Catacombs Of Kathandrax..
Alex Dimitri
Yeah that would be an logical explanation, hope someone gonna fix that couse i really don`t have that much time to throw away on people`s mistakes (especialy for people who do this for money)!
My team had 2 Ele`s (one player), warr (packed with interupts & knockdown), ranger (BHA, and two more interupts) Me (SS), 2 monks (healers) and 1 Rt (mix between prot and attack spirits).The boss on the end was down to very little HP but we just couldn`t kill him no mather what we did !!!
p.s. yes and we did use Pain Inventer (like suggested on wiki), but as u may guess that didn`t help a bit !
My team had 2 Ele`s (one player), warr (packed with interupts & knockdown), ranger (BHA, and two more interupts) Me (SS), 2 monks (healers) and 1 Rt (mix between prot and attack spirits).The boss on the end was down to very little HP but we just couldn`t kill him no mather what we did !!!
p.s. yes and we did use Pain Inventer (like suggested on wiki), but as u may guess that didn`t help a bit !
MYSTERYouse
I dont know, but I did this dungeon on saturday with a HM-PUG and we killed this guy normally. We have been wiped about 2-3 times, but it was probably due the fireballs. So its possible to do have it done. We have used pain inventer as well, regular stuff. I went there with my water skills, Maelstrom, Snares and more Snares (-:
Guildmaster Cain
U guys do realize this dungeon shares EXACTLY the same maps as Forgewight and 2 levels of Oola's Lab?
ramirez
Quote:
Originally Posted by tmr819
Ramirez:
I tried this dungeon yesterday (NM) with a hero/hench team on my Earth Elementalist with a BHA ranger Hero, a Monk Hero, and a Paragon tank (Hayda), along with Zho, Menlo, Herta, and 1 other (Talon maybe... Can't remember).
Got through all of it OK till the last boss -- but then got dusted by him again and again and again.
I hero/henched this dungeon with my warrior and a BHA ranger Hero with no problems (the Flame Djinn was much harder than the end boss, that time) a week or so ago. This time I had to just give up on it. It was a significantly different experience.
Has this boss always tossed out those fire bomb things? I don't remember that feature the last time I ran this dungeon.
I am interested in tactics for defeating this boss with an h/h team.
The only major difference that I can think of is that my warrior used Pain Inverter and my elem. does not have that skill (yet). so there is a possibility this boss has been buffed during this week end's update
I tried this dungeon yesterday (NM) with a hero/hench team on my Earth Elementalist with a BHA ranger Hero, a Monk Hero, and a Paragon tank (Hayda), along with Zho, Menlo, Herta, and 1 other (Talon maybe... Can't remember).
Got through all of it OK till the last boss -- but then got dusted by him again and again and again.
I hero/henched this dungeon with my warrior and a BHA ranger Hero with no problems (the Flame Djinn was much harder than the end boss, that time) a week or so ago. This time I had to just give up on it. It was a significantly different experience.
Has this boss always tossed out those fire bomb things? I don't remember that feature the last time I ran this dungeon.
I am interested in tactics for defeating this boss with an h/h team.
The only major difference that I can think of is that my warrior used Pain Inverter and my elem. does not have that skill (yet). so there is a possibility this boss has been buffed during this week end's update
viper11025
Pain Inverter x3 + SV = WOW dead in 5min.
It was so easy lol.
I like the burning furnance.
It was so easy lol.
I like the burning furnance.
Mangione
Same problem of the OP here.
Used BHA hero ranger (+ some other interrupts) + Enfeebling blood from hero necro + Pain Inverter + Backfire (14 Dom Magic)...
No way... can just take less than 10% of his health, then he throws the bomb and BOOM ----> Party Wipe (or almost there, with a couple of heroes surviving)
W T F!
Edit: The freaking bomb can't be "diversioned", if you drop it to the ground it explodes and does a lot of dmg to YOU. If you try to rush it to the boss, it explodes... what is one supposed to do to avoid this?
Edit 2: 380 dmg Liquid Flame... before you can cast on him Pain Inverter... Party wiped and boss unharmed...
