy team. In that case, get rid of it for another prot. But for general PuGs, you have to face the fact that there may be some idiot who is responsible for getting the whole party wiped by aggroing like fifty monsters. In this case, you will be unable to salvage your team no matter how good you think your monking is. Rebirth is by far the best insurance against such idiocy. I agree with the above.


Quote: Originally Posted by natural sugar
And heroes/henchies are retarded, so generally its a good idea to bring a rez. Heroes and henchies are as intelligent as their owner is at using flags. If you're retarded then yes your heroes are going to be retarded and you'll need to respond to that. But if you don't fail at GW your heroes should be much, much smarter than an average pug - the can read your mind after all. They should be even 'smarter' than 'good' player teammates, since they're always on the same page as you.


Quote:
Originally Posted by Chthon
1. Expect to hear a lot of "prot >>> healing." Thar's true in some circumstances It is true in every circumstance that poses a real threat of killing members of your party.


Quote:
Originally Posted by Chthon
and total bullshit for most of NM PvE Most of normal mode PvE can be completed with Glimmer of Light and seven empty skill slots. It can also be done with Word of Healing and 7 empty slots, or Orison of Healing and 7 slots. The argument that you shouldn't run prot on your bar because it's not good against content that you can complete with one skill is asinine.


Quote:
Originally Posted by Chthon
"monks who need rez suck." This idea is also popular far beyond its merit around here. It's absolutely correct. It's popular around here because it's true; however it's overused because the Monks looking for advice here, as a rule, suck.

Jackita

Jackita

Academy Page

Join Date: Jun 2006

Chile

Acolitos de Loki

Mo/

Quote:
Originally Posted by deluxe
I have never taken a ressurect in HM as monk, got max Vanquisher and Guardian title without problems.
To monk to your full potention, you cant waste a skillslot. Area with res shrine= Dont bring Res

Area without res shrine= Bring Res

You and your team could be great, pro, whatever... but lag overaggro or another problem or mistake can whipe your party.

Res is like a condom is better have one and dont need it than need one and dont have it.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by deluxe
prot > healing, and you basically have 4 skills doing what woh is fine with on it's own.

i'd say forget about holy haste, and stack up some small prots.
gole is not interesting in builds with only 5e skills.

something like this would work fine in pve: woh, sig of reju, rof, guardian, soa, prot spirit, dismiss, cure hex.
you could stick in a gole+ heal party for the pressure areas.

ps. if you need rebirth on your bar, you pretty much fail as a monk anyway. This is PvE and new comers to the world of Monking look here for advice so don't ever say that Monks don't need a hard res or you fail at Monking.It is common for PvE Monks to take hard res regardless and for the most part they will only need 5 skill slots to use if everyone burned out their res signet and 4 are down who do you think is going to do the ressing HMM that is right the Monk but everyone steps out of the battlezone and lets the Monk res and yes Rebirth would be the res of choice this of coarse those secondaries being /X not /Mo.It is even expected sine I last played in RA as a Monk to take res signet along.Don't say that ppl who bring Rebirth Fail or you haven't puged Monked yet and H/H don't kite except Alesia.

The Healing spells on the build look fine expect you don't need Holy Haste and GoLE.You could put in something like Guardian or Shielding Hands for yourself.

combatchuck

combatchuck

Lion's Arch Merchant

Join Date: Mar 2006

Mo/

Rebirth is a perfectly good skill for those of us that play in PUGs. With a weapon swap, it can even be used mid-battle. Provided your other monk isn't a total doofus, or the dead one. Think about it like this. With my monk, I usually hover around 20-25 energy for the duration of a battle. If the battle slows down and somebody is dead, I can swap to my -5 energy set, rebirth, swap back, and have 22 energy right away.

Saying a monk sucks if they need a res is just ignorant. It's entirely possible that their team has sucky players and, trying to avoid being an elitist jackass, the monk doesn't harass them for playing how they want to play.

As far as the OP's build, spammy builds are good for heroes and beginners. Try experimenting with something that requires more than redbar tunnel vision. GoLE is completely wasted on that bar, as is Holy Haste. IMO, with the recent WoH buff, 2-7 are wasted slots. If you're going for a spammy build, make your elite something that will let you spam more. Healer's Covenant or Healer's Boon would be more suited to that bar than WOH.

My version of that bar:

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Orison of Healing[/skill][skill]Dismiss Condition[/skill][skill]Remove Hex[/skill][skill]Words of Comfort[/skill][skill]Divine Spirit[/skill][skill]Rebirth[/skill]

In a build like this, Divine Spirit can make you a spam monster for the duration. All of your effect skills are 5e. Cast Divine Spirit when you hit 10 energy and you're still gaining energy while spamming your brains out.

