Destruction's Depths: Stupidly impossible.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Having all the buffs on me won't help if everything runs right past me and into the backline, will it?

Save Yourselves doesn't work on the user, by the way.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Taurucis
Having all the buffs on me won't help if everything runs right past me and into the backline, will it?
Save Yourselves doesn't work on the user, by the way.
Were you asleep when you typed that? Save yourself doesn't work on the user? Umm duh, thats what those buffs were for I believe.

Quote:
Originally Posted by Taurucis
Well, this time we're wiping even faster than before, I can't even get past the part where you have to get the Vanguard Rangers.
Whichever of you says that the mission is easy is a liar.
Sousuke was dying in about 4 seconds each time, the mob was taking out my party in about 10 seconds total, this mission is a complete load of BS. You are probably aggroing multiple groups and/or not using the counters everyone has been talking about.

The mission is easy. Dead Easy. If you are still failing with the multitude of good counters people have presented you then the problem is on your end.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by The Meth
Were you asleep when you typed that? Save yourself doesn't work on the user? Umm duh, thats what those buffs were for I believe.



You are probably aggroing multiple groups and/or not using the counters everyone has been talking about.

The mission is easy. Dead Easy. If you are still failing with the multitude of good counters people have presented you then the problem is on your end. http://gw.gamewikis.org/wiki/Save_yourselves

Only aggroing one group at a time, using all the suggestions mentioned, still wiping in 10 seconds.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

All I can say is that I beat it on my first try with a build far inferior to the ones posted so far with no troubles. If you can't then try again with something else.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Nothing blasts through missions better than alliance buddies who can see past the BMP. <3.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

I've never understood what could be so hard in this mission? Either you're REALLY bad player or have even worse builds...

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Is "25 destroyers and 2 bosses" a suitable explaination?

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

It's the part with the Norn you're having problems with, isn't it? That part can get ugly pretty fast.

Disc of Chaos is no fun, either, thing tanks like hell...

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by Taurucis
Is "25 destroyers and 2 bosses" a suitable explaination? Actually not, becouse that situation doesn't ever happen if you aren't 100% noob with frenzy and mending. Use armor ignore damage, hexes and conditions.
Pack defense, do enfeebling blood to mob so all of them do 66% less damage. Don't over agro. Focus one enemy at time. And finally: Take minion master hero with death nova. If you're running something like 3x SF heros, forget it.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Actually, I had a dual attune blinder with Epidemic, an SS with Enfeebling Blood/Suffering/Well of Darkness, and my skillbar was Watch Yourself/Shields Up kind of deal.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by Taurucis
Actually, I had a dual attune blinder with Epidemic, an SS with Enfeebling Blood/Suffering/Well of Darkness, and my skillbar was Watch Yourself/Shields Up kind of deal. With that, 2 monks, rest damage and good comes. There's like one minute to kill a group til new one comes. maybe your heros are in avoid combat mode?

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

I dont know mate. If I could hero/hench this with a sin/warrior/monk/ele, you shouldnt have problems with a warrior either.
The three golems in melee mode make a short work of every destroyer.
Taking a minion master with jagged bones/death nova soaks up alot of the damage.
Use a bow to lure mobs
Flag Olias [MoW/Livia] and their minions between you and the rest of the party members.
I dont really see how you can fail.
If you are taking hero monk(s) set to AVOID COMBAT, that way they stand a greater chance to survive.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Well, an alliance buddy gave me a hand... and yeah we almost wiped in that part, he said that it's really scary... He helped me past the Cheeseburger of Doom/Lava Crab, basically yes I am set with this dumb mission and I can't see myself doing it any time in the future. Thank you for your advice (helped much) and the flames (laughter is the best medicine) and perhaps this should be a good thread for people who have trouble, it has an amazingly low amount of "you noob" comments.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Try sab's build. I took that in there and all the minions with death nova cut through the mobs quickly. I also went as a paragon with there's nothing to fear but mainly used ursan blessing to provide damage.

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

Did you bring a MM? That's very helpful for holding the destroyer warriors off your backline. You really need a human to play the blinding ele - bring damage if you don't have a human ele. Pain inverter lets you drop a instakill on the eles, so its use shouldn't be underestimated in this mission. Best to bunch up for the disc of chaos (assuming you're using pain inverter), as it dies painfully slowly otherwise.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

three words: Echo Pain Inverter. Bring a minion bomber and any destroyer that uses Hundred Blades, Cyclone Axe, or any aoe spell is KO'd or nearly dead in one hit- your minions are killed and not you.

The Arching Healer

Jungle Guide

Join Date: Sep 2006

Super Kaon Action Team [SuKa]

This Mission can be really eassy:

Take Sab's build, you can easily find it here. Get yourself pain inverter, arcane echo isn't needed. IF you don't have pain inverter, bring ursan, since it's overpowered.

You will die 1 time @ the big group but you get ressurected near the point you die. 2nd time you can kill them.

Disc of chaos can be hard if you make it hard for yourself. Use pain inverter on the disc en set your ally gollems at melee. They have the highest armor and health so give them a chance to tank and heal them.

