Originally Posted by blue.rellik
lol wut?
You need Ursan for quests? |
Buff Sunspear/Kurzick skills to compete with Ursan Blessing?
arcanemacabre
Quote:
Zeek Aran
Quote:
Originally Posted by arcanemacabre
Not that I agree with the statement you quoted, but yeah, Ursan is a needed skill in the quest Blood Washes Blood. You can't break through the barricades without it.
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CyberNigma
Quote:
Originally Posted by Burst Cancel
The argument that PvE balance doesn't matter generally ignores the fact that this is a multiplayer (and more importantly, team-based game), and such games benefit from having a more skilled playerbase. Aside from giving you a better set of people to play with, it also enables the designers to increase the difficulty and depth of the game without fear of cutting out too many of their players.
The fact that Ursan opens up areas like DoA to more people is really an illusory 'benefit' that results from the fact that the game never fostered the player skill and understanding necessary to beat areas like DoA prior to DoA actually being released. As such, Ursan is the kind of quick-fix that game designers should seek to avoid; rather, you want your game to constantly force players to improve in manageable steps. The fact that you need skills like Ursan, TNTF and SY to get people to play the hardest areas in the game indicates an earlier failure in properly training the players. I don't mean this as an insult, but 'casual' players don't actually help games in any way except with their wallets. By definition, casual players have severely limited understanding and skill in the game, and therefore are unlikely to appreciate any depth in its mechanics. As such, any game that evolves to suit casual players can only lose depth and cheapen itself. The ideal situation for game developers is to find some way to get casual players to buy the game, while constantly 'pushing the envelope' by designing for higher-end play. The trick to doing this is different for every genre, and it seems to me that RPGs simply haven't found their magic bullet yet. |
Everyone's trying to fix stuff though. Its almost like politics, at least in America, the idea that you can fix everything from Washington instead of letting people do their thing.
EDIT: Besides, it's called Guild Wars. If you can't manage to buid or stay in a decent guild, then you're the one with the problem getting skilled people to play with you.
EDIT: Maybe we should implement my idea of adding a PvE Observer Mode so that the control freaks can monitor peoples' instances and report them if they're not playing in an acceptable way. If someone's not running a team build with at least a Tank, Healer, and DPS with a touch of support then you can /reportNotBalancedTrinityBullSHIT so that they can be sent back to a town. It will only help them become better payers. Better = your definition of a build to use. As I recall when people were arguing about losing their pet corpses and changing the mechanics of their builds people were saying to adapt. Well guess what, UB is out there... Adapt and get over it. I think what people meant was adapt to the 'norm' trinity build and quit doing anything else. :-)
Lagg
Quote:
Originally Posted by Turtle222
rather we cant get rid of the stereo type of "why have a paragon when you can have a prot monk", or "why have a mesmer when you can have an ele or necro" etc etc.
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Every class having the same prestige and usefulness, without having to do the same thing (which would be Ursan Blessing).
Where we are standing now, especially with the additions of non-Core professions, this seems like a far away dream.
A few classes simply seem to be "odd choices". Why would you really want an Assassin? Why would you really want a Ritualist? Why would you really want a Dervish?
Covering myself in against flaming right away: they are all three excellent PvE classes, just underappreciated and misunderstood. The buffed PvE skills would at least entice people to give them a second look before choosing raw power over them.
Buffing the PvE skills would not be about raw power (we obviously have UB for that now), but about adding loads of utility and creativity.
Raw power becomes so incredibly boring after a while.
Quote:
Originally Posted by Zeek Aran
Eternal Aura doesn't need a buff. These suggestions are waaaay too overpowered. They make Ursan Blessing look weak.
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Ursan Blessing would not be weak at all, it would be weaker in comparison, while still offering an "easy to play" alternative.
And people not using UB would not feel frustrated that they might as well "UB it" for a quicker kill.
Will this inflate (buff) power even more in PvE? Yes, absolutely.
But is this necessarily a bad thing? The only other option is deflation (nerfing).
Mobs can't complain and a few less wanted professions will have an easier time finding a team. The game won't become "easier", as we have UB to turn it easy anyway.
If things stay as they are, we have one single obviously (over)powerful skill, which ArenaNet seems not be minding.
So if they don't mind the power creep of a single PvE skill, I'm simply wondering if they wouldn't mind power creeping the rest too.
From what I'm reading in this thread, the general feeling is that PvE is reaching a power stalemate anyway, so why not let us be creative with power?
Whiskeyjack
Quote:
Originally Posted by Burst Cancel
The argument that PvE balance doesn't matter generally ignores the fact that this is a multiplayer (and more importantly, team-based game), and such games benefit from having a more skilled playerbase. Aside from giving you a better set of people to play with, it also enables the designers to increase the difficulty and depth of the game without fear of cutting out too many of their players.