Used BHA hero ranger (+ some other interrupts) + Enfeebling blood from hero necro + Pain Inverter + Backfire (14 Dom Magic)...
No way... can just take less than 10% of his health, then he throws the bomb and BOOM ----> Party Wipe (or almost there, with a couple of heroes surviving)
W T F!
Edit: The freaking bomb can't be "diversioned", if you drop it to the ground it explodes and does a lot of dmg to YOU. If you try to rush it to the boss, it explodes... what is one supposed to do to avoid this?
Edit 2: 380 dmg Liquid Flame... before you can cast on him Pain Inverter... Party wiped and boss unharmed...
tmr819
Ilsundur was so much more manageable a week or so ago: not easy, mind you, but killable. I can't help thinking *something* has changed. His fire bombs now are a royal pain. The rolling giant fireballs seem to be giving me much more trouble than before (granted, henches/heroes are too dumb to get out of the way...). And, finally, the boss seems much less interruptible.
The trouble is, I don't want to waste (maybe) another 2 hours getting back to him only to discover that my hero/hench combo, Take Two, is also not effective.
I console myself by thinking that there was probably some crappy gold item in the chest anyway.
The trouble is, I don't want to waste (maybe) another 2 hours getting back to him only to discover that my hero/hench combo, Take Two, is also not effective.
I console myself by thinking that there was probably some crappy gold item in the chest anyway.
tmr819
Ilsundur was so much more manageable a week or so ago: not easy, mind you, but killable. I can't help thinking *something* has changed. His fire bombs now are a royal pain. The rolling giant fireballs seem to be giving me much more trouble than before (granted, henches/heroes are too dumb to get out of the way...). And, finally, the boss seems much less interruptible.
The trouble is, I don't want to waste (maybe) another 2 hours getting back to him only to discover that my hero/hench combo, Take Two, is also not effective.
I console myself by thinking that there was probably some crappy gold item in the chest anyway.
[Edit: If I do go back, I may try taking Anton with Beguiling Haze, which gets in a Daze effect pretty quick, along with a BHA ranger hero.]
[Edit: Ooops. Sry for repeat post.]
The trouble is, I don't want to waste (maybe) another 2 hours getting back to him only to discover that my hero/hench combo, Take Two, is also not effective.
I console myself by thinking that there was probably some crappy gold item in the chest anyway.
[Edit: If I do go back, I may try taking Anton with Beguiling Haze, which gets in a Daze effect pretty quick, along with a BHA ranger hero.]
[Edit: Ooops. Sry for repeat post.]
Alex Dimitri
Yes it was easy in Hard Mode, but i can`t explain why we can`t do it in Normal mode it`s beyound me if it`s not some sily bug !
Bobby Sox
Quote:
Originally Posted by Alex Dimitri
Yes it was easy in Hard Mode, but i can`t explain why we can`t do it in Normal mode it`s beyound me if it`s not some sily bug !
Wow, I am glad I found this. I am having the exact same problem. Just today I went all the way down to him with no troubles, but couldn't kill him. He just seemed nearly immune to damage. I put pain inverter on him and saw lots of pretty numbers fly about, but his life bar remained full. I was only ever able to make a small dent in his health bar before my henchman and hero team was wiped out.
This does seem to be some sort of new bug. I hope they look into it soon.
This does seem to be some sort of new bug. I hope they look into it soon.
Painbringer
Quote:
Originally Posted by dan-the-noob
Well just to clarify, MoW also had death pact but picked up DP (poor him)
Only after we left the level. Once we where at the final level 5 he started to go down from the +10% if killed.
~ Dan ~
Quote:
Originally Posted by Mangione
Edit: The freaking bomb can't be "diversioned", if you drop it to the ground it explodes and does a lot of dmg to YOU. If you try to rush it to the boss, it explodes... what is one supposed to do to avoid this?
Just thought i'd add that, H/H can't do that, making this mission that little bit harder
EDIT: Oh, re-reading what i quoted i realise dropping it damages you too ..... ANOTHER THING THAT MAKES THIS MISSION HARDER!
