HoTO nerf and mental retardation.
BlackSephir
Yes, I know it's hard to believe that these 2 things can have something in common but turns out they have. Really.
Ok, main point- I've seen a lot of crap on Guru, starting from 'pve is harder than pvp', through 'assassins don't require skill to play' and so on. I don't care if you think HoTO was imbalanced before nerf. The point is- if you think that HoTO is 'balanced' now- you simply don't know what you're talking about.
What's a good way to see if a skill is balanced? Compare it to another similiar skill.
Today, our guests are *budubudu* Horns of The Ox and *dundundunnnn* Bull's Strike!
http://wiki.guildwars.com/wiki/Horns_of_the_Ox
http://wiki.guildwars.com/wiki/Bull%27s_Strike
So, let's start!
HoTO- requires off-hand, BS is your typical meele attack- score for BS
HoTO has 2s longer recharge- score for BS
Your wiki shock axe build has 13 Strength, that means +27 damage from BS.
Your wiki sp sin (dead now) has 13 dagger mastery, that means...
+10dmg x 2... So, +20. Despite the fact that it's dual attack, it hits for less.
Another score for BS.
Conditionality- debatable, but I think BS' condition is easier to meet than HoTO's- the chances of monk trying to kite while you're pwning his face with an axe are very high. But hey, it may be my loss, let's say it's a draw.
Still- 3 for BS, 0 for HoTO.
So what? Nerf BS? Because it's purpose, like many HoTO-haters would say, is not damage, but kd? No, just shows how full of s**t you are.
What will it be in next nerf? Twisting Fangs don't do +dmg anymore? "Cause it's purpose is Bleed and DW"?
No. I don't want to nerf BS. I think it's perfectly fine as it is. Pre-nerf HoTO was fine too.
Just makes me wonder who the hell invented this whole "this skill does that so it doesn't have to have +dmg" on assassins- the class which basically sacrificed defense (y, halo thar 70AL) to make more damage.
Ok, main point- I've seen a lot of crap on Guru, starting from 'pve is harder than pvp', through 'assassins don't require skill to play' and so on. I don't care if you think HoTO was imbalanced before nerf. The point is- if you think that HoTO is 'balanced' now- you simply don't know what you're talking about.
What's a good way to see if a skill is balanced? Compare it to another similiar skill.
Today, our guests are *budubudu* Horns of The Ox and *dundundunnnn* Bull's Strike!
http://wiki.guildwars.com/wiki/Horns_of_the_Ox
http://wiki.guildwars.com/wiki/Bull%27s_Strike
So, let's start!
HoTO- requires off-hand, BS is your typical meele attack- score for BS
HoTO has 2s longer recharge- score for BS
Your wiki shock axe build has 13 Strength, that means +27 damage from BS.
Your wiki sp sin (dead now) has 13 dagger mastery, that means...
+10dmg x 2... So, +20. Despite the fact that it's dual attack, it hits for less.
Another score for BS.
Conditionality- debatable, but I think BS' condition is easier to meet than HoTO's- the chances of monk trying to kite while you're pwning his face with an axe are very high. But hey, it may be my loss, let's say it's a draw.
Still- 3 for BS, 0 for HoTO.
So what? Nerf BS? Because it's purpose, like many HoTO-haters would say, is not damage, but kd? No, just shows how full of s**t you are.
What will it be in next nerf? Twisting Fangs don't do +dmg anymore? "Cause it's purpose is Bleed and DW"?
No. I don't want to nerf BS. I think it's perfectly fine as it is. Pre-nerf HoTO was fine too.
Just makes me wonder who the hell invented this whole "this skill does that so it doesn't have to have +dmg" on assassins- the class which basically sacrificed defense (y, halo thar 70AL) to make more damage.
Frank Dudenstein
Your comparison is not valid because the two professions operate completely differently.
HotO is/was part of some on-demand combos that could insta-kill in 5 seconds or less ... adding knockdowns to that combo (2 with trampling ox) is just not right.
Bulls strike is not like this ... it is designed to disrupt defenses and punish kiting ... an awesomely balanced skill IMO ... even combined with Evisc/Exe/Agonizing it is not enough to kill a target ... not to mention that combo takes considerable preparation and more skill to execute.
Whether the nerf to HotO was right or not is debatable ... but as long as assassins are designed to have combos that can kill in under 5 seconds.. those combos should never be viable with 2 knockdowns .. and 1 is pushing it....
BTW: it is very easy to miss the knockdown with Bulls Strike ... even top warriors miss regularly ..... however an SP assassin would have to be braindead to miss with HotO.... HotO even gets 2 chances to bypass block!
HotO is/was part of some on-demand combos that could insta-kill in 5 seconds or less ... adding knockdowns to that combo (2 with trampling ox) is just not right.
Bulls strike is not like this ... it is designed to disrupt defenses and punish kiting ... an awesomely balanced skill IMO ... even combined with Evisc/Exe/Agonizing it is not enough to kill a target ... not to mention that combo takes considerable preparation and more skill to execute.