The fact that Ursan opens up areas like DoA to more people is really an illusory 'benefit' that results from the fact that the game never fostered the player skill and understanding necessary to beat areas like DoA prior to DoA actually being released. As such, Ursan is the kind of quick-fix that game designers should seek to avoid; rather, you want your game to constantly force players to improve in manageable steps. The fact that you need skills like Ursan, TNTF and SY to get people to play the hardest areas in the game indicates an earlier failure in properly training the players. I don't mean this as an insult, but 'casual' players don't actually help games in any way except with their wallets. By definition, casual players have severely limited understanding and skill in the game, and therefore are unlikely to appreciate any depth in its mechanics. As such, any game that evolves to suit casual players can only lose depth and cheapen itself. The ideal situation for game developers is to find some way to get casual players to buy the game, while constantly 'pushing the envelope' by designing for higher-end play. The trick to doing this is different for every genre, and it seems to me that RPGs simply haven't found their magic bullet yet. |
Quote:
Then you're in the wrong game. ArenaNet has always had the casual gamer in mind - the gamer that can play a bit, put the game down, then come back a few months later and play the game some more. Here's a tidbit: many gamers don't want to improve their skill a whole lot. If a game gets too difficult they find a new game. Who cares about making better players? Are you on some sort of mission from the player gods? If they jsut want to smash shit, let them. We owe you nothing in regards to having better players to play with. If you can't find people to play with that you like, then it's your problem, not theirs. Games are entertainment, not a mission to make yourself a better person. Entertainment. Strive to make yourself a better person in real life and just play the game. The real problem here is 1) we have people from places that think they need to hold everyone's hand for their own good and that they know what's better for them, 2) there are too many kids with way too much time on their hands that have nothing else to do except try and make the game 'perfect' - perfect of course being the 'everyone is a great player' concept that will not work, and 3) there should be a suggestion forum for registered (via the forums) PvP players and another for PvE players. If you play both equally, too bad pick one. Maybe that would help keep one side from meddling in ideas for the other side. Finally, moderators shouldn't be involved in the discussions because more than likely they fit into the 'have too much time' category, assuming they have enough free time to moderate, which is a lengthy task. Everyone's trying to fix stuff though. Its almost like politics, at least in America, the idea that you can fix everything from Washington instead of letting people do their thing. EDIT: Besides, it's called Guild Wars. If you can't manage to buid or stay in a decent guild, then you're the one with the problem getting skilled people to play with you. EDIT: Maybe we should implement my idea of adding a PvE Observer Mode so that the control freaks can monitor peoples' instances and report them if they're not playing in an acceptable way. If someone's not running a team build with at least a Tank, Healer, and DPS with a touch of support then you can /reportNotBalancedTrinityBullSHIT so that they can be sent back to a town. It will only help them become better payers. Better = your definition of a build to use. As I recall when people were arguing about losing their pet corpses and changing the mechanics of their builds people were saying to adapt. Well guess what, UB is out there... Adapt and get over it. I think what people meant was adapt to the 'norm' trinity build and quit doing anything else. :-) |
Quote:
That, I think, would be the ultimate achievement for this game. Every class having the same prestige and usefulness, without having to do the same thing (which would be Ursan Blessing). Where we are standing now, especially with the additions of non-Core professions, this seems like a far away dream. |
Sha Noran
No thanks, this game is already easy enough. Nerf the overpowered shit and force players to be better.
hopefulliness
Ursan Blessing: 25 energy, 10 sec cast, 300 sec recharge
For 120 sec, your skill bar is replaced with the following skills.
Ursan Strike- You strike for -10 damage. If this attack hits, you die.
Ursan Roar- You roar like the spirit of Bear. Your teammates die.
Ursan Rage- You move 300% faster. If you move, this skill ends.
Ursan Ursanism- You sacrifice 100% Health. All creatures of the same type within earshot lose 40 energy.
Mending- See wiki.
I know I would use it. At least it would be balanced. /endrant[/QUOTE]
I LOL'ed so hard i cried, thank you for making my day
For 120 sec, your skill bar is replaced with the following skills.
Ursan Strike- You strike for -10 damage. If this attack hits, you die.
Ursan Roar- You roar like the spirit of Bear. Your teammates die.
Ursan Rage- You move 300% faster. If you move, this skill ends.
Ursan Ursanism- You sacrifice 100% Health. All creatures of the same type within earshot lose 40 energy.
Mending- See wiki.
I know I would use it. At least it would be balanced. /endrant[/QUOTE]
I LOL'ed so hard i cried, thank you for making my day
eeks
After reading through this particular thread I find it a wee bit peculiar that, when skills used commonly in PvE are nerfed, PvE players strike at PvP players. :S
Sure, UB makes Elite areas easier, but is it fair to belittle less-skillful players incapable of completing them over a skill they find easy to use? Sure they have an apparently better chance at landing an insanely rare weapon or what-have-you, but as far as balance goes, everyone should have that chance.
Otherwise OP, those are.. Crazy buffs.
Sure, UB makes Elite areas easier, but is it fair to belittle less-skillful players incapable of completing them over a skill they find easy to use? Sure they have an apparently better chance at landing an insanely rare weapon or what-have-you, but as far as balance goes, everyone should have that chance.
