stop posting when you have NO idea...when i see things like impale and asp...ugh, please stop.
QFT, Impale certainly needs it's deep wound taken away, put twisting fangs back in the frame. And is Asp is going to be 5 energy, one of it's clauses should be removed.
Fix'ing Assassin Utility
4 pages • Page 2
I like sins.
Some of their builds are overpowered, but, still, they are not a push 1234567-WIN!. If they were, you would see sins all over HA and GvG, which is not the case.
I don't agree with the general mentality "sins are imba remove it from the game".
Yes some of their builds was OP but seriously, they are also so frail....
Now that daggers have been seriously hitted, only DA is left.
Now actually you can block sins, prot from them, and they can't any more bar-compress insta gib. If they IAS, they can be blocked, if they take anti-block, their chain is slow enough to be easily countered, their snare can be removed as they don't have 999999 self covering hexes, so, no, sins are no more that IMBA.
Yes they are a powerful split/gank character, which they are supposed to be. Saying they are imba for this is like saying warriors are the most IMBA prof cause they have unmatched DPS and armor.
Some of their builds are overpowered, but, still, they are not a push 1234567-WIN!. If they were, you would see sins all over HA and GvG, which is not the case.
I don't agree with the general mentality "sins are imba remove it from the game".
Yes some of their builds was OP but seriously, they are also so frail....
Now that daggers have been seriously hitted, only DA is left.
Now actually you can block sins, prot from them, and they can't any more bar-compress insta gib. If they IAS, they can be blocked, if they take anti-block, their chain is slow enough to be easily countered, their snare can be removed as they don't have 999999 self covering hexes, so, no, sins are no more that IMBA.
Yes they are a powerful split/gank character, which they are supposed to be. Saying they are imba for this is like saying warriors are the most IMBA prof cause they have unmatched DPS and armor.
Quote:
Originally Posted by glountz
I like sins.
Noted.
Quote: Some of their builds are overpowered, but, still, they are not a push 1234567-WIN!. If they were, you would see sins all over HA and GvG, which is not the case. Generally, they are a 1234567-WIN! button, requiring the defender and his/her/it's team to play almost perfectly to survive the spike.
While it is an instakill chain, Warriors are much more flexible, hence people at higher end PvP use Warriors more instead.
Quote: I don't agree with the general mentality "sins are imba remove it from the game".
Yes some of their builds was OP but seriously, they are also so frail....
Now that daggers have been seriously hitted, only DA is left. I don't know, they're still usable. Just probably even more gimmick than was.
Quote: Some of their builds are overpowered, but, still, they are not a push 1234567-WIN!. If they were, you would see sins all over HA and GvG, which is not the case. Generally, they are a 1234567-WIN! button, requiring the defender and his/her/it's team to play almost perfectly to survive the spike.
While it is an instakill chain, Warriors are much more flexible, hence people at higher end PvP use Warriors more instead.
Quote: I don't agree with the general mentality "sins are imba remove it from the game".
Yes some of their builds was OP but seriously, they are also so frail....
Now that daggers have been seriously hitted, only DA is left. I don't know, they're still usable. Just probably even more gimmick than was.
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Now actually you can block sins, prot from them, and they can't any more bar-compress insta gib. If they IAS, they can be blocked, if they take anti-block, their chain is slow enough to be easily countered, their snare can be removed as they don't have 999999 self covering hexes, so, no, sins are no more that IMBA.
Which is good, mm? Quote:
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Quote:
Originally Posted by glountz
Some of their builds are overpowered, but, still, they are not a push 1234567-WIN!. If they were, you would see sins all over HA and GvG, which is not the case.
So you're in support of a skill that says "Press 1234567 on your keyboard. Targeted foe has a 50% chance of dying. That chance is increased by 45% if they are suffering from Japanlag, not within range of monks, or if opponent monks have less than 5 energy." Oh ok.
Pretty sure they're still imbal. Press b and watch some matches.
Pretty sure they're still imbal. Press b and watch some matches.
