Skill update November 29

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

I know everyone is focusing on bonus mission pack.

but I want to discuss skill update here.

Assassin
Deadly Paradox: increased Energy cost to 15.
-> caster sins should be fixed, but, ouch...
Shadow Prison: increased recharge time to 25 seconds. -> acceptable change


Mesmer
Clumsiness: increased recharge time to 7 seconds; decreased duration to 4 seconds. ->acceptable change
Cry of Pain: decreased recharge time to 12 seconds.->awesome but can Anet adds some visual/sound effect for these armor ignoring spells plz?
Empathy: increased damage to 10..55. -> awesome!
Overload: increased non conditional damage to 5..40. -> Overbuffed, 5en, .25, 3 recharge for 42 (+53) armor ignoring dmg, it's imba now. compared with this, blood spell is a joke, look at Dark Pact, Jaundiced Gaze, uber nerffed Oppressive Gaze and Barbed Signet...

Now we can see Domination Spike again, Overload is a perfect follow up spell for spike/pressure skill.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

No you wont. What are you going to use as a follow up spike on a mesmer thats also another .25 second or a .50 second cast to be able to spike in time and not get caught by the benefits of healing?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Your really late =P

Anywas

DP nerf means nothing to me.
Because I know of something called secondarys, and I know of something called the Mesmer.

Shadow prison nerf doesn't phase me, could be done better.

Empathy buff is going to run over Arenas.

Clumsiness nerf is great.

Dom spike >.> lol

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by ensoriki
Your really late =P

Dom spike >.> lol
You don't remember Old Spiritual Pain -> Old Wastrel's Demise spike?
And E.Surge -> Old Wastrel's Demise (you don't know who to infuse usually)
When they recharge they just spam diversion.
That's why thy change most .25 sec damage spells.

But my point is, Overload is just too good if you compare it with other armor ignoring spells.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by ManMadeGod
You don't remember Old Spiritual Pain -> Wastrel's Demise spike?
And E.Surge -> Wastrel's Demise (you dont know who to infuse usually)
When they recharge they just spam diversion.

But my point is, Overload is just too good if you compare it with other armor ignoring spells.
yes but the old spiritual pain had a higher damage output than overload does currently. since both Spiritual Pain and Wastrel's have been hit, there isnt a good either lead or follow up to the spike to make it worth a shit.

Lumenil

Academy Page

Join Date: Jun 2006

Deadly Paradox was badly overnerfed imho. Now is unusable.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

CoP wasn't overpowered enough already? *rme*

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

anet buff mesmer skills in every skill update? why?

mesmer is overpower enough, especially in pvp. if anet want to improve mesmer in pve, pls buff the pve only skills

Lumenil

Academy Page

Join Date: Jun 2006

Quote:
Originally Posted by ManMadeGod
Cry of Pain: decreased recharge time to 12 seconds.->awesome but can Anet adds some visual/sound effect for these armor ignoring spells plz?
YES.. tanks, monks and everyone else must know who is the real team member doing the killings. I usually deal huge amounts of armor ignoring damage with cop (sometime a-echoed), but nobody seems to know it. The only visual effect of COP on the victims is a purple fog.. not very impressing.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i'll roll a E/A and use the same skills. less damage, but all the better for cutting through big prots.

or, i'll roll a A/Me and use energy drain as my elite. or maybe even assassin's promise.

problem solved. yes, the build is less powerful now, but with a few adjustments it can still be used. only time will tell whether if it is still worthwhile.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

The unconditional damage on Overload is still relatively small. For Overload to be an actual threat, it would still need to be used on a target that's casting a spell. But then, who would do that when you could just use Power Spike (which does more damage and interrupts, unlike Overload). The recharge on Power Spike is nothing as well, as mesmerisation is a waiting game and there's usually plenty of time to wait before needing to cast it again.

Empathy's buff is excellent. From the point of view of a PvE mesmer, Empathy is one of the few skills that works everywhere so an extra buff to the "old faithful" of the repertoire is very much appreciated (thanks ANet!).

Clumsiness... Personally, I rarely use this hex. Though maybe now Norgu can use it without running out of energy by spamming it (a nerf making a skill more usable - that has to be a first!).

