No more -X HP to Sup/Major runes, but limited numbers (more an idea for GW2)

Longasc

Longasc

Forge Runner

Join Date: May 2005

The use of superior runes and major runes is greatly limited.

It is a trade-off between higher attribute levels and the ability to spread them better to reach breakpoints, for some 35 to 75 health points.

Then we have specialized builds that use multiple superior runes, think of the many 55 HP monk variants. If these builds are exploitive, good or bad, is subject to debate.


My suggestion: Remove the HP penalty from superior and major runes, but limit their numbers

1 Superior Rune at maximum
or
2 Major Runes at maximum

If Vigor runes should be affected, too, could be debated.


* This would strengthen primary classes, as they have access to runes
* Bring back Sup/Major runes into PvP. So far, the HP loss is considered unfavorable and the rune type might as well not exist
* It would destroy low-hp farming builds like the 55 HP monk


For GW1, this idea is probably too late. But maybe it has some merit for GW2.

Antheus

Forge Runner

Join Date: Jan 2006

I fail to understand why -HP is a problem.

Better yet - if you remove HP penalty, there's no need for 3 different runes anymore - just use superiors for everything. And after you do that, just grant +3 to all attributes. And once you do that, might as well remove the whole thing, and just rescale all skills to 0..12.

Quote:
The use of superior runes and major runes is greatly limited.
No, it's not.

Quote:
It would destroy low-hp farming builds like the 55 HP monk
Why destroy it? 55 is so 2 years ago.

Edit: nm, I noticed the character name.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Antheus
I fail to understand why -HP is a problem.

Better yet - if you remove HP penalty, there's no need for 3 different runes anymore - just use superiors for everything.

(...)

Edit: nm, I noticed the character name.

You just did not read the part where the number of superior runes was limited to ONE.

And sorry, what is wrong with my character name?

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

dont see the problem with runes. I think the -hp adds balance to the +1,2,3 to skills. All my heros have majors except olias who has sup death.

and let the mods catch it the name it will prob make them smile

~the rat~

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Since this is "more of an idea for GW2" perhaps it should have been posted in the Guild Wars 2 Suggestion Thread.

It seems to me that basically all this will achieve is to kill off the 55HP monk?

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

/notsigned, if you want to do "more" damage there must be a trade off,

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

This is a bad idea.

Do I even have to explain why?

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by jrk247
This is a bad idea.

Do I even have to explain why?

Yes, you bothered to post, now you have to make a point.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

I think the limit thing is a good idea - that alone would kill the 55. Still, there is a basic game balance in the health penalties that should remain in GW1. Now, GW2... well we don't even know if they're keeping the rune system. It may end up being an entirely different armor mod system, who knows?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

nah, i like my 55 monk. i bought an extra account just to make one, when the options to purchase slots are not implemented.... and you want to kill him. my poor monk...

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

-hp is only a problem if you don't know how to kite. +hp are for those that don't know how to kite.

Solution: If you have HP problems, fix your build/playstyle. You don't need 8 attacks on one bar.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Sup runes were less a problem when you could headpiece-swap in PvP and before Nightfall damage power creep (even in PVE).
Now they are just not worth it. Majors are still scarsely used when you need to reach some attributes breakpoints.
Solution: Do not remove HP penalty, but lower it to balance with post-Nightfall damage.
Sup: -50 HP; Maj: -25HP, Min:-5HP (never understood why minors didn't have a HP loss. That makes minors always beneficial than no runes).

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by glountz
(never understood why minors didn't have a HP loss. That makes minors always beneficial than no runes).
With th advent of Vitae runes, technically, they do have a downside - you lose the +10 health (or shorter condition duration, or +2 energy, whatever you would rather take). So you have to weigh that with +1 to attribute.

I do think that maybe a lowered cost overall is a decent idea.... maybe.

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by Alex Morningstar
-hp is only a problem if you don't know how to kite. +hp are for those that don't know how to kite.

