-again endless leveling endless for nothing, then only Skill Points.
Just give us Max Level 100 and than give a Character Status Points.
Every Level the Player receives then a certain sum of Status Points, which can be put on Status Attributes, which are for all races the same ...
Strength
Vitality
Agility
Speed
Stamina
Intelligence
Wisdom
Mentality
Courage
Dexterity
Precision
Reflex
Morale
Luck
========
Attack Power ( Strengh+Weapon Power)
Defense Power (Vitality+ Armor Power)
Health (Vitality+Stamina+Equipment Boosts)
Mana (Intelligence+Mentality+Equipment Boosts)
Make this the perma resetable, like the attribute points of GW1, so that no player can fail at Chara Building.
-again having to pay for all Skills to learn them -.- There are douzens of different ways, which are much better, so that the players character can learn new skills:
1. Through training and reaching new Levels: this way a character can learn 100 different skills, just by training his character. These 100 Skills would be only obtainable by this way. So the Player has also something do to. to obtain 100 basic Skills which could be then usable by all races and each race has just only a different row, of which skills they learn with class/race x at level y
Mean, while a Human Warria learns at Level 2 Skill X, a Charr Warrior will learn at level 2 Skill Y..an Asura Skill Z and so on ...
2. Through making Quests (prophecies method) as Quest Rewards
3. through going in teachs of a Master, which will teach you, when the Master NPC thinks of your, that you are a worthy pupil for him...then you as player have to go on a journy with your master for a time (means the master npc becomes your companion) and while your on the yourney, the master will haver ever sometimes, when the time has come for it a little quest for the player, when the player is at the right time at the right place. little Minigame quests, which will net you new skills from your master, when u make them and are succesful 8unendless tries naturally, ojce onlocked the master quests, which are the only way to receive Master Skills, which will be hopefully in GW2 a middle stage between normal skills and Elite Skills)
4. learning skills, through learning from your enemies, watching and studying them. The player should receive the ability to try to study from your enemies, while you watch them, then, at random chance can appear a ! over your head and when u click then quick a certain button, while this ! is showing up, you learn a Skill from your enemy
5. through improving your core skills through training ...
means...you leanr new skills, so more often you use certain other skills...
Skills will become stronger, so more often you use a Skill...so more oftren you use a certain skill, so better experienced becomes your character in usign this skill, becomign also able to improve this skill and learn from this core skill other skills
6. getting inspired through books/scrolls ... read books of fightign arts ect or however you want call them, to receive vague inspirations for new skills.
Little Desciptions which tell you what moves have to be done to perform the described skill..
then the player has to use certain skills in a specific row to learn a new skill.
Scolls for example are then for normal Skills, books for Elite Skills
7.Learn new Skills through Abilities of your equipment...like Accessoires, which could have inherent effects within them, which could stream through the body of their wearer after some time and when done specific things to release the powers of the Accessoire, being able after the power release to perform new skills ..
as you see. there are really enough different ways to learn new skills, other then only buying skills from dumb NPC's or to cap them from bosses
- again being as Ranger only a wannabe Beast Master..in GW2 i want to be able with a Ranger to have max 3 different pets at same time...then your a real Beast master and no wannabe
- again be only a wannabe Assassin ,that can't use any throw weapons and fights with stupid little butter knives..assassins have to fight with katars and kunais/shurikens
and lots of other things... first thing above is only something to think about ...
A Status System would make every race same.... every class regardless of its race also same ... but it would make absolutely every single character theoretically unique ..
because every player could have with their characters total unique stats and when you don't like your skills, because you think, your character don#t wors very well, like you have setted its stat points, then you just reset them, like you reset in GW1 attribute points.
this is one of the big fails in normally all other real MMORPG's, which work with this system ... player has setted all his stat points, sees that, that he7she as totally setted the characters stats wrong and then you as player are unable to reset your stats,unless you pay some totally insane amout of money, only to be able to reset your stats once ...
thats the imo only real innovance about GW, versus any other MMO..it lests you ever free reset your character, without punishing you with money fees for the reset ...
would GW2 have now a Stat System with this same reset innovance of GW2...this would be a true step forward to the ultivate Character build system...where all races/classeses rely on the same system to become better on not on different attributes per class and no stat point system, like it is the case in GW1 but thats only my opinion