New Elite dungeon - Ascalon Catacombs

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This sounds like a nice idea but it won't happen and I thought our Eilte area was Surrows Furnace.

Quote:
Originally Posted by Neo Nugget
Good idea, but people who want to experience the awesomeness that is the catacombs, they usually make a perma pre character.*cough* me.



Tell that to a Dervish
You got the Dead City or what is known as the Jocknar Diggens mission

Drake Eleric

Drake Eleric

Academy Page

Join Date: Mar 2007

Online

Shadow Pact Vanguard (Pact)

E/

Quote:
Originally Posted by Assyrian
/signed

only one problem... the catacombs are not in the EoTN region ...it cant just move itself to EoTN areas

they can make something like it...but not the same thing with higher level creatures and a few more rooms...

good idea tho Q__Q
Think about what you said... the crevices that opened up led to Boreal, which before had no enterance, for all we know there could be an Asuran Gate linked to the catacombs, or the earthquakes could have caused tunnels to create linking it to anywhere. Why not?

Dude, we should write a petition to Anet!

/Signed

LexxArc

Ascalonian Squire

Join Date: May 2009

BUMP
/SIGNED

We still need this! There's numerous advantages to this:

+ It uses an existing underused map only available in a tutorial (Catacombs)
+ It helps bring people to underused areas (isn't that the reason they made Zaishen quests in first place?)
+ It gives Tyria a cool new elite area as an alternative to Sorrow's Furnace.
+ New content makes everyone happy while waiting for GW2.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

I remember reading this 2 years ago, and I still say /sign!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Prophecies has one Dungeon-like area already: Sorrow's Furnace.

It won't harm to add more!

In the Catacoms there are 5 kinds of enemies:
- Skeletons.
- Nightmares.
- Gargoyles.
- Devoures.
- Spiders.
We have plenty of models for those species. Gather them, pick the Catacombs area, flood the place with lots of monsters of that types and add a quest for killing a Boss of each of the races.

shinta_himura

shinta_himura

Lion's Arch Merchant

Join Date: Feb 2006

D/

Quote:
Originally Posted by Maskingdestiny View Post
/singed

And a easy drop is a reskinned Sephis Axe named...what else? Skull's Reaver.

oh and.... /signed again
Don't we have enough item clones? (IDS, VDS, every green...)

Shalashaska

Shalashaska

Academy Page

Join Date: Feb 2006

Netherlands

The Elonian Order [TeO]

W/

/signed

Love to see it back

Argentino

Argentino

Academy Page

Join Date: Mar 2007

Gmt+1

N/

/signed

Would be nice to see something new like this... I used to do the dungeons in eotn almost daily I think, but got tired of them...
Alot of people are looking for a new challenge, this could be a good one.
Why not take it a step further ... make it the hardest dungeon/catacombs of all. A dungeon which would be hard to finish (where the majority of the groups don't even make it to the boss or the next level/part), limited party (no heroes/hench), where skills, expertise and teamwork count = not the pvx - build of the month that is.
A dungeon which really makes it worth for players to finish, by giving a special kind of reward (not like the /fail diamonds and weps in eotn), a high end weapon/collectable ... And because most groups would find it to hard to finish, those drops could remain high end more easily.
It would be worth to try again and again...

To many of the original players have left the game cos of the lack of challenges. But who's to blame them, gw2 is still far away.

Just an idea of course... or maybe a wish lol

LexxArc

Ascalonian Squire

Join Date: May 2009

Entire Ascalon is limited by 4 people, unless you run from Yak's Bend. So I guess they would either make it a 4-party dungeon or place it in Ascalon Foothills or Diessa Lowlands.

I guess 4 people would be ok since there are some very narrow passages there, and would put a huge challenge on thoose who wanted to attempt it :-)

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I would agree to this, if there was some sort of new town put in place to force the party to be 4-man. Just call it the Catacombs Excavation Site or something. Otherwise all the fun would be ruined by teams forming up in Yak's or ToA and running there, completely raping the place.