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

Alright, latest revision:


[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Signet Of Devotion[/skill][skill]Reversal Of Fortune[/skill][skill]Protective Spirit[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

nighthawk329

Academy Page

Join Date: Dec 2005

Guildless

Mo/E

Unless you're having problems with your energy, I'd switch out Signet of Devotion to Guardian or Aegis. Block is infinitely more useful than a small and slow heal.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by TEB Elite
Alright, latest revision:


[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Signet Of Devotion[/skill][skill]Reversal Of Fortune[/skill][skill]Protective Spirit[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill] Not bad...FOR A NOOB jkjk.

but yeah, it's missing a party heal. I'd tweek it like this...

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Glyph of Lesser Energy[/skill][skill]Heal Party[/skill][skill]Divine Spirit[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

-good E-management
-more points into Healing and DF
-Big heals
-party heal (a.k.a. anti pressure)
-hex and condition removal
-gg



P.S.

[skill]Divine Spirit[/skill] + [skill]Glimmer of Light[/skill] = FUN

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

The problem with the pro-Rebirth argument is that you guys talk as if bringing Rebirth is free. News flash: it's not. Instead of taking a res to recover from near-wipes, you need that last skill slot to prevent wipes from even happening. If it helps at all, think about it this way: you are bringing a skill that you should never need, at the opportunity cost of bringing a skill you could be using all of the time.

Monks do not bring res; they bring 8 real skills that keep people alive rather than resing people after the fact.

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

the problem with you anti-rebirthers (oh yeh, you have a faction now)

is that you assume your ability to keep everyone alive will never fail. News flash: It does. Lag, noobs, cast order messups, energy problems, all happen. You cant prevent it, and saying so makes you look like an idiot. Regardless of how good your party is, 1 skill is not going to make the difference between a party wipe, and keeping every member in your party alive. Absolutely especially in places like doa and fow when patrols, mobs, and bosses move about randomly.

Im not saying rebirth is even useful in mid-combat or pvp, just that I cant imagine how many times Ive used rebirth has kept my party going when a short range quicker res could not.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by TEB Elite
is that you assume your ability to keep everyone alive will never fail. News flash: It does. Lag, noobs, cast order messups, energy problems, all happen. You cant prevent it, and saying so makes you look like an idiot. lag - don't play if your lagging. It will ruin other peoples time as well as your own.

noobs - get a better team. it will be faster to get a new team at a wipe and finnish your mission rather than babysit morons who need rebirthing at every mob.

order messups - take a paragon or a save yourselves warrior, then anyone can kite around foes without all having to stand in the same positions anyway.

energy problems - learn to manage your energy more.

It can be prevented and the fact you don't believe so goes to show you must rely on it too much.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Burst Cancel
The problem with the pro-Rebirth argument is that you guys talk as if bringing Rebirth is free. News flash: it's not. Instead of taking a res to recover from near-wipes, you need that last skill slot to prevent wipes from even happening. If it helps at all, think about it this way: you are bringing a skill that you should never need, at the opportunity cost of bringing a skill you could be using all of the time.

Monks do not bring res; they bring 8 real skills that keep people alive rather than resing people after the fact. No you don't need all 8 skill slots even back in the day when I RAed I used only 7 skill slots took a res signet and vengeance worked like a charm.The only time you don't use a res is in an 8vs8 match but this is PvE.I said it in my first posrt if all res sigets are burned out who is there left to do the ressing it is not like there are that many morale boost in PvE.The best way is to PuG with bad group they keep you on your toes.You never leave home with out rebirth.

I keep telling others to bring a res and it should be just the same on my part and like I said I only need to use 7 skills.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Age
No you don't need all 8 skill slots even back in the day when I RAed I used only 7 skill slots took a res signet and vengeance worked like a charm.The only time you don't use a res is in an 8vs8 match but this is PvE.I said it in my first posrt if all res sigets are burned out who is there left to do the ressing it is not like there are that many morale boost in PvE.The best way is to PuG with bad group they keep you on your toes.You never leave home with out rebirth.

