Need A Reason To Not Buy GW2 - Read
Gaile Gray
I'd be more likely to read this differently. This isn't about turning away from games. This is about broadening the focus of the company and looking at ways to succeed even beyond the many phenomenal accomplishments of the past. It seems a natural to me!
Don't worry -- NCsoft will be making and publishing games for a long, long time to come. (And FYI, TJ Kim is a huge Guild Wars fan.)
I've asked if there is more to the story, or any additional bits of info to share, and if there are more details, I'll be sure to pass them along.
Don't worry -- NCsoft will be making and publishing games for a long, long time to come. (And FYI, TJ Kim is a huge Guild Wars fan.)
I've asked if there is more to the story, or any additional bits of info to share, and if there are more details, I'll be sure to pass them along.
Masseur
Right next to the OP's article they posted, is this response by NCSoft
http://kotaku.com/gaming/mmos/ncsoft...mes-326745.php
http://kotaku.com/gaming/mmos/ncsoft...mes-326745.php
Mineria
I don't get it.
So much hype over a company making investments in another sector.
Actually if people would read it a bit more careful, they would see that it is a strategy to keep the stock prices up. And I think its not a secret that investors will keep their stocks if they start dropping to much.
They prefer to see them go up.
But maybe the experts here can tell NC Soft a bulletproof way how to gain more income with their current line of games.
Of course is Lineage 2 getting less subscribers, the game is older then WoW, and it is a bit overrun with adena farmers and bots.
And that the L2 engine starts to get a bit limited with adding new content that is interesting enough to keep the player base up.
But they got a new mmo (Aion) on the way, which will be very interesting to see. Seems to me like that is the takeover for L2.
About calling no monthly fee for a failure... can I start to laugh now?
Was Diablo II a failure?
How about NWN?
And there a other games with a constant player base where there is no monthly fee.
But I guess some never tried to calculate income with expansions and online shop sales.
So much hype over a company making investments in another sector.
Actually if people would read it a bit more careful, they would see that it is a strategy to keep the stock prices up. And I think its not a secret that investors will keep their stocks if they start dropping to much.
They prefer to see them go up.
But maybe the experts here can tell NC Soft a bulletproof way how to gain more income with their current line of games.
Of course is Lineage 2 getting less subscribers, the game is older then WoW, and it is a bit overrun with adena farmers and bots.
And that the L2 engine starts to get a bit limited with adding new content that is interesting enough to keep the player base up.
But they got a new mmo (Aion) on the way, which will be very interesting to see. Seems to me like that is the takeover for L2.
About calling no monthly fee for a failure... can I start to laugh now?
Was Diablo II a failure?
How about NWN?
And there a other games with a constant player base where there is no monthly fee.
But I guess some never tried to calculate income with expansions and online shop sales.
Gaile Gray
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Originally Posted by Masseur
Right next to the OP's article they posted, is this response by NCSoft
http://kotaku.com/gaming/mmos/ncsoft...mes-326745.php |
wetsparks
I don't know how they can get more money out of their current line up of games. Lineage isn't new and neither really is city of x. Guild Wars makes then fairly good money, but they definately want more and companies think that they can throw an MMO out there and make the hundreds of millions that Blizzard is making from WoW. To focus on MMOs has worked for them but I think that they need to start up/buy up a company and have them make just normal offline games. Steadier money and don't have the upkeep of bandwidth and server costs that online games have. The problem with that is if a game is offline then you HAVE to have the bugs ironed out, or have a online mode like Diablo where the option is there for advanced play and updates but the game is designed to be played offline and online is just a bonus.
arcanemacabre
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Originally Posted by Masseur
Right next to the OP's article they posted, is this response by NCSoft
http://kotaku.com/gaming/mmos/ncsoft...mes-326745.php |
Buster
Ok so now Gaile has responded and set the record straight, how about some some juicy Guild Wars 2 news !
shoogi
need a reason not to buy gw2? how about it being another copy of world of warcraft, and we already have enough of those?
Drop of Fear
guild wars is a money making franchise. should ncsoft dump it, i can see other publishers punching and trowing bags of $$$ to have it in their portfolio
twicky_kid
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Originally Posted by Sekkira
So that's why GW2 has been confirmed no monthly fee. ArenaNet must love a failure in business models.