Whether the nerf to HotO was right or not is debatable ... but as long as assassins are designed to have combos that can kill in under 5 seconds.. those combos should never be viable with 2 knockdowns .. and 1 is pushing it....
BTW: it is very easy to miss the knockdown with Bulls Strike ... even top warriors miss regularly ..... however an SP assassin would have to be braindead to miss with HotO.... HotO even gets 2 chances to bypass block!
LightningHell
Quote:
Originally Posted by BlackSephir
Yes, I know it's hard to believe that these 2 things can have something in common but turns out they have. Really.
Ok, main point- I've seen a lot of crap on Guru, starting from 'pve is harder than pvp', through 'assassins don't require skill to play' and so on. I don't care if you think HoTO was imbalanced before nerf. The point is- if you think that HoTO is 'balanced' now- you simply don't know what you're talking about.
What's a good way to see if a skill is balanced? Compare it to another similiar skill.
Today, our guests are *budubudu* Horns of The Ox and *dundundunnnn* Bull's Strike!
http://wiki.guildwars.com/wiki/Horns_of_the_Ox
http://wiki.guildwars.com/wiki/Bull%27s_Strike
So, let's start!
HoTO- requires off-hand, BS is your typical meele attack- score for BS
HoTO has 2s longer recharge- score for BS
Your wiki shock axe build has 13 Strength, that means +27 damage from BS.
Your wiki sp sin (dead now) has 13 dagger mastery, that means...
+10dmg x 2... So, +20. Despite the fact that it's dual attack, it hits for less.
Another score for BS.
Conditionality- debatable, but I think BS' condition is easier to meet than HoTO's- the chances of monk trying to kite while you're pwning his face with an axe are very high. But hey, it may be my loss, let's say it's a draw.
Still- 3 for BS, 0 for HoTO.
So what? Nerf BS? Because it's purpose, like many HoTO-haters would say, is not damage, but kd? No, just shows how full of s**t you are.
What will it be in next nerf? Twisting Fangs don't do +dmg anymore? "Cause it's purpose is Bleed and DW"?
No. I don't want to nerf BS. I think it's perfectly fine as it is. Pre-nerf HoTO was fine too.
Just makes me wonder who the hell invented this whole "this skill does that so it doesn't have to have +dmg" on assassins- the class which basically sacrificed defense (y, halo thar 70AL) to make more damage. Difference being HotO being a problem for Assassins because they basically kicked the balls of somebody on their ass, and Warriors not having an omgwtfinstagib combo?
Ok, main point- I've seen a lot of crap on Guru, starting from 'pve is harder than pvp', through 'assassins don't require skill to play' and so on. I don't care if you think HoTO was imbalanced before nerf. The point is- if you think that HoTO is 'balanced' now- you simply don't know what you're talking about.
What's a good way to see if a skill is balanced? Compare it to another similiar skill.
Today, our guests are *budubudu* Horns of The Ox and *dundundunnnn* Bull's Strike!
http://wiki.guildwars.com/wiki/Horns_of_the_Ox
http://wiki.guildwars.com/wiki/Bull%27s_Strike
So, let's start!
HoTO- requires off-hand, BS is your typical meele attack- score for BS
HoTO has 2s longer recharge- score for BS
Your wiki shock axe build has 13 Strength, that means +27 damage from BS.
Your wiki sp sin (dead now) has 13 dagger mastery, that means...
+10dmg x 2... So, +20. Despite the fact that it's dual attack, it hits for less.
Another score for BS.
Conditionality- debatable, but I think BS' condition is easier to meet than HoTO's- the chances of monk trying to kite while you're pwning his face with an axe are very high. But hey, it may be my loss, let's say it's a draw.
Still- 3 for BS, 0 for HoTO.
So what? Nerf BS? Because it's purpose, like many HoTO-haters would say, is not damage, but kd? No, just shows how full of s**t you are.
What will it be in next nerf? Twisting Fangs don't do +dmg anymore? "Cause it's purpose is Bleed and DW"?
No. I don't want to nerf BS. I think it's perfectly fine as it is. Pre-nerf HoTO was fine too.
Just makes me wonder who the hell invented this whole "this skill does that so it doesn't have to have +dmg" on assassins- the class which basically sacrificed defense (y, halo thar 70AL) to make more damage. Difference being HotO being a problem for Assassins because they basically kicked the balls of somebody on their ass, and Warriors not having an omgwtfinstagib combo?
BlackSephir
Quote:
HotO is/was part of some on-demand combos that could insta-kill in 5 seconds or less ...
Of course not mentioning the fact that SP sins still exist, they're just using different skills now.
Quote:
Quote:
however an SP assassin would have to be braindead to miss with HotO.... HotO even gets 2 chances to bypass block!
Despite the fact that most of the SP sins ARE braindead... And that part with 2 chances? Yeah, kinda advantage of dual attacks. Quote:
|