------------------------------
http://www.youtube.com/watch?v=sU9bfhNE0HY

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

For the final disc of chaos. Put all 3 golems in melee mode because their one attack dazes. With enough phys hitters it'll get off maybe 5-6 spells throughout killing it.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

and calm down a bit you wont be able to do it if you get yourself so worked up mate

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

Alot of people are suggesting using high damage with the GOLEMs to kill enemies quickly, but I succeeded first try in HM and NM with three defense GOLEMs with no wipes. It may be SLIGHTLY slower (I doubt it, very high life steal) but it makes this mission a cake walk.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

At the disc of chaos, try to have at least 1 monk up, put all golems into melee mode, and let them bash away at it.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

[skill]Broad Head Arrow[/skill]

Makes Disc....SO much easier.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Since the op was using a warrior, I'd set up a high-armor group (warrior, para, ranger).
I used this on my para and the only 'problem' I had was at the disc at the end. Just make sure you can apply Deep Wound and Daze as much as possible.

While fighting at the Norn, you can use the bridge as a choke point.

Tommy McTom

Ascalonian Squire

Join Date: Feb 2007

Shazam

E/Mo

I just cleared it today with the 3 necro backline setup, Lo Sha, Eve and the two monk henchmen, was a breeze.

For the norn part (I assume that's where you're having trouble) sit on the bridge and pull the groups one at a time, set all the golems to melee so they provide a wall of sorts for tanking and bring a skill like SS, SV or pain inverter for the avatar of destruction. He will kill himself in about 10 seconds.

Similar thing for the final boss, I switched to a wand and sat there wanding the big crab thing while the henchmen put hexes on it and the golems kept it at a distance, the wand also came useful for bringing them back to power but I only had to do that once. Other than that I used my normal dervish build with the exception of pain inverter and had little problems the whole way through.

Vamis Threen

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

Hmmm... this quest is easy with r10 deldrimor, true, but I seem to rememer it being difficult the first run through in NM and then again in HM. You may not want to change your builds, so I suggest:

If the problem is the norn-pit on lvl2, a simple solution is to move up one of the 3 runs, wipe out the destroyers coming that direction, then pull the remaining two groups up the hill to wherever you are. You don't have to keep the Norn alive, remember.

If it's level 3, you don't have to fight more than 4 destroyers at a time. Pull (with a long-bow, preferably, but it's not essential). Do one side of the pyramid, then go back up and do the other (don't move across and aggro the Disc until the end).

Remember the Destroyer elementalists can't move, you can aggro a group and then move out of the elementalist's range.

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

i seem to be having the same problems, ive tried to H/H destruction's depths several times, and i seem to always die at the disk. the norn part isnt that hard if you have a trusty longbow handy, but the disk is hell-in-a-can. im probably going to get several "OMG LOL N00B J00 SUCKZORZLOL FAIL ROFFLE" replies because i suck so badly, (yes, i know i do.) does anybody have any well working hero/hench setups for a ranger? (i dont have NF, for reference, so no help from the dervish skills). for now ive been using livia as a MM, ogden as a WoH monk, and usually either jora as a usual sword warrior or pyre with punishing shot. then, as for henchmen, i usually take the two monks, an extra warrior (usually talon for watch yourself) and eve. oh, and does anyone have a good SS hero build?

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

Just did it for the first time with Sab's necro team, plus the 2 warrior and 2 monk henchies. No problem, I had a harder time with the big worm Cyndr the Mountain Heart. With the set up the final mission was a breeze, the GD didn't last about 45 seconds once we hit it.

I am a Paragon set up for some party attack and defence buffs btw.

As far as the disc, work the first group on one side, then go to the other group on the other side of the stairs, then try to get the last group of destroyers w/o the disc, if you you do aggro the disc, kill the other destoyers first.

And like said before, use the GOLEMs as meat(metal) shields (melee mode).

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

Well, basically you need to pack enough defense / healing / prot in your build so that the disc can't mass spike you. As long as you only suffer one death at a time and have sufficient ressing capabilities then you should be able to tough it out. I found bunching together in a ward against the disc to be a reasonable move (makes Pain Inverter hit harder).

If this is the only bit of the mission that you can't deal with, then try making a hybrid hero build with some wards, or something like that. Ogden has Heal Party, right? Once you get over the tipping point where the disc damages your team seriously, rather than kills them outright, then you should be set. A grail of might will probably help achieve this too.