EDIT: Oh, re-reading what i quoted i realise dropping it damages you too ..... ANOTHER THING THAT MAKES THIS MISSION HARDER!
Damus
yep, same problem here. the boss throws those fireballs rendering the heroes and henchies useless and just wipe.
mage767
I did this with a PUG group in HM just yesterday. I played the role of an Ele tank since I couldn't let some noob warrior ragequit halfway through (which did happen when we first started out, lol)
When we reached Ilsunder, I just went up to him and kept him busy. He dropped his explosive balls and threw at me all sorts of nasty fire spells which I bet would have destoryed my entire team. I did not dodge any fireball because the balls don't go over the boss so it certainly didn't go over me.
The pugs were at a safe distance hitting the boss once in a while and dodging the fireballs going around. Someone had a pain inverter but it didn't do much good because the boss was hardly doing me any damage. The max damage I received was like 90 from the explosive balls he dropped. It took us like 8 minutes to kill Ilsunder and there were NO party wipes. Yes sometimes 1 or 2 will die about being careless of moving fireballs, but that was it.
It took us about 3 hr 30 min from start to finish and we had 1 ele who quit. Our team contained 1 BHA ranger, 2 monks (1 was bonder), 1 resto rit, 2 ele (1 quit), myself (as ele tank) and a SS hero (master of whispers).
I won't be doing this dungeon again...ever!
When we reached Ilsunder, I just went up to him and kept him busy. He dropped his explosive balls and threw at me all sorts of nasty fire spells which I bet would have destoryed my entire team. I did not dodge any fireball because the balls don't go over the boss so it certainly didn't go over me.
The pugs were at a safe distance hitting the boss once in a while and dodging the fireballs going around. Someone had a pain inverter but it didn't do much good because the boss was hardly doing me any damage. The max damage I received was like 90 from the explosive balls he dropped. It took us like 8 minutes to kill Ilsunder and there were NO party wipes. Yes sometimes 1 or 2 will die about being careless of moving fireballs, but that was it.
It took us about 3 hr 30 min from start to finish and we had 1 ele who quit. Our team contained 1 BHA ranger, 2 monks (1 was bonder), 1 resto rit, 2 ele (1 quit), myself (as ele tank) and a SS hero (master of whispers).
I won't be doing this dungeon again...ever!
mage767
Posted here regarding this dungeon:
http://www.guildwarsguru.com/forum/s...2&postcount=41
http://www.guildwarsguru.com/forum/s...2&postcount=41
tmr819
Sometimes I think the devs just don't like the idea of players completing these dungeons on their own with h/h teams, so they tweak things to put us at a disadvantage. (I am assuming the henches catch these fire bomb things and just ... stand there and let them explode.) It really kind of irks me.
If someone is able to defeat Ilsunder in NM with an h/h team, I would really appreciate knowing how you did it and which henches/heroes/skills you took along.
[Edit: I really wish the Devs would tweak the dungeons so as to offer two basically similar versions. (i) A Lone-Player version (plus all-H/H team) and a (ii) Two-Player Plus version. It's just that some dungeons have irritating features -- like these fire bombs or Cyndr and the powder keg business -- that are biased against all-hench teams.]
If someone is able to defeat Ilsunder in NM with an h/h team, I would really appreciate knowing how you did it and which henches/heroes/skills you took along.
[Edit: I really wish the Devs would tweak the dungeons so as to offer two basically similar versions. (i) A Lone-Player version (plus all-H/H team) and a (ii) Two-Player Plus version. It's just that some dungeons have irritating features -- like these fire bombs or Cyndr and the powder keg business -- that are biased against all-hench teams.]
Personette
I'm just chiming in - I did this mission yesterday with a PuG. We made it to Ilsundur without *too* much difficulty, started out with very little (if any) DP....and were repeatedly wiped, until everybody had 60% DP and the boss was still at full health. We gave up and quit.
Someone on the team was doing interrupts, and someone had Pain Inverter - and we'd made it that far, so the group wasn't totally incompetent. But we weren't even making a dent on Ilsundur.
It was a huge bummer.
