Destruction's Depths: Stupidly impossible.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Pull the destroyers on both sides, then u can pull the disc alone. Done

Darth Marth

Darth Marth

Lion's Arch Merchant

Join Date: Jan 2006

USA Midwest

Order of Celestial Guardians II [OCG]

Me/Mo

Quote:
Originally Posted by Hyper Cutter
Boss comes from the right passage, iirc Uh, I probably should have been more specific...which one fo you mean? If the map from the direction you come looks like this:

| |
| |_____
|N ______
| |
| |

Where N is the Norn, you mean the passage coming in from the right? I might have an idea of retreating up either the top or right passage before the killer waves come, either to kill the boss immediately before he bunches up or to avoid him for now. Can anyone else who has henched this share their strategies?

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

Sadly I used this build to beat him. The rest of my party wiped after killing everything but the disc.

These guys finished it off.

3xR/N with these skills.
[skill]vampiric touch[/skill][skill]vampiric bite[/skill][skill]offering of blood[/skill]

1xMo/X with this skill.
[skill]protective spirit[/skill]

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

Quote:
Originally Posted by Darth Marth
Uh, I probably should have been more specific...which one fo you mean? If the map from the direction you come looks like this:

| |
| |_____
|N ______
| |
| |

Where N is the Norn, you mean the passage coming in from the right? I might have an idea of retreating up either the top or right passage before the killer waves come, either to kill the boss immediately before he bunches up or to avoid him for now. Can anyone else who has henched this share their strategies? i dont quite know what people are complaining about, the norn part was the least of my worries when i H/H-ed destructions depths. simply stay up in the northern choke point and pull with a longbow (dont forget to flag heroes/henchies back) and nuke the f*ck out of the enemies. dont worry if you die, as the lower point (closest to res shrine) is much better for pulling. its not terribly hard.

The Legg

The Legg

Krytan Explorer

Join Date: Aug 2005

RAF Lyneham, UK

We Are Gozu ( Gozu )

N/Me

Ok here is my strat for doing this little battle.

When you first get into the room clear out the two icy stalag things on the other side of the bridge. Then put your golems onto RANGED attacks and flag your heros to the base of the bridge. Walk forward on the bridge until a group of destroyers pop up behind you. Turn around and help your heros finish them off, a second group will then spawn, make short work of them.
Now unflag your heros and make your way along the bridge to the end. Leave them flagged around the mid area of the bridge and go and aggro any destroyers you want.
Over the course of the battle just keep your heros flagged behind where your golems will end up standing and keep pulling. The destroyers should mostly get stuck around your golems allowing you to take out the ones that get through them easily. If ever the pressure gets too much just flag your heros to the other end of the bridge and exit the fight. Heal/Energy up and go back to continue. When you can re-activate the golems do so.
that is about it really, hope it helps.

For the final disc fight this is the tactic I use. Once you enter the level go activate your golems and turn them all to RANGED attacks again. Go down the left hand side and kill all the destroyers there. Flag your heros to the top of the stairs, or maybe even a bit back and go and pull the destroyers at the bottom of the stairs. As long as you are careful you can kill them off without aggroing the disc. Once your side is clear, have a hero put prot spirit on you and go pull the disc.
Once the disc is pulled run back to your heros and the disc will come partway up the stairs and choose its target. Use ranged attacks to take it down, keep your heros flagged back, but try to get them positioned so they can wand the disc. DO NOT use aoe attacks on the disc, especially when it us under 50% health, as this will cause it to move backwards.
If the disc does start to move back down the stairs just stay put and do not chase it, it will re-aggro shortly.
If anything does go wrong you can always run back up the stairs to your entry area.
Once the disc is dead go back up to the entry area and down the right hand side to finish the rest of the destroyers off. You can put your golems back on melee for this part.

Hope it all helps and gl

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

pull all until disk is alone
then put the golems there and wait until their energy is low and they fall down
then you got a barrier of golems and he can't get passed
all you gotta do is kill him ranged

NecroticChanter

Frost Gate Guardian

Join Date: Nov 2007

Toronto

Real Eyes Realize Real Lies[Tree]