Otherwise OP, those are.. Crazy buffs.
Desires
Quote:
* Ether Nightmare: Target foe loses all energy and all nearby foes suffer -4...-7 Health degeneration for 10 seconds. (90% chance to fail with 4 Fast Casting or less) [10 En, 3 Cast, 15 Rech] -> Zap! Energy of pesky Monk or Boss goes bye and some decent Degen to boot. If anything, we would get Mesmerway with this. Finally. And I don't even have a Mesmer. |
Burst Cancel
In reality, GW was not about the 'casual' player - otherwise, it would look a lot more like WoW or Diablo. What GW originally wanted to steer away from was the emphasis on time investment over player skill - i.e., level/item dependence. The system does not at all lend itself to brainless mashing, and it never had - up until things like UB were introduced. Further, something like Hard Mode or DoA is totally unnecessary in a game designed for casual players - they don't care for difficulty, so what is the point of introducing it? Casual players far prefer things like the Bonus Mission Pack, where everything is easy and the rewards are quick and plentiful.
I absolutely agree (and have stated many times in the past) that a lot of players don't care to get better at the game, and that's one of the main reasons why GW - particularly in PvP - never really took off the way some might have liked. As I said, 'casual' players aren't healthy for any game because they force simplicity and stagnation. You can't really implement complex and intricate systems for people to play with, because the majority of your 'casual' playerbase is going to be left out. You can't really introduce harder content, because the majority of your playerbase is going to be left out (see: DoA). It's not good for game quality to be shackled by those kinds of conditions.
There are a lot of things that people do for entertainment that are worth getting better at - consider any sport, for instance. Most people who play sports will never be able to compete on any level that will make them money, so sports are "just" a hobby for the vast majority of people. And yet, these people do care to get better at them, even though sports are "just for fun". Thus, to argue that entertainment = "who ****ing cares" is plainly spurious.
You can point to single-player games like Devil May Cry that have been very successful in retaining a large crowd of casual players while still keeping game mechanics that challenge hardcore players. For instance, I'm pretty sure most DMC players don't know how the invulnerability on rolls actually works, or how to systematically exploit the AI glitches of certain bosses, or even how to cancel recoil on projectile weapons. However, none of that really matters to the casual player because they don't need it to beat the game on easy/normal difficulty, and they're unlikely to try the harder modes.
The design lessons learned here aren't directly transferable because GW isn't a single player game - it's multiplayer and team-based. Therefore, you have to carefully consider whether splitting the playerbase using elite areas and difficulty modes is doing the game a favor or a disservice. Single-player games like DMC can have their Dante Must Die mode to challenge hardcore players while keeping an Easy mode for their casual fans, without really impacting anyone's ability to play either. GW was on its way to implementing this model with Hard Mode and DoA - but if this is what they wanted to do, there's no reason to implement something like PvE skills. Casual players can stick with the easy content and leave the good players to the harder content. But clearly, the problem is more complex than that in a multiplayer game - it's okay if less than 1% of people play Dante Must Die mode, but when DoA is a ghost town, the designers might have been worried.
I've long worried about the general downward spiral of the quality of game mechanics as a result of the "casual crowd is where the money is" school of game design, but I suppose I'm in the minority there. I've played competitive games and sports, including tournament-level martial arts, for years, and the trend towards instant gratification and mindless entertainment is not, to me, healthy for any game or the industry as a whole.
I absolutely agree (and have stated many times in the past) that a lot of players don't care to get better at the game, and that's one of the main reasons why GW - particularly in PvP - never really took off the way some might have liked. As I said, 'casual' players aren't healthy for any game because they force simplicity and stagnation. You can't really implement complex and intricate systems for people to play with, because the majority of your 'casual' playerbase is going to be left out. You can't really introduce harder content, because the majority of your playerbase is going to be left out (see: DoA). It's not good for game quality to be shackled by those kinds of conditions.
There are a lot of things that people do for entertainment that are worth getting better at - consider any sport, for instance. Most people who play sports will never be able to compete on any level that will make them money, so sports are "just" a hobby for the vast majority of people. And yet, these people do care to get better at them, even though sports are "just for fun". Thus, to argue that entertainment = "who ****ing cares" is plainly spurious.
You can point to single-player games like Devil May Cry that have been very successful in retaining a large crowd of casual players while still keeping game mechanics that challenge hardcore players. For instance, I'm pretty sure most DMC players don't know how the invulnerability on rolls actually works, or how to systematically exploit the AI glitches of certain bosses, or even how to cancel recoil on projectile weapons. However, none of that really matters to the casual player because they don't need it to beat the game on easy/normal difficulty, and they're unlikely to try the harder modes.
