you can give sins 1 hp but able to do 600 damage on demand, and people will still use them. if you make the end result valuable enough, people will jump through whatever hoops it takes to use it.
the argument that "assassins assassinate" is utterly fail for that reason. GW is a highly tactical game that requires a lot of skill to master. sins on the other hand, skips through all that and allows an utter retard to compete on the same level of someone much more skilled. therefore, the assassin simply does not fit in the game.
as such, all sin builds should be nerfed to the level of the AoD shock assassin build to preserve game balance.
and just so you know: warriors are the deadliest melee character in the game, but require a lot of skill to play to full potential. so the statement of warriors doing little damage but can absorb a lot of it is utterly fail as well.
and btw: you are entitled to your opinion... but if it's wrong, then you're open to flames.
HoTO nerf and mental retardation.
moriz
BlackSephir
Quote:
Originally Posted by Master Ketsu
The problem is that HoTX was not the problem in any of those builds, Tiger stance was. This fact has been obvious since the release of nightfall.
Actually, every IAS stance is problematic when you're using it with SP. BoA was first to go- why should warrior's stance get nerfed because of sins and one slightly broken sin skill? Well, it shouldn't but it did anyway. Now we got HoTO and Trampling nerf, next they will probably make Tiger Stance last 2s, like they did with BoA? And then they'll kill poor Flurry.
The thing I don't get is that- AN understands this. At least they did. That's why we have Factions, Nightfall and GWEN without single sin IAS skill. They knew it'll be overpowered. And yet, when it's obvious that it's IAS that makes SP spike so insanely overpowered, they decided to nerf HoTO (among other skills), skill which has been around since Factions and no one was complaining that iit's damage was too high... Of course until now -,-
The thing I don't get is that- AN understands this. At least they did. That's why we have Factions, Nightfall and GWEN without single sin IAS skill. They knew it'll be overpowered. And yet, when it's obvious that it's IAS that makes SP spike so insanely overpowered, they decided to nerf HoTO (among other skills), skill which has been around since Factions and no one was complaining that iit's damage was too high... Of course until now -,-
ensoriki
Quote:
Originally Posted by Ulterion
Give warriors 70 Al they still have +10 to melee = 80, and then from the shield (if there carrying it) = 96, instead of 106. Still not to shabby.
Warriors also have a higher maximum and minimum damage range than an assassin. Making there damage always higher than an assassins except for criticals...but warrior criticals also hit harder than an assasins. A warrior can deal good pressure from auto attacks alone when they build up adrenaline and then Spike the rest of your health down. The warrior is better in the sense that he can take less damage from an elementalists attack and that Whether skills are recharging or not, he can still hurt an ass load.
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I can lead a horse to cup, but he just won't drink & stfu. And I refuse to argue with idiots... they take you down to their level and beat you with experience.
You refuse to argue with idiots, you imply you are talking to Moriz. Thus indirectly you called him an idiot, and flamed him. You also indirectly compared him to a horse/called him a horse also Flaming. You are both at fault, and should suck it up. Instead of crying to the mods when you have also committed the same offense MercenaryK
SP disables all stances for X....X seconds....
SP disables Tiger Stance for X.....X seconds... SP disables all Warrior stances for X....X seconds... SP disables all Ranger stances for X....X seconds... SP kills all stances in game for X....X months... SP = Stance, not Hex Spell... SP: 15 energy Solutions? ensoriki
Quote:
Originally Posted by BlackSephir
The thing I don't get is that- AN understands this. At least they did. That's why we have Factions, Nightfall and GWEN without single sin IAS skill. They knew it'll be overpowered. And yet, when it's obvious that it's IAS that makes SP spike so insanely overpowered, they decided to nerf HoTO (among other skills), skill which has been around since Factions and no one was complaining that iit's damage was too high... Of course until now -,- |
Generally many warrior IAS's are in Strength, Just make there 0 Attribute effect 2, and keep there normal attributes intact.
