Quote:
Originally Posted by Antheus
There's only one problem - as a single player game, GW is a disaster. And with multiplayer aspect removed - is that really a good thing?
Perhaps it is, hard to say, mostly because GW is a "scam". If you sum up the cost of all expansions, you come to a reasonable part of a monthly subscription.
Which is where GW is going. Not trying to appeal the MMO crowd, but to bring in the single player crowd under the pretense of online gameplay.
H/H cannot be removed from GW since the world is too big. The game would become unplayable (or perhaps it wouldn't).
But the consequence of simplification of PvE is that there is no challenge left. And not just because the game is old, but because it truly has been dumbed down beyond recognition.
And since there is no challenge, there must be artificial rewards. Titles and such.
Once upon a time, beating THK was an huge achievement for most. Today, DoA is a matter of 3 hours of spare time that you grind out so you get something in HoM.
This is the reason PvE is so pointless and unrewarding. This is what unbalanced skills do.
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I understand. From your (and probably most forum posters) perspective you are right. PvE is no challenge to you, in normal or hard mode. However, the majority of people don't post here or even know about it. I help out some of those people (many of them don't use wiki or places like guru). Whereas it took me a few months to finish prophecies, a friend just finished it a few months ago (and we both started out together). He's playing Nightfall now and finds it plenty of challenging. I come in to help every now and then but don't try to run him through it. See the thing is, for people that don't play all the time, they don't pick up as many nuances. It doesn't get easy on the same level as the rest of us. You are probably better than me as I've never been able to finish DoA and I've been playing since release of GW. I was finally able to solo THK back in the day before its nerf, but some people took 40+ tries to beat it (whereas I did it in less than 10).
I recently tried to H/H the first dungeon in the Duncan series and got my ass handed to me something fierce. I've split my time with other games. Some people suck at GW. I suck at parts of GW. I don't mind. I can reverse engineer and exploit the latest malware handed to me yet I can't manage to take H/H through the first level of Slaver's Exile (think that was the dungeon name). and it's quite ok as it's just a game. I don't have to be elite at it, and most people aren't. Most people don't find the game too easy. Most people still find challenges in parts they haven't played. Don't bring the game up to your level because it would hurt more people than it would help. Many people won't become better players. Instead they may just leave altogether to find an easier game.
Again, I'm all for introducing another hard mode (preferably with perma-death which would prevent people from eventually plowing through it via brute force), but eave the easy stuff because it may only be easy to you.
EDIT: Do you know why they introduced the map travel quest in Nightfall? It's because there were actually people playing the game that didn't know they could do it. One person i knew was running between towns before I told him about it. Don't assume everyone is at your playing level. UB seems to make it more fun (yeah it really is more fun when your skill level is to the point that the alternative is a grind or doing something over and over till you brute force it as not everyone becomes a better player).
EDIT: Oh, and here's why you see the UB's (or at least notice them. They are probably this type of gamer, which has existed since the beginning of RPGs:
http://en.wikipedia.org/wiki/Munchki...-playing_games)
[QUOTE Wiki Entry]Many on-line roleplaying games, such as Diablo II, Final Fantasy XI, and World of Warcraft, foster this sort of roleplaying due to the limitations of MMORPGs in terms of personality. The stimulus created by improving one's equipment and stats can take the place of the emotion that is sometimes attained in "real life" roleplaying.[/QUOTE]