Good Deeds :D
Coifmeister
I remember someone telling me about a film. Can't remember the name but the point was that everyone who had a good deed done to them did a good deed for 3 other people. Eventualy this culture of good deedness spread over the world and made it a better place.
I was thinking if this happened in guild wars we'd have a lot fewer threads on here ranting about scammers, leachers, dupers, griefers etc.
So here's the score. Do something nice for someone, then inform them that they have to do someting nice to 3 other ppl to save the world and to pass on the message.
Nice things like...
Giving a first timer 50g to set up their storage.
Answering a question on local chat.
Offering help with missions.
Staying on at a mission even though you only needed the bonus.
Just a few axamples. Let the good deeds commence.
I was thinking if this happened in guild wars we'd have a lot fewer threads on here ranting about scammers, leachers, dupers, griefers etc.
So here's the score. Do something nice for someone, then inform them that they have to do someting nice to 3 other ppl to save the world and to pass on the message.
Nice things like...
Giving a first timer 50g to set up their storage.
Answering a question on local chat.
Offering help with missions.
Staying on at a mission even though you only needed the bonus.
Just a few axamples. Let the good deeds commence.
Taurucis
Well, this sounds like an excellent idea... though there's a huge flaw.
You're always going to have the elitist who looks down on everyone believing himself to be too "leet" to help out. He's just going to keep flaming and strutting about on his high horse. And unfortunately, a good portion of Guild Wars is made up of these. And when people meet one of these jerks, they want to match or even exceed him, and who knows they might become elitist jerks too...
You're always going to have the elitist who looks down on everyone believing himself to be too "leet" to help out. He's just going to keep flaming and strutting about on his high horse. And unfortunately, a good portion of Guild Wars is made up of these. And when people meet one of these jerks, they want to match or even exceed him, and who knows they might become elitist jerks too...
Solas
nice idea but it won't really work imo.
as chances are the the person you helped would be less enthusiastic about helping 3 people, etc.
but i do help people in towns with question as much as i can.
as long as people don't randdomly whisp others with this turning into a chain mail kinda thinng i dont mind^^
as chances are the the person you helped would be less enthusiastic about helping 3 people, etc.
but i do help people in towns with question as much as i can.
as long as people don't randdomly whisp others with this turning into a chain mail kinda thinng i dont mind^^
Redfeather1975
oh, oh
It was Pay it Forward.
I wondered if that would really work though.
I mean humans are asshats by nature.
/me flies back to mars
It was Pay it Forward.
I wondered if that would really work though.
I mean humans are asshats by nature.
/me flies back to mars
Sekkira
ITT: This probably wont work
DO EET.
DO EET.
pamelf
Movie's called Pay it Forward. Which, btw was a TERRIBLE film. Great concept, awful film.
Aera Lure
I'm an idealist. I still help random people in game with various things as I have the time, as I have done since day one, but even I can see clearly that I'm more likely to be given a Panda than I am to start a wildfire epidemic of good will in game by doing what I sometimes do. Since I've played in PUGs from the start, and sometimes still do, I've seen the deterioration of good will in game too. Enough of it to allow me to set aside my idealism hat in game and put on my internet hat when among strangers these days. Thumbs up to the OP for even posting that though.
zwei2stein
IT might work in prophecies days when you would give out 14^50 weapon to newbie and he would thank you while nowadays your be told to gfy.
Good times of taking troll tusks from troll farm to collector and then giving then to newbies in ascalon id 1 ( * WTS max bows for 1k, giving for free if you are L8 or less. ) would never repeat.
Good times of taking troll tusks from troll farm to collector and then giving then to newbies in ascalon id 1 ( * WTS max bows for 1k, giving for free if you are L8 or less. ) would never repeat.
angmar_nite
I helped people a few times... Then I realized how unappreciative people were.
Let's see... spend half an hour with a rude dipshit... OR make a few k in that same period of time.
Let's see... spend half an hour with a rude dipshit... OR make a few k in that same period of time.