SP = Stance, not Hex Spell... SP: 15 energy Not a valid solution, Maybe the stance thing...but it doesn't make sense at all. Considering it is really just dark prison just Imba'd (its your opinion if DaPr is imbalanced) I believe making it half ranged and reducing the snare to 15% is nice (but increase the duration) Master Ketsu
Quote:
Originally Posted by Ulterion
Yea, even with tiger stance in there, if blocked, IAS goes away for the remainder of the recharge time. Personally, I see nothing wrong with Tiger's Stance.
If blocked your Combo fails and likely wont kill anything anyways. If you think the block drawback on tiger is a drawback for assassin spikes, you fail on a level so epic a new word would have to be added to the dictionary just to describe the infinitely expanding amount of how much you fail.
I forget who said this, but the absolute best change to shadow prison is to add "Lose your current stance, all your stances are disabled for 5 seconds" to SP's function. This prevents the need to constantly monitor every other stance sins may 0 spec abuse when combined with SP. ensoriki
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Originally Posted by Master Ketsu
I forget who said this, but the absolute best change to shadow prison is to add "Lose your current stance, all your stances are disabled for 5 seconds" to SP's function. |
The new term is Political Fail.
you can give sins 1 hp but able to do 600 damage on demand, and people will still use them. if you make the end result valuable enough, people will jump through whatever hoops it takes to use it. the argument that "assassins assassinate" is utterly fail for that reason. GW is a highly tactical game that requires a lot of skill to master. sins on the other hand, skips through all that and allows an utter retard to compete on the same level of someone much more skilled. therefore, the assassin simply does not fit in the game. as such, all sin builds should be nerfed to the level of the AoD shock assassin build to preserve game balance. Lol sins will just use Life Sheath on there damn self and Some freaking form of Regen =P Moriz a L-O-D sin generally (well Actually) is not as strong an O-D-O-D sin. The AoD shock sin really needed that bad a nerf? Jesus >.> Making some shadow steps half-ranged makes an assassin a Warrior with a decently better range. Making L-O-D strong enough that it does not kill on the first try, but kills on the second do to its recharge being somewhat fast enough also balances it out I think. Makes it probably a bit faster killer than a warrior with better range, but not imba. Assassinate does not just mean mindless killing, a real life assassin has to use their brains A LOT, more so than any normal person does generally. They're killing for money (Most of the time) and putting their lives at stake, a false move ends them, unless they have already had a back up plan, brought back-up. Real Life assassin's Position themselves and then kill. A warrior Assassinates too actually its just not called an assassin...and it looks ugly.....and doesn't have daggers. Thus ya the Assassin assassinates thing is kinda out there. The assassin just need's it to be in a way, that they are rewarded for their efforts if they do something right =P. Tyla
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Originally Posted by MercenaryK
SP disables all stances for X....X seconds....
SP disables Tiger Stance for X.....X seconds... SP disables all Warrior stances for X....X seconds... SP disables all Ranger stances for X....X seconds... SP kills all stances in game for X....X months... SP = Stance, not Hex Spell... SP: 15 energy Solutions? how about SP deletes a character slot everytime you use it? anyway,on subject...HoTo/MS chain still works out well but with less damage.wow,be on your head then,time your kd's respectively,cycle threough MS/DB a lil more=gg Turtle222
Quote:
Originally Posted by moriz
and just so you know: warriors are the deadliest melee character in the game, but require a lot of skill to play to full potential. so the statement of warriors doing little damage but can absorb a lot of it is utterly fail as well. and btw: you are entitled to your opinion... but if it's wrong, then you're open to flames. i think dervishes are the deadliest melee character in the game. like warriors, they require a lot of skill to play to full potential (particularly in pvp). HotO was rightly nerfed imo ensoriki
Maybe ..just maybe HotO deserved the nerf.
But it was to strong a nerf |