Originally Posted by Neo Nugget Good idea, but people who want to experience the awesomeness that is the catacombs, they usually make a perma pre character.*cough* me. Tell that to a Dervish |
New Elite dungeon - Ascalon Catacombs
Age
This sounds like a nice idea but it won't happen and I thought our Eilte area was Surrows Furnace.
You got the Dead City or what is known as the Jocknar Diggens mission
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Drake Eleric
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Originally Posted by Assyrian
/signed
only one problem... the catacombs are not in the EoTN region ...it cant just move itself to EoTN areas they can make something like it...but not the same thing with higher level creatures and a few more rooms... good idea tho Q__Q |
Dude, we should write a petition to Anet!
/Signed
LexxArc
BUMP
/SIGNED
We still need this! There's numerous advantages to this:
+ It uses an existing underused map only available in a tutorial (Catacombs)
+ It helps bring people to underused areas (isn't that the reason they made Zaishen quests in first place?)
+ It gives Tyria a cool new elite area as an alternative to Sorrow's Furnace.
+ New content makes everyone happy while waiting for GW2.
/SIGNED
We still need this! There's numerous advantages to this:
+ It uses an existing underused map only available in a tutorial (Catacombs)
+ It helps bring people to underused areas (isn't that the reason they made Zaishen quests in first place?)
+ It gives Tyria a cool new elite area as an alternative to Sorrow's Furnace.
+ New content makes everyone happy while waiting for GW2.
Kerwyn Nasilan
I remember reading this 2 years ago, and I still say /sign!
MithranArkanere
Prophecies has one Dungeon-like area already: Sorrow's Furnace.
It won't harm to add more!
In the Catacoms there are 5 kinds of enemies:
- Skeletons.
- Nightmares.
- Gargoyles.
- Devoures.
- Spiders.
We have plenty of models for those species. Gather them, pick the Catacombs area, flood the place with lots of monsters of that types and add a quest for killing a Boss of each of the races.
It won't harm to add more!
In the Catacoms there are 5 kinds of enemies:
- Skeletons.
- Nightmares.
- Gargoyles.
- Devoures.
- Spiders.
We have plenty of models for those species. Gather them, pick the Catacombs area, flood the place with lots of monsters of that types and add a quest for killing a Boss of each of the races.
shinta_himura
Shalashaska
/signed
Love to see it back
Love to see it back
Argentino
/signed
Would be nice to see something new like this... I used to do the dungeons in eotn almost daily I think, but got tired of them...
Alot of people are looking for a new challenge, this could be a good one.
Why not take it a step further ... make it the hardest dungeon/catacombs of all. A dungeon which would be hard to finish (where the majority of the groups don't even make it to the boss or the next level/part), limited party (no heroes/hench), where skills, expertise and teamwork count = not the pvx - build of the month that is.
A dungeon which really makes it worth for players to finish, by giving a special kind of reward (not like the /fail diamonds and weps in eotn), a high end weapon/collectable ... And because most groups would find it to hard to finish, those drops could remain high end more easily.
It would be worth to try again and again...
To many of the original players have left the game cos of the lack of challenges. But who's to blame them, gw2 is still far away.
Just an idea of course... or maybe a wish lol
Would be nice to see something new like this... I used to do the dungeons in eotn almost daily I think, but got tired of them...
Alot of people are looking for a new challenge, this could be a good one.
Why not take it a step further ... make it the hardest dungeon/catacombs of all. A dungeon which would be hard to finish (where the majority of the groups don't even make it to the boss or the next level/part), limited party (no heroes/hench), where skills, expertise and teamwork count = not the pvx - build of the month that is.
A dungeon which really makes it worth for players to finish, by giving a special kind of reward (not like the /fail diamonds and weps in eotn), a high end weapon/collectable ... And because most groups would find it to hard to finish, those drops could remain high end more easily.
It would be worth to try again and again...
To many of the original players have left the game cos of the lack of challenges. But who's to blame them, gw2 is still far away.
Just an idea of course... or maybe a wish lol
LexxArc
Entire Ascalon is limited by 4 people, unless you run from Yak's Bend. So I guess they would either make it a 4-party dungeon or place it in Ascalon Foothills or Diessa Lowlands.
I guess 4 people would be ok since there are some very narrow passages there, and would put a huge challenge on thoose who wanted to attempt it :-)
I guess 4 people would be ok since there are some very narrow passages there, and would put a huge challenge on thoose who wanted to attempt it :-)
zelgadissan
I would agree to this, if there was some sort of new town put in place to force the party to be 4-man. Just call it the Catacombs Excavation Site or something. Otherwise all the fun would be ruined by teams forming up in Yak's or ToA and running there, completely raping the place.
