Survivor title for old characters
Shadowmoon
getting a lvl 1 to a grind spot is the hard part of survivor, but that has been made extremely easy, seeing the instant lvl 20 buff in gwen, and dwarf boxing. Survivor is a grind title, whoever is saying it isn't is drinking some major cool-aid. If you don't beleive, then you don't read these forums much. There are tons of methods listed on these forums, most require repeative play, ie grind.
If you want to grade how difficult a title is, you have to judge it using the most easily to obtain method. just because you gimp yourself by not using these methods, doesn't make the title in general harder to get.
If you want to grade how difficult a title is, you have to judge it using the most easily to obtain method. just because you gimp yourself by not using these methods, doesn't make the title in general harder to get.
Mr. Diggles
/signed
I would hate to have to restart my character that I have had since Prophecies beta.
I would hate to have to restart my character that I have had since Prophecies beta.
TaCktiX
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Originally Posted by Hanok Odbrook
Which is what makes these two titles the most unique and interesting out of the entire lot. Heck, Survivor is probably the best title solely because it is achievable simply by playing the game - no extra grind involved at all. For a game that was built around eliminating grind, Survivor is the one title that fits in that purpose out of all the current options.
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I too have survived things like lag, bad PUGs, and even total screwups on my part just to have my butt saved in the nick of time. Another reason why this title is so special - you must have a bit of luck involved, as well as skill. |
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And even with that knowledge in mind, long before the title came into being, and ever since thereafter, I have not changed the way I have played the game. I still play each and every character to survive each and every encounter I take them on, regardless of the number of deaths they currently have, because in the end, dying equates failure in this game, whether there be a tangible result of the death or not. Many people have always played that way, and had no need of any "incentive" like a title not to play that way. I currently have three perma-pre characters that I have no intention of bringing to Post. I still play these characters with zero deaths and will continue to do so even though I have no shot at getting Survivor for them. Why? Because of that challenge of completing the entirety of Pre-Searing without dying once is challenge enough - the title is entirely inconsequential. The same with mapping with the characters. There is no Pre-Cartographer title, yet I still will clear the entirety of the map (with the exception being the Academy of course), simply because that is how I (and many others) have always played the game. |
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On another point, some players will never have the chance at the Legendary titles simply because they do not own all three campaigns. Surely they should not be penalized simply because they cannot afford to buy all three games, or because they do not like the mechanics of one game in particular. Certainly, taking this into consideration, shouldn't the Legendary titles be changed to allow these players the ability to complete them? And should not the Vanquisher title be changed to allow those who vanquish in normal mode to also get the title? |
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And just because it does not say zero, it should mean a player ought to have the opportunity to share a title with a player who achieved that feat with a counter that does say zero. The Survivor title is not simply a means of checkmarking the accumulation of a certain amount of XP, it is the means of someone showing that they took a new Level 1 character and played through the game in whatever means they enjoyed most and did so without that character dying once. And that is a slightly greater feat than taking any current Level 20 and farming/grinding for one million XP. |
MithranArkanere
Yeah. We have already proven that is awesomely easy to new characters, yet for old ones, specially those that were created in Prophecies, were dying in pre-Searing had no know consequences.
The only problem left is people getting both survivor and LdoA, and I bet they can make so getting one prevents getting the other, just like now getting one death prevents getting survivor.
The only problem left is people getting both survivor and LdoA, and I bet they can make so getting one prevents getting the other, just like now getting one death prevents getting survivor.
Hanok Odbrook
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Originally Posted by TaCktiX
Psst...people still grind for it in the most efficient manner they can. I can count on one hand how many people I know who did zero XP farming for the title (actually, it's only one, but apparently I don't associate much with Survivor-type people).
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Originally Posted by TaCktiX
If I remember correctly, we've already got Lucky/Unlucky titles. I don't think a title supposedly based on skill at playing the game and evaluating situations properly should have any elements of luck. Just as you had some really sweet luck, scads more people had really horrible un-luck. They had to restart or give up, while your providential luck kept you going. I think you've invalidated your own point by putting that in the post.
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Originally Posted by TaCktiX
So people should change the way they play the game in a game that might as well be champion of the Burger King phrase "Have it your way"? For a lot of people, myself included, after you die once, it's rather pointless to keep on trying not to die when you've already missed your shot at the title. No sense barring ourselves from more risky but more rewarding play purely so we can stay single-digit on the death counter.
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Personally speaking, and this is not directed at you or any other person, but just a general statement. If any one needs a title to have any incentive not to die in any game - then what's the point of playing? Why is it necessary to need a title to avoid failing at any part of this game? Death is a failure in any RPG, just because GW has negated any penalty for it (outside of losing the title), what is the point in playing if you don't care whether you fail or not - no matter how many times you failed beforehand?
Quote:
Originally Posted by TaCktiX
Survivor is core to all campaigns. Legendary titles are "sum it all up" titles that reward people who have put the $150 in for all three campaigns. Vanquisher is acceptably a title purely because it's not easy to kill everything in Hard Mode for some folks. This "point" of yours is a non-point entirely.
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Originally Posted by TaCktiX
And is there anything 99% of the people who get Legendary Survivor do that's different from farming/grinding for one million XP? NO! Precious few people just play the game as it is. They trick out their Level 5 Elementalists with Savannah Heat, Liquid Flame, and Meteor Shower (yeah, that's my ele I'm talking about), then proceed to pwn everything in Ascalonian sight. That in many many ways is EASIER than the Level 20 who's stuck fighting Level 20 or higher enemies just to get a decent XP return. This point has been argued before, and I will reference to previous posts for better explanations.
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The bottom line is, Survivor was not meant to be achieved by any character with deaths. That's not the point of the title, and that's not why it was created. There needs to be some distinction between the players who have achieved this title through "normal" means, and those who simply wish to add another notch to their belt. That's why I have no problem with adding another title to the mix - why not have an "Enduring Adventurer" title with the same parameters as "Survivor," but make it mutually exclusive. That way, those who wish to go for Survivor have their ability to do so, and remain separate (yet equal) for those who wish to show a similar accomplishment. Just as we have distinct titles for Normal Mode accomplishments and Hard Mode accomplishments, so we should have for the Survivor title as well.