LexxArc

Ascalonian Squire

Join Date: May 2009

I think the dungeon entrance should be from Sardeliac, just like it used to be from pre. That would both limit party to 4 and stay consistent with pre ascalon.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Gimme............O.O
Please
/sighed

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Quote:
Originally Posted by Mortal Amongst Mere Gods View Post
/signed
And maybe we could dig up a little more info on Gwen's escape from the charr there. Like getting into the ruins of the Catacombs and heading through the dungeon with some Vanguard soldiers (One of which could be Langmar) and eventually finding the EotN.
Have you ever heard of the Bonus Mission Pack?

LexxArc

Ascalonian Squire

Join Date: May 2009

Quote:
Originally Posted by Archress Shayleigh View Post
Have you ever heard of the Bonus Mission Pack?
You're commenting on a post before Bonus Mission Pack was released

blackamethyst

blackamethyst

Academy Page

Join Date: May 2006

[ale]

New content? Yes, please!

/signed

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

Would be nice.
They could just ignore the whole eye of the north thing. Make a quest in old ascalon that requires you to fight off a charr patrol hiding in the mountains to the west, they are about to attack an outpost.. folies faire.
Complete the quest (should be somehwat difficult) to get to that outpost. Would be mega cool to finally go back there after the searing. The outpost would have a party cap of 8. create a new quest, make it a masters quest - with a dungeon entreence leaving out of the outpost. Make the quest something like ''defeat XXX to reclaim the catacombs''.
Could be awesome.. new end game content.
But make it hard. So people play it a lot.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Ok, I technically haven't read anything that's been said here, but I LOVE THE IDEA!

I would want it to be post-sear (obviously) and it would make sense, considering that the catacombs had to go somewhere.....or collapse. One or the other. Good idea!

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

i sometimes play pve to reduce the waiting for gvg, so i am not a pve-lover.
but for the sake of the game: /signed.

make the monsters act more like the charr and have x/y skillbars (with rezzes) and make it really difficult to master.

offtopic: please, rework the alliance battles for the content-update after that.

Undead King Knight

Academy Page

Join Date: Feb 2009

Imperious Vengance [IV]

W/

I want the gaint pit to do with something in the duengon. Like jumping into it to get to the second level.

Copenhagen Master

Copenhagen Master

Krytan Explorer

Join Date: Jun 2006

El Centro CA

Lazy Imperius Legionis (LaZy)

W/P

/signed I like the idea of a new dungeon/elite area... but wasn't the chaos area in tombs of kings the elite area for Prophecies?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Wow, old topic....

I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.

Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.

LexxArc

Ascalonian Squire

Join Date: May 2009

Since all the maps and mobs already exist, it shouldn't be that hard to implement Catacombs as a post-sear dungeon. It's such a waste that all the effort and time they put into designing Catacombs, and it's only to be used in a tutorial?

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Quote:
Originally Posted by MagmaRed View Post
Wow, old topic....

I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.

Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
Because people are nostalgic when it comes to Prophecies. They want a piece of goodness before GW2 gets here besides grinding for titles. Highly doubt they would do it but it sounds nice.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by LexxArc View Post
Since all the maps and mobs already exist, it shouldn't be that hard to implement Catacombs as a post-sear dungeon. It's such a waste that all the effort and time they put into designing Catacombs, and it's only to be used in a tutorial?
Close, but not quite. Map is there, but not the mobs or the quests/rewards. I certainly wouldn't find an elite area to be fun if the monsters were level 24-28 critters from the Catacombs with the same skills. They would need elites and skill changes before it happened, and there are no quests for it yet. Even if the only quest is to complete the dungeon, it isn't there yet, and the current form of the Catacombs is a fairly short dungeon.

I'd like it, but I don't see it as necesary, and I do see it as a large time/money investment from Anet.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I definitely support this great idea of a POST-SEARING CATACOMBS with higher level creatures.

They would have to be careful to keep the less "hurried" design, not stumbling into monsters every inch you go e.g..

I even see an opportunity to connect it with GW2 lore. For example, players hunt for an ancient codex that is going to bring back life to Ascalon. Like water to Arrakis in Dune.

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

The ideal makes me drool. They don't even need to revamp the place, the Catacombs is fantastic as is.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It even has its own final boss: Skullreaver.
All that would be needed is to add some steroids on the guy, XD.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

/signed

Its just so epic.

