Lessening the Impact of PvE Leavers
You can't see me
BEFORE YOU GO ON LET ME REMIND YOU OF A FEW THINGS.
~Heros cannot carry PvE skills
~The maximum number of heros in the party bar is six. This idea would NOT change that. For more info, see bottom paragraph. The one that clearly says "READ THIS". Thank you.
Ever get in the middle of a hard dungeon, and some guy has to go mow the lawn?
Ever get right to the boss, and someone disconnects, and then leaves?
Ever get so close to having this mission done, then your monk rage quits?
Bottom line: Frustrating.
Now, it's not their fault, usually. Ragequitters aside, people have lives outside the game that need attending to. I should hate to see someone that puts the game over a distracting real life situation for the sake of some animated coin. But come on, when it happens, it punishes the entire group. When a monk leaves, come on, what gets done? You have to start over... not good. Rage quitters just need anger management classes, or to not join PuGs. Seriously, we don't need you.
My idea to stop this from impacting parties is simple.
When a person leaves the PvE environment, a hero is put in thier place, a hero that has the exact skills, attributes, gear of the leaver, and is under control of the current party leader. This is a fully controllable hero, and would function just as the other heros in the game.
~READ THIS~
The system would undeniably have to have some sort of stopper from having people abuse it. This is why the maximum heros implemented to a party would be six, counting the heros already present. No more could be added after this. This does not imbalence the system at all, as you can already have six heros by taking a friend with three, and your friend leaving the game.
Opinions? Post them here, but be sure to give them a reason.
Thank you for your time!
~Heros cannot carry PvE skills
~The maximum number of heros in the party bar is six. This idea would NOT change that. For more info, see bottom paragraph. The one that clearly says "READ THIS". Thank you.
Ever get in the middle of a hard dungeon, and some guy has to go mow the lawn?
Ever get right to the boss, and someone disconnects, and then leaves?
Ever get so close to having this mission done, then your monk rage quits?
Bottom line: Frustrating.
Now, it's not their fault, usually. Ragequitters aside, people have lives outside the game that need attending to. I should hate to see someone that puts the game over a distracting real life situation for the sake of some animated coin. But come on, when it happens, it punishes the entire group. When a monk leaves, come on, what gets done? You have to start over... not good. Rage quitters just need anger management classes, or to not join PuGs. Seriously, we don't need you.
My idea to stop this from impacting parties is simple.
When a person leaves the PvE environment, a hero is put in thier place, a hero that has the exact skills, attributes, gear of the leaver, and is under control of the current party leader. This is a fully controllable hero, and would function just as the other heros in the game.
~READ THIS~
The system would undeniably have to have some sort of stopper from having people abuse it. This is why the maximum heros implemented to a party would be six, counting the heros already present. No more could be added after this. This does not imbalence the system at all, as you can already have six heros by taking a friend with three, and your friend leaving the game.
Opinions? Post them here, but be sure to give them a reason.
Thank you for your time!
Seraphic Divinity
wtb 2 leavers with this bar 500g each for HM vanquish
Ugoff The Unholy
Quote:
Originally Posted by Seraphic Divinity
wtb 2 leavers with this bar 500g each for HM vanquish
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If this idea WERE to be implemented, I'd imagine they would use a henchman with the same primary class rather than a hero with a mirror build.
AuraofMana
Why don't you just ask for 7 (11 for some areas) instead. It's going to end like that anyway. Heroes ruined the MMO in MMORPG of this game, might as well just murder it completely.
gremlin
Quote:
Originally Posted by AuraofMana
Why don't you just ask for 7 (11 for some areas) instead. It's going to end like that anyway. Heroes ruined the MMO in MMORPG of this game, might as well just murder it completely.
|
Players ruined the game because far to many of them became tyranical in their attitude to others online.
As players became more successfull at pve missions the game developers nerfed skills and builds and improved ai to make it harder.
This in turn made players obsess about the perfect party.
This had the effect of denying some players entry into parties because of character class or build.
They then turned to henchemen and later heroes, which is why its almost impossible to get a party in some areas.
The better players formed guilds and cooperatives to beat the game and earn titles and money.
Leaving the average player to struggle or use ai help.
In an ideal world we would just join together in parties and play, but players who decided to dictate character builds and others who wanted in game cash before ressurecting players etc ruined the game, not heroes.