Solution: If you have HP problems, fix your build/playstyle. You don't need 8 attacks on one bar.
OT:
Yup, this is why all monks and casters in gvg run 480hp with radiant insignias.
Or not. :P

On topic:
Is your suggestion that one can have either 1 sup, 2 majors, or 3+ minors? That's interesting, certainly. Most of the cons have already been mentioned;
It would kill of the 55 build and thus alienate a _large_ amount of the community,
It favours classes that only generally only use one major attribute (Elementalists, Necros)
More people would run sup runes so balance would change as more break-points are reached on currently-used skills

Interesting, but /not-signed here, for reasons above.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hehe... just make the HP downside wrk only in PvP and done, XD.

55HP killed, XD.

I assure you that superior runes are used in PvP.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

The -hp from Sup runes isn't a big deal as you should only be -150hp tops. More than 2 Sup runes equals no Rebirth at 60dp and is just plain overkill. That happened in a pug I was in in UW the other day. *lol* Alot of people underestimate the power of Major and Minor runes. Sometimes you only need 9-12 in a certain attribute for it to be good.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

What a horrible idea. If it's your attempt to kill 55 monks, you fail. The sup/major runes exist as tradeoffs that people can make to become stronger in battle. Under your system, there's little variety and everyone will be only able to run a certain amount of them.

natural sugar

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by ValaOfTheFens
The -hp from Sup runes isn't a big deal as you should only be -150hp tops. More than 2 Sup runes equals no Rebirth at 60dp and is just plain overkill. That happened in a pug I was in in UW the other day. *lol* Alot of people underestimate the power of Major and Minor runes. Sometimes you only need 9-12 in a certain attribute for it to be good.
-150 is a pretty high cap. I can't see any situation where more than 1 Superior (or any superior, for that matter) is necessary aside from specific builds like 55/330 HP.

As for the suggestion, sorry but its a terrible idea. I can't see anything worthwhile coming out of this, /notsigned.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by natural sugar
-150 is a pretty high cap. I can't see any situation where more than 1 Superior (or any superior, for that matter) is necessary aside from specific builds like 55/330 HP.
To get the most out of some builds you need 2 Sup runes on your armor. I use a Sup Curses and a Sup Soul Reaping rune on my Curses armor so I could just funnel the leftover AP into Blood Magic as I need high Blood Magic for my Curses builds(Awaken the Blood, etc). Its not required but it gives you more versatility.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

The -hp is there for balance and it should stay that way. Destroying farming builds is pretty lame too. It's not like people make alot of money farming these days anyways. Let them have their pocket gold. Sorry but I think this is a pretty bad idea.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Longasc
It would destroy low-hp farming builds like the 55 HP monk
Which is exactly why it shouldn't be implemented, and exactly why Protective Spirit has remained isolated from Izzy's wrath.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

you cannot ask people to defend there opinions on this idea because it is utter crap and it goes with out saying this is a bad idea
end note dont fix that which is not boken

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

A better idea is to put a limit on the -HP instead. Say have no more than -15 health from all rune sources after the first one. Another thing to do would be to make -HP offhands non-stacking with the -hp from runes.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Winterclaw
A better idea is to put a limit on the -HP instead. Say have no more than -15 health from all rune sources after the first one. Another thing to do would be to make -HP offhands non-stacking with the -hp from runes.
Farming is pretty much dead. Having these 55 monks running around causes no harm. Whats the point of nerfing them?

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

I suppose it'd kill 55s. But won't it break game balance at the same time?

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

Quote:
Originally Posted by Longasc
Yes, you bothered to post, now you have to make a point.
Ok then. It would destroy the purpose of having different types of runes, might as well give everyone the same stats from the beginning. Pointless to change major game mechanics in a game well over 2 years old.

Maybe discuss this in the GW2 suggestion thread where it obviously belongs.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Longasc
Terribad suggestion regarding runes
Lol, wut? This suggestion is so bad. Lets make things easier, amirite?. Goddamn carebear

Quote:
Originally Posted by Longasc
Unban Soticoto. He does not deserve a permaban
I think this explains how much merit we ought to give your suggestion.