Cry of Pain - this beauty's been a staple on my bar since I got it. Can't ignore a solid interrupt with the potential for AoE damage, and also good as a finishing move if timed right.

Can't say I use the assassin skills that got rebalanced in the update, and I'm somewhat lacking in experience with that profession so I can't really comment.

Quote:
can Anet adds some visual/sound effect for these armor ignoring spells plz?
There's already a visual effect. When a creature gets hit for armor-ignoring damage or health loss (including health steal and sacrificing) it gets a sudden flash of blueish/pinkish/purplish light in a ring around its feet. The bigger the target, the easier the flash is to see.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Domination spike will not rise to meta again because there is not a secondary AoE lead spike skill. When Dom spike was at its most powerful, the key was the fact that E-Surge-->Wastrel's and Spiritual Pain-->Wastrel's could be alternated, with an occasional E-Burn thrown in (and of course, Shatter Enchantment <3). Overload does not give you anywhere near the spiking power that Mesmers once (albeit rather briefly, compared with other class' team spike ability) possessed.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

They still think that recharge on SP is the problem?
http://images.google.com/images?hl=p...-8&sa=N&tab=wi

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by Toutatis
The unconditional damage on Overload is still relatively small. For Overload to be an actual threat, it would still need to be used on a target that's casting a spell. But then, who would do that when you could just use Power Spike (which does more damage and interrupts, unlike Overload).
Not really, look at Dark Pact, 5e, 1s, 2r and 10% sac for 48 dmg.
Overload : 5e, 0.25s, 3r for 42(+53 if target is casting a spell) dmg.
And Power Spike (which you preferred, maybe) can NOT be used for team spike at all. But Overload can be a follow up or usual pressuring usage.

Quote:
Originally Posted by Toutatis
There's already a visual effect. When a creature gets hit for armor-ignoring damage or health loss (including health steal and sacrificing) it gets a sudden flash of blueish/pinkish/purplish light in a ring around its feet.
Everyone knows what you mean.
But it's not good enough (especially for some elite skills such as FoC, I mean simply a parasitic bond has better/unique visual effect).
Try ele spell: Magnetic Surge, it's armor ignoring dmg spell, it has its unique visual effect.

And most GWEN pve skills have new/awesome visual effect, but some important core elite skills has no visual/sound effect at all.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Nifty changes. Shadow Prison needs more done to it though, along with lots of other Assassin skills and mechanics (though I'm sure, given enough time, Izzy will probably maybe decide to eventually get around to it perhaps). Mesmer changes are lulz. I'm sure the Cry of Pain "buff" will be nice for people who still play Mesmer in PvE, and Empathy will be a hot skill in the lesser arenas for a bit. Other than that, I don't really find myself caring about them.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

16 domination 13 fast casting

[skill]Energy Burn[/skill][skill]Overload[/skill]

nice spike? (ingore un-updated details) it would acauly be about 150dmg spike right?

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by Faer
Nifty changes. Shadow Prison needs more done to it though.
I hope you are kidding

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

I'd say shadow prison needs

5 energy
30 second recharge
increased duration to 3-12 seconds



so yeah kinda a buff with less usage

Longasc

Longasc

Forge Runner

Join Date: May 2005

Shadow Prison builds had already to be redone. Black Lotus Strike changes had more impact.

+5 seconds more recharge serves no real purpose, it is just annoying... so I have to agree, recharge was never the the problem.

In fact I no longer see a problem with Shadow Prison.



If they take away the Assassin ability to kill an unprotected target, the class loses a lot of appeal. A single block or interrupt or any other means of defense was already all that was needed to stop SP builds.

Deady Paradox: Sometimes I wish they would rather remove skills completely from the game than nerfing them over and over.

But 15 energy would work - I have not tested it since the patch rolled out, but from previous experience I would say I can deal with 10 more energy cost.

Cass

Krytan Explorer

Join Date: Nov 2006

Not bad at all. Glad they finally addressed the retardedness of Deadly Paradox, the lame mechanism of that skill has irked me from the beginning. Hope it will be too costly to use now and die.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

What's the point of comparing Overload to Dark Pact? Let's face it, Overload *was* underpowered a lot. And Dark Pact is underpowered anyway. If anything it requires a buff.