I keep telling others to bring a res and it should be just the same on my part and like I said I only need to use 7 skills. thats why you take other people with either death pact sig, sig of return or if its a mes then res chant.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Ensign
It is true in every circumstance that poses a real threat of killing members of your party.
...
Most of normal mode PvE can be completed with Glimmer of Light and seven empty skill slots. It can also be done with Word of Healing and 7 empty slots, or Orison of Healing and 7 slots. The argument that you shouldn't run prot on your bar because it's not good against content that you can complete with one skill is asinine.
1. I never said TEB shouldn't run prot skills. In fact, I did suggest possibly adding "Protective Spirit, Aegis, or some 'small prot.'"

2. Considering that you "get it" with regards to rez, it's really surprising to me that you don't "get it" with regards to "heal vs prot."

You never seem to disagree with me that straight healing is the optimal response to most of the NM PvE monster set; rather, you seem to vehemently deny the need to go optimizing one's build for fighting the bulk of the NM PvE monster set in the first place. I am going to try to justify to you build optimization viz-a-viz NM PvE, at least for the purposes of giving advice to people struggling with NM PvE.

Look, you may be able to handle most of NM with glimmer and 7 empty slots, but the people asking for advice here (and, I daresay, most of the people giving advice here too) most certainly cannot. Their overall performance is just not getting the job done reliably. Not even in NM PvE. And they're seeking to improve it. (Why else would they be here?)

Very roughly, there's two major components to one's overall performance: one's build and one's level of skill using that build. Improving either to a great enough degree can be enough to get one's overall performance up to the level needed to get the job done. For example, you apparently have enough skill to compensate for a very poor build (7 empty slots) and still keep a team alive; while pre-nerf LoD bordered on being so good that a cat sleeping on a keyboard could keep parties alive in many cases if it depressed the LoD key. On the other hand, some folks are starting from points low enough in both the skill department and the build department that they aren't keeping parties alive. These folks who are struggling to keep parties alive in NM PvE need to optimize their builds, or improve their skills, or both.

I say it's easiest to optimize their builds. Optimizing a build for a particular monster set can almost be reduced to a mathematical exercise, especially for the easier monsters. It's something than can be done remotely via the forums with relative ease.

Conversely, these forums do a downright crappy job of helping people improve their "nuts and bolts" skill level. About all the advice one ever hears is: "you need to learn to use a good build <posts LoD hybrid>" or "you need to pre-prot." And yet, I have never seen a meaningful elaboration on how to use that particular build (beyond the cliched "prot and use LoD to clean up what you don't prevent") or how to pre-prot. I've never seen any useful elaboration on how to determine who needs to be pre-proted, and with what. I've never seen any posts on how to kite effectively, or how to use terrain effectively, or how to properly position oneself in the backline, or etc. And I've only seen one really useful post on how to properly conserve one's energy, and that was a long time ago. Simply put, we (the people doling out advice on these forums) do a really good job of telling people "you suck; you need to improve your skills," but we don't do jack to actually help them do that.

Moreover, even if we did offer a library of useful advice on how to improve one's skills, I'm not sure that's the sort of thing that it's really possible to learn through simply reading it. (Though I'd LOVE to have that library of useful posts around so we could try that out.)

So, when someone is struggling with an area: Telling them "if you had adequate skill (like me), you could do that area with glimmer + 7 empty skillslots" does not help them be able to do it. We can't (or won't) teach them the level of skill to be able to do it via forum posts. So optimizing their builds for the tasks they want to accomplish seems to me like the only way left to help them do what they want to do. If helping people succeed where they are not succeeding right now is the point of giving advice via the forums, then this option should win by default.

Does helping someone optimize their build for NM PvE help prepare them to be a great PvP monk, or even for HM PvE? No. Or at least not very much. But it does help them with NM PvE, which is what they could use a hand with right now. One step at a time. Help them beat NM PvE right now, and worry about the rest later. Besides, telling them "prot >>>> heal stoopid noob QQQQ go uninstall" or "you should be able to do that area with glimmer and 7 empty skillslots" doesn't help with anything at all.

---------------------------------------------

Back on topic:

Quote: Thank god you were here to put everyone back in their place.

Edit 3: Latest revision:

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Heal Party[/skill][skill]Protective Spirit[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

yeah....no more talk about monks bringing a rez. This thread is about the OP's build. If the OP wants a rez in there, respect that decision. Everyone has a different playstyle.

Nice build now, TEB.

What's ur attribute point spread?

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Unless your team is running a bunch of enchantments, Dismiss is probably worse than Mend Cond on that bar because you yourself aren't running many enchantments. The main issue with running MC is that someone else needs a condition removal, but if the team has a standard 2-monk backline, extra condition removal is pretty much a given.