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Originally Posted by Sekkira
Why do they keep having them, then?
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I was more referring to the $100,000 purse tournaments which Anet cannot keep doing because of its no monthly subscriptions. Again its marketing. They did the cash prizes twice and never again. "Look we are offering money go buy our game. Oh wait no monthly subscription I have your money now and could care less what happens to you."
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Originally Posted by Sekkira
Give proof.
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Why do you think titles were added? Anet realized they didn't have enough things to do in the game to hold people over till the next chapter release. So they make titles that GRIND so GW stays fresh in your mind when the next chapter hits and also doubles to discourage you from playing other games (the competition).
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Originally Posted by Sekkira
Because there is no customer support.
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Fril Estelin
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Originally Posted by twicky_kid
GW is a marketing game.
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"Look we are offering money go buy our game. Oh wait no monthly subscription I have your money now and could care less what happens to you." |
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PvE is a grind. No matter how you look at it there is a lot of grind. PvP is a grind getting unlocks and ect. If you want to be good at PvP you'll have to grind HA or GvG. Some grind is more fun than others but none the less its grind. Playing any kind of video game is a GRIND that's the entire point. |
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Anet realized they didn't have enough things to do in the game to hold people over till the next chapter release. |
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People will only fall for the same ploy so many times eventually people will just stay away from whatever product you make because of your reputation......oh wait.....I said eventually......its already happened. |
fenix
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Originally Posted by Fril Estelin
Or rather "Look we are giving you free new content, week-end events almost every week-end and no one forces you to buy this game. And we do care more than most companies about what players think." (lesson to learn: it's very easy to put words in the mouth of other people, it's more difficult to understand their situation)
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You're so wrong, it's even difficult to start explaining why. And worse, I think there's no point because you won't listen. To keep it simple, I can say I enjoy PvE far away from grind and I doubt I'm a rare case. |
cebalrai
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Originally Posted by shoogi
need a reason not to buy gw2? how about it being another copy of world of warcraft, and we already have enough of those?
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GhostRaptor
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Originally Posted by fenix
As for weekend events, notice that they are only made recently? Clearly they coincide with a decline in players, so if they have a different weekend event every weekend, it will bring more players online to participate.
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Fril Estelin
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Originally Posted by fenix
The new 'free content' is largely minimal
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As for weekend events, notice that they are only made recently? |
GW myth FTL?
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Players are just big dollar signs. Their intention is to make money, not to make people happy, no matter what they tell you. |
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PvE is grind, that is a fact. You may not see it that way, but it is. |
Alleji
Who cares about GW2 when SC2 will be coming out around the same time?
Bryant Again
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Originally Posted by Alleji
Who cares about GW2 when SC2 will be coming out around the same time?
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netniwk
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Originally Posted by Alleji
Who cares about GW2 when SC2 will be coming out around the same time?
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Bryant Again
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Originally Posted by netniwk
The person that gets both?
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Fril Estelin
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Originally Posted by Alleji
Who cares about GW2 when SC2 will be coming out around the same time?
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Fluffiliscious
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Originally Posted by Alleji
Who cares about GW2 when SC2 will be coming out around the same time?
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Lonesamurai
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Originally Posted by Fluffiliscious
I do. I have no intention of playing SC2 but I have every intention of playing GW2.
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Starcraft bored me compared to the C&C series, and I have other RTS games to play now and from what I've seen of SC2 its nothing new
wetsparks
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Originally Posted by Alleji
Who cares about GW2 when SC2 will be coming out around the same time?
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BLOODGOAT
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Originally Posted by Alleji
Who cares about GW2 when SC2 will be coming out around the same time?
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/SNORE
draxynnic
Different genres. I don't know about you, but I like to have an RTS and an RPG.
Besides, unless you think you're going to get anywhere playing online, SC2 will only last long enough to get through the story and any custom maps you download.
Besides, unless you think you're going to get anywhere playing online, SC2 will only last long enough to get through the story and any custom maps you download.
AuraofMana
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SC2 will only last long enough to get through the story and any custom maps you download |
~For those who keep mentioning Diablo 2, NWN, ect. success vs. GW's success:
Look, Diablo 2 and NWN is NOT an online ONLY game. You can play it on Single Player, and thus they are not the same thing. In fact, I haven't seen a MMORPG with as much story and lore as NWN.