I don't like Empathy buff. The skill was good before as well. I'd much rather see buffs to some other never-used skills instead, like Chaos Storm which is fun and cool skill but just a lil bit too weak. PvErs would rejoice :>

Deadly Paradox does not need buffs and nerfs. It needs redesign. But I'm glad it got nerfed.

Quote:
Originally Posted by Hong Kong Evil
anet buff mesmer skills in every skill update? why?
mesmer is overpower enough, especially in pvp
When did you start playing GW? Mesmers got more nerfs than probably any other class. Once they were very versatile and fun class, while nowdays they are so one-dimensional it's not even fun anymore.

And saying that mesmer is overpowered, especially in PvP, would indicate that it's also overpowered in PvE just not as much? A big LOL at that.


edit: Anyway, point being, Mesmers are the most fun class in GW, and while I'm not for overpowered skills, I sure would like to see more unused mesmer skills buffed so that there's more variety. For instance:
- Chaos Storm - increasing dmg would be cool.. (I mean, it's not like PvPer can't move out of AoE, and even PvE monsters now have AI which handles it better AFAIR). Besides, PvErs always complain at skill balances for no reason. This would satisfy them.
- Enchanter's Conundrum - Longer increase in cast time of enchantments to make this better than Migraine in what it does. 300% for instance. Slight dmg nerf.
- Vision's of Regret - instead of buffing Empathy how about buff this so that it's better than non-elite skill? Give it non-conditional dmg when someone is attacking.

etc

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

The lovely GW classes are doing a cross-country run-thingy.
As we are approaching the finishing line we can clearly see the necro, monky, warrior and para taking the lead. A short distance behind is the lovely mesmer giving his best! As we are getting closer and closer to the end - the mesmer is still trying to keep up!
But behold, what is that?
There is something hiding in the bushes!
Could it be ....
Why, yes! It's the lovely Izzy!
Izzy cheers for the leading four men, but just as the mesmer is about to pass him - Izzy jumps out and gives the mesmer a kick in the nuts!
The mesmer crashes to the ground as the leaders pass through the finishing line!
But the mesmer, gathering all his remaining strength, gets up and hastes to the end!
He reaches the finishing line - but by then all the attention is diverted to the winners!
After his boyfriend wipes the dirt of the his face - the only attention the runner gets is a short interview with L'Uomo Vogue because of his dashing outfit!
As the night falls we hear the crowd yelling the names of the best, while the mesmer, hand in hand with his lover, walks into the night.
The end.


(And a short explanation for those that aren't into short stories:
the mesmer = the mesmer
his lover = the people that adore the class. They will continue to do so. And yeah, he needs to be gay. If there is a single gay character in GW it is the male mesmer! (Although I my gayday also tingles at the male paragon and the female ranger!)
cross-country race = PvE
finishing the race = the class still works
the bigger distance between the leading 4 and the mesmer = the bigger distance between the leading 4 and the mesmer)

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

I <3 Cry of Pain buffs. Bringing the Mesmer just THIS much closer to the top. I can't wait until Cry of Pain is linked to fast casting. Then I LOL.

<3 Izzy.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by upier
The lovely GW classes are doing a cross-country run-thingy.
As we are approaching the finishing line we can clearly see the necro, monky, warrior and para taking the lead. A short distance behind is the lovely mesmer giving his best! As we are getting closer and closer to the end - the mesmer is still trying to keep up!
But behold, what is that?
There is something hiding in the bushes!
Could it be ....
Why, yes! It's the lovely Izzy!
Izzy cheers for the leading four men, but just as the mesmer is about to pass him - Izzy jumps out and gives the mesmer a kick in the nuts!
The mesmer crashes to the ground as the leaders pass through the finishing line!
But the mesmer, gathering all his remaining strength, gets up and hastes to the end!
He reaches the finishing line - but by then all the attention is diverted to the winners!
After his boyfriend wipes the dirt of the his face - the only attention the runner gets is a short interview with L'Uomo Vogue because of his dashing outfit!
As the night falls we hear the crowd yelling the names of the best, while the mesmer, hand in hand with his lover, walks into the night.
The end.