The design lessons learned here aren't directly transferable because GW isn't a single player game - it's multiplayer and team-based. Therefore, you have to carefully consider whether splitting the playerbase using elite areas and difficulty modes is doing the game a favor or a disservice. Single-player games like DMC can have their Dante Must Die mode to challenge hardcore players while keeping an Easy mode for their casual fans, without really impacting anyone's ability to play either. GW was on its way to implementing this model with Hard Mode and DoA - but if this is what they wanted to do, there's no reason to implement something like PvE skills. Casual players can stick with the easy content and leave the good players to the harder content. But clearly, the problem is more complex than that in a multiplayer game - it's okay if less than 1% of people play Dante Must Die mode, but when DoA is a ghost town, the designers might have been worried.
I've long worried about the general downward spiral of the quality of game mechanics as a result of the "casual crowd is where the money is" school of game design, but I suppose I'm in the minority there. I've played competitive games and sports, including tournament-level martial arts, for years, and the trend towards instant gratification and mindless entertainment is not, to me, healthy for any game or the industry as a whole.
viens87
Quote:
Originally Posted by Lagg
I actually posted this before in a huge Ursanway thread, but it got lost very quickly and I had no reactions (I'd like some, even if only to say it's rubbish).
With all the debate going on whether or not Ursan Blessing should be nerfed, I'd like to discuss whether we could have the best of both worlds.
Sure, it's completely overpowered, but even so, not quite as powerful as a team of 6 Ursan Blessings and two Monks. If PvE balance doesn't matter anymore, at least with these skills there will be some creativity left on the rest of people's bars. If it can entice half the group to go without Ursan Blessing, it would be a victory. |
[Ether Nightmare] Target foe loses 4...7 energy. For each point of energy lost this way, that foe and all foes in the area suffer -1 health degeneration for 10 seconds.
if they lose all nrg it be the best skill on whole GW game :]
Vulkanyaz
Quote:
Originally Posted by Lagg
If it can entice half the group to go without Ursan Blessing, it would be a victory.
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edit: are you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing serious? >.>
Silicon Based
Buff PVE skills!
As if they aren't powerfull enough already.
While you are buffing pve skills why not give us the 'god mode' skill right away, single spike death to all mobs, max heal/prot to the entire party as long as 'god mode' is active. No more Death penalty, we never die anyway!
Hit the button and own every boss, see foes perish and kneel for mercy before you. You are GOD himself punishing every foe in GW
Have fun 'hack and slash', and run through all of GW before X-mas.
As if they aren't powerfull enough already.
While you are buffing pve skills why not give us the 'god mode' skill right away, single spike death to all mobs, max heal/prot to the entire party as long as 'god mode' is active. No more Death penalty, we never die anyway!
Hit the button and own every boss, see foes perish and kneel for mercy before you. You are GOD himself punishing every foe in GW
Have fun 'hack and slash', and run through all of GW before X-mas.
glountz
ME too metoo!
Elementalist
Intensity
Stance
15E instant 15 recharge
For 5...16 secs your spells activate and recharge 10...33% faster.
-> an ele deadly paradox.
Elemental Lord
10E 2Cast 45 recharge.
For 30... 60 secs Your elemental attributes are increased by 1...4.
More damage? and then?
Ranger
Triple shot - only 30...0% damage reduction.
Never rampage alone: Buff to 33% IAS.
Mesmer
Ether Nightmare - Buff duration to 6...16 seconds. Reduce cast time to 1s.
Cry of Pain - interrupt every foe in the area. Reduce recharge to 10s.
Necro
Necrosis: Change fonctionnality: deals 10...40 damage, +5...15 damage for each condition and hex on the ennemy.
Signet of Corruption: reduce to 15 recharge, increase range to foes in the area.
Warrior:
Whirlwind attack: decrease AD to 4.
Paragon.
Spear of fury: unconditionnal AD gain.
Monk:
Selfess spirit: Reduce recharge to 30.
Seed of life: reduce recharge to 10.
Assassin : like OP said.
Ritu
Vampirism: 2 cast , 15 recharge, change functionnality to: Target spirit steals 1...18 health and every allied spirit is healed by 1...18.
-> a spirit supporting his pals.
Summon spirits: Change to affect minions as well and gain full health.
Dervish:
Eternal aura: add +1...3 energy regen when active.
Aura of Holy Might: Increase critical chances by 5...41% as well.
I think PVE skills are pretty well imba, but in addition, some of them are complete shit (see, ele PVE skills), compared to godmode ones (SY! TNTF!).
Elementalist
Intensity
Stance
15E instant 15 recharge
For 5...16 secs your spells activate and recharge 10...33% faster.
-> an ele deadly paradox.
Elemental Lord
10E 2Cast 45 recharge.
For 30... 60 secs Your elemental attributes are increased by 1...4.
More damage? and then?
Ranger
Triple shot - only 30...0% damage reduction.
Never rampage alone: Buff to 33% IAS.
Mesmer
Ether Nightmare - Buff duration to 6...16 seconds. Reduce cast time to 1s.
Cry of Pain - interrupt every foe in the area. Reduce recharge to 10s.
Necro
Necrosis: Change fonctionnality: deals 10...40 damage, +5...15 damage for each condition and hex on the ennemy.
Signet of Corruption: reduce to 15 recharge, increase range to foes in the area.