Someone on the team was doing interrupts, and someone had Pain Inverter - and we'd made it that far, so the group wasn't totally incompetent. But we weren't even making a dent on Ilsundur.
It was a huge bummer.
~ Dan ~
Quote:
Originally Posted by mage767
I did this with a PUG group in HM just yesterday. I played the role of an Ele tank since I couldn't let some noob warrior ragequit halfway through (which did happen when we first started out, lol)
When we reached Ilsunder, I just went up to him and kept him busy. He dropped his explosive balls and threw at me all sorts of nasty fire spells which I bet would have destoryed my entire team. I did not dodge any fireball because the balls don't go over the boss so it certainly didn't go over me.
The pugs were at a safe distance hitting the boss once in a while and dodging the fireballs going around. Someone had a pain inverter but it didn't do much good because the boss was hardly doing me any damage. The max damage I received was like 90 from the explosive balls he dropped. It took us like 8 minutes to kill Ilsunder and there were NO party wipes. Yes sometimes 1 or 2 will die about being careless of moving fireballs, but that was it.
It took us about 3 hr 30 min from start to finish and we had 1 ele who quit. Our team contained 1 BHA ranger, 2 monks (1 was bonder), 1 resto rit, 2 ele (1 quit), myself (as ele tank) and a SS hero (master of whispers).
I won't be doing this dungeon again...ever! Well, it took you 3+ hours which is way too long anyway. But.. if you need a tank for a standard NM dungeon, that already says there is something wrong about it's design.
When we reached Ilsunder, I just went up to him and kept him busy. He dropped his explosive balls and threw at me all sorts of nasty fire spells which I bet would have destoryed my entire team. I did not dodge any fireball because the balls don't go over the boss so it certainly didn't go over me.
The pugs were at a safe distance hitting the boss once in a while and dodging the fireballs going around. Someone had a pain inverter but it didn't do much good because the boss was hardly doing me any damage. The max damage I received was like 90 from the explosive balls he dropped. It took us like 8 minutes to kill Ilsunder and there were NO party wipes. Yes sometimes 1 or 2 will die about being careless of moving fireballs, but that was it.
It took us about 3 hr 30 min from start to finish and we had 1 ele who quit. Our team contained 1 BHA ranger, 2 monks (1 was bonder), 1 resto rit, 2 ele (1 quit), myself (as ele tank) and a SS hero (master of whispers).
I won't be doing this dungeon again...ever! Well, it took you 3+ hours which is way too long anyway. But.. if you need a tank for a standard NM dungeon, that already says there is something wrong about it's design.
Whiskeyjack
Just did this last night with one of my guildies and heroes, found the whole thing pretty easy tbh and completed in about an hour including breaks. Team used 1 warrior, 1 dervish, 2 paragons, 2 mesmers 2 monks. Ilsunder went down pretty fast without pain inverter. Interupts are the key to making this dungeon a piece of cake, almost all mobs are casters so they drop very quickly.
mage767
Quote:
Originally Posted by dan-the-noob
Normal mode should take half this time (1hr 30min-2hr max).
Again I repeat, we did this in hard-mode. There is nothign wrong with the design, the dungeon requires a different thinking.
Proof:
Forgot to take a chest screenshot, but we did kill boss.
migu
Quote:
Originally Posted by Whiskeyjack
Just did this last night with one of my guildies and heroes, found the whole thing pretty easy tbh and completed in about an hour including breaks. Team used 1 warrior, 1 dervish, 2 paragons, 2 mesmers 2 monks. Ilsunder went down pretty fast without pain inverter. Interupts are the key to making this dungeon a piece of cake, almost all mobs are casters so they drop very quickly.
i wonder 2 things:
- was that in NM or HM?
- was that before or after last night's update?
i wouldn't be surprised if something had changed on Kathandrax with the update.. if anyone tried this in NM since last update, please contribute with a report ^^
- was that in NM or HM?
- was that before or after last night's update?
i wouldn't be surprised if something had changed on Kathandrax with the update.. if anyone tried this in NM since last update, please contribute with a report ^^
vodka
The boss of this dungeon (NM) is insane.
