Guild Wars Changes:Discussion

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Guild Wars 2 has near full development time of anets team right now but if they said to you what would be one aspect of the Guild Wars 1 you would change what would it be?

Please dont post crap like:
Remove all non-core professions
Remove Heroes


Sensible suggestions of how you would see Guild Wars to be better.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Non-instanced area's, skills usable in cities, weapons abe to be unsheathed in towns.

Thankfully most of that is happening!

Big_Daddy

Big_Daddy

Lion's Arch Merchant

Join Date: Apr 2006

The Big Daddy Experience [BigD]

N/Mo

Two weapon fighting!

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Quote:
Originally Posted by Raiin Maker
Non-instanced area's, skills usable in cities, weapons abe to be unsheathed in towns.

Thankfully most of that is happening!
I worded it wrong sorry, I meant changes to the orginal Guild Wars.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

/signed for weapons in town that would be very cool

How about a much wider range to craft armor...Instead of crafting an entire arm, maybe break it up so more armors in the game can be even more to your characters liking. Instead of crafting an arm: bicep, forearm, hand sheath, shoulder, elbow sheath. Stuff like that.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Quote:
Originally Posted by DeVaNeY121
I worded it wrong sorry, I meant changes to the orginal Guild Wars.
Well i still would love them added to GW1, except non-instanced world.

Dual-weilding also, that would be amazing!

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Separete pvp skills from pve.

Big_Daddy

Big_Daddy

Lion's Arch Merchant

Join Date: Apr 2006

The Big Daddy Experience [BigD]

N/Mo

Quote:
Originally Posted by Gregslot
Separete pvp skills from pve.
AMEN!!!!

/Signed

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

I think it would be cool to have your weapon sheathed or something along those lines.

chowmein69

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by Gregslot
Separete pvp skills from pve.
i agree with this post :

Sir Tificate

Academy Page

Join Date: Jan 2007

Greater usefulness of secondary classes. As it is, they are mostly just for a couple of random utility skills. Make the vast difference between ability of different classes to use different skills, so that secondary Rangers can reasonably use Ranger skills, or primary Warriors can reasonably use caster skills.

It doesn't have to be as effective, it just has to be good enough to not be considered absolutely stupid when a new players tries to use secondary class skills, like Meteor Shower on a Warrior. If a character can use a skill, why should they be unable to use it with any effectiveness?

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by Raiin Maker
Non-instanced area's, skills usable in cities, weapons abe to be unsheathed in towns.

Thankfully most of that is happening!
Would make no sense to be able to unsheathe your weapon in town considering you wont be killing anything. All it would be good for would be to show off and say your e-peen is bigger then the next guys.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Sir Tificate
Greater usefulness of secondary classes. As it is, they are mostly just for a couple of random utility skills. Make the vast difference between ability of different classes to use different skills, so that secondary Rangers can reasonably use Ranger skills, or primary Warriors can reasonably use caster skills.

It doesn't have to be as effective, it just has to be good enough to not be considered absolutely stupid when a new players tries to use secondary class skills, like Meteor Shower on a Warrior. If a character can use a skill, why should they be unable to use it with any effectiveness?
Yeah, that's something that'd be nice, but I don't see it happening out of a select few builds which generally run off one or two gimmicks or some overpowered utility.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

Quote:
Originally Posted by MMSDome
Would make no sense to be able to unsheathe your weapon in town considering you wont be killing anything. All it would be good for would be to show off and say your e-peen is bigger then the next guys.
Sorry to disappoint you, but e-peen is what online gaming is all about for some people.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by DeVaNeY121
Guild Wars 2 has near full development time of anets team right now but if they said to you what would be one aspect of the Guild Wars 1 you would change what would it be?
- I would like to have shapeshifting class and dual wielding barbarians with ability to solo everything with adjusting difficulty level...

...wait a sec...

*goes to play Diablo II*

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

By and large I'd just like them to leave it alone. I suppose the option to have a full hero party is really the only item on my wish list for the game at this point.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Random monster spawns
Random monster patrols
Random monster skill bars
Better monster skill bars
Better monster team setups

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Maybe let Heros use PvE skills

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by aapo
- I would like to have shapeshifting class and dual wielding barbarians with ability to solo everything with adjusting difficulty level...