Warrior:
Whirlwind attack: decrease AD to 4.
Paragon.
Spear of fury: unconditionnal AD gain.
Monk:
Selfess spirit: Reduce recharge to 30.
Seed of life: reduce recharge to 10.
Assassin : like OP said.
Ritu
Vampirism: 2 cast , 15 recharge, change functionnality to: Target spirit steals 1...18 health and every allied spirit is healed by 1...18.
-> a spirit supporting his pals.
Summon spirits: Change to affect minions as well and gain full health.
Dervish:
Eternal aura: add +1...3 energy regen when active.
Aura of Holy Might: Increase critical chances by 5...41% as well.
I think PVE skills are pretty well imba, but in addition, some of them are complete shit (see, ele PVE skills), compared to godmode ones (SY! TNTF!).
Angelic Upstart
Buffing skills to match UB would be a bad mistake, if anything nerf UB back into line and quick, the PvE side is easy as it is, Ursan just makes it worse. Or maybe just make it so UB is only EOTN specific.
DDL
People who say "LOL PVE IS EASY" clearly aren't Pugging enough. Or they're ragequitting when they discover the pug isn't uberskilled enough for them.
If you're in a team of clever people, communicating well and often (vent/teamspeak), with prepared, synergised builds, then yes: it makes things a HELL of a lot easier.
If you can get that sort of team on a regular basis, then YAY FOR YOU. I suspect you are in the minority, however.
For many other people, such options are not available.
At worst, you have a team of mismatched people, communicating by text only (or crudely drawn cocks on the map..yes we KNOW you can draw a penis, thank you) -when they communicate at all, who all act entirely independently and do their best to screw things up.
Usually though, you'll have people who, while not actively asshatting, are non-ideal. While many people will sit around in towns spamming "4/8 LFG no mesmers/dervishes/assassins/paras", many of us don't have the patience, or time, or perfectionist idiocy to be so picky. I will take what I can get. If you end up with an unbalanced (often woefully unbalanced) group, so be it.
Now, you're never going to get much done with the first type of group, but the second....well, with a group like that GW still presents a fairly decent challenge. And to be honest, it's a lot of fun. Use your greater knowledge of the game to dispense advice, and to work out how to best optimise what you CAN change to compensate for what you can't (like, say, a team with five warriors).
Often you'll get the mission done, feel a pretty decent sense of achievement, and on the way back you'll note the guy spamming for a super-specific party is STILL there.
PvE CAN be easy, but that is not the same thing as "PvE IS easy": you need to consider 'standard conditions', rather than 'ideal conditions'.
And to anyone who says you can complete PvE missions just by random button mashing, I really, honestly challenge you to do just that, and document it. I have my doubts you'd get anything other than a long string of "clickclick" noises and "invalid target selection" messages.
If you're in a team of clever people, communicating well and often (vent/teamspeak), with prepared, synergised builds, then yes: it makes things a HELL of a lot easier.
If you can get that sort of team on a regular basis, then YAY FOR YOU. I suspect you are in the minority, however.
For many other people, such options are not available.
At worst, you have a team of mismatched people, communicating by text only (or crudely drawn cocks on the map..yes we KNOW you can draw a penis, thank you) -when they communicate at all, who all act entirely independently and do their best to screw things up.
Usually though, you'll have people who, while not actively asshatting, are non-ideal. While many people will sit around in towns spamming "4/8 LFG no mesmers/dervishes/assassins/paras", many of us don't have the patience, or time, or perfectionist idiocy to be so picky. I will take what I can get. If you end up with an unbalanced (often woefully unbalanced) group, so be it.
Now, you're never going to get much done with the first type of group, but the second....well, with a group like that GW still presents a fairly decent challenge. And to be honest, it's a lot of fun. Use your greater knowledge of the game to dispense advice, and to work out how to best optimise what you CAN change to compensate for what you can't (like, say, a team with five warriors).
Often you'll get the mission done, feel a pretty decent sense of achievement, and on the way back you'll note the guy spamming for a super-specific party is STILL there.
PvE CAN be easy, but that is not the same thing as "PvE IS easy": you need to consider 'standard conditions', rather than 'ideal conditions'.
And to anyone who says you can complete PvE missions just by random button mashing, I really, honestly challenge you to do just that, and document it. I have my doubts you'd get anything other than a long string of "clickclick" noises and "invalid target selection" messages.
trobinson97
Quote:
Originally Posted by Whiskeyjack
I'd like one of whatever he's on please.
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Ah, that's just a dash of common sense mate. No one can give it to you though, either you have it or you don't. I half agree with you though in regards to Burst Cancel's post though, only I don't see it as a problem of Guild Wars inasmuch as it's a problem of Guru posters. You guys would have us believe that you are somehow doing this for the betterment of the GW player base as a whole, rather than what it really is, which just a way for you to get your "elite" playground back.
None of you care in reality how good the rest of the GW population is, you just like being the one that farms DoA and gets the purty weapons.