(And a short explanation for those that aren't into short stories:
the mesmer = the mesmer
his lover = the people that adore the class. They will continue to do so. And yeah, he needs to be gay. If there is a single gay character in GW it is the male mesmer! (Although I my gayday also tingles at the male paragon and the female ranger!)
cross-country race = PvE
finishing the race = the class still works
the bigger distance between the leading 4 and the mesmer = the bigger distance between the leading 4 and the mesmer)
Yeah, Izzy sure seems to be cheering Paragons on! Lawlfail.

Karmaniac

Karmaniac

Lion's Arch Merchant

Join Date: Feb 2006

Another SP nerf? As if the nerfs to ED, BLS, Impale and HotO didn't curb them enough.
How about some paragon, ritualist and necro buffs already? 95% stagnand balancedway could use some shaking up...

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by CHunterX
Yeah, Izzy sure seems to be cheering Paragons on! Lawlfail.
Did you ever play the paragon in PvE?
The skills do get nerfed - but the class still stays so over the top it's not even funny anymore.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Faer
Nifty changes. Shadow Prison needs more done to it though, along with lots of other Assassin skills and mechanics (though I'm sure, given enough time, Izzy will probably maybe decide to eventually get around to it perhaps). Mesmer changes are lulz. I'm sure the Cry of Pain "buff" will be nice for people who still play Mesmer in PvE, and Empathy will be a hot skill in the lesser arenas for a bit. Other than that, I don't really find myself caring about them.
Please stop posting.
I feel the same way.

With regards to skills, I think I can agree with you mostly.

With regards to someone not posting, I can't agree more.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Quote:
Originally Posted by dont feel no pain
[skill]Energy Burn[/skill][skill]Overload[/skill]

nice spike?
Spike with 20 second recharge=fail.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by CHunterX
I hope you are kidding
No, I'm quite serious. It'll be a great day when Shadow Prison (and the more generally associated skillbars that go along with it) disappears from the face of Guild Wars and people start running AoD/Shock bars again.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

I like the nerf to DP and SP, I'm sick of all the dumb gimmick builds running around. And they don't affect my sin in any way, because I don't even use either of them.

The nerf to Clumsiness actually isn't too bad - because usually if you're gonna hit someone with it, he's probably attacking you or a buddy, so unless he's knocked down he'll probably trigger the 4 second hex.

Cry of Pain buff = <3.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

Anything that will help get rid of those ignorant arse caster sins is a good thing

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Hong Kong Evil
if anet want to improve mesmer in pve, pls buff the pve only skills
Umm.. they just did. Problem is, if they buff every Mesmer PvE skill enough, people will just go E/Me, etc and use it. There needs to be a distintive way to make mesmers "good" in PvE so their PvE skills can be powerful while not being abused by other classes. It sorta works now since they require foes to be mesmer hexed... but it could use some work.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Sha Noran
Spike with 20 second recharge=fail.
Sry for double post, but I agree. 20 second recharge spike team will never work. FURTHERMORE, this build doesn't work because you will energy deny the target before killing him (ie, a spike team on a warrior at half energy would do... like 270 damage). The only class who you could effectively kill consistantly would be eles. Every other class would have too small of an energy pool for this spike to work.

Tyla

Emo Goth Italics

Join Date: Sep 2006

they should revert shadow prison to 20 seconds,nerf all IAS's of primary attributes to 2 seconds,and add "Disables stances and removes current stance for 5 seconds" onto all shadowsteps.
and they should be more painful on deadly paradox

Nittle Grasper

Lion's Arch Merchant

Join Date: Apr 2007

E/

Quote:
Originally Posted by Faer
No, I'm quite serious. It'll be a great day when Shadow Prison (and the more generally associated skillbars that go along with it) disappears from the face of Guild Wars and people start running AoD/Shock bars again.
They nerfed Horns so we can't run AoD/Shock Bars... Now basically I get mobbed over before I can waste half a WoH healer's energy in ab... Kd was a good way to kill someone cause they can't do crap while they're on the ground, but with horns nerfed, Mark of instability is probably better now and that has 10e and 20sec rc.