...wait a sec...

*goes to play Diablo II*
Last I checked, melee characters keep getting screwed while casters get buffed with each successive patch. Kinda why I stopped playing, as I don't do casters.

I still love that they have a curse than can one hit kill any melee class while they are mid action, with no way to stop it, and to "make it fair" they add an anti-caster curse that can be avoided just by having more health than mana, and also won't kill in a bunch of casts, let alone in one cast.

Anyways, to the point at hand, Guild Wars is screaming for an inscription/mod trader.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Quote:
Originally Posted by Gregslot
Separete pvp skills from pve.
Big /signed for this.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

-wider range of character skins
-two weapon fighting, two handed weapons (spear/sword and whatnot)
-night/day (NPC/quests only available during nighttime, having to have a torch to have a decent visibility but making you visible to patrols )
-rain/snow etc more realistic, maybe having a lil effect on gameplay
-custom hero? what if i want an Ele Charr instead of this character i dont like?
-in game voices for NPCs/Heroes/Spellcasters ? their battle quotes are fun but most of the time you cant see em
-more realistic towns (towns got no houses/streets in GW) with more interraction (you cant even open a crate or break a barrel ^^)
-100% separate PVP/PVE and for the updates as well, a skill nerfed in PVP should remain untouched in PVE, unless necessary
-Ranger uses arrows, show us the quiver ^^ looks ridiculous
-REAL quest reward: an hour long quest rewards you with xp and 200g, opening a chest will get you more just by waking out of a town for a sec. Cmon, "saving the world" for a greeny and a right to buy an armor is hilarious. Or "thx for cleaning the dungeon full of demons, here's a beer and a candy"

Blanche Neige

Blanche Neige

Academy Page

Join Date: Jul 2007

Caracas, Venezuela

E/

I think some environement effects could be great.
I mean, a time (day, night...) and random rains in tempered climate towns/outpost like ascalon city, pre and post searing, lions arch... but not in desert-like places like anmoon oasis, kamadan etc....
And there could be other good environement effects but i can't think about all of them now.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Some random quests along the lines:

Priest on the Island of Balthazar "You must locate and destroy the Book of Orr. It has been seperated into 10 pages given to minions of an UNKNOWN new foe that wishes to transform him/her self into a LICH!"

You have to search in certain maps for the bosses with the pages, however there are 2 bosses per map, one with the page and one without. If you kill the wrong one the other escapes. Recovering 1 page is sufficient to locate the final boss, once all other minons are fought. Recovering all 10 pages means you stop the transformation and fight the UNKNOWN in its current form. Miss any one page and a new lich is formed, power lvl based on number of missed pages. The maps each of the pages is on changes each time you aquire the quest. Reward based on number of pages aquired and time needed to kill final boss. Maps in question would have fewer foes, more of a hide and seek rather than vanquish the map type of questing.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Is this thread just the Sardelac Sanitarium forum in disguise, or am I missing something?

Xavz

Academy Page

Join Date: Feb 2005

Wisconsin

E/

Quote:
Originally Posted by Zinger314
Is this thread just the Sardelac Sanitarium forum in disguise, or am I missing something?
I was wondering about that.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Separete PvP skills from PvE
http://www.guildwarsguru.com/forum/s...e+pve+skill s

Hairdresser Merchant (Hair Dye, Facial Hair, Hair Dye, Jewelry)
http://www.guildwarsguru.com/forum/s...highlight=hair

Weapons in Towns
http://www.guildwarsguru.com/forum/s...pons+outpos t

Allowing all professions to be made in all continents (with respective new hair styles, faces, skin tones)

Those are my big four, and just about everything else everyone mentions.

ThisSuddenInjury

Banned

Join Date: Oct 2007

Canada

PM ME Top 100 xp

Rt/D

I'd like to see the addition of endless grind implemented.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Prophecies-only option for PvP.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Alleji
Prophecies-only option for PvP.
That'd be hawt, rollback PvP options.