P/

Me and my guild leader did it together and it wasn't too too bad. We started with 10% morale boost and 5 minutes later we got -60dp. He was a ranger and it is possible to pull 2-3 at a time. We cleared the center part but there was still the entire other side covered with destroyers. It was down to me and him, all our rezz sigs were used up. We just stood back and let the golems do the work. When one died, one of us would run in and re-activate it. once disc was down, we pulled the destroyers on the other side and retreated behind the golems. The golems chew them up and mission is done.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

get a powerstone of courage then if you got too much dp

Old Man Of Ascalon

Academy Page

Join Date: Dec 2007

Phoenix Warriors of the Apocolypse

R/Mo

They way I've always done it in HM was when first entering the chamber, hug the wall to the right and AVOID THE DRYDERS (they will actually kill one of the destroyer mobs and weaken another before being wiped themselves), then go and kill the first mob coming through the lower gate and immediatly kill the mob at the top gate afterwards. After that, pull the enitre party in to the middle of the ice bridge and set the golems to melee. Once the large mob gathers at the bottom of the pit have a rnager pull them to the bridge, this will cause the golems to run forward along with any minions you may have, if you placed the golems correctly, they should meet the destroyers at the edge of the bridge. Allow the golems to die and do not res them, they will act as a body block of sorts and the destroyers will then focus on the minions. Have the MM spam BotM and the monk focus on the MM. Have the nukers and other casters take out the destroyer casters and rangers FIRST, then the rest of the party can move up and kill the melee destroyers from behind the dead golems.

If for some reason you wipe, just res at the nearby shrine and run the backway onto the bridge, rinse repeat, done.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Sab makes this quest as easy as taking candy from a baby. I just fought through all of the mobs on NM with a invoke blinding flash epidemic ele and 3 necros. Zho, Lina, Herta, and some other guy creamed it. Pull well at the disk.

Man I wish they brought back THK old school so we could get more of these threads.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by angmar_nite
Sab makes this quest as easy as taking candy from a baby. I just fought through all of the mobs on NM with a invoke blinding flash epidemic ele and 3 necros. Zho, Lina, Herta, and some other guy creamed it. Pull well at the disk.

Man I wish they brought back THK old school so we could get more of these threads. Why are you gloating over nothing?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Use pulling. I beat this with heroes and henchies, we had 60DP by the time we reached the big bad Norn part.

I put one Golem on each setting.

Pull groups, use the Golems, the Norn part was hard for me, a ton of destroyers killed us, the Norn, then all gathered in one MegaGroup(TM) in the center.

However, I flagged my team shortly before the ice bridge connecting the area, and was able to pull small groups.

I reached the Central Transfer Chamber with 60DP. Was able to pull small groups. The Disk of Chaos at the end isn't very strong damagewise, but has a gay amount of health - USE THE GOLEMS! At this point you may be frusturated and ignoring them, but trust me - the Golems can damage him much faster than your party can. They also can tank his spells for you if aggroed properly.

Also, the caster destroyers aren't too tough. I would ignore them and focus on the barraging rangers (as we learned from Tombs, barrage destroys ALL!), then the warriors - unless you are with other players and can spread out, then consider taking on the warriors first. Snare the one you decide to save for later with blindness or something.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

The trick to the Disc is he won't go up the stairs. Have someone entertain him at the stairs and he will leave the rest of the party alone. I took him down in about two minutes in HM with an R/A Dagger build; as long as he can't hit your entire party with Flame Bursts, you'll be fine. His damage to a single target is pretty pitiful for a boss.

The rest is pretty easy, just kill Destroyer of Compassions first and then Destroyer of Lives. Stick a D-shot on Barrage or blind the thing, blind the Warriors, D-shot Order of Pain and don't let Soul Leech stick; interrupt it or just remove it. Not exactly quantum physics here...

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

Take your guys straight down on the balcony in front and attack the chaos disc he will run up and attack you all by hinmself. I sometime set all the golems to ranged attack here, then change them to melee later. He is hard to kill and takes a bit but is easier when he is alone. Then mop up others you might die but if you have the 15% candy canes for you in emergencies it is not as hard. And the disc will come up the stairs but he did not come down to the balcony.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

3 words:
powerstone of courage
i had lots of problems with my last team and had huge dp
the powerstone helped us really good

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

(To be honest I've completed DD a couple times in NM, I've completed it with my guild 3 times in HM... but don't lock this yet, cause it's become a pretty nice deposit of info for those who are having issues with the mission.)

This works for both HM and NM. If you have an Ursan in your group, put all the golems onto melee, and get the Ursan to tank the Hamburger of Doom. It'll probably be the Ursan(s) and the golems next to the disc taking all the damage... what you do is get a prot monk, throw up Prot Spirit on the Ursan. The Golems may die but if the Ursan is good, he/she will be have enough energy to resurrect the Golems as they die.

Did the Ursan trick on a warrior by the way...

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Whenever something becomes challenging, Ursan comes to the rescue...sad but quick fix for many. No wonder PvE titles aren't worth anymore.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by mage767
Whenever something becomes challenging, Ursan comes to the rescue...sad but quick fix for many. No wonder PvE titles aren't worth anymore. It can also be done with Raven and Wolf form, I think. Besides, we've completed DD on HM without any Ursans.