LexxArc
I think the dungeon entrance should be from Sardeliac, just like it used to be from pre. That would both limit party to 4 and stay consistent with pre ascalon.
viper11025
Gimme............O.O
Please
/sighed
Please
/sighed
Archress Shayleigh
Quote:
/signed
And maybe we could dig up a little more info on Gwen's escape from the charr there. Like getting into the ruins of the Catacombs and heading through the dungeon with some Vanguard soldiers (One of which could be Langmar) and eventually finding the EotN. |
LexxArc
blackamethyst
New content? Yes, please!
/signed
/signed
Bill Clinton
Would be nice.
They could just ignore the whole eye of the north thing. Make a quest in old ascalon that requires you to fight off a charr patrol hiding in the mountains to the west, they are about to attack an outpost.. folies faire.
Complete the quest (should be somehwat difficult) to get to that outpost. Would be mega cool to finally go back there after the searing. The outpost would have a party cap of 8. create a new quest, make it a masters quest - with a dungeon entreence leaving out of the outpost. Make the quest something like ''defeat XXX to reclaim the catacombs''.
Could be awesome.. new end game content.
But make it hard. So people play it a lot.
They could just ignore the whole eye of the north thing. Make a quest in old ascalon that requires you to fight off a charr patrol hiding in the mountains to the west, they are about to attack an outpost.. folies faire.
Complete the quest (should be somehwat difficult) to get to that outpost. Would be mega cool to finally go back there after the searing. The outpost would have a party cap of 8. create a new quest, make it a masters quest - with a dungeon entreence leaving out of the outpost. Make the quest something like ''defeat XXX to reclaim the catacombs''.
Could be awesome.. new end game content.
But make it hard. So people play it a lot.
Karate Jesus
Ok, I technically haven't read anything that's been said here, but I LOVE THE IDEA!
I would want it to be post-sear (obviously) and it would make sense, considering that the catacombs had to go somewhere.....or collapse. One or the other. Good idea!
I would want it to be post-sear (obviously) and it would make sense, considering that the catacombs had to go somewhere.....or collapse. One or the other. Good idea!
Aljasha
i sometimes play pve to reduce the waiting for gvg, so i am not a pve-lover.
but for the sake of the game: /signed.
make the monsters act more like the charr and have x/y skillbars (with rezzes) and make it really difficult to master.
offtopic: please, rework the alliance battles for the content-update after that.
but for the sake of the game: /signed.
make the monsters act more like the charr and have x/y skillbars (with rezzes) and make it really difficult to master.
offtopic: please, rework the alliance battles for the content-update after that.
Undead King Knight
I want the gaint pit to do with something in the duengon. Like jumping into it to get to the second level.
Copenhagen Master
/signed I like the idea of a new dungeon/elite area... but wasn't the chaos area in tombs of kings the elite area for Prophecies?
MagmaRed
Wow, old topic....
I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.
Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.
Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
LexxArc
Since all the maps and mobs already exist, it shouldn't be that hard to implement Catacombs as a post-sear dungeon. It's such a waste that all the effort and time they put into designing Catacombs, and it's only to be used in a tutorial?
Buster
Quote:
Wow, old topic....
I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well. Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite. |
MagmaRed
Quote:
Since all the maps and mobs already exist, it shouldn't be that hard to implement Catacombs as a post-sear dungeon. It's such a waste that all the effort and time they put into designing Catacombs, and it's only to be used in a tutorial?
|
I'd like it, but I don't see it as necesary, and I do see it as a large time/money investment from Anet.
Longasc
I definitely support this great idea of a POST-SEARING CATACOMBS with higher level creatures.
They would have to be careful to keep the less "hurried" design, not stumbling into monsters every inch you go e.g..
I even see an opportunity to connect it with GW2 lore. For example, players hunt for an ancient codex that is going to bring back life to Ascalon. Like water to Arrakis in Dune.
They would have to be careful to keep the less "hurried" design, not stumbling into monsters every inch you go e.g..
I even see an opportunity to connect it with GW2 lore. For example, players hunt for an ancient codex that is going to bring back life to Ascalon. Like water to Arrakis in Dune.
Lyphen
The ideal makes me drool. They don't even need to revamp the place, the Catacombs is fantastic as is.
MithranArkanere
It even has its own final boss: Skullreaver.
All that would be needed is to add some steroids on the guy, XD.
All that would be needed is to add some steroids on the guy, XD.
Obrien Xp
/signed
Its just so epic.
I would like to be able to go through the mists to a lvl 20 pre though too.
Its just so epic.
I would like to be able to go through the mists to a lvl 20 pre though too.
Konig Des Todes
I remember reading somewhere that the Catacombs underneath Ascalon actually streatch throughout Tyria (most likely the continent).
If that is the case, lore-wise, we do in fact have the Catacombs returned, Sorrow's Furnace, which has some similar architecture here and there, and a few of the EN Dungeons would all be "sections" of the Catacombs, such as the Shards of Orr, Catacombs of Kathandrax, and Vlox's Excavations.