Like Cyber Nigma said, the ultimate goal of GW is to make money. All this "original intent" nonsense is just that. The goal is to make money. You make money by making your product interesting to as wide an audience as possible. If no one but you balance boy scouts got the game, the servers would have died a long time ago. Casual players keep the game going, casual players keep food on Jeff's table and toilet paper in Gaile's bathroom. Even if casual PvE play wasn't something that Anet thought more people would be into in the beginning, they surely realize that's the way it is NOW.
Skill over time is for PvP. Nothing has changed either. Even though PvE was probably intended to be a mini primer for PvP, it's not now. Things change. Adapt. The game caters mostly to casual PvErs, who like to fell powerful. They like to slaughter their enemy ai. They don't really care too much about your balance, if they did, they'd probably be PvPing. They don't need balance boy/girl scouts trying to make them "better" by whining to Anet to ruin the skills that they love. On top of everything, they're mindless slaughters have nothing to do with you, you don't have to play with them and you'll never ever run into them while you're pressing buttons in your own instance.
EDIT: Ha ha at this thread's continued existence.
EDIT: Oh yeah, the common sense thing wasn't meant as an insult Whiskey. If Anet felt the same way about UB as you and the rest of the crew, they would have really killed it when they fixed the functionality of Ursan Strike last week. They want their players to have fun killing monster ai, in the way those players define having fun. It's not for everyone of course, but luckily, everyone doesn't have to do it.
Bryant Again
Quote:
Originally Posted by Burst Cancel
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Quote:
Originally Posted by trobinson97
None of you care in reality how good the rest of the GW population is, you just like being the one that farms DoA and gets the purty weapons.
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Quote:
Originally Posted by trobinson97
Casual players keep the game going, casual players keep food on Jeff's table and toilet paper in Gaile's bathroom. Even if casual PvE play wasn't something that Anet thought more people would be into in the beginning, they surely realize that's the way it is NOW.
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Avarre
Quote:
Originally Posted by DDL
People who say "LOL PVE IS EASY" clearly aren't Pugging enough. Or they're ragequitting when they discover the pug isn't uberskilled enough for them.
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Same reason rank 9000 GvGs and RA don't determine PvP balance.
Angelic Upstart
People who say "LOL PVE IS EASY" clearly aren't Pugging enough
I pugged thorugh three chapters of GW for over 18 months,and believe me, that is enough pugging, the amount of what i consider 'good' teams, i had the fortune of joining up with are massively outweighed by the dysfunctional and downright retarded ones.
Pugging in areas where the rewards are good, DoA for example, you probably have a better chance of running into decent players , given the area, but PvE in general is easy, with the current H/H set up you can micro manage and walk around doing the barest minimum, and still have no serious problems, in pretty much every campaign to date.
Personally i think you can make it as hard or as easy as you want, with all the options we now have in PvE, with UB being a prime example, and the use of consumables, how easy do you want the game?
Easy = Boring
I pugged thorugh three chapters of GW for over 18 months,and believe me, that is enough pugging, the amount of what i consider 'good' teams, i had the fortune of joining up with are massively outweighed by the dysfunctional and downright retarded ones.
Pugging in areas where the rewards are good, DoA for example, you probably have a better chance of running into decent players , given the area, but PvE in general is easy, with the current H/H set up you can micro manage and walk around doing the barest minimum, and still have no serious problems, in pretty much every campaign to date.
Personally i think you can make it as hard or as easy as you want, with all the options we now have in PvE, with UB being a prime example, and the use of consumables, how easy do you want the game?
Easy = Boring
DDL
Quote:
Originally Posted by Angelic Upstart
Personally i think you can make it as hard or as easy as you want, with all the options we now have in PvE, with UB being a prime example, and the use of consumables, how easy do you want the game?
Easy = Boring |
If you want to spend the time and effort gathering consumables and a group of "all-ursan peeps + 2 monks" then you have made it easy.
If you can't be arsed with that, or don't have any consumables, or hell: are too proud to use ursan, then you have made it..less easy.
It's as simple as that. The problem with the "LOL PvE IS EASY" argument is it assumes that everyone, everywhere, will be doing their utmost to make the game as much of a brainless cakewalk as they can.
This is a flawed assumption, thus the argument has a flawed conclusion.
It would be like me playing a ton of truly abysmal guilds in GvGs and then widely spamming that LOL GvG IS EASY. Flawed conclusion based on poor datasets and assumptions.
Having a non-fixed difficulty system, where (should you so desire) you CAN make everything piss-easy, but where also you are under no obligation whatsoever to actually do so, is pretty smart, all told.
People will tend to gravitate to what, for them, is the most fun. Like the challenge? Play in a more challenging fashion. Like mindless slaughter where you C+UStrike through everything? Do that.
If you're playing ursan, hating yourself for it, and not enjoying it anyway, you're an idiot: just don't do that. Nobody is forcing you.
Do what is most fun for you: that is, after all, the entire point.
And as a caveat, if what is most fun for you is "making other people miserable", then you're a horrid little misanthrope.