If there is a good powerful skill avaliable, why not use it? Are you going to make things harder for yourself and your team just because you think you're being "old-school"?

I'm not going to cripple myself just because some masochist thinks that his way is the only way.

greywolf31

greywolf31

Academy Page

Join Date: Sep 2007

Western MA, USA

BHG

E/Me

It's funny, there are mission/quests that I find hard that others find easy and ones I find easy that others find hard...
and I am surely not one of the l33t players by any stretch of the imagination.

I guess it really depends on skill level, build choices, synergy, and spawning.

You'll get a different answer/perspective from every player as to what works and what doesn't, "for them".

As a player you need to find what works for you...

For instance, I cannot get a Avatar of Balthazar build to work well for me on my Derv Char, but I can pwn with a Avatar of Lyssa build I made... In PvE...

=)

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by blue.rellik
Why are you gloating over nothing? OP was complaining about NM.

bpphantom

bpphantom

Lion's Arch Merchant

Join Date: May 2005

Canukistan

The Eyes of Ashtabula [Eyes]

Going to be trying this tonight/tomorrow with Sab's Triad. I'm hopeful.

greywolf31

greywolf31

Academy Page

Join Date: Sep 2007

Western MA, USA

BHG

E/Me

It seemed easy for me, and as I've said bfore, a lot of other stuff seemed harder...
I used the 3 necro, Herta, Eve, Lina, and Mhenlo
My bar always had the Arcane Echo, Alkar's, and Pain Inverter... bfore I started using any of the norn blessings.
The only reason I started using UB was due to a "trick" that has since been mitigated. which would give me 2 Pain Inverters until I zoned... *sigh*

Oh well, nothing lasts forever...

I try to use the Brains part of my build and Save the Bruins part to save my butt if it starts to go south, or there is a big group.
Big groups tend to keep up the energy real nice. =)

Good Luck and let us know how you fare...

=)

Baelian Grey

Ascalonian Squire

Join Date: Dec 2006

Missouri

Charter Vanguard [CV]

R/

This mission gave me untold amounts of trouble. Why? Because I wasn't prepared. I managed to complete it the first time simply because, by dumb luck, I was running R/N Touch Ranger and Tahlkora had Protective Spirit. My Entire party, but maybe 1 or 2 heroes had -60%DP and I still finished because I had Tahlkora stand back and use Protective Spirit while I touched away. (Even though it took forever)

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

The golems have that skill that makes you invulnerable if you're near them and they're in defense mode, IIRC.
That helped me finish off the Disk of Chaos.

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

Hehe, the other day i decided to do this again to finish a handbook so i could up my norn title a bit, and i discovered something.

Broad Head Arrow is really useful.

Acolyte Jin+BHA=Disk+LolDead. try it, for those of you who are stuck.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

did this like 3 times on HM with H/H yesterday. I brought:

Mhenlo, Lina, Cynn, Herta.

I set all the Golems to defensive, and brang Sab's uber hero build..

There only two tricky parts:

On level one there is a warrior boss. Make sure you only pull his group, as more than one would cause a party wipe.


And the second is the uber norn death pit. For this, I cleared the left side, then killed any spawns. When I went back down, there were like 20 destroyers bundled in one group. You can do one of two things..

1) Set yourself up as a Splinter Barrage EoE (like for that Margonite farm, or Glint's Challenge farm)

2) Carefully pull the destroyers, and flag heroes/henchmen outside your own aggro bubble. Make sure you immediately revive any fallen golems. Try to take out the dervish boss first. If all the Golems fall, Pull back! The destroyers won't follow far as you might notice. revive the golems one by one. Revive-->fall back-->Revive.

I just thought of #1 right now, it actually might be useful.

For the Disc of Choas, Kill all the surrounding groups. The disc wont kite far, but his friends will. Put the henchmen/heroes near the stairwell, and pull the Destroyers.
The last group will aggro with the Disc, just pull them, then kite them until the disc leaves. When going after the disc, put all henchmen outside your bubble, and aggro the disc. just keep all the golems alive. run if necessary.

I was running Ursan.

isisaset

isisaset

Academy Page

Join Date: Nov 2005

Charlotte, NC...sadly

To Danse Macabre (DIE)

Just be mindful of hero builds, as others have said... I found a Rit Lord more helpful that a Prot Monk hero - Rit spirits protect whole party - but that is a preference of my own and certainly not a requirement.

For the Disk, I used SS, Pain Inverter (+Echo)...