Aside from that, being able to defend an outpost would be pretty sweet. It'd just be like "Lion's Arch is under attack!", and you'd map on over there and kill shit. /thumbsup would be cool.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by ThisSuddenInjury
I'd like to see the addition of endless grind implemented.
Already there, sadly.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Gregslot
Separete pvp skills from pve.
As an exclusively PvE player this used to be my wet-dream!
But then one looks what kind of a brain-dead zerg-fest becomes PvE when one starts messing around with bloody unbalanced PvE skills - GW completely loses it's appeal.
I'd rather have Soothing Images or Blackout on my skill-bar then that bloody boring CoP anytime!
So a big no for that idea - just based on what we have seen up to now from A.Net.

Quote:
Originally Posted by Bryant Again
That'd be hawt, rollback PvP options.

Aside from that, being able to defend an outpost would be pretty sweet. It'd just be like "Lion's Arch is under attack!", and you'd map on over there and kill shit. /thumbsup would be cool.
Sorry I didn't read this - I was too thrilled to have the Spy back!
Yay for the Spy!

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I'd like to see..

"Update:

Monk is now no longer available as a secondary profession for Warrior.
"

Quote:
Originally Posted by ThisSuddenInjury
I'd like to see the addition of endless grind implemented.
Interesting idea - when you get so frustrated that your endless grind isn't getting you anywhere you could go up one point in the Unmaxable Title Title Track.

odly

Krytan Explorer

Join Date: Jan 2006

N/

Allow PvE only skills on heroes. (So I can use my own templates on them without having to wonder what skill got lost.)

Allow 7 heroes. (So I can fiddle with team builds to my hearts desire without having to wonder if I'll find someone to try them out with me.)

Allow to put multiple pet's on a skillbar.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

As others have said - untether PvP.

Universal character options - particularly height, as it's currently a nightmare trying to figure out how tall your toon is going to be next to others.

Burn all gates and provide transportation options to non-walkable areas.

Delete certain titles (off the top of my head: Defender, Survivor, KoaBD). Adjust others - maybe have cartographer involve visiting specific locations of interest, on each map, to get it uncovered. End wall-hugging.

Kill any GW:EN NPC that doesn't lose that "you're not high enough for me to deal with" attitude.

Account wide everything - including heroes, I'm sick to death of typing /bonus, I'd be even sicker if I didn't have pre-order weapons to stuff them with.

Birthday mini's on GW's birthday, not our toons. Or at least give the newest set on all toons birthdays, so new toons aren't left with pets any player can pick up for a few K.

Do something like costume ball in the newbie arenas. I often forget about them whilst leveling and by the time I remember, I can't play in them anymore.

I think that's everything that bugs me covered.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Sorry but this thread should be renamed to "Big list of stuff that will never happen".
Anybody really think anet will do much else to this game? I dont.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

untie pvp/pve.
7 heroes.
account wide titles.
toon re-customization.
better chat system.
better friends system.
larger ignore list.
guild hall customization.
alliance roster.
guild storage.
better guild management.
better alliance management.
auction house.
mini-pet evolution.
mini-pet battles.
pet kennel.
pet customization.
weapon modifiers affect skins.
true weapon customization.
options to buy more stuff in Online store.

whoopdeedoo

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Lykan
Sorry but this thread should be renamed to "Big list of stuff that will never happen".
Anybody really think anet will do much else to this game? I dont.
Yes, it's basically a list of things which have been suggested time and time again in Sardelac which Arenanet will have no intention of ever implementing...but...we can still dream.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

remove minipets...
really, i mean they are 'cool' and all but they're really pointless. You can't do anything with it and ppl pay hundreds of Ks for it.

Dual shield wielding (ultra tough tank huh? )

also, as i'm an ele at heart, why do i cast obsidian flesh and my flesh is still...well...pink? should affect me in another way than just having a white cloud circling around. The best effect=description is [skill]immolate[/skill] atm.
Mind freeze should place the target's head in a block of ice, Icy shackles...where are they sorry?

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by Anduin
Guild Wars is screaming for an inscription/mod trader.
A weapons trader would be good too. For greens.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Increasing the recharge of Savage and Distracting shot.