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
TaCktiX
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I never said that anyone should change the way they play. I am all for GW allowing many modes of game play that people enjoy. However, take a look at any number of different threads, and you will find that this is not always the case. Far to often players may be limited in what they can do based on their method of play. It is fair? I don't necessarily think so, but I do realize that there are certain things that I can and can't achieve based on my method of playing. I will never max out the skill hunter tracks. I probably will never get the Guardian or Vanquisher tracks, and it's highly doubtful I will get anywhere significant in the PvP tracks. That's what makes any game challenging and fun - the fact that not everyone can do it, or do it well. If everyone could do it, then what would be the point? Any accomplishment would be meaningless. |
But wait...you can't do that with Survivor. You mess up, you're done, you're through, there is no coming back to try again with that same character, nothing. Consider the illogic of that for a few moments.
wu is me
But.. if you make it obtainable again, after a death, then it would REALLY be a grind title.
Besides... if you wanted it for completion for your old characters... would you be against the idea that EVERYBODY gets all the festival hats, regardless of whether or not they were at the event, and get their 3rd year minis at the same time?
PS
Make a title mutually exclusive to survivor/ldoa ftw
Besides... if you wanted it for completion for your old characters... would you be against the idea that EVERYBODY gets all the festival hats, regardless of whether or not they were at the event, and get their 3rd year minis at the same time?
PS
Make a title mutually exclusive to survivor/ldoa ftw
Tyla
/signed...for people who started without the Survivor title existing at the time.
For people who started their character after the survivor title came, its a /notsigned because they coulda checked wiki
(And yes, i made that very same mistake)
For people who started their character after the survivor title came, its a /notsigned because they coulda checked wiki
(And yes, i made that very same mistake)
Loviatar
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/NOT SIGNED
Tyla
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Originally Posted by Loviatar
FINE............GIVE ME A MINIPET FOR EVERY CHARACTER I DELETED BEFORE MINIPETS WERE ANNOUNCED AS WELL
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Hanok Odbrook
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Originally Posted by TaCktiX
By CHOICE you can decide "hey, I want Guardian of Tyria now on my main character." And you can do it. By CHOICE you can think "well, I'm starting to get bored of charting this map, I'll come back to it later." And you can do it. By CHOICE you can say "ah, I don't want to get the bonus on that mission right yet, I may do it later." And you can do it.
But wait...you can't do that with Survivor. You mess up, you're done, you're through, there is no coming back to try again with that same character, nothing. Consider the illogic of that for a few moments. |
None of my original characters have survivor, even though I played them to be "survivors" by nature of my playstyle. Sure it would have been nice to have that title for them but only insofar as it meant I was able to succeed at playing the game; in other words, I avoided failure by avoiding death. The title itself is meaningless. If the loss of the title is a permanent price I have to pay for the failure I experienced, then big whoop. It's really no skin off my nose, and I don't feel I deserve to have the title for those characters because I did indeed fail.
Quite frankly, I am glad at least there is some sort of permanent result for death in this game, sort of brings back the good ole days of gaming for me when a character's death was a lot more risky and thus avoiding death was a lot more satisfying. I can't wait for that new game in development that has a permanent character death mechanic - that's going to be a helluva exciting feature to finally get back into the RPG genre. I can't count how many times, I have had "beads of sweat" moments when I thought that first death was inevitable for any of my characters, only to experience that great big sigh of relief upon avoiding the death, only to latter experience that pang of guilt and failure when my character finally did die - for whatever reason. It's very rare that a game can evoke such responses from me anymore, and it's one of the reasons why GW is so enjoyable. To remove what Survivor represents is to remove the little danger and challenge that avoiding death now holds.
Again, I ask what is the opposition to leaving Survivor as is and simply create a new title to allow players such as yourself to achieve the same results, but at least keep the distinction between true "Survivors" and the "Choose your time of Survival" characters?
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
TaCktiX
"True survivors" is a complete misnomer. The people who do get Legendary Survivor farmed it in some capacity or another, playing the safest play possible for the highest gain possible. If things went sour, they mapped out before anything cruel could happen to their poor character. That's not Surviving, that's being a Coward.
As for the stupid and pathetic comment about "all festival hats," wu, you are completely misunderstanding the context. Festival hats are confirmed to have ZERO Guild Wars 2 benefit. They're for vanity alone, and are well-known for the fact that they don't even add armor bonuses (they explicitly say on them "No Insignia"). That's different from Legendary Survivor and LDoA, which are confirmed to have a benefit in GW2.
As for the suggestion that a "new title" be created, consider that ArenaNet has stated they're not doing any more heavy-duty coding for Guild Wars, at least until GW2 is released. Adding an NPC is very easy, they do it all the time. Adding a brand new statue for the Hall of Monuments just for the sake of differentiating the Cowards from the Second-Shots is a lot of work considering the difference it will make.
So I'm not against a new title having the same effect, but the likelihood of a new title entirely is very low.
As for the stupid and pathetic comment about "all festival hats," wu, you are completely misunderstanding the context. Festival hats are confirmed to have ZERO Guild Wars 2 benefit. They're for vanity alone, and are well-known for the fact that they don't even add armor bonuses (they explicitly say on them "No Insignia"). That's different from Legendary Survivor and LDoA, which are confirmed to have a benefit in GW2.
As for the suggestion that a "new title" be created, consider that ArenaNet has stated they're not doing any more heavy-duty coding for Guild Wars, at least until GW2 is released. Adding an NPC is very easy, they do it all the time. Adding a brand new statue for the Hall of Monuments just for the sake of differentiating the Cowards from the Second-Shots is a lot of work considering the difference it will make.
So I'm not against a new title having the same effect, but the likelihood of a new title entirely is very low.
MithranArkanere
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Originally Posted by Hanok Odbrook
This is exactly how the title is supposed to work; this is exactly how the title was designed to work; those are the set parameters given to satisfy the success or failure of getting the title. Just the same with LDoA. Just the way PvP only characters cannot enter PvE areas. There is nothing Illogical about it - it so happens to be a mechanic that some players do not agree with, while others do. What is illogical is that those who disagree with it want the parameters changed to be represent something the title is not, and was not designed to be.[...]
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The evade mechanic WAS designed... then the game changed...
The soul reaping changed many times.
The lucky title changed too.
The wisdom and treasure hunter titles also changed.
Now you can buy more slots.
Change happend. Change must happen. Change should happen.
Change WILL happen.
One way or another.
The design this title was oriented changed. Not it's not the same it was meant to be.
That's why it must be changed.
Change, change, change, change, change... always have some spare.
Oso Minar
If nothing else, it will give those of us who play a single character something new to shoot for. I'm not going to delete this character that I've invested so much in for a title. However, if I had the option to go for the title now, I'd certainly give it a shot, and put in as much work and money as required.
Signed for a good gold sink.
Signed for a good gold sink.