Kratos Angel
Hummm yeah this would lead to pay some leavers probably .... but the main problem I think is the implementation of that ...
Generating suddenly a hero instead of the player could be quite hard ... and having to lead your 3 heroes + 3 heroes of your "mate" + a hero that took his place .... this would probably cause GW to be slowed down .... furthermore, they would have to change their game so that a player can control until 8 heroes ... wow it will spam the screen he he.
So .... even if it was a good idea, I don't think it would be implemented one day ...
Generating suddenly a hero instead of the player could be quite hard ... and having to lead your 3 heroes + 3 heroes of your "mate" + a hero that took his place .... this would probably cause GW to be slowed down .... furthermore, they would have to change their game so that a player can control until 8 heroes ... wow it will spam the screen he he.
So .... even if it was a good idea, I don't think it would be implemented one day ...
WinterSnowblind
Quote:
Originally Posted by AuraofMana
Why don't you just ask for 7 (11 for some areas) instead. It's going to end like that anyway. Heroes ruined the MMO in MMORPG of this game, might as well just murder it completely.
|
Even before Nightfall came out, how long would it take to form a decent party, with Monks? No heroes = not fun.
mystical nessAL
Just punish the leavers, scare them, not replace some random hero, lol. No offence, you seems like a nice guy but this idea is surely wierd. :P
Evil Genius
I think it is a great idea, provided game mechanics can support it.
I think I have heard that idea before. The OP points out people should not be punished for unexpected events in real life changing their plans.
Quote:
Just punish the leavers, scare them, not replace some random hero, lol. |
arcanemacabre
It's a perfectly fine idea. I suggest one tweak - the heroes that replace the leavers are not controlled by anyone. Effectively, they would be like henchies, without the ability for micro management, wouldn't show up in the inventory, though they would respond, just like the heroes that are left with you if someone else controlling heroes leaves.
Also, they would have to be kinda non-descript heroes, perhaps cross-chapter henchmen like Mhenlo and Aidan, etc - not heroes we already have.
/signed
Also, they would have to be kinda non-descript heroes, perhaps cross-chapter henchmen like Mhenlo and Aidan, etc - not heroes we already have.
/signed
legion_rat
Quote:
Originally Posted by gremlin
Sorry but I think Heroes ruined nothing.
Players ruined the game because far to many of them became tyranical in their attitude to others online. As players became more successfull at pve missions the game developers nerfed skills and builds and improved ai to make it harder. This in turn made players obsess about the perfect party. This had the effect of denying some players entry into parties because of character class or build. They then turned to henchemen and later heroes, which is why its almost impossible to get a party in some areas. The better players formed guilds and cooperatives to beat the game and earn titles and money. Leaving the average player to struggle or use ai help. In an ideal world we would just join together in parties and play, but players who decided to dictate character builds and others who wanted in game cash before ressurecting players etc ruined the game, not heroes. |
As for the Op. Maybe a Hench of the same proff and build but not controlled. he/she just tags along.
~the rat~
Woop Shotty
pve skills on heroes for a small leaver fee? Or sometimes you do want players to leave and no replacement.
dread pirate fargus
hmm i think it should just be a henchman of the same profession.
so if your monk leaves mhenlo joins your party.
lessens the blow of rage quitters but leaves no room for abuse.
im also concerned wether this would change attitudes to where ragequitting is acceptable.....
WTB ursan blessing henchman 1k
woot you could take 7 ursan heroes to DoA
so if your monk leaves mhenlo joins your party.
lessens the blow of rage quitters but leaves no room for abuse.
im also concerned wether this would change attitudes to where ragequitting is acceptable.....
WTB ursan blessing henchman 1k
woot you could take 7 ursan heroes to DoA
Woop Shotty
Quote:
Originally Posted by dread pirate fargus
woot you could take 7 ursan heroes to DoA
|
Phoenix Tears
the ideal MMORPG would have no stupid heroes and no henchmen..the ideal MMORPG would be played only by players ...because thats the thing, what makes a MMO a real MMO and wherefore MMOG stands for...