I would like to be able to go through the mists to a lvl 20 pre though too.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I remember reading somewhere that the Catacombs underneath Ascalon actually streatch throughout Tyria (most likely the continent).

If that is the case, lore-wise, we do in fact have the Catacombs returned, Sorrow's Furnace, which has some similar architecture here and there, and a few of the EN Dungeons would all be "sections" of the Catacombs, such as the Shards of Orr, Catacombs of Kathandrax, and Vlox's Excavations.

There is nothing wrong with adding what we actually saw in pre, just flood it a little (could have that poisoned water in like 60% of the explorable). And the new area could be linked to dungeons or something, or a new dungeon which holds the same level layout as some existing dungeons.

Wouldn't mind a "new crevice" found in Sorrow's Furnace which leads to a tunnel with an Asura Gate, which leads to the Catacombs of Ascalon (or even of Orr, where Khilbron found the ancient forbidden scroll, perhaps both?).


But, as Buster said, for this is highly unlikely to occur.

Quote:
Originally Posted by MagmaRed View Post
Wow, old topic....

I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.

Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
Sorrow's Furnace was added to the game late, similar to the Domain of Anguish, and at the time was a bit hard, it also introduced a new things - unique (green) weapons. And I agree with Tombs needing a revamp, as does Sorrow's Furnace (and add EN Stone Summit builds to make it more challenging, at least in HM).

Cursed One

Frost Gate Guardian

Join Date: Dec 2008

E/Mo

/signed

maybe add a few newer monster that rose up from the depths and nested in the catacombs...
also make it very difficult to farm, such as adding AoE enchantment renders as a monster skill.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

doesnt sound much like an elite area. maby just ope it for nastalgia purposes. if u really want to play i the catacombs though, just make a pre char, lol. i'd rather see some more god elite areas like fow and uw. ;-)

t3dw4rd0

Lion's Arch Merchant

Join Date: Dec 2006

Liars Cheats and Thieves [Liar]

D/

Screw other god's domains, this is EPICALLY better.
/signed x1000
Thumbs up for nostalgia, make this the next large-quarterly update.

Capulatio

Academy Page

Join Date: Mar 2009

United Kingdom

ASP

A/

/signed

I love this idea, one of the best on the forums. I think another area that should be considered is Wizard's Folly, as that was a nice place. But definitely, having Catacombs as an elite area would be awesome.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

The catacombs would be sweet. It was such a cool place. Maybe they should make it hard, but only keep it to like 2 people per party. Would be different for a change.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by Sniper22 View Post
The catacombs would be sweet. It was such a cool place. Maybe they should make it hard, but only keep it to like 2 people per party. Would be different for a change.
You mean you can't take people on your 600/smite run? shit/

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

To avoid the 8 man vq party, you could speak with an NPC in sardelac to get down to the entrance point, and you'd have to be ascended or the equivlent. (kinda like the deep/urgoz)
This would avoid imba vqs launching.
I'd love this, maybe a rework of the layout would be required, as it'd be challenging to implement the quests for it. Maybe the Earthquakes blocked off some areas and opened up new passages?
/signed

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Artisan Archer View Post
You mean you can't take people on your 600/smite run? shit/
??? What are you talking about?

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

Still a great suggestion and something that would really bring alot of joy to the game.

Best way to implement the party limitation would be to set up the town like Jade Quarry/Fort Aspenwood where you have the main town and then the 2ndary town only accessible via the main town.

It isn't an easy program, but definitely worth the time energy, I would suspect people would pay for this if it was offered as long as it wasn't like the previous BMP as I believe that was a big let down in the inability to party with friends as well as loot

Teysar kitait

Teysar kitait

Academy Page

Join Date: Dec 2005

Sword of Justice [SOJ]

/signed, i would Love to see this in the game.

unfortunately, i agree with magmared that anet probably doesn't have the time to invest in these projects, and so changing tombs or sorrow's furnace would be a better hope.

always worth asking though.

KiLLi4N

KiLLi4N

Academy Page

Join Date: Jan 2009

We Are From Poland [pol]

Rt/N

Probably wont happen, but hey /signed !