Caoimhe
I'd rather be known for being generous with what little I do have than stingy with it. It doesn't take much, just like the OP suggested, and I'll admit that it's a refreshing change from the endless channel blather about who's a better PvPer, or what weapon's noob, or any other of the mind-numbingly large number of asinine conversations.
Cobalt
I think there is a saying that goes something like this "All good deeds don't go unpunished"
I guess it means for all the good deeds you do you are still going to get grifers, elitests and a like back in your face.
At least GW elitests are not as bad as some of WoW's prima donna's.
I guess it means for all the good deeds you do you are still going to get grifers, elitests and a like back in your face.
At least GW elitests are not as bad as some of WoW's prima donna's.
Antheus
Quote:
I helped people a few times... Then I realized how unappreciative people were. Let's see... spend half an hour with a rude dipshit... OR make a few k in that same period of time. |
Quote:
Giving a first timer 50g to set up their storage. |
Quote:
Answering a question on local chat. |
- in 1 hour
- When is the mad king coming
- When is the mad king coming
- When is the mad king coming
- When is the mad king coming
- In 1 hour
- When is the mad king coming
- When is the mad king coming
- When is the mad king coming
Quote:
Offering help with missions. |
Quote:
Staying on at a mission even though you only needed the bonus. |
Smile Like Umean It
Quote:
Originally Posted by Coifmeister
Nice things like...
Giving a first timer 50g to set up their storage. Answering a question on local chat. Offering help with missions. Staying on at a mission even though you only needed the bonus. Just a few axamples. Let the good deeds commence. |
Angelic Upstart
What cracks me up is when you advertise for a sub level 9 Mesmer to trade with you to get a free green , the number of level 20 warriors etc that turn up and claim to have a level 5 mesmer
foo
Quote:
Originally Posted by Redfeather1975
I mean humans are asshats by nature.
|
Hey!
I'm not an asshat by nature!
I've learned how to be one the hard way!
Kook~NBK~
Quote:
Originally Posted by Coifmeister
Giving a first timer 50g to set up their storage.
|
Quote:
Answering a question on local chat. |
Quote:
Offering help with missions. |
Quote:
Staying on at a mission even though you only needed the bonus. |
My point is, why bother puttting an obligation on someone else (I'll answer your question IF you...)? Just be decent to others merely for the sake of being a decent person yourself and don't worry about the other guy/gal.
Another way to be nice to others is to congratulate people when they achieve a top level title. I do that when I'm in town selling stuff/working on my drunkard title. The message I send is "Congradulashuns! I raise an ale in yer honor! *hic*" Only ONCE did I not get a "TY" or "LOL TY" type of response from someone who was showing as on-line, and that was an Incorrigable Ale Hound! (oh the irony!)
Crom The Pale
No good deed goes unpunished!
Invite person to join guild.
Person asks for a run.
I run them.
Person leaves guild.
Invite person to join guild.
Person asks for a run.
I run them.
Person leaves guild.
lucifer_uk
I think there are a lot of helpful people in GW but also as many ungrateful and unhelpful players.
Its human nature you get the same irl, cue the movie plot.
Its human nature you get the same irl, cue the movie plot.
Fril Estelin
Quote:
Originally Posted by Taurucis
Well, this sounds like an excellent idea... though there's a huge flaw.
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The OP's idea is admirable, it would immediately transformed GW by the simple effect of significantly improving the experience of "kind" and generous users. But this is not tied to the game, it's all about player's behaviors and this is not something than we can force into players. People all have different reasons to play the game, with different time requirements and there're lots of jerks ready to do what it takes to annoy/scam people (for example suggesting that the OP's idea wouldn't work or that Anet is colluding with gold-selling companies ...)
In the end, we can only attempt to make people realise that this behavior will bring a lot to them, directly but mostly indirectly. But that's another story.