I'm still not sure what to think about Heal Party on monks, even with GoLE (and I won't get into whether even taking GoLE in the first place is actually worth that skill slot in most cases). I've been running LoD and WoH interchangeably in PvE, and I find that, despite the huge nerf, LoD is often better suited. I think this is more of a testament to how powerful LoD used to be rather than WoH being weak or not.

I prefer Cure Hex to Remove, especially without LoD, since many of the stronger hexes you see in PvE involve some kind of degen or damage component rather than simply disruption (see: Migraine, Spiteful, etc.). Cure is on a longer recharge, but it allows you to mop up some of that damage while removing the hex - less of an issue in the LoD days, but more of an issue now with mostly single-target healing.

Finally, you need to remove Rebirth and put in- oh wait, nvm. In all seriousness though, consider some extra prots like Aegis, SoA, or Guardian - they make a big difference in many areas.

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

Agreed, except about rebirth (I crack me up)

I have been using the heal party + gole since last night. I have found heal party and gole to be almost completely ineffective in high pressure situations. Heal party costs to much, has to long a cast time, and you need to cast gole before to get the full potential.

Im going back to revision 2 and switching out reversal for aegis.

btw, as said above I dont own eotn/factions, so cure hex is not an option.

Edit 4: Latest Revision

Notes: Removed heal party and gole

- Word of healing
- Dwaynas kiss
- Reversal of fortune
- Shielding hands
- Protective spirit
- Remove Hex
- Dismiss condition
- Rebirth

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Reversal Of Fortune[/skill][skill]Shielding Hands[/skill][skill]Protective Spirit[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

I didn't see the part about you not having access to Cure Hex, although I suspected that would be the case (Cure Hex is Eye of the North, BTW). As you can see, I jumped on the Rebirth issue without reading most of the thread.

I absolutely would not run Sig of Devo. Once you have Sig of Rejuv, you can run that, but in the interim I'd consider replacing Sig of Devo with RoF and running Aegis. Sig of Devo is essentially a non-skill - it is significantly worse in every way than any other healing skill you could name, with the only redeeming attribute being the 0 energy cost. You could slot GoLE or even Divine Spirit and do much better.

A final note about Rebirth (and similar hard-resses): if you can find space for it on a midliner, absolutely put it there. You get your "Oh **** we're all dead" res - but on somebody who has the bar space to run it. If you get EoTN, another option is to bring Res Scrolls on hard areas, although this is only feasible if you're relatively well-off.
Originally Posted by TEB Elite
Alright, latest revision:


[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Signet Of Devotion[/skill][skill]Reversal Of Fortune[/skill][skill]Protective Spirit[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill] 1. I agree with horseradish, it really needs a party heal.

2. Cure Hex is a EotN skill, not a Factions skill. But, if you don't have access to it, you don't have access to it.

3. I'm not a huge fan of RoF for general PvE purposes. (I can just see Ensign cringing now... ) Some people claim to be able to reliably put RoF in front of eviscerate, or the like, every time they use it. You should aspire to be one of these people someday. But I know that I sure as heck can't tell which monster is about to use eviscerate, and, over the long term, my RoF's tend to end up in front of average-damage hits. I strongly suspect that yours will too. (At least for the foreseeable future.) There are places where twice the average-damage hit is a huge number. But for most of PvE, twice the average-damage hit is quite a bit less than what you can block with guardian, or negate with SoA, or heal with a straight heal for the same 5e.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by TEB Elite
the problem with you anti-rebirthers (oh yeh, you have a faction now)

is that you assume your ability to keep everyone alive will never fail. News flash: It does. Lag, noobs, cast order messups, energy problems, all happen. You cant prevent it, and saying so makes you look like an idiot. Regardless of how good your party is, 1 skill is not going to make the difference between a party wipe, and keeping every member in your party alive. Absolutely especially in places like doa and fow when patrols, mobs, and bosses move about randomly.

Im not saying rebirth is even useful in mid-combat or pvp, just that I cant imagine how many times Ive used rebirth has kept my party going when a short range quicker res could not. Your argument is entirely without merit. First, you are using two straw man arguments. Monks not taking res doesn't mean the party has no resses at all, and failing to keep someone alive is not a (near) party wipe, which is the only situation where Rebirth is warranted. If you do fail to keep someone alive due to any of the reasons you gave (some of which are spurious, but I'll address that below), there are potentially 6~7 other members on the team that can res - members that are in a far better position to do so than you, the monk.