Holly Herro
I say we all go to the international districts in Temple of Balthazar and start yelling random stuff.
Doomsday is coming, did you bring your coat?
I LIVE IN A GIANT BUCKET
Doomsday is coming, did you bring your coat?
I LIVE IN A GIANT BUCKET
dranne
what the op suggested cant work imo. why? because you are changing what the title does: reaching from lvl 1-100 without dying. doesnt matter if what you suggest is harder or easier to do. resetting an old char and creating a new char is not the same thing. when you create a new character, it has nothing. your 3 year old char on the other hand has lots of skills/open areas/titles etc. i know having extra skills/completed missions can mean harder/easier xp gain. it is not about how hard it is or how easy it is. Its about, what it is.
BUT they DO owe to the people who made their chars before LS. What they owe is the chance. Like all the other characters we create have: one chance. How can they do it?
Place a npc in fow/uw
if your char is older than (current date)-(title announcement date) and if you
dont have LS AND LDoA then a dialog box opens saying for example;
"come child, i see that you miss something, something you could have done if you had the chance. i cant change what has happened,the past, but i can change the way it is remembered. First you have to believe otherwise though, and to do that you have to live it through. I can trick your mind to live it through but there are rules, conditions. First, the mind can be tricked only once, there is nothing i can do about it. After the first, mind learns how to counter. Second, if you feel the pain of death, you wake and its over. Third, everything you own here store them somewhere you cant reach, on this "self" for example. If you see your other "self"s belongings its over, you wake. And last, when you are done you can wake by the methods above or you can search for me one more time, i might have a present for you." Accept?
If the player accepts (to be able to accept the player has to have an empty char slot on his account which is locked after the acceptance) the character is stored with all the belongings on him. A lvl 1 new char starts with same name and looks. With this char the player can try to achieve either LS or LDoA. The moment both of them is not achievable the new char is deleted the stored char is loaded. If the player reaches the npc after achieving the title, skills/extra title progressions are added to stored chars r'epertoire. If not only the title.
so, how does this sound?
ps. cant believe i joined the forum to reply to this post, dont i have anything else to do? hmm
BUT they DO owe to the people who made their chars before LS. What they owe is the chance. Like all the other characters we create have: one chance. How can they do it?
Place a npc in fow/uw
if your char is older than (current date)-(title announcement date) and if you
dont have LS AND LDoA then a dialog box opens saying for example;
"come child, i see that you miss something, something you could have done if you had the chance. i cant change what has happened,the past, but i can change the way it is remembered. First you have to believe otherwise though, and to do that you have to live it through. I can trick your mind to live it through but there are rules, conditions. First, the mind can be tricked only once, there is nothing i can do about it. After the first, mind learns how to counter. Second, if you feel the pain of death, you wake and its over. Third, everything you own here store them somewhere you cant reach, on this "self" for example. If you see your other "self"s belongings its over, you wake. And last, when you are done you can wake by the methods above or you can search for me one more time, i might have a present for you." Accept?
If the player accepts (to be able to accept the player has to have an empty char slot on his account which is locked after the acceptance) the character is stored with all the belongings on him. A lvl 1 new char starts with same name and looks. With this char the player can try to achieve either LS or LDoA. The moment both of them is not achievable the new char is deleted the stored char is loaded. If the player reaches the npc after achieving the title, skills/extra title progressions are added to stored chars r'epertoire. If not only the title.
so, how does this sound?
ps. cant believe i joined the forum to reply to this post, dont i have anything else to do? hmm
TaCktiX
But characters who go for Legendary Survivor are not completely empty from the start. Some get runs to max armor spots, others get loads of tomes and put overpowered late-campaign skills at low cost, still others show up in a high-level area by run with scrolls and get a powerlevel up to 20. Nobody has an "untainted" character going for Legendary Survivor, because in a title known for "crap, lag" and "stupid noob" moments, you want the odds tilted in your favor as much as possible. In many earlier said, earlier demonstrated, earlier apparently ignored posts, getting a character from Level 1 to 20 is generally easier than 20 to 100, and by extension x level to 100+x level if the title is made available to people who missed it first shot.
Sparda
First of all i did not read all the stuff here but as far as i see it they should make a weekend of the survivor all lvl 20 no survivor chars get another chance.
They start @ lvl 1 survivor (course they are lvl20) when they die in this weekend they just loose it though luck.
Iff manage to become a legendary with in the these days from friday till sunday you may keep it.
yours truly here is gonna Byzzr spank in HM only a 1000/1300 runs for the title.
They start @ lvl 1 survivor (course they are lvl20) when they die in this weekend they just loose it though luck.
Iff manage to become a legendary with in the these days from friday till sunday you may keep it.
yours truly here is gonna Byzzr spank in HM only a 1000/1300 runs for the title.
Hanok Odbrook
Quote:
Originally Posted by TaCktiX
"True survivors" is a complete misnomer. The people who do get Legendary Survivor farmed it in some capacity or another, playing the safest play possible for the highest gain possible. If things went sour, they mapped out before anything cruel could happen to their poor character. That's not Surviving, that's being a Coward.
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Quote:
Originally Posted by TaCktiX
As for the stupid and pathetic comment about "all festival hats," wu, you are completely misunderstanding the context. Festival hats are confirmed to have ZERO Guild Wars 2 benefit. They're for vanity alone, and are well-known for the fact that they don't even add armor bonuses (they explicitly say on them "No Insignia"). That's different from Legendary Survivor and LDoA, which are confirmed to have a benefit in GW2.
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Quote:
Originally Posted by TaCktiX
As for the suggestion that a "new title" be created, consider that ArenaNet has stated they're not doing any more heavy-duty coding for Guild Wars, at least until GW2 is released. Adding an NPC is very easy, they do it all the time. Adding a brand new statue for the Hall of Monuments just for the sake of differentiating the Cowards from the Second-Shots is a lot of work considering the difference it will make.
So I'm not against a new title having the same effect, but the likelihood of a new title entirely is very low. |
And on that note ...
Quote:
Originally Posted by MithranArkanere
Change happend. Change must happen. Change should happen. Change WILL happen. One way or another. The design this title was oriented changed. Not it's not the same it was meant to be. That's why it must be changed. Change, change, change, change, change... always have some spare. |
Not everything has changed
Not everything will change
Not everything needs to change
Not everything should change
Change is not always good
Change is not always bad
Change is not always necessary
Sometimes, the more things change, the more they stay the same.
Hanok Odbrook
"The true measure of a Man is the ability to look beyond personal desires, and uncover the Truth."