Good luck with your idea! (I'll try to remember to implement it )
Antheus
Quote:
The OP's idea is admirable, it would immediately transformed GW by the simple effect of significantly improving the experience of "kind" and generous users. |
Kindness appears out of need, and fear of consequence. Human species is predatorial in nature, and will do anything to win - compensating for its numerous weaknesses. Unlike most animals, where strength determines the hierarchy.
Humans utilize mind. That involves exploitation of others, and complete lack of consideration.
People don't get kind to each other because they feel like it. Only when there is more profit to be had in kindness.
Smile Like Umean It
Quote:
Originally Posted by Fril Estelin
Well, first reply and we already have the typical (no offence) answer. There are "always" flaws, ALWAYS. It reminds me of this discussion on the /thanks proposed feature in the Sanitarium. It's not about the theoretical balance between the good and bad aspects of an idea, but rather about creation of opportunities than match the capabilities of a sufficiently big part of the GW community. In other words, give it a chance .
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freaky naughty
Quote:
Originally Posted by Antheus
No, it wouldn't.
Kindness appears out of need, and fear of consequence. Human species is predatorial in nature, and will do anything to win - compensating for its numerous weaknesses. Unlike most animals, where strength determines the hierarchy. Humans utilize mind. That involves exploitation of others, and complete lack of consideration. People don't get kind to each other because they feel like it. Only when there is more profit to be had in kindness. |
Fril Estelin
Quote:
Originally Posted by Antheus
Kindness appears out of need, and fear of consequence. Human species is predatorial in nature, and will do anything to win - compensating for its numerous weaknesses. Unlike most animals, where strength determines the hierarchy.
Humans utilize mind. That involves exploitation of others, and complete lack of consideration. People don't get kind to each other because they feel like it. Only when there is more profit to be had in kindness. |
But if your theory is really right, the OP's idea is doomed and thus should have insignificant effects. Which is a test I'm sure it'll pass, should it be tested. Unless things that are not supposed to work in theory actually work in practice (Yhprum's law, the converse of Murphy's law).
Quote:
Originally Posted by Smile Like Umean It
So, just because something is flawed by nature, we shouldn't point it out? Well, that's just stupid. How exactly do you think anything will be improved?
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(honestly one cannot be totaly surprised by the reaction to the OP's message, we live in a world that tend to emphasize the "dark side", so to speak, and make us believe that the laws of nature are the only ones that make logical sense, see post quoted above; I guess that when people'll stop answering "positively" to posts in this thread it'll be seen as a sign that this is a bad idea, while it should only be seen as a good idea that never came to life)
Antheus
Quote:
There is a side to this world that was, is and always will be independent from "gains" or "profits" (in the financial/numerical sense of course). |
Kindness exists if there's a benefit to be had from it. Nothing more.
In GW, there is absolutely no benefit to be gained from it.
freaky naughty
Quote:
Originally Posted by Antheus
Yes, they are maximization of profit. Either company, food on table, feeling warm, .... Human existence really isn't as complex as it seems. It's a very basic maximization of profit
Kindness exists if there's a benefit to be had from it. Nothing more. In GW, there is absolutely no benefit to be gained from it. |
Clarissa F
Quote:
Originally Posted by Fril Estelin
Things aren't improved solely by "pointing out", you have to try to make more constructive criticisms. A lot of good ideas end up in the bin because of people thinking "it won't work". And very often (you can see that obviously on GWG) arguments are "local" ones, it's like that because I see it like that and don't try to make me think otherwise (ideas are free, they're never really imposed, in a non-coercive environment ... though one could ask whether we are in one given the level of addition of certain people).
(honestly one cannot be totaly surprised by the reaction to the OP's message, we live in a world that tend to emphasize the "dark side", so to speak, and make us believe that the laws of nature are the only ones that make logical sense, see post quoted above; I guess that when people'll stop answering "positively" to posts in this thread it'll be seen as a sign that this is a bad idea, while it should only be seen as a good idea that never came to life) |
Antheus
Quote:
Originally Posted by freaky naughty
Well what about that warm fuzzy feeling inside when you make someone's day? I'm completely serious it feels pretty good you should try it.