Angelic Upstart
@DDL
I wasnt having a pop at you matey, i just thought that your opening statement was a tad sweeping, but that said i agree with what you are saying, on the whole, the game is supposed to be fun, that is the bottom line. That said I do not think other skills should be buffed to the same standard of UB, period.
I wasnt having a pop at you matey, i just thought that your opening statement was a tad sweeping, but that said i agree with what you are saying, on the whole, the game is supposed to be fun, that is the bottom line. That said I do not think other skills should be buffed to the same standard of UB, period.
trobinson97
Quote:
Originally Posted by Bryant Again
Would you be able to emphasize this point? The beginning is a little iffy. I'm asking because I hope that you're not tiding that over to all of us against it.
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Quote:
Originally Posted by Bryant Again
If that's true, than why is WoW the most universally successful MMO?
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WoW has nothing to do with the truth that casual pvers make up the majority of Guild Wars' population. But as to why WoW is more successful, I wouldn't know, I've never played WoW. If I were to speculate however, I'd say it's because theres a whole lot more PvE content. I'd speculate further that GW2 is going to offer similar amounts of PvE content to compete further with WoW. That's just speculation though.
DDL
Plus WoW has much more powercreep, which everyone loves (ahem).
In other words, "if you can't do X, go level a few times and try again".
The only real investment needed is time.
GW is still (primarily because of the low level cap, but also the limited skillbar) far more tactical. Especially in later campaigns: the early stuff in prophecies really could be done easier if you went and "trained" on devourers until you levelled up a bit, but in factions and nightfall you can pretty much sneeze and someone'll give you 3k exp for it.
So you play the vast, vast majority of the game at level 20. You're not going to get any stronger, so if you can't beat something, you'll have to get SMARTER.
Or, yeah: be a bear, I guess.
WoW and GW cater to different markets, and of the two, GW is more esoteric.
In other words, "if you can't do X, go level a few times and try again".
The only real investment needed is time.
GW is still (primarily because of the low level cap, but also the limited skillbar) far more tactical. Especially in later campaigns: the early stuff in prophecies really could be done easier if you went and "trained" on devourers until you levelled up a bit, but in factions and nightfall you can pretty much sneeze and someone'll give you 3k exp for it.
So you play the vast, vast majority of the game at level 20. You're not going to get any stronger, so if you can't beat something, you'll have to get SMARTER.
Or, yeah: be a bear, I guess.
WoW and GW cater to different markets, and of the two, GW is more esoteric.
Bryant Again
Quote:
Originally Posted by trobinson97
You're right, I should not have lumped you with the rest that are upset that UB made DoA a "playground for scrubs".
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Quote:
Originally Posted by DDL
WoW and GW cater to different markets, and of the two, GW is more esoteric.
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It's more of a larger problem, but what it has to do with UB and PvE skills in general is that it's ANet trying to make their game cater to a crowd it wasn't supposed to.
zwei2stein
Quote:
Originally Posted by DDL
...Like the challenge? Play in a more challenging fashion. ...
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Basically, once you cross certain level at learning curve, gimping yourself is out of question.
It does not bring any challenge back (because you know what exactly to do to get flawless win, not doing it is ... pointless? you no longer have to prove anything to yourself or world) or old fun back, only self inflicted frustration (intentionally loosing is not fun.).
Also, challenge should bring out best from oneself, using his best knowledge and tools to overcome it. Eventually, it becomes trivial and new "unscalable mountain" takes its place. Having ursan-like stuff in game is like leveling them all to ground. Its pointless to get ball on chain on your leg to simulate scaling imaginary mountains while others just walk to their destinations. Its just frustrating.
There is no reason to have mountains leveled down, especially when they are few and with plenty of flat earth in between. Its just that some people cant stand challenge they will never be able to overcome so they have to destroy it for everyone.
DivineEnvoy
Wow another Ursan thread? I'm amazed at such persistence.
In all honesty, Guild Wars is only a game, although it is life for certain people. However, if we break this down further more, it is only a product for sale. Now we ask ourselves, what's the purpose to the existence of this product: Guild Wars: Eye of the North? It's simple: to gain revenue for the production of Guild Wars 2 and promote Guild Wars 2. So how is the sales so far? Considering how many people have not gotten GW:EN and how many people are continue ranting that they will not get Guild Wars 2, it's not doing so well. So what will Anet do in this situation, where their hands tied in the making of Guild Wars 2? Use indirect ways to promote GW:EN; in this case, PvE-only skills.
People may point out that there are still 2 years left until the release of Guild Wars 2. That is true. Nevertheless, is Anet really just using their millions earned from Guild Wars to make Guild Wars 2 for fun? Of course not. They are looking for a greater profit. I believe they are looking forward to keep the current players as well as advertise to gain new comers' attention. In this situation, are you, the ones who dislike PvE-only skills, which you believe have degraded the so-called entitlement to the game, a minority or a majority? To be honest, you are a minority. It doesn't take an Einstein to determine that any company wants to keep the mass majority and in this case, the casual players.