~Is GW a free-to-play?
Yes in technicality. Out of all of you, how many of you have all 4 games? How many of you have bought additional accts, collector's editions, ect.? That's how Anet gets money. Not as much as monthly fees, but almost up there.
Another thing to consider. GW is INSTANCED (which in my book, automatically doesn't count it as a MMORPG, since how many of you run with pugs often?), thus, the server upkeep is not nearly as expensive as WOW, which means less cost from Anet's side. Yes, the upkeep is still a significant amount, but it is LESS. That was how it worked with Battle.net. Why'd you think it was free? Your computer does all the work hooking up with other people. The only time you are truly on the server is when you are in not in a game. That was how Diablo 2 worked, and thus why it was free. That does not work in a game like WOW, and thus the monthly fee.
~The Direction of GW:
Guild Wars has shifted from a "any time you want, skillful game" into a "GRIND FEST x 100". All games are grinds, since you are doing the same thing over and over again. However, what people commonly refer to as grind is "Killing monsters over and over and over and over again for XP so you can raise your integer". GW doesn't have a high max level, not even a medium one. HOWEVER, you have to grind for some crappy titles that doesn't even show outside of town in a game where most people play with computer-controlled heroes and henchmen. In addition, you get no benefit from having most of these titles.
When you are forced to grind for levels in games like Everquest or Diablo 2, your character actually get stronger. Some people like to argue that in GW, the playing itself increases the player's skill, but do I really need to point out the massive amount of idiots running around who has been here since Prophecies? So it comes down to this:
GW has the grind of your regular MMORPG without the levels to show it.
That is just horrible. I myself quit GW 3 times and I am nearing the 4th. Why? GW is a fun game, no doubt about it, but the fun has been going down. Plus, in WOW and Diablo 2, you get the addictive fun of getting randomly modded items that boost your character TREMENDOUSLY. You DO NOT get that in GW. That, coupled with low level cap, means the players lack things to do after they "beat the game". Yeah sure, there are "elite armors" I can buy, but so does WOW.
Now, I quit 3 times at playing with each campaign enough (at least to me). I only came back because I figured, I am that far in GW anyway, why don't I just buy the new campaign so I don't feel "left out"? The new contents would keep me going and going, but it will eventually end. There are simply nothing to grind.
Finally, Anet wised up and made titles. A significant amount of people stayed in the game and love up on the titles. However, these titles give me nothing that great, so why should I grind it? Oh no, to prepare for GW2 that is years away and sounds like a WOW clone so why don't I just go play WOW instead?
In the beginning, Anet took out features from D2 such as high level cap and powerful items to add in the SKILL factor. Anet did a great job, except soon the need to keep the players means adding more and more grinding. Since they don't want to follow all the other MMORPG's footsteps, they made titles that are even WORSE. As a mean to keep players excited over the X year period it will take them to release GW2, they made titles something that will provide bonus in GW2. It's a wise plan, but like twicky said:
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Exactly the reason Anet will never keep customer for long and less will be returning in the future. People will only fall for the same ploy so many times eventually people will just stay away from whatever product you make because of your reputation......oh wait.....I said eventually......its already happened. |
Ninna
I'll try SC2 but doubt I'll play it long
I was a SC fan before I discovered the online world of MMOs
MMOs are what get my time now
(GW, EQ2, WOW)
regarding NCSoft,
games may not be lucrative anymore but they're not failing either
reminders:
http://news.filefront.com/lineage-dr...q2-821m-sales/
COH/V has only 150,000 subscribers btw
-- dont need to be size of WoW to pull in cash
http://www.thegamerstudio.com/2007/1...-ps3-game.html
I was a SC fan before I discovered the online world of MMOs
MMOs are what get my time now
(GW, EQ2, WOW)
regarding NCSoft,
games may not be lucrative anymore but they're not failing either
reminders:
http://news.filefront.com/lineage-dr...q2-821m-sales/
Quote:
Lineage and Lineage II continue to lead the company’s sales at $27.6 million and $34.7 million resepctively, followed by Guild Wars at $8.9 million and City of Heroes/City of Villains at $6.9 million. Sales for the Lineage series fell a respective 16% and 2% in the quarter, while the City of Heroes/City of Villains sales rose 7%. |
-- dont need to be size of WoW to pull in cash
http://www.thegamerstudio.com/2007/1...-ps3-game.html
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NCSoft is planning to release their first PS3 title at the end of 2008. To accomplish this, the publisher will double it's manpower for their European studios over the coming 18 months. NCSoft experienced significant growth on the European market the past year, explaining the huge increase in employees. What sort of game they'll release is currently unknown |
Red Sonya
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~For those who keep mentioning Diablo 2, NWN, ect. success vs. GW's success: Look, Diablo 2 and NWN is NOT an online ONLY game. You can play it on Single Player, and thus they are not the same thing. |
All 3 play the same and are the same because none are mmorpgs in that masses of people can be at one spot at the same time. That is why you have so many districts in GW same as the number of serviers in NWN and D2.