Quote:
Originally Posted by holymasamune
So you're in support of a skill that says "Press 1234567 on your keyboard. Targeted foe has a 50% chance of dying. That chance is increased by 45% if they are suffering from Asialag, not within range of monks, or if opponent monks have less than 5 energy." Oh ok.
Pretty sure they're still imbal. Press b and watch some matches. Fixed that for you.
Pretty sure they're still imbal. Press b and watch some matches. Fixed that for you.
C
They want to "fix" sins the way Anet "fixed" mesmers and paragons.
How about this for a great idea......wait a while. If you have a little more patience than some 13 year old ADHD tard, it might just work itself out. I notice the better sins on the forum aren't bothering with much posting on this page. You are sounding like a bunch of players who can't adapt to the world, so want the world to adapt to them.
A good warrior can resist a sin spike. A good mesmer can shut down a sin. A good monk can stop the damage. A simple SV necro can own a sin. You all should take your own advice and look at some HA/GvG matches. I did. It happens all the time.
How about this for a great idea......wait a while. If you have a little more patience than some 13 year old ADHD tard, it might just work itself out. I notice the better sins on the forum aren't bothering with much posting on this page. You are sounding like a bunch of players who can't adapt to the world, so want the world to adapt to them.
A good warrior can resist a sin spike. A good mesmer can shut down a sin. A good monk can stop the damage. A simple SV necro can own a sin. You all should take your own advice and look at some HA/GvG matches. I did. It happens all the time.
why remove Assassins from the game?
they're not a bad class to begin with. the problem is with the strength of instant killing alone not the entire class.
nerf their attack chains so they wouldnt be able to solo kill so easily but buff their utility side instead.
which is what I think the mod here was attempting to do...
they're not a bad class to begin with. the problem is with the strength of instant killing alone not the entire class.
nerf their attack chains so they wouldnt be able to solo kill so easily but buff their utility side instead.
which is what I think the mod here was attempting to do...
Quote:
Originally Posted by Clarissa F
I notice the better sins on the forum aren't bothering with much posting on this page.
I laughed. You'd have to be mentally challenged to be a bad sin.
Quote: Originally Posted by zling
Quote: Originally Posted by zling
why remove Assassins from the game?
they're not a bad class to begin with I stopped reading there.
they're not a bad class to begin with I stopped reading there.
Quote:
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Originally Posted by Clarissa F
You all should take your own advice and look at some HA/GvG matches. I did. It happens all the time.
Seriously, you guys don't know what you're talking about. I'd like any of you to put together a team and "adapt" to HAnD's sinsplit. Since you're so good at adapting and understand the sin class completely, you should have no reason to lose right? |
Quote:
Originally Posted by Clarissa F
They want to "fix" sins the way Anet "fixed" mesmers and paragons.
If by that you mean, they want to make assassins a proffession that actually take some real skill to play, that would be great.
The fact you bash Mesmers (and Paragons) proves your lack of intelligence. Please stop posting.
The fact you bash Mesmers (and Paragons) proves your lack of intelligence. Please stop posting.
X
Quote:
HAnD's sinsplit.
are those the guys with the poison tip sin with unblockable SP combo + impale + sots? they're frickin awesome, i always root for them on observer mode. (and Spnv and Me too when they run sins) ...man i wish i were japanese.
Quote:
| make assassins a proffession that actually take some real skill to play they take LOADS of skill, stop fooling yourselves |
X
No one is saying sin damage is weak, we are saying it's too strong, and takes too little skill to perform, that's why those medicre guilds like hand run sinsplit, because it's the easiest (way that requires the least skil) way to split. There are no good sins when you compare them to the standards of a good warrior/ ranger/ monk/ Mesmer / any other none sin proffession. I'd rather root for a cripshot ranger in a split (they use/used them in splits right, I ain't the biggest GvG boofin)
Your the one fooling yourself.
Your the one fooling yourself.