Real Millennium Group Guild
Loviatar
[QUOTE]
considering that the devs have stated flatly that there will be no emphasize NO player advantage from anything that transfers from the HOM UNLOCKS over a fresh start player.............give us official linkies please
they stated GW1 not required for an even start
linkies???
Quote:
Originally Posted by TaCktiX
Festival hats are confirmed to have ZERO Guild Wars 2 benefit. They're for vanity alone, and are well-known for the fact that they don't even add armor bonuses (they explicitly say on them "No Insignia"). That's different from Legendary Survivor and LDoA, which are confirmed to have a benefit in GW2.
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they stated GW1 not required for an even start
linkies???
schaapie
/signed i would really like too get my survivor title on ym character i only play at 1 charecter. When i started i did not know anything of gw so i did not know of the title either. Now i can't get it anymore .
TaCktiX
That statement is directly based on Gaile's statements regarding the HoM. More specifically, the one summarized here: http://wiki.guildwars.com/wiki/Gaile/Frog_Talk/20071226
If it can be added to the HoM, there will be SOMETHING in Guild Wars 2 that will recognize you as a former Guild Wars 1 player who got an achievement in Guild Wars 1 directly corresponding to that SOMETHING. That is direct inference from all documentation given about Guild Wars 2. I use benefit loosely, for they also say there will be no "leg-ups" given to former GW1 people, merely prestige things.
Ever heard of the term "template" in reference to coding? Creating a new NPC is very easy, considering all you need to do is add a dialog to show to the player (hey, you there, want a second shot at Survivor?), a little bit of conditional code for what the NPC does (gimme 25k and I'll let you restart Survivor), and then his location in an outpost. Live update and he's there. Restarting the track is at a specific player-made point that can be linked to data coding immediately.
And with a new title, ArenaNet has to specifically track EN MASSE every single character's experience since last death, even retroactively. In comparison, that's a data and space nightmare, if they even have the retroactive data to implement that anyway. From a coding perspective, a new title makes zero sense.
And yes, I am fluent in programming, including SQL.
If it can be added to the HoM, there will be SOMETHING in Guild Wars 2 that will recognize you as a former Guild Wars 1 player who got an achievement in Guild Wars 1 directly corresponding to that SOMETHING. That is direct inference from all documentation given about Guild Wars 2. I use benefit loosely, for they also say there will be no "leg-ups" given to former GW1 people, merely prestige things.
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Actually, it would be much more time consuming and problematic to code a new NPC and the requisite parameters you and others have suggested for the change than to simply add a new title. Therefore, if something was going to be changed, then adding a new title would be the quickest and easiest route for Anet. |
And with a new title, ArenaNet has to specifically track EN MASSE every single character's experience since last death, even retroactively. In comparison, that's a data and space nightmare, if they even have the retroactive data to implement that anyway. From a coding perspective, a new title makes zero sense.
And yes, I am fluent in programming, including SQL.
Jenn
/signed.
It doesn't even have to apply to people who started their characters before titles were out. I'm sure many people (like myself) started their first character, was completely noob at the game for quite some time, and then started to grasp the bigger parts to the game, at which point one would realize they missed out on certain titles. Nonetheless, at this point, I didn't want to delete a character that had all my hard work poured into it. My first character is 22 months old, but when I started the game, I didin't know what the Survivor, LDoA, or even what titles were!
For people saying to "start over" - you are simply missing out on the larger scope of things. You are not realizing that people perhaps change their objectives during their game play. People who have been playing this game for two years probably don't look at it the same way as they did on their first day of playing. Now, for them, titles would be a nice thing to have, maybe it's something they want, whereas they initially may have not given a hoot about titles.
There are no cans of worms to be opened up here. People already buy their titles, farm them easily, etc. There are running services of all sorts - if you have a big enough storage (or bank account), anyone can get titles. If you are afraid that "Legendary Survivor" will be as big a trend as the little asian monks with that hairstyle and face, fissure of woe armor, and chaos gloves, who cares? Does it affect you? No. Does it cheapen the title? Not more than it already has been, or any other title. The way in which the title will be achieved will not change, but more people will have it because they finally have a decent shot at it.
It doesn't even have to apply to people who started their characters before titles were out. I'm sure many people (like myself) started their first character, was completely noob at the game for quite some time, and then started to grasp the bigger parts to the game, at which point one would realize they missed out on certain titles. Nonetheless, at this point, I didn't want to delete a character that had all my hard work poured into it. My first character is 22 months old, but when I started the game, I didin't know what the Survivor, LDoA, or even what titles were!
For people saying to "start over" - you are simply missing out on the larger scope of things. You are not realizing that people perhaps change their objectives during their game play. People who have been playing this game for two years probably don't look at it the same way as they did on their first day of playing. Now, for them, titles would be a nice thing to have, maybe it's something they want, whereas they initially may have not given a hoot about titles.
There are no cans of worms to be opened up here. People already buy their titles, farm them easily, etc. There are running services of all sorts - if you have a big enough storage (or bank account), anyone can get titles. If you are afraid that "Legendary Survivor" will be as big a trend as the little asian monks with that hairstyle and face, fissure of woe armor, and chaos gloves, who cares? Does it affect you? No. Does it cheapen the title? Not more than it already has been, or any other title. The way in which the title will be achieved will not change, but more people will have it because they finally have a decent shot at it.
StelardActek
I don't know if I mentioned this, but I'd like to tell you the sad story of my friend.
He's played for a while, but recently stopped playing because of LS. After having restarted a few times, once after having made the first rank. He doesn't want to play on without getting the title, but doesn't want to play the starter areas again. So he stopped playing.
Now, I would theorise that without the challenge of survivor he might have lost interest anyway, but with the ability to reset the title instead of remake, he might actually make it through the story, instead of having to do Istan or Shing Jea for the nth+1 time.
He's played for a while, but recently stopped playing because of LS. After having restarted a few times, once after having made the first rank. He doesn't want to play on without getting the title, but doesn't want to play the starter areas again. So he stopped playing.
Now, I would theorise that without the challenge of survivor he might have lost interest anyway, but with the ability to reset the title instead of remake, he might actually make it through the story, instead of having to do Istan or Shing Jea for the nth+1 time.
liquid fever
/signed
i have 20 max titles on my favourite character and would like survivor too, loosing 20 titles and remaking character is a bit much for that...
i have 20 max titles on my favourite character and would like survivor too, loosing 20 titles and remaking character is a bit much for that...