The only difference in them is that GW can only be played ONLINE, but, it's as much of a solo game now as D2 and NWN's were out of the box. You don't have to group and you can build a band of heroes/henchies just like you can in NWN's.
The significant difference is D2 and NWN's have sold more copies than GW's, but, they have been out longer as well. The other significant difference is D2 and NWN allow you to progress futher in levels (99 for D2 and 40 for NWN) and both have unlimited PHAT LOOT to be aquired which gives them both more longevity that GWs.
GWs is more of a toddlers toy for those that want to play and meet up with their friends online and play. Or people who like to talk to strangers much like here. There's not much meat to GWs at all really. It is definitely a casual gamers game. Hardly has any hardcore elements to keep the real mmorpg type masses interested for long. Not like NWN's with unlimited mods, over 4000 last I looked, now THAT'S CONTENT baby. D2 has the unlimited phat loot and that makes both stand out moreso than GWs.
But, yep they are very simular in many areas. Even NWN's and D2 you could call cooprpg games so that's nothing new that the developers of GWs are trying to call it. NWN's has the most and best content though overall three. The combat system of GWs is the only thing really unique about it. But, they have nerfed that into oblivion pretty much. Myself I prefer being able to use all my skills at my choosing like NWN's and D2 allow.
4thVariety
Please note that NCsoft is scattered across all business models there are:
They got "pay once play free" titles such as GW
They got "pay once pay more" titles such as City of Heroes and Tabula Rasa
They got "download free, pay per month" games such as Dungeon Runners
They got "microtransaction/ads" games such as Exteel.
NCsoft really is scattered across all schemes.
HOWEVER ANET IS NOT
Anet mocks pay2play games, they insult them, they insult their wasteful resource management and they compete with them not only on a gameplay level but also by being very competitive about their pricing. Sure, Anet wants to make money but I am confident that this can be arranged even by not charging monthly.
I also dare you to count the number of max stats skins in the game and name a competitor that has more! Sure you can get a sense of completion more easily in GW, but then again, just having linear progression until infinity is the very opposite of good game design. It is an exploit of gamer psychology to sucker him into paying more money, while he is treading on the same spot, or is killing Diablo over and over again anything else? I suggest everybody runs an update on themselves and patch that exploit.
They got "pay once play free" titles such as GW
They got "pay once pay more" titles such as City of Heroes and Tabula Rasa
They got "download free, pay per month" games such as Dungeon Runners
They got "microtransaction/ads" games such as Exteel.
NCsoft really is scattered across all schemes.
HOWEVER ANET IS NOT
Anet mocks pay2play games, they insult them, they insult their wasteful resource management and they compete with them not only on a gameplay level but also by being very competitive about their pricing. Sure, Anet wants to make money but I am confident that this can be arranged even by not charging monthly.
I also dare you to count the number of max stats skins in the game and name a competitor that has more! Sure you can get a sense of completion more easily in GW, but then again, just having linear progression until infinity is the very opposite of good game design. It is an exploit of gamer psychology to sucker him into paying more money, while he is treading on the same spot, or is killing Diablo over and over again anything else? I suggest everybody runs an update on themselves and patch that exploit.
Ninna
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Originally Posted by Red Sonya
The only difference in them is that GW can only be played ONLINE, but, it's as much of a solo game now as D2 and NWN's were out of the box.