I did 3 times the dungeon, I killed the stupid boss on the third attempt.
Each time I reached him at +10% morale boost on all the heroes/henches, each time ended with -60% DP.
First time I went "randomway" (without reading the wiki), and used 1 MM + 1 SS + 1 SF and my Domination/Interrupt bar. Dungeon was a breeze until I reached the boss which seemed untouchable... then I checked on wiki and tried another strategy, with SS + BHA + Ward against harm water ele... wipe over wipe (after trying 15 times to dent the boss... he regenerates too fast and was at full health, so I gave up).
On the third attempt I used the builds you see in the screenshot and I killed him (before last night's update), I brought "Pain Inverter" (Asura R6) and "Vanguard Sin" (Ebon R8). It took me almost 30 minutes to kill the boss by attacking/getting wiped/rezzing/attacking again, rinse and repeat...
When he was dazed he was able to throw that bomb, even if all other skills were interrupted (Gwen used PB mostly on his bomb, so no disabling, just delayed the use of that skill for 3 seconds, the recharge time, and on the rare occurrecnes she blocked his fire magic skills, he spammed the bomb thing). Pyre and Gwen didn't do much as interrupters (recharge times were slower than the recharge time of the boss skills) and in a matter of seconds the boss was able to use his devastating skills on the party.
Party lasted just 2 seconds into his SH, so:
Pain Inverter did 80*8 = 640 dmg/second = 1280 dmg
+ 80 something from SV by Olias
+ something else by Cynn's Meteor shower
+ some dmg by Gwen's skills
+ mixed dmg from Mhenlo/Herta/Lina wanding
+ dmg from the Ebon Vanguard Sin (his first attack knocks down a hexed foe)
Just a question: Can we say ~1500 dmg < 10% of Ilsundur's health?
All the damage stated above is when he used SH. When he used the bomb skill, Pain Inverter did nothing to him, but the party was wiped anyway.
His regeneration is really fast, his hit points are too many, his damage is insane... there is something wrong, I vanquished Elona (Pre-Gwen, so no Pain Inverter for bosses) and this is the same (if not worse) behaviour of the hardest HM bosses.
Did the developers play a joke to us swapping the NM boss with the HM one? (Haven't tried HM, but from what I read it seems that this boss in HM is weaker and more doable than in NM)
Oh, and the reward was a lousy healing ankh (healing prayers r.10), common skin... 268 gold at the merchant. YAY!
I did 3 times the dungeon, I killed the stupid boss on the third attempt.
Each time I reached him at +10% morale boost on all the heroes/henches, each time ended with -60% DP.
First time I went "randomway" (without reading the wiki), and used 1 MM + 1 SS + 1 SF and my Domination/Interrupt bar. Dungeon was a breeze until I reached the boss which seemed untouchable... then I checked on wiki and tried another strategy, with SS + BHA + Ward against harm water ele... wipe over wipe (after trying 15 times to dent the boss... he regenerates too fast and was at full health, so I gave up).
On the third attempt I used the builds you see in the screenshot and I killed him (before last night's update), I brought "Pain Inverter" (Asura R6) and "Vanguard Sin" (Ebon R8). It took me almost 30 minutes to kill the boss by attacking/getting wiped/rezzing/attacking again, rinse and repeat...
When he was dazed he was able to throw that bomb, even if all other skills were interrupted (Gwen used PB mostly on his bomb, so no disabling, just delayed the use of that skill for 3 seconds, the recharge time, and on the rare occurrecnes she blocked his fire magic skills, he spammed the bomb thing). Pyre and Gwen didn't do much as interrupters (recharge times were slower than the recharge time of the boss skills) and in a matter of seconds the boss was able to use his devastating skills on the party.
Party lasted just 2 seconds into his SH, so:
Pain Inverter did 80*8 = 640 dmg/second = 1280 dmg
+ 80 something from SV by Olias
+ something else by Cynn's Meteor shower
+ some dmg by Gwen's skills
+ mixed dmg from Mhenlo/Herta/Lina wanding
+ dmg from the Ebon Vanguard Sin (his first attack knocks down a hexed foe)
Just a question: Can we say ~1500 dmg < 10% of Ilsundur's health?