There is nothing wrong with adding what we actually saw in pre, just flood it a little (could have that poisoned water in like 60% of the explorable). And the new area could be linked to dungeons or something, or a new dungeon which holds the same level layout as some existing dungeons.
Wouldn't mind a "new crevice" found in Sorrow's Furnace which leads to a tunnel with an Asura Gate, which leads to the Catacombs of Ascalon (or even of Orr, where Khilbron found the ancient forbidden scroll, perhaps both?).
But, as Buster said, for this is highly unlikely to occur.
Sorrow's Furnace was added to the game late, similar to the Domain of Anguish, and at the time was a bit hard, it also introduced a new things - unique (green) weapons. And I agree with Tombs needing a revamp, as does Sorrow's Furnace (and add EN Stone Summit builds to make it more challenging, at least in HM).
If that is the case, lore-wise, we do in fact have the Catacombs returned, Sorrow's Furnace, which has some similar architecture here and there, and a few of the EN Dungeons would all be "sections" of the Catacombs, such as the Shards of Orr, Catacombs of Kathandrax, and Vlox's Excavations.
There is nothing wrong with adding what we actually saw in pre, just flood it a little (could have that poisoned water in like 60% of the explorable). And the new area could be linked to dungeons or something, or a new dungeon which holds the same level layout as some existing dungeons.
Wouldn't mind a "new crevice" found in Sorrow's Furnace which leads to a tunnel with an Asura Gate, which leads to the Catacombs of Ascalon (or even of Orr, where Khilbron found the ancient forbidden scroll, perhaps both?).
But, as Buster said, for this is highly unlikely to occur.
Quote:
Wow, old topic....
I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well. Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite. |
Cursed One
/signed
maybe add a few newer monster that rose up from the depths and nested in the catacombs...
also make it very difficult to farm, such as adding AoE enchantment renders as a monster skill.
maybe add a few newer monster that rose up from the depths and nested in the catacombs...
also make it very difficult to farm, such as adding AoE enchantment renders as a monster skill.
Eragon Zarroc
doesnt sound much like an elite area. maby just ope it for nastalgia purposes. if u really want to play i the catacombs though, just make a pre char, lol. i'd rather see some more god elite areas like fow and uw. ;-)
t3dw4rd0
Screw other god's domains, this is EPICALLY better.
/signed x1000
Thumbs up for nostalgia, make this the next large-quarterly update.
/signed x1000
Thumbs up for nostalgia, make this the next large-quarterly update.
Capulatio
/signed
I love this idea, one of the best on the forums. I think another area that should be considered is Wizard's Folly, as that was a nice place. But definitely, having Catacombs as an elite area would be awesome.
I love this idea, one of the best on the forums. I think another area that should be considered is Wizard's Folly, as that was a nice place. But definitely, having Catacombs as an elite area would be awesome.
Sniper22
The catacombs would be sweet. It was such a cool place. Maybe they should make it hard, but only keep it to like 2 people per party. Would be different for a change.
Artisan Archer
Neo Atomisk
To avoid the 8 man vq party, you could speak with an NPC in sardelac to get down to the entrance point, and you'd have to be ascended or the equivlent. (kinda like the deep/urgoz)
This would avoid imba vqs launching.
I'd love this, maybe a rework of the layout would be required, as it'd be challenging to implement the quests for it. Maybe the Earthquakes blocked off some areas and opened up new passages?
/signed
This would avoid imba vqs launching.
I'd love this, maybe a rework of the layout would be required, as it'd be challenging to implement the quests for it. Maybe the Earthquakes blocked off some areas and opened up new passages?
/signed
Sniper22
stretchs
Still a great suggestion and something that would really bring alot of joy to the game.
Best way to implement the party limitation would be to set up the town like Jade Quarry/Fort Aspenwood where you have the main town and then the 2ndary town only accessible via the main town.
It isn't an easy program, but definitely worth the time energy, I would suspect people would pay for this if it was offered as long as it wasn't like the previous BMP as I believe that was a big let down in the inability to party with friends as well as loot
Best way to implement the party limitation would be to set up the town like Jade Quarry/Fort Aspenwood where you have the main town and then the 2ndary town only accessible via the main town.
It isn't an easy program, but definitely worth the time energy, I would suspect people would pay for this if it was offered as long as it wasn't like the previous BMP as I believe that was a big let down in the inability to party with friends as well as loot
Teysar kitait
/signed, i would Love to see this in the game.
unfortunately, i agree with magmared that anet probably doesn't have the time to invest in these projects, and so changing tombs or sorrow's furnace would be a better hope.
always worth asking though.
unfortunately, i agree with magmared that anet probably doesn't have the time to invest in these projects, and so changing tombs or sorrow's furnace would be a better hope.
always worth asking though.
KiLLi4N
Probably wont happen, but hey /signed !