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I have many friends that never play games online - including NWN / D2
being able to play without internet is a selling requirement for some gamers
Lepton CFd
GW2 will be okay...I hope...
malko050987
Well, I'll be getting it if it's a "buy once play free" thing. It won't be that much(I hope) and it won't be like gambling my house away. If it's a monthly thing, I'll just buy SC2. Well, I'm getting it anyway.
Also, they should make Diablo 3. Because I REALLY want to kill Diablo again.
Also, they should make Diablo 3. Because I REALLY want to kill Diablo again.
twicky_kid
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Originally Posted by Fril Estelin
Wrong. It's been technically a brilliant piece of software, with a brilliant group of developpers, artists and a community model (though it had evolved). Amazing how things can be more complicated that one's thinking? (Yes I do include myself in this comment, GW has a marketing side to it, but it's far from being a central component)
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As far as the developers I don't think they are that brilliant. In most of their interviews they tried to relate GW to MTG. I've been a MTG player for over 13 years. I thought to myself, "hey this is great if you are copying MTG you can't go wrong." Again this was marketing. Tie your new product to an already existing one. My real issue with that is they didn't take the biggest lesson MTG had to offer. MTG had to break up the expansions into formats with banned and restricted list. Without the formats each expansion would have to be stronger than the previous (power creep). We were already at turn 3-4 kills. If you keep adding power creep you'll be down to 1-2 kills (which eventually happened and almost destroyed the game). No one wants to play a game where depending on what you drew in your opening hand who wins and not enough turns to draw an answer to threats. The game would be self destructive if MTG continued on that route.
The best thing GW can do for its pvp is to break it up into formats based on chapters. Unfortunately the developers were not "brilliant" enough to even see that. It might not be technically possible due to the programming. Anet has never said it wasn't possible either.
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Originally Posted by Fril Estelin
Or rather "Look we are giving you free new content, week-end events almost every week-end and no one forces you to buy this game. And we do care more than most companies about what players think." (lesson to learn: it's very easy to put words in the mouth of other people, it's more difficult to understand their situation)
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Originally Posted by Fril Estelin
You're so wrong, it's even difficult to start explaining why. And worse, I think there's no point because you won't listen. To keep it simple, I can say I enjoy PvE far away from grind and I doubt I'm a rare case.
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Originally Posted by Fril Estelin
Yet another "Truth about Guild Wars"... Were you at one point an Anet employee? Have you direct contact with them? Can you back this "opinion of yours" (same question as asked before, still no answer)
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Originally Posted by Fril Estelin
What are you still doing here then? If you continue your reasoning and act reasonably, you should be playing a different game or no game at all, but surely not spend your time on GWG, right? Or you have a different agenda maybe?
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I never said I didn't play other games. In fact playing other games is what allowed me to see how flawed GW really is (preset not past). I played GW before I ever played a monthly subscription game. I vowed never to pay monthly for a game and got caught by the GW hype. Since then I do play monthly subscription games and see a HUGE difference in ability. Monthly subscription games have a larger budget, better customer support, and more updates more often. If $15 a month will make or break you as far as budget you have bigger problems than a video game. As far as minors needing a credit card that is also a none issue. Paypal and pre-paid cards can be used by minors. Pre-paid cards can be picked up in most retail stores. WoW also has a game card you can purchase from stores in lue of CC or paypal.
GW2 is following the same path which is why I won't buy it at this point. Anet already has they hype engine going before the game even hits beta. The no monthly subscription means it will be a short term game that will more than likely have less players than GW1 as many players will not be returning and players staying behind in GW1. If they shut the servers down on GW1 people will be pissed and make them even less likely to buy GW2.
Mordakai
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Originally Posted by twicky_kid
GW2 is following the same path which is why I won't buy it at this point. Anet already has they hype engine going before the game even hits beta. The no monthly subscription means it will be a short term game that will more than likely have less players than GW1 as many players will not be returning and players staying behind in GW1. If they shut the servers down on GW1 people will be pissed and make them even less likely to buy GW2.
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I predict GW2 will have more players. You have to understand Guild Wars appealed to a niche of players who didn't want to play monthly fees, and who wanted a level cap, with the marketing mantra "Skill over time."