MASSIVE MULTIPLAYER ONLINE GAME
GW is still called a MMOG ..not a Massive NPC Online Game (MNPCOG)
so much to this topic and Anet will never learn that ...in kind of GW1
even in GW2 we get not rid if this crap...they want give a a dumb Companion System in exchange for Heroes/Henchmen >.>
Once too dumb to make the right system..ever too dumb ...
sigh
hopefully Anet will learn more from their failures of GW1 for a better GW2..then the thing about this here >.>
MASSIVE MULTIPLAYER ONLINE GAME
GW is still called a MMOG ..not a Massive NPC Online Game (MNPCOG)
so much to this topic and Anet will never learn that ...in kind of GW1
even in GW2 we get not rid if this crap...they want give a a dumb Companion System in exchange for Heroes/Henchmen >.>
Once too dumb to make the right system..ever too dumb ...
sigh
hopefully Anet will learn more from their failures of GW1 for a better GW2..then the thing about this here >.>
You can't see me
Quote:
Originally Posted by Kratos Angel
Hummm yeah this would lead to pay some leavers probably .... but the main problem I think is the implementation of that ...
Generating suddenly a hero instead of the player could be quite hard ... and having to lead your 3 heroes + 3 heroes of your "mate" + a hero that took his place .... this would probably cause GW to be slowed down .... furthermore, they would have to change their game so that a player can control until 8 heroes ... wow it will spam the screen he he. So .... even if it was a good idea, I don't think it would be implemented one day ... |
The latter paragraph, the one that said "Read this please" in all caps, explained why this would not happen....
You can't see me
Quote:
Originally Posted by dread pirate fargus
hmm i think it should just be a henchman of the same profession.
so if your monk leaves mhenlo joins your party. lessens the blow of rage quitters but leaves no room for abuse. im also concerned wether this would change attitudes to where ragequitting is acceptable..... WTB ursan blessing henchman 1k woot you could take 7 ursan heroes to DoA |
What do I have to do to get people to read this all the way besides posting in all caps READ THIS.
I explained in the idea that the maximum would be six heros per party. You can already do that by having a friend with 3 leave. It would change nothing.
Oh, and I also mentioned that the heros would function AS NORMAL HEROS? This means NO PVE SKILLS.
READ.
tmr819
Quote:
Originally Posted by Phoenix Tears
the ideal MMORPG would have no stupid heroes and no henchmen..the ideal MMORPG would be played only by players ...because thats the thing, what makes a MMO a real MMO and wherefore MMOG stands for...
MASSIVE MULTIPLAYER ONLINE GAME GW is still called a MMOG ..not a Massive NPC Online Game (MNPCOG) |
I think the henchmen/heroes are one of the very best features of GW, one of the things that really set this game apart from the rest.
As to the OP's idea, I think a hench (not hero) of the same class would make more sense. While not a "duplicate" of the player that left (skills, attributes), it would nevertheless lessen the blow of losing someone from your team. Thus, if your RP smiting monk left, he/she would be replaced with a generic Menlo-type healing monk. Not as good as the original player, but still better than an empty slot.
3D House of Beef
Quote:
Originally Posted by Phoenix Tears
the ideal MMORPG would have no stupid heroes and no henchmen..the ideal MMORPG would be played only by players ...because thats the thing, what makes a MMO a real MMO and wherefore MMOG stands for...
MASSIVE MULTIPLAYER ONLINE GAME GW is still called a MMOG ..not a Massive NPC Online Game (MNPCOG) so much to this topic and Anet will never learn that ...in kind of GW1 even in GW2 we get not rid if this crap...they want give a a dumb Companion System in exchange for Heroes/Henchmen >.> Once too dumb to make the right system..ever too dumb ... sigh hopefully Anet will learn more from their failures of GW1 for a better GW2..then the thing about this here >.> |
Quote:
Guild Wars Synopsis Join a New Generation of Online Roleplaying Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates some of the more tedious aspects of those games. |
Also...
From the official wiki
Quote:
CORPG stands for "Competitive Online Role-Playing Game". Guild Wars was the first game in this genre, since the term was coined by ArenaNet. |
Age
The only reason you would get leavers is if they turn out to be a bad PuG group if they were good no one would leave.