All the damage stated above is when he used SH. When he used the bomb skill, Pain Inverter did nothing to him, but the party was wiped anyway.
His regeneration is really fast, his hit points are too many, his damage is insane... there is something wrong, I vanquished Elona (Pre-Gwen, so no Pain Inverter for bosses) and this is the same (if not worse) behaviour of the hardest HM bosses.
Did the developers play a joke to us swapping the NM boss with the HM one? (Haven't tried HM, but from what I read it seems that this boss in HM is weaker and more doable than in NM)
Oh, and the reward was a lousy healing ankh (healing prayers r.10), common skin... 268 gold at the merchant. YAY!
mage767
Quote:
Originally Posted by vodka
Did the developers play a joke to us swapping the NM boss with the HM one? (Haven't tried HM, but from what I read it seems that this boss in HM is weaker and more doable than in NM)
I don't think so. Use a proper tanking building in HM, and it will be easy. See the screensot I posted - the boss is level 32 in HM!!
Whiskeyjack
Quote:
Originally Posted by migu
i wonder 2 things:
- was that in NM or HM?
- was that before or after last night's update?
i wouldn't be surprised if something had changed on Kathandrax with the update.. if anyone tried this in NM since last update, please contribute with a report ^^ It was normal mode, i needed this one to complete a Normal dungeon book. We did the quest before the update last night.
- was that in NM or HM?
- was that before or after last night's update?
i wouldn't be surprised if something had changed on Kathandrax with the update.. if anyone tried this in NM since last update, please contribute with a report ^^ It was normal mode, i needed this one to complete a Normal dungeon book. We did the quest before the update last night.
vodka
Quote:
Originally Posted by mage767
For the part you quoted of my post, that it is just a joke, not a serious affirmation (I don't really think the boss has been swapped with his HM counterpart)
BTW, Your screenshot is very useful, I'll keep your advice in mind when (IF) I'll do the dungeon HM. Thanks.
tmr819
Quote:
Originally Posted by vodka
The boss of this dungeon (NM) is insane.
Thank you very much for the detailed post, Vodka. The damage and (apparent) invulnerability of this boss in NM is nutty. And to think I just completed this dungeon now like 10 days ago with an h/h team and my warrior in NM and, while challenging, it was nowhere near this difficult.
I kept thinking, "Sheesh! Is this the same boss I killed before???"
I kept thinking, "Sheesh! Is this the same boss I killed before???"
Xinix
They must have changed it because pain inverter is doing almost nothing anymore to him even in NM. After having -60 dp and my H/H party died maybe 20 times (he does massive damage + these &$@%£ fireballs :P) I killed him finally.
Ursan did the trick together with pain inverter, but it took a loooong time especially because there are 2 res shrines and I was not always ressed at the closest one. Have to think about a new strategy.
Ursan did the trick together with pain inverter, but it took a loooong time especially because there are 2 res shrines and I was not always ressed at the closest one. Have to think about a new strategy.
Ismoke
yep same thing 3 attempts all the way
there full morale, essence of clarity and a gaunlet of ?? something..
Sabs nec build
Standard conjure axe warrior cyclone,eviscerate,executioners,P/I,Dwarven stability,conjure,rez & ??
cynn
herta
menhlo
the mesmer dude 4got name..
wiped,wiped wiped 60 dp in 30 or less..... WOW dam fireballs!! you can get out of there way by the structure that is right above him but i didnt have a ward ele so as you can see in was a futile attempt. Come to think about it I got him down to maybe half, and his Hp went right back up... CRAZY>>>!!! P/I has to be applied right as hes casting SH or in has no effect on any of his other skills. ..
Cool!
there full morale, essence of clarity and a gaunlet of ?? something..
Sabs nec build
Standard conjure axe warrior cyclone,eviscerate,executioners,P/I,Dwarven stability,conjure,rez & ??
cynn
herta
menhlo
the mesmer dude 4got name..
wiped,wiped wiped 60 dp in 30 or less..... WOW dam fireballs!! you can get out of there way by the structure that is right above him but i didnt have a ward ele so as you can see in was a futile attempt. Come to think about it I got him down to maybe half, and his Hp went right back up... CRAZY>>>!!! P/I has to be applied right as hes casting SH or in has no effect on any of his other skills. ..