SS build - all it really needs is SS and enfeebling blood. The rest is optional: barbs (to synergise with a MM); signet of lost souls (no brainer); Awaken the Blood is nice for a power boost, and if you're doing slavers you can make the SS your frozen soil carrier and also give him Serpent's Quickness for a faster SS recharge. I rarely use more than 4 nec skills on my SS hero personally.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

Done it on a daily basis in HM for the filling of the blasted books over tha past few days. (Im beginning to hate the gwen quests ive dont them all so may times). Took 1 curse necro (me), 1 mm w/blood ritual, 1 interupt ranger w/ pet, and livia as a rit. ( all heros). also took both monk hench, the earth ele, and talon. No i am not posting the skills bars, because i cant remember them off the top of my head. But take out the ones you can reach from the walls first. (aprox. 3 or 4 groups and an occational single destroyer of lives). Then you can concintrate on the big bad dude. And keep the golums up and running. they may get in the way sometimes if your not a spellcaster, (ranger for instance, has to have a clear view of the target) but they sure do help. But all in all, it isnt all that hard. Just be sure to give the monks a chance to regen the energy between groups...something i have noticed some people fail to do. Myself included when im just not thinking. (then its oops...im dead, oh well, rez and go again). oh and remember alchemical acid..and put your title on dwarven. Go in, kill them all, and let god sort them out.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

Quote:
Originally Posted by Sister Rosette
[skill]Broad Head Arrow[/skill]

Makes Disc....SO much easier. qft.
i never had much trouble with this quest, other than when people stopped keeping the golems up or just pulled too many destroyers. everyone that has the dwarven title should wear it, and everyone that has alkar's alchemical acid and armor of deldrimor (i think it's called) should bring it. the rest is cake.

Darth Marth

Darth Marth

Lion's Arch Merchant

Join Date: Jan 2006

USA Midwest

Order of Celestial Guardians II [OCG]

Me/Mo

"Stupidly impossible" seems like a pretty accurate description right now...I can't even get to the ende because of the completely ridiculous Norn segment. The mobs that attack will easily wipe your party if you stay and take them all, so I did as the Wiki said and stayed out of their way, thinking I could pick them off later. I ended up with dead norn and a mob of 15 or so Destroyers that comes as one unit when pulled and can't be separated; it wipes my party in second if I try to fight head-on. How am I supposed to defeat a mob of that size? Tommy McTom, I see you managed to beat it with henchmen. How?

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

They can be separated, but you might want to use a longbow / flatbow and some strategic running back to your (flagged) team. When you're camped on the bridge it's worth pulling the groups that come from ahead and to the left and fighting them before they mob up in the centre. Most of the destroyer pain here is from melee, so spam-blind and spam-weakness works wonders.

Darth Marth

Darth Marth

Lion's Arch Merchant

Join Date: Jan 2006

USA Midwest

Order of Celestial Guardians II [OCG]

Me/Mo

I tried pulling them with a longbow carefully for 15 or so minutes before giving up--I went up to them, fired one longbow arrow, immediately ran off, and nearly died to massive ranged spike. All 15 of the Destroyers followed me and we tried running off to get just a single mob alone, but they all ran back to bunch up togather. Did I just break the AI or something for them to be doing this?

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

No, and I must admit I haven't seen that behaviour before. I'd try pulling the groups that run past you and killing them before you get to the centre. If you have decent melee shutdown (blind; weakness) then you should be able to manage against what's left after, even if they all come at once.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

I didn't seem to have any problems with this mission HM. Only two parts were a bit hard:

- Norn Bit - Stay out of the Pit (Center) and kill one side of Destroyers, after that use a Longbow to pull the Destroyers towards you and pick them off.

- Disk Bit - I kill the groups of Destroyers first by pulling them with a Longbow. The Disk is not that hard if it has no support for other Destroyers.

Darth Marth

Darth Marth

Lion's Arch Merchant

Join Date: Jan 2006

USA Midwest

Order of Celestial Guardians II [OCG]

Me/Mo

Quote:
Originally Posted by RTSFirebat
- Norn Bit - Stay out of the Pit (Center) and kill one side of Destroyers, after that use a Longbow to pull the Destroyers towards you and pick them off. This is exactly what I tried; far too many accumulated in the center. Wouldn't pulling groups from the sides as they come in have the same basic effect as just staying in the center?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Darth Marth
This is exactly what I tried; far too many accumulated in the center. Wouldn't pulling groups from the sides as they come in have the same basic effect as just staying in the center? Could do, but I found that I couldn't kill in incoming Destroyer groups fast enough and was quickly party wiped by them.

But it may be worth doing that for a long as you can, accepting a party wipe and mopping up any Destroyer groups left over.

Getting 15% DP is not too much of a loss and it will quickly get burned off.

call me monk

Pre-Searing Cadet

Join Date: Jan 2008

[OS]

Mo/D

As many people have said, Do NOT go in the pit lure the boss our to the side and pin him in the gap of the stairs then throw everything you have at it remmebering to keep your monks back.
Monk.

Darth Marth

Darth Marth

Lion's Arch Merchant

Join Date: Jan 2006

USA Midwest

Order of Celestial Guardians II [OCG]

Me/Mo

Hm...the death part comes when two largish groups of destroyers come at you simultaneously from the two far passages. Maybe if you moved the party up one of the passages to intercept one group...which way does the boss come from?

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Darth Marth
Hm...the death part comes when two largish groups of destroyers come at you simultaneously from the two far passages. Maybe if you moved the party up one of the passages to intercept one group...which way does the boss come from? Boss comes from the right passage, iirc