That has gone out the window. GW2 will appeal to more people, because higher level caps, multiple races, and time > skill will appeal to more people (I hate to say it, but it's true: most people want the time they've played to mean something. The success of "achievements" from X-box live to the latest Call of Duty support that conclusion.)
As you say, ArenaNet wants to make money. They wouldn't have even considered GW2 if they thought it would bomb.
It's pretty simple: There is only room for so many pay-to-play games out there, which is why so many MMORPGs either go under or change their payment structure.
Guild Wars 2 will succeed because it's free to play and it will have persistent area, higher or no level cap, multiple races, etc.
Will it be a game I enjoy? I'll wait and see. But Anet won't have trouble finding several million people to buy it. It won't be as successful as WoW, but it could be closer than people think!
DarkWasp
Trust me, if Anet was a money grubbin company, they'd charge monthly.
They wouldn't have displayed to the world that MMOs can be run without branding the wallets of those who play it.
But they also aint no dummies when it comes to marketing. I imagine this BMP deal is just here to scare the living daylights out of the people who didn't order EN online, but give it a few days/weeks and it'll be offered to the public. (Unless it isn't much of anything, in wich case give it like a month or two)
Anyway, back to the point. GW2 is going to be a hit, initialy at least, if we lose NCSoft, i'm sure there are more publishers just itching to get their hands on GW.
-Especialy without subscriptions: More money is going into buying the game in boxes rather than straight to Anet through bills.
I guess the biggest concern would be with getting more servers out to all those new countries they added GW to.
They wouldn't have displayed to the world that MMOs can be run without branding the wallets of those who play it.
But they also aint no dummies when it comes to marketing. I imagine this BMP deal is just here to scare the living daylights out of the people who didn't order EN online, but give it a few days/weeks and it'll be offered to the public. (Unless it isn't much of anything, in wich case give it like a month or two)
Anyway, back to the point. GW2 is going to be a hit, initialy at least, if we lose NCSoft, i'm sure there are more publishers just itching to get their hands on GW.
-Especialy without subscriptions: More money is going into buying the game in boxes rather than straight to Anet through bills.
I guess the biggest concern would be with getting more servers out to all those new countries they added GW to.
Fril Estelin
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Originally Posted by twicky_kid
the game has taken a big toll on GW. You don't need a complicated game or cutting edge graphics to make a game good. Simplistic games with not so good graphics tend to do better in the long term.
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As far as the developers I don't think they are that brilliant. In most of their interviews they tried to relate GW to MTG. |
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The game would be self destructive if MTG continued on that route. |
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The best thing GW can do for its pvp is to break it up into formats based on chapters. Unfortunately the developers were not "brilliant" enough to even see that. It might not be technically possible due to the programming. Anet has never said it wasn't possible either. |
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No one cares about weekend events. The only weekend event anyone even cared about was raising drop rate of greens. Sorrow's furnace was the only real free content added to the game and it was small. Also it was never repeated. |
[quoteIf you play the game you must have some sort of goal to achieve right? To get to that goal you must do what? Wait for it.....wait for it....oh ya you have to GRIND.[/quote]
You shouldn't answer yourself to questions you ask me! Yes, my goal is to enjoy myself, and that can take many many shapes in GW, from enjoying the beauty of Tyria, Cantha or Elona (landscape, monsters, skill emotes) to achieving the bonuses for missions. I'm not grinding and I'm not intending to (don't have the time).
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It was marketing hype that works very very well. Just look at the number of people that try to defend it. |
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You will never hear or see something like this, "I like this player's suggestion. Its going to blow our entire budget for the year but lets do it anyways." Unless the change justifies the cost, which means can they do it very very cheap, they won't happen. |
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The bottom line IS and always will be money. You'll get as much customer service as GW can afford which isn't much. Because GW relies on selling copies they'll never be able to take a huge risk. There is no steady income for GW. Really if you look at any company that has a monthly subscription (not just video games) and compare it to companies that are in sales. The monthly subscription company will do better in the long term as long as they keep their customer support up. |
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The biggest fans will be the harshest critics. I've been here since the game hit beta and will probably be here until the servers go offline. |
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If $15 a month will make or break you as far as budget you have bigger problems than a video game. |
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Anet already has they hype engine going before the game even hits beta. |
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The no monthly subscription means it will be a short term game that will more than likely have less players than GW1 as many players will not be returning and players staying behind in GW1. If they shut the servers down on GW1 people will be pissed and make them even less likely to buy GW2. |
Nathan of Elona
What GW really needs is a TV ad. Like WoW, they have a TV ad, and look how many players they have?