Hanok Odbrook
Quote:
Originally Posted by TaCktiX
That statement is directly based on Gaile's statements regarding the HoM. More specifically, the one summarized here: http://wiki.guildwars.com/wiki/Gaile/Frog_Talk/20071226
If it can be added to the HoM, there will be SOMETHING in Guild Wars 2 that will recognize you as a former Guild Wars 1 player who got an achievement in Guild Wars 1 directly corresponding to that SOMETHING. That is direct inference from all documentation given about Guild Wars 2. I use benefit loosely, for they also say there will be no "leg-ups" given to former GW1 people, merely prestige things. |
So, all in all, the "benefit" that Survivor alone will grant is miniscule at best. I doubt that any single title will grant an individual benefit, more than likely, you will see the benefit come from the total number of titles in the Hall and not any one in particular - just as the Honor monument simply shows progression in KoaBD, and has no reflection on the individual titles that contribute to that track. Therefore using the Hall as an excuse to change the mechanics of Survivor is no more reasoning than anyone demanding mini-pets (which can also be added to the Hall) for deleted characters or festival hats for events that they missed. I would absolutely favor a change to Survivor if it had some true in game benefit or was needed to access playable content. However, it is merely one of many status symbols with no true benefit, therefore is not required and should not be changed solely for that reason.
Sure, it would have been nice to get the first Halloween, Wintersday, and Tengu hats for my characters, but unfortunately real life lag (work) and bad PUGs (family commitments) prevented me from being there on that single day to get them. I also had over a dozen characters that have been deleted over time, some mules and others I played through the game to varying points. Had I known mini-pets would have been in the equation, I still would have those characters on my account today just for the sole reason of trying to complete the collections without having to spend money I don't really have buying them. So using current reasoning, shouldn't I and others be allowed some method of acquiring those items since we lost out solely through factors out of our control?
Quote:
Originally Posted by TaCktiX
Ever heard of the term "template" in reference to coding? snip, snip, snip
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What if anything does the NPC say to a current LS (PS ensure that no bugs or player mistake somehow removes or resets their title track upon interaction)
What about the exclusivity with LDoA. A mighty big choice here for players - go for one or the other? Change Survivor, and that mutual exclusiveness goes away - what are the PR ramifications for that, and what would be the ramifications for coding the NPC to disallow any LDoA from going for Survivor?
How will changing Survivor impact the overall vision of what brought that title into existence (reward for Prophecies players who survived w/o any other incentive to do so, among others), and its current impact on player perception within the game?
If Survivor will be changed to allow an infinite number of mulligans until a player finally succeeds, solely to allow them to gain another status symbol, what then the impact on allowing other players to obtain other status symbols that they to desire (refer to comments above)?
If we eliminate a player's need to make a choice in the game (play however you wish, but risk loosing Survivor), what then about the other areas in the game that force you to loose things like quests or storyline access simply based on the choice of profession or storyline track that you take? Should these then be eliminated as well so players no longer have to make any choices at all?
There's a lot more to factor into a decision like this that goes beyond the simple coding, hence the bottom line is, though it may practically use more resources, it still may end up being the easier and simpler solution to add a new title track than to change the current one. However, it may even be simpler to combine the two options. Insert said NPC, but instead of resetting the Survivor track, the NPC simply offers players the opportunity to go for the new one, thus avoiding the need to track all characters in existence, but simply track the ones who voluntarily add the new title to their character.
Hanok Odbrook
Real Millennium Group Guild
Shadowmoon
Quote:
Originally Posted by Hanok Odbrook
Exactly - the same kind of benefits that one gets from birthday mini-pets and the festival hats. From current look, a total of 26 titles can be added to the Hall, however, the most any single player in this game will be able to add is 25, considering LDoA and Survivor are mutually exclusive. Practically speaking, the most that probably will be added will be 24 or less considering that Survivor and any PvP title are also mutually exclusive unless you happen to be the luckiest PvE primary player in the game, never having died whilst playing PvP.
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ALL PVP TITLES ARE ACCOUNT BASED
ACCOUNT TITLES DON'T NEED TO BE MAXED TO BE PUT IN HoM
THERE ARE 36 MAXABLE TITLES FOR THE KOABD TITLE TRACK
THERE IS BENEFIT FOR HAVING SURVIVOR BECAUSE TO GET R6 KOABD YOU WOULD HAVE TO DO A MASSIVE GRIND TITLES (4+ MIL GOLD AND/OR 300+ HOURS DEDICATED TITLE GRINDING) TO REPLACE SURVIVOR
now please leave this thread alone, i hate people who agrue just attention and no other reason.
TaCktiX
Quote:
If we eliminate a player's need to make a choice in the game (play however you wish, but risk loosing Survivor), what then about the other areas in the game that force you to loose things like quests or storyline access simply based on the choice of profession or storyline track that you take? Should these then be eliminated as well so players no longer have to make any choices at all? |
Guild Wars is limitless in the amount of choice you have. But one thing is triumphs in is choices you can change. You're allowed to change your mind in 99.9% of the game, and you won't be penalized for it, it just might take a little longer to make the change.
Survivor and LDoA are not that way, as I have argued again, and again, and again. You don't have the choice to go back WITH YOUR EXISTENT CHARACTER and try again. Sure, you can stick that character's weapons and gold on your Storage Chest, delete, re-roll, and pick them back up. But that's not logical compared to the rest of the game, and will remain illogical. Spock would be most displeased.
I sure hope you're arguing out of ignorance or devil's advocate Hanok, for the entire time you've put up "zomg, I like one of the few things in the game I can't go back and fix" arguments, more and more people have /signed, agreeing with exactly what everyone else has been saying. If you want to play the game as if it isn't limitless, that's your prerogative. The rest of Guild Wars disagrees with you.
Hanok Odbrook
Quote:
Originally Posted by Shadowmoon
Do u even play the game honestly because your ignorance is shining brighter than the r5 KOABD light in the HoM. You clearly don't know how the HoM works, clearly don't know how pvp titles work, and clearly don't know how many pve titles there are. Stop trolling this tHread when you don't know anything
ALL PVP TITLES ARE ACCOUNT BASED ACCOUNT TITLES DON'T NEED TO BE MAXED TO BE PUT IN HoM THERE ARE 36 MAXABLE TITLES FOR THE KOABD TITLE TRACK THERE IS BENEFIT FOR HAVING SURVIVOR BECAUSE TO GET R6 KOABD YOU WOULD HAVE TO DO A MASSIVE GRIND TITLES (4+ MIL GOLD AND/OR 300+ HOURS DEDICATED TITLE GRINDING) TO REPLACE SURVIVOR now please leave this thread alone, i hate people who agrue just attention and no other reason. |
As of right now, not every title qualifies for the Hall, and of those only 8 do not require maxing. Any change to Survivor would make it just as "grindy" as any of the other titles you are talking about. Perhaps you haven't been playing games long enough to know what the definition of grind is. As it is right now, Survivor is the only non-mapping title that does not require a player to grind one ounce of it if they do not desire to do so in order to max out the title.(though the map titles may need some grind to clear out mission areas). Changing it to allow players to mulligan it would then make it a grind title as you would have to grind out repeatable quests or elite/challenge missions to be most effective in accumulating the necessary XP.