Quote:
Originally Posted by HawkofStorms
Sry for double post, but I agree. 20 second recharge spike team will never work. FURTHERMORE, this build doesn't work because you will energy deny the target before killing him (ie, a spike team on a warrior at half energy would do... like 270 damage). The only class who you could effectively kill consistantly would be eles. Every other class would have too small of an energy pool for this spike to work.
There's something called an edit button :P. And sins worked with SP's 20rec dude so it isn't the worst thing in the world. Monks using Mending in Ab however is the worst thing in the world. However I would have to agree on your energy pool bit. When you dp someone they lose a decent protion of there energy so it makes it harder to spike in High end pvp areas.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

20 sec spikes don't work?

Eurospike says 'hello'.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by dont feel no pain
16 domination 13 fast casting

[skill]Energy Burn[/skill][skill]Overload[/skill]

nice spike? (ingore un-updated details) it would acauly be about 150dmg spike right?
it still relies on caster castin a spell.....so on good reflexes.
other profs have much better spikin relyin on no skill at all.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

also comparin similar skills across different professions don't make much sense....if it was that simple shatter hex should be buffed in every stat to be as good as smite hex for example.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Nittle Grasper
They nerfed Horns so we can't run AoD/Shock Bars... Now basically I get mobbed over before I can waste half a WoH healer's energy in ab... Kd was a good way to kill someone cause they can't do crap while they're on the ground, but with horns nerfed, Mark of instability is probably better now and that has 10e and 20sec rc.



There's something called an edit button :P. And sins worked with SP's 20rec dude so it isn't the worst thing in the world. Monks using Mending in Ab however is the worst thing in the world. However I would have to agree on your energy pool bit. When you dp someone they lose a decent protion of there energy so it makes it harder to spike in High end pvp areas.
Sigh... okay there are A LOT of things incorrect about that post.
1) First off, I didn't edit because my second post was on a completely seperate topic (think of it as a second paragraph).
2) AoD/Shock bars means A/Es using the skill Shock (thus the shock part of the name) to inflict KD INSTEAD of Horns (since its been nerfed). Thus... your entire rant about AoD/Shock sins not working because a skill that build doesn't use was nerfed makes NO sense.
3) A spike build isn't a single person. A spike build is a team PvP spike build, designed to kill a foe by having 3-5 characters using the same (or different with rainbow spike) spell/attack in the same ~1 second peroid to try to kill a foe before the enemy monk can react in time and get off infuse health. The difference between a sin SP spike is that the sin is supposed to kill or almost kill one target on his own. A team spike build, the entire teams offense tries to kill one guy. So... basic math, 1 guy on your team of 8 killing somebody on the enemy team once every 20 seconds isn't so bad. 5 guys on your team of 8 being able to kill only 1 guy on the enemy team every 20s is bad. On the first example, there are still 4-5 offensive players on your team helping out and providing pressure. In a spike build... your offensive IS the spike.

Nittle Grasper

Lion's Arch Merchant

Join Date: Apr 2007

E/

Quote:
Originally Posted by HawkofStorms
Sigh... okay there are A LOT of things incorrect about that post.
1) First off, I didn't edit because my second post was on a completely seperate topic (think of it as a second paragraph).
2) AoD/Shock bars means A/Es using the skill Shock (thus the shock part of the name) to inflict KD INSTEAD of Horns (since its been nerfed). Thus... your entire rant about AoD/Shock sins not working because a skill that build doesn't use was nerfed makes NO sense.
3) A spike build isn't a single person. A spike build is a team PvP spike build, designed to kill a foe by having 3-5 characters using the same (or different with rainbow spike) spell/attack in the same ~1 second peroid to try to kill a foe before the enemy monk can react in time and get off infuse health. The difference between a sin SP spike is that the sin is supposed to kill or almost kill one target on his own. A team spike build, the entire teams offense tries to kill one guy. So... basic math, 1 guy on your team of 8 killing somebody on the enemy team once every 20 seconds isn't so bad. 5 guys on your team of 8 being able to kill only 1 guy on the enemy team every 20s is bad. On the first example, there are still 4-5 offensive players on your team helping out and providing pressure. In a spike build... your offensive IS the spike.
1) I guess your not sry about double posting then
2) Use Shock then what WoH owns everything
3) Too many words to bother reading, you seem more xp'ed at gvgs so I'll leave that topic alone.