/notsigned

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Arkantos
Farming is pretty much dead. Having these 55 monks running around causes no harm. Whats the point of nerfing them?
Rebalancing PvE is like rebalacing PvP, it shakes things up.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
I assure you that superior runes are used in PvP.
only in very very rare cases, i can only think of 2 off the top of my head

Paraway (Sup spear)
BSpike (sup blood)

if they nerfed the 55 monk, they could remove loot scaling and such, and the price of ebay gold would go up, making it less desirable to the community, as long as it doesnt affect pvp, i'd /sign it, but if it did, i'd have to /notsign it

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Winterclaw
Rebalancing PvE is like rebalacing PvP, it shakes things up.
What exactly is this going to "shake up" in PvE? Low hp builds get nerfed, people get mad, people QQ on the fansites, people bash ANet, people ragequit GW. Farming goes from shit to shittier, and then everyone moves on. Yes, this is really shaking up the PvE scene.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Longasc
* It would destroy low-hp farming builds like the 55 HP monk
As if anyone would care. I really don't see why people constantly feel the need to have changes implemented to mess with the farmers anyway.

Anyway, I love this idea. I'm all for any change that would make pumping weapon mastery up to 16 (or a magic line to 16) without losing any of my amazing 650+ health so that gimmicky spikes are easier to pull off, because that's all the Guru mods know how to play (and all we ever do is PvP, naturally).

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Arkantos
What exactly is this going to "shake up" in PvE?
You never know unless anet tries it out for a week or two.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

I'm impressed. I thought Sardelac ideas couldn't get any worse.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

They can always get worse.

Jwh6913

Lion's Arch Merchant

Join Date: Apr 2005

Death Infernal Evil

Mo/R

if you REALLY wanted to nerf 55 monks, just take away the collector items with -50 health problem solved and no messing around with sup runes needed

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Winterclaw
You never know unless anet tries it out for a week or two.
But we do know. ANet does this, people will bitch and complain until it's changed back. That's a fact

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Jwh6913
if you REALLY wanted to nerf 55 monks, just take away the collector items with -50 health problem solved and no messing around with sup runes needed
105 farming existed before 55 farming.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Arkantos
But we do know. ANet does this, people will bitch and complain until it's changed back. That's a fact
People will bitch about everything, even if it's good for the game overall.

Red Sonya

Desert Nomad

Join Date: Jul 2005

I kinda agree with this idea. No more than 1 superior rune of profession (except for superior vigor) is a great idea and kill the 55 anything builds. I've always thought the 55 monk wasn't really an rpg type of character and more of a gamey build. It's one of those Flavor or the GW lifetime builds that just needs to be put to bed now and man would that kill all those monk bots we see in various places. I'd laugh.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Right how, the difference between 14 and 16 in an attribute is considered "not worthwhile to sacrifice 75 HP for". The usual PvP experts here told me. Two superior runes makes one suspicious of suicidal tendencies. So much about variety. It sounds similar to the "variety" of inscriptions on weapons, where 15^50 or +5 energy are being used over the ton of others.

What balance would be destroyed if everyone would have ONE superior rune? PvP, PvE? It would add to the power creep, but that was it.
Including/excluding Superior Vigor would also make things quite different.

Critical hits would go up with higher weapon mastery, but healing would also improve and would allow a 15/11/11 attribute spread on monks.

That 55 HP farming would be gone would be a side effect. People could still use other farming builds, "600 HP" being the most obvious alternative. Or farming with another class.


Seems I have hit a nerve with this suggestion, people quitting because they can no longer 55 HP farm or the final nail to the coffin of GW PvP sounds quite dramatic. Of course there is no immediate need to change this now, hence the GW2 tag. It is just food for thought, not food for rants like that:


Quote:
Lol, wut? This suggestion is so bad. Lets make things easier, amirite?. Goddamn carebear
And this makes me a "goddamn carebear"? Especially as I suggested nerfing a certain "bear" in GW. Still do not get it that mods permit such rabid schoolyard rants.