Quote:
Originally Posted by TaCktiX
Obviously you don't play this game thoroughly enough. All those "choices" you make? The only set-in-stone-cannot-be-changed choices in the game are your primary profession, your decision to go Post-Searing (negating LDOA), and dying at any point before Legendary Survivor. Decided to take Margrid instead of the Master of Whispers? Hey, once you beat Nightfall you can do a freebie quest and get the Master of Whispers. Wanted a Necromancer secondary on your Elementalist, but later wanted to do the Monk quests? Change your secondary and those Monk quests are available. Heck, if you suddenly wanted to go Kurzick instead of Luxon, your Luxon faction that you've already donated doesn't disappear.
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Choosing your secondary profession in Pre-Searing prior to completing all the secondary quests will not allow you to complete those quests - ever.
Your secondary profession does indeed eliminate many other quests in the game, that even changing your secondary will not allow you to complete. (unless an unmarked update has changed that since I last checked).
Playing a character from one continent does not allow you to partake of any of the earlier quests of either of the other two continents, nor allow Canthans and Elonians to visit Pre-Searing (since characters can time travel any way, why should we be denied being able to return to Pre any time we want?)
You can't make an Elonian Ritualist or Assassin, even though those professions exist on the continent, as does the ability to acquire their skills.
Choosing one hero over another eliminates your ability to take the immediate follow-up quests offered by the other hero.
If you complete Hunted! or Nahpui Quarter prior to the Doppleganger mission, you can't ever get that 50,000 XP for Augury Rock.
You cannot freely explore all of Cantha nor Elona without completing missions in some form or another, which is even more restrictive than simply needing two missions in Prophecies to access all areas.
Quote:
Originally Posted by TaCktiX
Guild Wars is limitless in the amount of choice you have. But one thing is triumphs in is choices you can change. You're allowed to change your mind in 99.9% of the game, and you won't be penalized for it, it just might take a little longer to make the change.
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Quote:
Originally Posted by TaCktiX
Survivor and LDoA are not that way, as I have argued again, and again, and again. You don't have the choice to go back WITH YOUR EXISTENT CHARACTER and try again. Sure, you can stick that character's weapons and gold on your Storage Chest, delete, re-roll, and pick them back up. But that's not logical compared to the rest of the game, and will remain illogical. Spock would be most displeased.
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Quote:
Originally Posted by TaCktiX
I sure hope you're arguing out of ignorance or devil's advocate Hanok, for the entire time you've put up "zomg, I like one of the few things in the game I can't go back and fix" arguments, more and more people have /signed, agreeing with exactly what everyone else has been saying. If you want to play the game as if it isn't limitless, that's your prerogative. The rest of Guild Wars disagrees with you.
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Hanok Odbrook
Real Millennium Group Guild
Shadowmoon
i'll break down ur own quote exactly then
"Exactly - the same kind of benefits that one gets from birthday mini-pets and the festival hats. From current look, a total of 26 titles can be added to the Hall (here you sayign there less than 36 maxiable pve titles, and that pvp can't be put in unless they are maxed, its simple counting) , however, the most any single player in this game will be able to add is 25, considering LDoA and Survivor are mutually exclusive. Practically speaking, the most that probably will be added will be 24 or less considering that Survivor and any PvP title are also mutually exclusive (Survivor is a character specific title, stating that they are mutually excluvise implies that pvp titles are character base also) unless you happen to be the luckiest PvE primary player in the game, never having died whilst playing PvP."
Either one you don't know what your info, or you can't count. Let me help you, there are 41 statues due to titles that can be put in the "Honor" monument, two are mutually exclusive like i thas been said all over these forums. This is far from the 25 you stated so either go back to kindergarden and learn to count big numbers or make sure what you say is true.
PS. there are also 9 statues in the "Honor" monument that come from non title related activities.
"Exactly - the same kind of benefits that one gets from birthday mini-pets and the festival hats. From current look, a total of 26 titles can be added to the Hall (here you sayign there less than 36 maxiable pve titles, and that pvp can't be put in unless they are maxed, its simple counting) , however, the most any single player in this game will be able to add is 25, considering LDoA and Survivor are mutually exclusive. Practically speaking, the most that probably will be added will be 24 or less considering that Survivor and any PvP title are also mutually exclusive (Survivor is a character specific title, stating that they are mutually excluvise implies that pvp titles are character base also) unless you happen to be the luckiest PvE primary player in the game, never having died whilst playing PvP."
Either one you don't know what your info, or you can't count. Let me help you, there are 41 statues due to titles that can be put in the "Honor" monument, two are mutually exclusive like i thas been said all over these forums. This is far from the 25 you stated so either go back to kindergarden and learn to count big numbers or make sure what you say is true.
PS. there are also 9 statues in the "Honor" monument that come from non title related activities.
Midgar
Quote:
Originally Posted by Hanok Odbrook
That's still a debatable subject and a matter of opinion, as many threads in any forum will point out. Please help me out here: will taking a purely defensive character allow you to win the Magni tournament? Thus far, I haven't been able to do it without changing my defensive characters into offensive ones - oops, there's a build limitation here. GW offers many limitless options, but when you look at the whole picture, there are many places where only a finite limit of choices will be effective. To be limitless in the true sense of the word, you would be able to complete 100% of the entire game and expansion without ever having to change anything you are doing. However, the nature of the game itself must impose certain limitations in order to be challenging, interesting, and successful.
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Quote:
Originally Posted by Hanok Odbrook
How will changing Survivor impact the overall vision of what brought that title into existence (reward for Prophecies players who survived w/o any other incentive to do so, among others), and its current impact on player perception within the game?
If Survivor will be changed to allow an infinite number of mulligans until a player finally succeeds, solely to allow them to gain another status symbol, what then the impact on allowing other players to obtain other status symbols that they to desire (refer to comments above)? |
Imagine you're playing Sanctum Cay mission, reach the last part where you have to defend the Vizier and 1-2 party member suddenly leaves. Then what? Would you just leave as well and let the 3-4 other people down or would you at last try to defend the Vizier although there there would be a risk of dying? I really doubt Anet would reward leavers who ruin other peoples gameplay as you still would have a decent chance of completing the mission...