Cool!
~ Dan ~
That's the thing. The fireballs don't give you DP, however to avoid a party wipe in 1/4 sec you have to ball in the little space 2 circulating leaves you.
Yes that's right.. BALL INFRONT OF A LVL29 ELE BOSS.
Yes that's right.. BALL INFRONT OF A LVL29 ELE BOSS.
NinjaKai
The burning forrest outside is one of the biggest pieces of GW eye candy i've ever seen. The inside of the dungeon was just as nice. Though the burning spirits there are really nasty if you don't kill them quickly.
Lady Lozza
Gah, anyone know if this is fixed yet?
I mean the insane HP the NM boss has :S
People I know keep posting and complaining but as far as I'm aware Anet hasn't even ratified that there is a problem let alone fixed it.
8*80 from PI does NOTHING to him - it does more to his HM counterpart, which I honestly don't get.
I mean the insane HP the NM boss has :S
People I know keep posting and complaining but as far as I'm aware Anet hasn't even ratified that there is a problem let alone fixed it.
8*80 from PI does NOTHING to him - it does more to his HM counterpart, which I honestly don't get.
~ Dan ~
Did the HM version of this the other day.
Ward against harm, 2x SS, sab's necro's (1 ofc being the SS), lod monk, interrupter and me doing as much corner blocking as possible. Was pretty hard getting there but once at the boss, only took 1 wipe to beat him
As this was 2 humans / 6 heroes, i'm guessing it's retarded hench that screw up the dungeon
Ward against harm, 2x SS, sab's necro's (1 ofc being the SS), lod monk, interrupter and me doing as much corner blocking as possible. Was pretty hard getting there but once at the boss, only took 1 wipe to beat him
As this was 2 humans / 6 heroes, i'm guessing it's retarded hench that screw up the dungeon
dustbunny
I redid this in normal about a week ago. Ilsunder now in normal is most definitely not the same boss as it was a month ago. A month ago, one lone ranger with broadhead arrow is enough. Try that agin now, you will be sorely disappointed. The pain inverter+party wipe thing won't work either. Ilsunder will have regenerated most of the life back by the time you get back to it. I went expecting the same boss I had done earlier and was not prepared for the upgraded boss. So I had to spend another 2 hours redoing this tedious dungeon to complete my book.
tmr819
Quote:
Originally Posted by dustbunny
So I had to spend another 2 hours redoing this tedious dungeon to complete my book.
How did you do it (in NM)? I am reluctant to truck all the way back to Ilsunder only to discover that, once again, I did not have the right combination of skills, heroes, and henches. This dungeon is too long and, as you say, too tedious to get to the end and once again be facing an all-but-impossible end boss.
ramirez
Quote:
Originally Posted by dustbunny
I redid this in normal about a week ago.
Anyone tried it more recently ?
VitisVinifera
I did this a few days ago. I'm 100% positive Ilsunder got insanely buffed, HP wise. Yes, before he was probably too week, but they went way overboard.
It took me about an hour, at full DP, to kill him. Luckily I brought a bunch of interrupts, and I basically had to get lucky interrupting his nasty attacks to whittle him down. 90% of the time he wiped my party, during which time I damaged him the same amount that he regens in the time it takes to get back to him, and 10% of the time I got off enough interrupts to take him down more. So, an hour just for him. I was VERY frustrated.
Im VERY glad I finished the HM version before he got buffed..
It took me about an hour, at full DP, to kill him. Luckily I brought a bunch of interrupts, and I basically had to get lucky interrupting his nasty attacks to whittle him down. 90% of the time he wiped my party, during which time I damaged him the same amount that he regens in the time it takes to get back to him, and 10% of the time I got off enough interrupts to take him down more. So, an hour just for him. I was VERY frustrated.
Im VERY glad I finished the HM version before he got buffed..