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Most people just prefer more tangible rewards, since it reflects the times we live in, with emphasis on material wealth.
freaky naughty
Quote:
Originally Posted by Antheus
Isn't that profit as well?
Most people just prefer more tangible rewards, since it reflects the times we live in, with emphasis on material wealth. |
Zeek Aran
Not completely relevant but...
When someone asks for 50g to open storage, it's rarely a new player. It's usually just a storage character or just made character of an experienced player or they wouldn't be going straight to storage before getting the 50g themselves.
When someone asks for 50g to open storage, it's rarely a new player. It's usually just a storage character or just made character of an experienced player or they wouldn't be going straight to storage before getting the 50g themselves.
freaky naughty
Quote:
Originally Posted by Zeek Aran
Not completely relevant but...
When someone asks for 50g to open storage, it's rarely a new player. It's usually just a storage character or just made character of an experienced player or they wouldn't be going straight to storage before getting the 50g themselves. |
chowmein69
i gave a person50g for storage and then evryday he starts asking me for money..
Aera Lure
Quote:
Originally Posted by Antheus
People don't get kind to each other because they feel like it. Only when there is more profit to be had in kindness.
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Very generally, your theory has some broad strokes over why I think I'd agree we'll never live in an ideal world. It just fails to accommodate individual whim.
Cargan
I wish more people would be nice in GW. ok, so most of the time I just do things with my partner and heroes, but when we get bored our first choice of things to do is go help pugs.
example: Done a HM dungeon and wanted to do something more fun. We went to THK and joined a pug party (and laughed in whispers and some of the pug skillbars). We breeze through the mission and they all say thanks and boost our ego's a bit. Helping them through the next quest I ask the elementalist pug to show me his staff (had seen his skill bar and didn't expect much from the weapon). It turned out to be some non-max purple fire staff. Upon reaching RoF I opened trade and gave him a free Magmus' Staff (which I had gotten in the dungeon just before going to help pugs).
What did I gain from this? a bigger ego (just what I need!), a hour or 2 of amusement doing missions with real people, the satisfaction of knowing that I've made someones gaming experience a better one. It also sets a good example for newer players to follow.
Maybe one day that pug will do the same for another new player. I like to hope so.
example: Done a HM dungeon and wanted to do something more fun. We went to THK and joined a pug party (and laughed in whispers and some of the pug skillbars). We breeze through the mission and they all say thanks and boost our ego's a bit. Helping them through the next quest I ask the elementalist pug to show me his staff (had seen his skill bar and didn't expect much from the weapon). It turned out to be some non-max purple fire staff. Upon reaching RoF I opened trade and gave him a free Magmus' Staff (which I had gotten in the dungeon just before going to help pugs).
What did I gain from this? a bigger ego (just what I need!), a hour or 2 of amusement doing missions with real people, the satisfaction of knowing that I've made someones gaming experience a better one. It also sets a good example for newer players to follow.
Maybe one day that pug will do the same for another new player. I like to hope so.
pamelf
Well I've had relatively good experiences in GW. I'll always help new people, and explain things they don't know. I'll stop scammers and lend people 50g for storage. It's only 50g. It's not like I have anything intense to spend that money on, or really pressing issues in game that stop me from helping someone out. I've just found that if you help people you'll notice other people helping in game and it makes the whole game experience a little less anti-social.
Besides, especially in guilds, if you help them out, they are far more likely to help you out in return.
Besides, especially in guilds, if you help them out, they are far more likely to help you out in return.
Hailey Anne
Quote:
Originally Posted by Coifmeister
Giving a first timer 50g to set up their storage.
|
In Proph you should have 50g before getting to post.
In Do the tutorial section and youll have 50g. Or do the first quest or 2.
In NF you should have atleast 100g before getting to storage.