I'm not saying WoW is better, I'm saying they have more players. Because of one reason: Advertisments
I'm not saying WoW is better, I'm saying they have more players. Because of one reason: Advertisments
Mineria
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Originally Posted by shoogi
need a reason not to buy gw2? how about it being another copy of world of warcraft, and we already have enough of those?
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And according to the interviews and speeches with him, GW2 will in no way be a WoW clone.
Anet even announced that they will keep the nice instanced parts for quests, loot etc. so we keep continuing to have our private own adventures at the same time.
Please read the whole thing posted in interviews, press releases and other things published in cooperation with Anet employees, not only the parts that you dislike.
Mineria
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Originally Posted by Nathan of Elona
What GW really needs is a TV ad. Like WoW, they have a TV ad, and look how many players they have?
I'm not saying WoW is better, I'm saying they have more players. Because of one reason: Advertisments |
Plus the fact of that the company name "Blizzard" and previous released games help a lot on that as well.
And the majority of WoW players have been playing previous games released by Blizzard.
So the TV add really only shows that they got a new game.
AuraofMana
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Anet mocks pay2play games, they insult them, they insult their wasteful resource management and they compete with them not only on a gameplay level but also by being very competitive about their pricing. Sure, Anet wants to make money but I am confident that this can be arranged even by not charging monthly. |
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Sorry, bud, but, they are. You do everything in GW you do in D2 and NWN's. You are restricted to a server area and you party up with up to 7 friiends and go out into the wild and kill stuff for loot and experience. |
People always talk about making a game complicated. NO, you can make a game complex yet still keep it simple. That was how D2 worked. With GW, look at all the non-core classes. Each one of them gets more complicated.
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I also dare you to count the number of max stats skins in the game and name a competitor that has more! |
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Also, they should make Diablo 3. Because I REALLY want to kill Diablo again. |
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I predict GW2 will have more players. You have to understand Guild Wars appealed to a niche of players who didn't want to play monthly fees, and who wanted a level cap, with the marketing mantra "Skill over time." |
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GW2 will appeal to more people, because higher level caps, multiple races, and time > skill will appeal to more people |
Another thing: Hellgate: London. I saw at least 20 people in my alliance went inactive since release date.
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ArenaNet wants to make money. They wouldn't have even considered GW2 if they thought it would bomb. |
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But Anet won't have trouble finding several million people to buy it. |
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if Anet was a money grubbin company, they'd charge monthly. |
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They wouldn't have displayed to the world that MMOs can be run without branding the wallets of those who play it. |
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But they also aint no dummies when it comes to marketing |
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i'm sure there are more publishers just itching to get their hands on GW. |
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given the (relative) success and growth (if not, they wouldn't do a 2nd one! |
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You shouldn't answer yourself to questions you ask me! Yes, my goal is to enjoy myself, and that can take many many shapes in GW, from enjoying the beauty of Tyria, Cantha or Elona (landscape, monsters, skill emotes) to achieving the bonuses for missions. I'm not grinding and I'm not intending to (don't have the time). |
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They already made the boldest move ever in the MMO world, not ask for monthly fees. |
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What GW really needs is a TV ad. Like WoW, they have a TV ad, and look how many players they have? I'm not saying WoW is better, I'm saying they have more players. Because of one reason: Advertisments |
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And according to the interviews and speeches with him, GW2 will in no way be a WoW clone. |
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Anet even announced that they will keep the nice instanced parts for quests, loot etc. so we keep continuing to have our private own adventures at the same time. |
"Instances, also known as instance dungeons or simply "dungeons", are areas where multiple copies of the same area can exist concurrently.[17] This means that multiple groups can both be doing the same activities in the same location, yet not interfere with one another.
"Instance" can also refer to a particular copy of such an area. Other areas, such as battlegrounds, are also instances, enabling multiple groups of players to participate at the same time."
Oh yeah, this little unknown game called World of Warcraft. Ever heard of it?
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I'm pretty sure GW2 will be much better technically from GW |
Oh wait.