~ Dan ~
Quote:
Originally Posted by Phoenix Tears
even in GW2 we get not rid if this crap...they want give a a dumb Companion System in exchange for Heroes/Henchmen >.>
|
warcrap
i really hate it when im left 1 player short outside of a town so when a person leaves the group replace him/her with a henchmen with the same professions as the player or anything equivelent.
this is just a suggestion because i hate being short on firepower while im farming or trying to lvl up before doing another mission.
this is just a suggestion because i hate being short on firepower while im farming or trying to lvl up before doing another mission.
gremlin
Sadly its been suggested many times and I doubt it will happen in GW1, well maybe after GW2 is up and running they might find the time.
Its one of the reasons so many only go with trusted friends and guildmembers, or play exclusivly with henchemen and heroes.
Its one of the reasons so many only go with trusted friends and guildmembers, or play exclusivly with henchemen and heroes.
Onarik Amrak
The bigger problem is leavers taking their heroes with them when you zone, like in a dungeon.
Stupid Shizno
how do they take their heros? if their heros are in an instance, and they leave. the heros turn into henchmen controlled npcs....they still stay in the game, yes?
Onarik Amrak
Quote:
Originally Posted by Stupid Shizno
how do they take their heros? if their heros are in an instance, and they leave. the heros turn into henchmen controlled npcs....they still stay in the game, yes?
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genofreek
Usually the heroes leave, yeah. But earlier this week, someone in Glint's cave lost connection and eventually left. His Vekk stuck around but stopped following us after we zoned. It sucked because we got the mission, but after Glint killed us we couldn't end it because Vekk was still alive somewhere and running back and forth. >_< I had to redo to get to Droks, since I generally prefer playing through to a run.
thedeadlyassassin
Quote:
Originally Posted by Seraphic Divinity
wtb 2 leavers with this bar 500g each for HM vanquish
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RPGmaniac
Quote:
Originally Posted by thedeadlyassassin
and that makes the game easier how?
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Lady Raenef
I'd say just a well equipped henchmen replaces the same profession as anyone who leaves. Such as one of your monks leave, a new henchmen called 'Mo20 Replacement Monk' joins the party. This would be controllable by the leader of the group through the issued flag to send all NPC's to one location.
A hero with the same whatever is too complicated for Anet to impliment. Though, I agree with an NPC replacement, not to that extent.
The bigger question is:
Why did you go into the mission/HA/GvG/etc, with the possibility of having to leave? Some people try anyway even though they know they might have to leave. That's their own fault. Yell at them and let them know never to forget it. Another thing, when you PUG, anything can happen.
A hero with the same whatever is too complicated for Anet to impliment. Though, I agree with an NPC replacement, not to that extent.
The bigger question is:
Why did you go into the mission/HA/GvG/etc, with the possibility of having to leave? Some people try anyway even though they know they might have to leave. That's their own fault. Yell at them and let them know never to forget it. Another thing, when you PUG, anything can happen.
zwei2stein
Quote:
Originally Posted by RPGmaniac
You get the bars you want with none of the typical PuG experiences.
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bhavv
I just say as always forget all this malarky and just give us 7 heroes. To all the people that whine and complain about hereos take a hike and go play WoW. GW isnt a MMORPG, its been soloable from day one with henchmen. The reason why no one wants to play the game with you is because you suck at it and make their gaming experience worse then it needs to be. All the good players in this game only play with guild and alliance members now or solo with heroes and henchmen. The retards trawl around the empty outposts spamming LFG for all of the simplest quests and blame heroes because no one wants them with their pitiful skillbars in their groups.
Legacy Virus
the main problem i see with something like this is that without having some sort of "reload" or zone you wont be able to load the hero/henchmen i mean when you lose someone in HA you cant get a new henchmen until you win and zone to the next map...
as far as I can tell there would be no way for the game to recognize oh hey this guy left i need to pause everything and load a new character into them.
Sorry I just dont think it could work with out zoning...and depending on when/where the person left/quit could be problematic.
as far as I can tell there would be no way for the game to recognize oh hey this guy left i need to pause everything and load a new character into them.
Sorry I just dont think it could work with out zoning...and depending on when/where the person left/quit could be problematic.
A11Eur0
Quote:
Originally Posted by mystical nessAL
Just punish the leavers, scare them, not replace some random hero, lol. No offence, you seems like a nice guy but this idea is surely wierd. :P
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Master Sword Keeper
/signed 3 times over.