So people who are asking for money for storage are either Lazy( which you shouldnt help them for being lazy)
Or just scamming free money(also dont need to help with this)
Sujoy
I loved the movie, though the guy dies in the end, so I won't give it a try
DreamRunner
Quote:
Originally Posted by Antheus
No, it wouldn't.
Kindness appears out of need, and fear of consequence. Human species is predatorial in nature, and will do anything to win - compensating for its numerous weaknesses. Unlike most animals, where strength determines the hierarchy. Humans utilize mind. That involves exploitation of others, and complete lack of consideration. People don't get kind to each other because they feel like it. Only when there is more profit to be had in kindness. |
Quote:
Originally Posted by freaky naughty
Hmmm I never thought of that fuzzy feeling as profit. Besides you don't sound like the kind of person who "feels" if you know what I mean. When you help someone you don't get anything but it makes you feel good.
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Does he sound aesthetic? I don't know and to judge that is a pretty long-shot not to mention it can insulting and rude.
Antheus
Quote:
Originally Posted by DreamRunner
However how is there any profit for loving your children? Simple there isn't.
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The profit lies in survival of the species. For humans, being good to children will produce strong offspring that can survive in the world. But humans are resilient, and can survive even without that (harsh reality).
For some animals, strongest child kills all of its siblings, since that means more food from parents. In that case, not being kind ensures highest survival chance. For yet others, strength lies in the masses. Turtles, for example. Hundreds per nest, one or two will survive. Parents aren't involved, it's luck of the draw.
In MMOs, things are really trivial. If you want kind community, make players strongly interdependent. GW sorely lacks any hint of that, and so the community has no need for kindness. Due to large community social spheres cannot form, since whomever you meet today, you'll almost certainly not meet again - even if you want to, the game will make it hard.
The reason most other games have shards limited to 2000-4000 concurrent players isn't solely technical. This size is ideal for forming social ties. Even if the world seems large, it's small enough to keep people together, since they'll invariable run into each other over and over. Something which doesn't happen in GW due to large number of alts and incredibly isolated world.
The only viable comparison is EvE, and there, corporations are everything. If you don't get involved in one, you stand no chance. And once you do join one, you'll be part of that social circle, and little more.
DreamRunner
Quote:
Originally Posted by Antheus
That's maternal/fraternal instinct, not kindness.
The profit lies in survival of the species. For humans, being good to children will produce strong offspring that can survive in the world. But humans are resilient, and can survive even without that (harsh reality). For some animals, strongest child kills all of its siblings, since that means more food from parents. In that case, not being kind ensures highest survival chance. For yet others, strength lies in the masses. Turtles, for example. Hundreds per nest, one or two will survive. Parents aren't involved, it's luck of the draw. |
Instinct? Then how come a mother and a father who isn't the biological parent come into such closeness with children? A step-mum or dad can be a mother or father figure in a children's life.
But by can a father or mother figure hate their children? Yes but all types of kindness is done by instinct, right....
So if I am a parent to a child who is mentally retarded, then is the parent kind to the child because of strong offspring?
its quite clear that you have not dealt with children or parenting much at all. And I don't think many people like your pragmatic idealism.
Solveig Ikram
Regarding the OP: Great idea, but the random good deed should not be something trivial like 50g for storage, staying on in a mission, etc.
The things listed in the OP and then latched on by everyone here is trivial.
To really make an impression you have to make a life (read game) changing effort to help your fellow GW'ers.
Use your imagination and latch onto opportunities. There is lots of good to be done out there. Don't ask for a pat on the back when you've accomplished said deed but just walk away. If you helped 10 people in a meaningful way, and 1 of those people follows your example then you've already made a difference.
The things listed in the OP and then latched on by everyone here is trivial.
To really make an impression you have to make a life (read game) changing effort to help your fellow GW'ers.
Use your imagination and latch onto opportunities. There is lots of good to be done out there. Don't ask for a pat on the back when you've accomplished said deed but just walk away. If you helped 10 people in a meaningful way, and 1 of those people follows your example then you've already made a difference.