The Meth
OMG! They made a boss which requires some kind of shut down or defense. I shed a tear for the 99.9% of players who will fail now.
Lord Knows Fire Nukers Can Never Be Countered.
Has anyone tried running a whole party with elemental resistance and mantra of flame up? If my mental calculations are correct and the boss follows the normal damage rules he has about +40% from high level and 2x from being a boss, elemental resistance will cut damage in half and mantra will cut it by about 30-40%, meaning you take no more damage then from a lvl 20-24ish ele. The rest of the dungeon should be a piece of cake too.
I haven't tried him yet in this 'buffed' state, but assuming his health is on par with other bosses now it would seem that it was intended. On the other hand if the HM is weaker then the NM (which some people are implying) we have something wrong here, probably with HM.
Everyone doing this dungeon: Pause for a moment to lament the death of Mhenlo's LoD, may you rest in peace.
Lord Knows Fire Nukers Can Never Be Countered.
Has anyone tried running a whole party with elemental resistance and mantra of flame up? If my mental calculations are correct and the boss follows the normal damage rules he has about +40% from high level and 2x from being a boss, elemental resistance will cut damage in half and mantra will cut it by about 30-40%, meaning you take no more damage then from a lvl 20-24ish ele. The rest of the dungeon should be a piece of cake too.
I haven't tried him yet in this 'buffed' state, but assuming his health is on par with other bosses now it would seem that it was intended. On the other hand if the HM is weaker then the NM (which some people are implying) we have something wrong here, probably with HM.
Everyone doing this dungeon: Pause for a moment to lament the death of Mhenlo's LoD, may you rest in peace.
mage767
Quote:
Originally Posted by The Meth
I haven't tried him yet in this 'buffed' state, but assuming his health is on par with other bosses now it would seem that it was intended. On the other hand if the HM is weaker then the NM (which some people are implying) we have something wrong here, probably with HM.
People are implying all wrong. The HM version is not easier than NM. I did both versions and the HM is more insane. These were done AFTER the updates. You would be lucky to even reach the boss in HM! For HM, get some consumables too. It is ridicously hard (even Slavers' Exile HM isn't this bad).
For HM version, take an organized pug with you. Make sure YOUR tank knows what he's doing!
For NM version, take 2 mesmers and a ward ele heroes. Micromanage heroes to dodge fireballs.
For HM version, take an organized pug with you. Make sure YOUR tank knows what he's doing!
For NM version, take 2 mesmers and a ward ele heroes. Micromanage heroes to dodge fireballs.
Sacratus Ignis
... HM was still absurdly easy like 2 days ago for my team, took us less than an hour to beat entire thing, ilsundur wiped us once and then we finished his last bit of HP before he regened.
had 2UB, 2 human eles (1wardagainstharm), 2 hero monks, BHA hero, mesmer interrupt hero. eles both had breath of the great dwarf to help heal...
had 2UB, 2 human eles (1wardagainstharm), 2 hero monks, BHA hero, mesmer interrupt hero. eles both had breath of the great dwarf to help heal...
~ Dan ~
Quote:
Originally Posted by The Meth
Lord Knows Fire Nukers Can Never Be Countered.
Has anyone tried running a whole party with elemental resistance and mantra of flame up? If my mental calculations are correct and the boss follows the normal damage rules he has about +40% from high level and 2x from being a boss, elemental resistance will cut damage in half and mantra will cut it by about 30-40%, meaning you take no more damage then from a lvl 20-24ish ele. The rest of the dungeon should be a piece of cake too.
I haven't tried him yet in this 'buffed' state, but assuming his health is on par with other bosses now it would seem that it was intended. On the other hand if the HM is weaker then the NM (which some people are implying) we have something wrong here, probably with HM.
Everyone doing this dungeon: Pause for a moment to lament the death of Mhenlo's LoD, may you rest in peace. I love how you give retarded obvious caster shutdown comments whilst also stating you haven't even fought him. Just.. pro.
Try using BHA against him, see what difference it makes. See if Mantra Of Flame really does save you. Also, Diversion.. are you serious?? I'm 99.9% sure boss skills can not be disabled??