Does anyone have a clue what Gw's was like back in the Hay-days
trying to score a monk to try and do a mission or ever oro's?
It was just impossible. Even now it's hard to get a decent monk.
6 heroes? Mate you've got the Aussie seal of approval,
again /signed
Does anyone have a clue what Gw's was like back in the Hay-days
trying to score a monk to try and do a mission or ever oro's?
It was just impossible. Even now it's hard to get a decent monk.
6 heroes? Mate you've got the Aussie seal of approval,
again /signed
System_Crush
Quote:
Originally Posted by Legacy Virus
the main problem i see with something like this is that without having some sort of "reload" or zone you wont be able to load the hero/henchmen i mean when you lose someone in HA you cant get a new henchmen until you win and zone to the next map...
as far as I can tell there would be no way for the game to recognize oh hey this guy left i need to pause everything and load a new character into them. Sorry I just dont think it could work with out zoning...and depending on when/where the person left/quit could be problematic. |
Now what I don't think the game does is remember the build someone had, while this wouldn't be that hard to implement, just 2 strings 1 for the build code 1 for the equipment code.
By mechanics it's not much of a problem. Well perhaps that the OP wants to assign more than 3 heroes to the party leader, which might be hardcoded somewhere.
However, by implementation there'd have to be a hero ready of every profession, which could be added multiple time of more peeps of the same profession leave.
Anet would have to make some new models for that or something, 2 Talikoras already looks silly, 3-4 would become rather annoying IM(I)O.
Though could just a copy of a local guard or shrine priest and name them Kurzic <profession> and Forgotten <profession> would already be a bit better.
As for it, it does allow you to gain heroes with a certain bar, attributes and equipment, thats a tad too much I think because as said peeps would start buying/begging leavers with skills they haven't unlocked yet, complete with equipped insigina's runes and greens.
If you leave out the equipment tab, meaning the replacement heroes would have crap weapons and nor runes/attribute bonuses, it becomes a little more enticing to still take real player instead of just heroes with a players build.
Lol, could even go with that Arm the militia title suggestion, the higher the party leader's rank in that the better the heroes' weapons will be.
In the overall, I think reducing the possible problems when playing with real players, may make some players more sociable.
For that reason /signed
For having heroes with a players hard worked & fine tuned equipment just added /unsigned
Limu Tolkki
So a real player would just change to a hero. Reality? No.
/notsigned
However we need some system for these noob leavers. Why cant ppl get enough time for these dungeons, missions, vanquishing etc? But no, these noobs say "sorry my mom comes to computer" *and leaves*. Could there be anything more frustrating? No! If you dont have your own computer or you have some f***ing "limited playing hours" ffs dont buy guild wars, go play counter strike or football.
/notsigned
However we need some system for these noob leavers. Why cant ppl get enough time for these dungeons, missions, vanquishing etc? But no, these noobs say "sorry my mom comes to computer" *and leaves*. Could there be anything more frustrating? No! If you dont have your own computer or you have some f***ing "limited playing hours" ffs dont buy guild wars, go play counter strike or football.
Mordakai
This really is just a "add more Heroes" thread in disguise.
And that idea has already been nixed by Anet. But, the GW website says to suggest things here, so go for it... but don't expect anything to change.
There is a system... it's called Heroes and Henchies.
And that idea has already been nixed by Anet. But, the GW website says to suggest things here, so go for it... but don't expect anything to change.
Quote:
Originally Posted by Limu Tolkki
So a real player would just change to a hero. Reality? No.
/notsigned However we need some system for these noob leavers. Why cant ppl get enough time for these dungeons, missions, vanquishing etc? But no, these noobs say "sorry my mom comes to computer" *and leaves*. Could there be anything more frustrating? No! If you dont have your own computer or you have some f***ing "limited playing hours" ffs dont buy guild wars, go play counter strike or football. |
Wildi
Quote:
Originally Posted by You can't see me
..
When a person leaves the PvE environment, a hero is put in thier place, a hero that has the exact skills, attributes, gear of the leaver, and is under control of the current party leader. This is a fully controllable hero, and would function just as the other heros in the game. .. |
/signed
Abomination
Although this might turn GW into more grind-like, but what if they had a Dishonorable for PvE?