Also please keep in mind that not everyone has the same opinion like you and think of the Survivor title as a status symbol. I just want it because it is a challenge and a part of the game
Quote:
Originally Posted by Hanok Odbrook
However, as I did say in one previous post, we must all realize that certain decisions on how to play the game will have and should have certain consequences. The way I play the game will not allow me to get, let alone max out certain titles; just as the way you chose to play the game does not allow you to get the Survivor title.
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Quote:
Originally Posted by Hanok Odbrook
As of right now, not every title qualifies for the Hall, and of those only 8 do not require maxing. Any change to Survivor would make it just as "grindy" as any of the other titles you are talking about. Perhaps you haven't been playing games long enough to know what the definition of grind is. As it is right now, Survivor is the only non-mapping title that does not require a player to grind one ounce of it if they do not desire to do so in order to max out the title.(though the map titles may need some grind to clear out mission areas). Changing it to allow players to mulligan it would then make it a grind title as you would have to grind out repeatable quests or elite/challenge missions to be most effective in accumulating the necessary XP. |
If my old mesmer was given a single chance, then I indeed wouldn't want to risk losing it and just find a lagproof way of grinding the title.
If Anet on the other hand decided to make a new NPC that gave you infinitely many chances then I would instead just do my best to keep my mesmer alive while enjoying FoW/UW-runs with my friends. It would only require about 10 runs and i can't see how this can be related to grinding if I'm just enjoying the game and spending the time with my friends.
Hanok Odbrook
Quote:
Originally Posted by Shadowmoon
i'll break down ur own quote exactly then
"Exactly - the same kind of benefits that one gets from birthday mini-pets and the festival hats. From current look, a total of 26 titles can be added to the Hall (here you sayign there less than 36 maxiable pve titles, and that pvp can't be put in unless they are maxed, its simple counting) , however, the most any single player in this game will be able to add is 25, considering LDoA and Survivor are mutually exclusive. Practically speaking, the most that probably will be added will be 24 or less considering that Survivor and any PvP title are also mutually exclusive (Survivor is a character specific title, stating that they are mutually excluvise implies that pvp titles are character base also) unless you happen to be the luckiest PvE primary player in the game, never having died whilst playing PvP." |
Quote:
Originally Posted by Shadowmoon
so either go back to kindergarden and learn to count big numbers or make sure what you say is true.
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Quote:
Originally Posted by Midgar
That's the most ridiculous statement in this thread so far. Would you also expect Domain of Anguish to be completeable with empty skill bars and candy cane weapons? Of course there are gonna be restrictions now and then if you want to complete the whole game, even in Guild Wars, but the important point is that none of the restrictions, except LS and LDoA, cause permanent effects.
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Quote:
Originally Posted by Midgar
Please keep your assumptions for yourself or post an official source saying that LS was a reward for the old characters who were able to "survive". I find it *extremly* unlikely that it ever was meant as a reward for the old players. You mention yourself that there probably exist four million different ways of playing the game so why would Anet want to reward a tiny group of players that have chosen one specific way of playing the game?
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Quote:
Originally Posted by Midgar
Even if they did, why would they want to reward those that put surviving above anything else? If this was the case though, you can't deny the fact that the were meant for cowards and antisocial people instead of "survivors".
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Quote:
Originally Posted by Midgar
Also please keep in mind that not everyone has the same opinion like you and think of the Survivor title as a status symbol. I just want it because it is a challenge and a part of the game
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Quote:
Originally Posted by Midgar
A lot of people constantly change their way of playing, so just because the "way of putting survival above anything else" didn't happen to be ones first way of playing, would that mean you never should be allowed to go for the Survivor title?
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Quote:
Originally Posted by Midgar
If old characters were given a chance to get the title it would not necessarily become a grind title.
If my old mesmer was given a single chance, then I indeed wouldn't want to risk losing it and just find a lagproof way of grinding the title. If Anet on the other hand decided to make a new NPC that gave you infinitely many chances then I would instead just do my best to keep my mesmer alive while enjoying FoW/UW-runs with my friends. It would only require about 10 runs and i can't see how this can be related to grinding if I'm just enjoying the game and spending the time with my friends. |
Hanok Odbrook
Real Millennium Group Guild
StelardActek
Quote:
Originally Posted by Hanok Odbrook
What if anything does the NPC say to a current LS [...] What about the exclusivity with LDoA.
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TaCktiX
Quote:
Certainly not. You still are absolutely able to get the title, you just have to create a new character and go for it. You don't even have to delete any old characters to do so - unless you have maxed out the number of buyable character slots allowed for your account. |
The point here is that the current way the game is set, it is in your best interest to put as many titles on ONE character as possible. KoaBD is not an account title, sad to say (I'd be nearly Rank 6, what with my 15 Protector titles around all characters). THe point that you are completely missing while supporting it in full is the fact that of the 31 titles you have available (counting LDoA and LS as one since they are mutually exclusive), you have 27 "just play the game" titles (Protectors, GW:EN allegiance, Skill Hunter, Lightbringer, etc.), and 4 total and complete grind titles. Open 10,000 chests (Treasure Hunter), ID 10,000 gold items (Wisdom), be drunk for 10,000 minutes (Drunkard), or get sugar high 10,000 times (Sweet Tooth). I don't know about you, but I'd prefer not to do all 4 just because Legendary Survivor was cut off to me ages ago. My pockets aren't made of money, I don't farm 24/7, I don't really find appealing the thought of doing all of that pure and complete total grind.
And you've said yourself that Legendary Survivor is one of those "just play the game" titles. You have supported the point we have been making this entire time which is "we don't want to do 4 pure grind titles, we'd rather do one NON-grind title." Congratulations in supporting our side of the argument so thoroughly, we do appreciate it.
barazios
/signed
My reasons have already stated by others in previous posts. Therefore, I don't feel a need to repeat them.
My reasons have already stated by others in previous posts. Therefore, I don't feel a need to repeat them.
Holly Herro
Why wouldn't you sign?
Are you just that god damn stupid you wouldn't sign?
People like us just can't shrug it off and go "Meh"
It's an emotional thing too =[ it's like a RL pet if you play GW at least 1 hour a day. You've had it for nearly 3 years, way too much work put into it.
It's like you getting a house, and continuously buying extensions/appliances for it, then going "Oh, it's worth nothing... I'll go get it demolished"
Are you just that god damn stupid you wouldn't sign?