OHH, and before you pull the Disc to the stairs, flag heroes a bit apart from each other - seriously helps against the potential AOE if your Broadhead Arrow ranger misses the chance to interrupt...

corey54321

corey54321

Krytan Explorer

Join Date: Jan 2007

The Artic Marauders [TAM]

W/

I run hm handbooks and the method i use is
take
1ss sabs
1mm with ps and agris sabs but those 2 skills
1n/rt healer sabs

Earth hench
both monks and 1 person afk

Me r10 ursan with r9 delver title yes this is a key part
when u get to the pit kill first wave on right then the ones behind then flag heros on the left and camp their killing all that come from their and once thats done pull them and if u can pull them to u and hold aggo for a sec then unpin heros and ss will goto work amazingly spam ursan skill i think the shout also gives +15 to minions the usualy can spike when i use it

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

It seemed ridculously hard at first but by stroke of luck, I found a bug when I did this in HM. There is a bridge in the norn room, if you have one of the golems get shutdown and let them bodyblock along the side of the entrance(their "corpse" still counts as a block), you can hide behind the walls of the bridge without retribution of the destroyers as you slowly nuke or whatever them to death. The Disc just may seem impossibly strong but then again zomgwtfbbq there's prot spirit, if you properly tank it, you shouldn't have a problem slowly waning it's health down.

Voltaic Annihilator

Banned

Join Date: Jan 2008

E/Me

Well i took my golems to that ice bridge made two of them die on there so they blocked the bridge so no destroyers can get through From there i nuked them with of course a ranger with winter

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Sab's triple necro build is really all you need to beat this, it works wonderfully against Destroyers. Tried DD HM for the first time today, had one wipe at the Disc, both other than that it was incredibly easy. Sat outside the pit and then charged the huge warrior/Dervish boss group on level 2 and brute forced them w/ Save Yourselves! spam

If you're having trouble, just...take it slow, that's all. Pulling works wonders (as I discovered on the last level >.<)

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Quote:
Originally Posted by Taurucis
What about the 600 damage guy at the end? I don't really want to create a party setup that can beat one area but not the last...

My planned party setup is me the Warrior, Talhlkora (RC prot), Sousuke (Dual Attune blind), Zhed (Sandstorm/Ward vs melee) Mhental, Zho, Eve, and Cynn. I blaze trought that quest like a walk in the park with this team:

Heroes:
Minion Master
SS Necro
Shut up Mesmer

Henchies
2 monk
2 ele

I call this my steamroller team. Does well about anywhere in normal mode. For your quest this will give you 13 tank to body block while the Mesmer, SS necro and 2 ele do their things. I have so much fun with this team that i sometime pull by running up to the foes and typing: /boo

I'm ranger so i basically go with barrage to keep the h/h company.

Set the 3 Golem on melee and you got some nice tank to help you.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Miska Bow
I blaze trought that quest like a walk in the park with this team:

Heroes:
Minion Master
SS Necro
Shut up Mesmer

Henchies
2 monk
2 ele

I call this my steamroller team. Does well about anywhere in normal mode. For your quest this will give you 13 tank to body block while the Mesmer, SS necro and 2 ele do their things. I have so much fun with this team that i sometime pull by running up to the foes and typing: /boo

I'm ranger so i basically go with barrage to keep the h/h company.

Set the 3 Golem on melee and you got some nice tank to help you.

Your almost as cool as the Captain and Tenille, but your not quite there

Build for DD:

SS necromancer
N/Rt healer
1 other, optional, preferably either a paragon, or a blinder, or a mesmer interrupter, it's totally optional. The wiki strategy works great on NM. Keep the golems up at all costs, let them take the damage. Interrupt when you can.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Quote:
Originally Posted by Mickey


Your almost as cool as the Captain and Tenille, but your not quite there
Captain and Tenille???

Donny and Mary. Now that was music.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

put 2 golems on defend 1 on range, a couple of monks, good pulling. If your talking about the area that they come in from 3 differant areas, stay by the rez site and pull to there. grab the destroyers that come down from the left and walla, you got it made. And remember destroyers are almost ammune to fire. I think its about half damage they take if that much.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

I tried this with 1x SF Ele, 1x N/Rt Healer, and 1x Power Spike Mesmer and me working R2 Ursan (monk primary). Didn't get too far.

Swapped out for cookie-cutter SABway and me, still on Ursan, with Mhenlo, Zho, Cynn, and Talon Silverwing, and pretty much plowed through everything as if on cruise control.

How I love thee Sab!

Oh yeah, I put my G.O.L.E.M.s on Defensive mode, all three of them.