Quote:
Originally Posted by X Cytherea X
are those the guys with the poison tip sin with unblockable SP combo + impale + sots? they're frickin awesome, i always root for them on observer mode. (and Spnv and Me too when they run sins) ...man i wish i were japanese.
they take LOADS of skill, stop fooling yourselves They only take skill if your not running the Imba Overpowered stuff.
In which case you fail, apparently.
they take LOADS of skill, stop fooling yourselves They only take skill if your not running the Imba Overpowered stuff.
In which case you fail, apparently.
X
Quote:
medicre guilds like hand
they're top 20, sometimes top 10
Quote: because it's the easiest (way that requires the least skil) way to split splitting isnt easy... against noobs perhaps
Quote:
Quote: because it's the easiest (way that requires the least skil) way to split splitting isnt easy... against noobs perhaps
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I'd rather root for a cripshot ranger in a split
oh those guyssszzzzz..... /snore Quote:
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Quote:
Originally Posted by ensoriki
[card]Beguiling Haze[/card] Reduce, energy cost to 10, increase Activation to 1 second, Turn to half range, and let it affect all adjacent foes. hum, this is great utility as it stands; it's the only full-range interrupt in the Sin line ~ by making it 1 sec and halfrange reduces its utility ..
the only change to this one I'd like maybe that it interrupts all actions as [edit]*previously* stated {atm it only interrupts spells} ..
[card]Beguiling Haze[/card] Reduce, energy cost to 10, increase Activation to 1 second, Turn to half range, and let it affect all adjacent foes. hum, this is great utility as it stands; it's the only full-range interrupt in the Sin line ~ by making it 1 sec and halfrange reduces its utility ..
the only change to this one I'd like maybe that it interrupts all actions as [edit]*previously* stated {atm it only interrupts spells} ..
Quote:
Originally Posted by X Cytherea X
they're top 20, sometimes top 10
splitting isnt easy... against noobs perhaps
oh those guyssszzzzz..... /snore
i dont listen to anything you say in regards to sin (which is everything) cuz they're always so noobish. press b, select a high-level japanese guild and watch their sins play. and maybe get some build pointers cuz all yours are terrible. Quote: Originally Posted by X Cytherea X Quote: So wait, you're saying that you SHOULD be able to kill people by pressing 1-2-3-4-5-6-7 through any sort of positioning, blocks, and with powerful KDs to hold them in position and keep them from protecting themselves? yes.
Quote: I'll agree that lead-offhand-dual sucks, but ANet needed to kick double-duals in the face before they can even think about trying to make the class useful. It was just a bad concept in general. Now if they want to make viable lead chains they can (and they have in SA tbh), but finally without the ridiculous 1-2-3-4-5-6-7 instakill chains that were taking over every aspect of PvP.
splitting isnt easy... against noobs perhaps
oh those guyssszzzzz..... /snore
i dont listen to anything you say in regards to sin (which is everything) cuz they're always so noobish. press b, select a high-level japanese guild and watch their sins play. and maybe get some build pointers cuz all yours are terrible. Quote: Originally Posted by X Cytherea X Quote: So wait, you're saying that you SHOULD be able to kill people by pressing 1-2-3-4-5-6-7 through any sort of positioning, blocks, and with powerful KDs to hold them in position and keep them from protecting themselves? yes.
Quote: I'll agree that lead-offhand-dual sucks, but ANet needed to kick double-duals in the face before they can even think about trying to make the class useful. It was just a bad concept in general. Now if they want to make viable lead chains they can (and they have in SA tbh), but finally without the ridiculous 1-2-3-4-5-6-7 instakill chains that were taking over every aspect of PvP.
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The problem with this is that the attacks go up in strength the further you get into the chain- at least, they're supposed to. Leads are shitty, Offhands are so-so, Duals are awesome. There have always been way to skip lead attacks, but these were usually at a great cost, or you could only do it once in a chain. Sins weren't built to be able to use two doubles in one chain, it makes them way too strong.
BUT THEY'RE SUPPOSED TO KILL THINGS AND BE GOOD AT IT.
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