People like us just can't shrug it off and go "Meh"
It's an emotional thing too =[ it's like a RL pet if you play GW at least 1 hour a day. You've had it for nearly 3 years, way too much work put into it.
It's like you getting a house, and continuously buying extensions/appliances for it, then going "Oh, it's worth nothing... I'll go get it demolished"
dranne
Quote:
Originally Posted by TaCktiX
But characters who go for Legendary Survivor are not completely empty from the start. Some get runs to max armor spots, others get loads of tomes and put overpowered late-campaign skills at low cost, still others show up in a high-level area by run with scrolls and get a powerlevel up to 20. Nobody has an "untainted" character going for Legendary Survivor, because in a title known for "crap, lag" and "stupid noob" moments, you want the odds tilted in your favor as much as possible. In many earlier said, earlier demonstrated, earlier apparently ignored posts, getting a character from Level 1 to 20 is generally easier than 20 to 100, and by extension x level to 100+x level if the title is made available to people who missed it first shot.
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so here is what i said:
because you are changing what the title does: reaching from lvl 1-100 without dying. doesnt matter if what you suggest is harder or easier to do. resetting an old char and creating a new char is not the same thing. when you create a new character, it has nothing. your 3 year old char on the other hand has lots of skills/open areas/titles etc. i know having extra skills/completed missions can mean harder/easier xp gain. it is not about how hard it is or how easy it is. Its about, what it is.
Shadowmoon
New character are not clean slates as long as there are /bonus weapons and a account wide storage. It has been said many time before, you can easily get a lvl 2 character any skill in the game from tomes, max weapons (/bonus or weapons in storage) and max armor (con dock ferry). The only thing they lack is attribute points, but wait, once they hit lvl 10, they can go to gwen and get 241 of them (12/9/9/9), until they hit lvl 20.
So let compare difficulties
Get a new character, grind 40K Xp to get to lvl 10, go to gwen and become a instant lvl 20 in stats, go to gunnars (tons of free/tips runners), then farm the mess out of dwarf boxing with .1% chance of dying
or with a new surivor title
Farm the mess out of dwarf boxing
Only real difference is farming the 40K xp to get to lvl 20, and is noob island really that hard not to die before you hit lvl 10.
So let compare difficulties
Get a new character, grind 40K Xp to get to lvl 10, go to gwen and become a instant lvl 20 in stats, go to gunnars (tons of free/tips runners), then farm the mess out of dwarf boxing with .1% chance of dying
or with a new surivor title
Farm the mess out of dwarf boxing
Only real difference is farming the 40K xp to get to lvl 20, and is noob island really that hard not to die before you hit lvl 10.
Loviatar
[QUOTE]
no holly my dear we are smart enough to read what the title is and how after careful review by the devs was put in.
instead of this is the way i want it to be here is the way it actually is.
since they will not redo the account database (jeff strain/ mike o brion) to allow account changes like /age /deaths/etc you will not get your wish
face facts. they wont alter the database programming for an extremely tiny amount of vocal whiners
Quote:
Originally Posted by Holly Herro
Why wouldn't you sign?
Are you just that god damn stupid you wouldn't sign? |
instead of this is the way i want it to be here is the way it actually is.
since they will not redo the account database (jeff strain/ mike o brion) to allow account changes like /age /deaths/etc you will not get your wish
Quote:
Survivor title track Tier Title Experience gained without dying (see below )Average time (sample size) Range 1 Survivor 140,600 10 hours (N=4) 8.5-11.5 2 Indomitable Survivor 587,500 50 hours (N=3) 46-52 3 Legendary Survivor 1,337,500 33 hours with farming (N=7) 10-55 95 hours without farming (N=8) 52-157 |
Quote:
Acquisition Your character must not die if you wish to progress in this title track. A single death will halt its progress for that character permanently and irrevocably. Type "/deaths" in the in-game chat to run the command that checks the number of deaths your current character has suffered. If the command reports anything other than 0 deaths, this title track is no longer active. |
RotteN
everyone that still thinks survivor is about "surviving" while playing the game : get your head out of your ass and wipe the shit out of your eyes : it is not.
There are countless easy grind ways to achieve the title.
The scrimmage exploit (luckily fixed ages ago) enabled you to achieve LS in some nights of AFKing in a scrimmage match.
The bombing of the suicide foes in Urgoz warren (also fixed for as far as i know) made LS with 0% chance of death possible in mere hours.
The HFFF enables you to tag along with other people, get tons of XP, cash, and kurzick faction, and all that while doing NOTHING at all.
The Jade Knights farming is another very safe way to get LS after ~20ish hours of gameplay, and all you have to do is survive the "noob island"
now let me take a look at my main : i started using her as PvP character in december 2005 after working very hard to get a large collection of decent equipment, far beyond what was possible through PvP character creation back then. And yes, i died in those GvG's, well before i actually saw that would have any impact whatsoever on my PvE "experience".
whining "the title wasn't ment for you, now stfu" doesn't realy fly either. Who are you anyway to tell everyone "what a title was ment for" ? did you design it ? i guess not, so your oppinion is just another oppinion. Therefor, i suggest you either go ask the creator of the title what he realy ment, or find an other argument to back up your own oppinion.
honestly, i still have to see the first guy that can give a decent answer on the very easy question regarding this proposal : why not ?
There are countless easy grind ways to achieve the title.
The scrimmage exploit (luckily fixed ages ago) enabled you to achieve LS in some nights of AFKing in a scrimmage match.
The bombing of the suicide foes in Urgoz warren (also fixed for as far as i know) made LS with 0% chance of death possible in mere hours.
The HFFF enables you to tag along with other people, get tons of XP, cash, and kurzick faction, and all that while doing NOTHING at all.
The Jade Knights farming is another very safe way to get LS after ~20ish hours of gameplay, and all you have to do is survive the "noob island"
now let me take a look at my main : i started using her as PvP character in december 2005 after working very hard to get a large collection of decent equipment, far beyond what was possible through PvP character creation back then. And yes, i died in those GvG's, well before i actually saw that would have any impact whatsoever on my PvE "experience".
whining "the title wasn't ment for you, now stfu" doesn't realy fly either. Who are you anyway to tell everyone "what a title was ment for" ? did you design it ? i guess not, so your oppinion is just another oppinion. Therefor, i suggest you either go ask the creator of the title what he realy ment, or find an other argument to back up your own oppinion.
honestly, i still have to see the first guy that can give a decent answer on the very easy question regarding this proposal : why not ?