Second, ressing must be done immediately to be effective. Any res (not just Rebirth) that takes 6s to cast mid-battle is totally irrelevant, because any near-wipe situation will turn into a total wipe if you can't res quickly. One of the sure indicators of a newbie group is one where nobody hits a res the moment an ally hits the dirt. That also means skills like Death Pact Signet, FC Reschant, and Res Sigs are your absolute best res skills. None of those are ever carried on monks.

Third, monks have no free skill slots. Your assertion that one skill will not make a difference between wiping and not wiping is simply not credible, because any number of skills on a typical monk bar can and do make that difference on a regular basis (e.g., Aegis, PS/SB, SoA, Guardian, Dwayna's, LoD/WoH, Cure Hex, RoF). As such, the opportunity cost of taking a res skill on a monk bar is enormous; taking a res skill makes it significantly more likely that you will actually need to use it.

Fourth, (near) party wipes absolutely should not happen. It is possible - likely, even - that your party takes deaths. But if you are ever in a situation where you burn through 6 res sigs and still have to run away with monsters standing on your corpses, there is something else wrong with your team that has absolutely nothing to do with whether you brought a res.

Furthermore, several of the reasons you gave for taking deaths are spurious. I'm not even entirely sure what you mean by "cast-order messups", because that implies that you are casting spells in some sort of set 'combo', which is entirely at odds with what I do as a monk. But execution errors in general (e.g., activating the wrong skills, swapping to the wrong sets, healing the wrong party member) happen so infrequently at high levels of play that such situations are irrelevant, especially in PvE. Even if we assume that such errors occur at critical moments, hitting RoF instead of WoH potentially costs you a single death - it takes quite a string of screw-ups to go from single deaths to party wipes. If execution errors are occurring often enough that it's significantly affecting your ability to keep your team up, you need to practice, not bring a res.

You shouldn't be playing with "noobs" in any situation where their noobishness could actually matter. As Ensign said above, such people are entirely at odds with any area that possesses even a modicum of difficulty, and playing with such people is begging for failure. If you're willing to put yourself in that kind of situation and try to "carry the team", that's your prerogative; all bets are off. In such instances, I've gone so far as to take Unyielding Aura (see: Whammo Leash); clearly, such a situation simply isn't within the realm of serious play, and bringing Rebirth is the least of your worries.

Energy problems are within your ability to control. If you go into an area and you can't keep people up on 72 energy, either you are doing something wrong, or the build needs to incorporate more midline defense. Taking Rebirth isn't a solution in this case, because after you res everyone and keep going, you are even more likely to wipe due to most of your party having DP. The point is, fundamental issues like simply not being able to handle incoming damage due to build or player skill aren't solved by Rebirth. By definition, things get harder, not easier, after near-wiping - unless you're spamming T3h Itamz (TM) to remove DP.

Lag is the only factor on your list that is not within your direct control. Aside from simply not playing when you're lagging badly, which is merely a Hobson's Choice, there isn't a good way to account for lag spikes unless they're predictably periodic. However, this is not a persuasive reason for bringing Rebirth unless you experience severe lag on a regular basis. It's far more usual for people to experience the occasional lag spike; so to waste an entire skill slot to account for freak occurrences is an overreaction. Furthermore, lag might cause a death, but to cause a party wipe requires severe, prolonged lag, which is even less common. If you're experiencing debilitating lag on a regular basis, playing GW is essentially an exercise in futility anyway and this entire thread is irrelevant in such a case.

The topic of monks bringing res, and specifically Rebirth, is one that has been argued up and down since the game was first released. None of the arguments being presented in this thread (including mine) are anything new. As such, it's instructive to consider why prevailing wisdom is what it is; specifically, there have not, to date, been any persuasive arguments to the contrary.

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

Edit: I removed my reply, you have your opinion, I have mine. Arguing about it is stupid. Especially since the concept of monks, res, and rebirth is one of the oldest around.

I would like to keep the thread on the build in my OP

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I'm seeing a lot of long walls of fail.

Rebirth sucks, but bad teams call for bad skills. End of argument, m'kay?
And Hybrid monking > PvE, both NM and HM.

Back on topic, people.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Edit: given that the post I'm replying to was removed, leaving this reply here is improper.

And yes, I agree that this was all off-topic; sorry.

TEB Elite

Lion's Arch Merchant

Join Date: Apr 2007

California, USA

Mo/

Quote:
I'm seeing a lot of long walls of fail.

Rebirth sucks, but bad teams call for bad skills. End of argument, m'kay?
And Hybrid monking > PvE, both NM and HM.

Back on topic, people.