At this point, Anet will remain neutral and not say a thing to please both sides, but we all know which side has the true advantage. In saying this, I'm not part of Anet, but I'm just stating the basic logics behind the situation.
Quote:
Originally Posted by zwei2stein
This is where it falls apart. Technically, this is oldascalonultrahardmode fallacy.
Basically, once you cross certain level at learning curve, gimping yourself is out of question. It does not bring any challenge back (because you know what exactly to do to get flawless win, not doing it is ... pointless? you no longer have to prove anything to yourself or world) or old fun back, only self inflicted frustration (intentionally loosing is not fun.). Also, challenge should bring out best from oneself, using his best knowledge and tools to overcome it. Eventually, it becomes trivial and new "unscalable mountain" takes its place. Having ursan-like stuff in game is like leveling them all to ground. Its pointless to get ball on chain on your leg to simulate scaling imaginary mountains while others just walk to their destinations. Its just frustrating. There is no reason to have mountains leveled down, especially when they are few and with plenty of flat earth in between. Its just that some people cant stand challenge they will never be able to overcome so they have to destroy it for everyone. |
People may point out that there are still 2 years left until the release of Guild Wars 2. That is true. Nevertheless, is Anet really just using their millions earned from Guild Wars to make Guild Wars 2 for fun? Of course not. They are looking for a greater profit. I believe they are looking forward to keep the current players as well as advertise to gain new comers' attention. In this situation, are you, the ones who dislike PvE-only skills, which you believe have degraded the so-called entitlement to the game, a minority or a majority? To be honest, you are a minority. It doesn't take an Einstein to determine that any company wants to keep the mass majority and in this case, the casual players.
At this point, Anet will remain neutral and not say a thing to please both sides, but we all know which side has the true advantage. In saying this, I'm not part of Anet, but I'm just stating the basic logics behind the situation.
trobinson97
Quote:
Originally Posted by zwei2stein
This is where it falls apart. Technically, this is oldascalonultrahardmode fallacy.
Basically, once you cross certain level at learning curve, gimping yourself is out of question. It does not bring any challenge back (because you know what exactly to do to get flawless win, not doing it is ... pointless? you no longer have to prove anything to yourself or world) or old fun back, only self inflicted frustration (intentionally loosing is not fun.). Also, challenge should bring out best from oneself, using his best knowledge and tools to overcome it. Eventually, it becomes trivial and new "unscalable mountain" takes its place. Having ursan-like stuff in game is like leveling them all to ground. Its pointless to get ball on chain on your leg to simulate scaling imaginary mountains while others just walk to their destinations. Its just frustrating. There is no reason to have mountains leveled down, especially when they are few and with plenty of flat earth in between. Its just that some people cant stand challenge they will never be able to overcome so they have to destroy it for everyone. |
What's the difference in "gimping yourself" (I assume you mean by not taking Ursan) and asking Anet to gimp (nerf Ursan and all PvE skills)you along with everyone else? The answer is that the former doesn't affect anyone but you. I don't feel like I am gimping myself by not playing UB, I feel like I enjoying myself by changing builds for different areas, yet I don't feel the need to push my idea of enjoyment on the rest of the population.
Quote:
Its just that some people cant stand challenge they will never be able to overcome so they have to destroy it for everyone. |
OR, it's just that the people who like challenge can't overcome that not everyone wants that, so they have to try to destroy it for everyone.
zwei2stein
Quote:
Originally Posted by DivineEnvoy
In all honesty, Guild Wars is only a game, although it is life for certain people.
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Being also product for sale is fine, creators need to eat and stuff, ofc. But there is no need to maximize profits at cost of quality.
But getting to bear ... how does that raise profits? its not like gws will get more sales because people can do something imba, or better reviews. Masses never really wanted that skill to being with.
Quote:
Originally Posted by trobinson97
What's the difference in "gimping yourself" (I assume you mean by not taking Ursan) and asking Anet to gimp (nerf Ursan and all PvE skills)you along with everyone else? The answer is that the former doesn't affect anyone but you. I don't feel like I am gimping myself by not playing UB, I feel like I enjoying myself by changing builds for different areas, yet I don't feel the need to push my idea of enjoyment on the rest of the population.
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Longasc
It is obvious that ANet does not give a damn about GW1 anymore.
You get this consumable, that consumable, this buff, that buff, and the bear is just the tip of the iceberg.
And the scrubs love it. Now everyone - everyone! - can win every mission, every dungeon, every area, be it hard mode or normal mode. Powerstones made vanquishing a total joke.
But we have tons of titles to grind for. Open 10.000 chests in roughly 200 hours of gametime, run FFF for 270 hours for max kurzick rank and stuff like this. Then we have the luck titles, attained by lockpicking on said chests for ages or afking on the nine rings. And all these titles even give minor benefits. Becoming Legendary Guardian only gives you the title and is a much more active thing than afking entire events.
The design becomes more and more that of a MMO with timesinks that favor easy and repetitive grind over skill and favor time played, totally contradicting the early promises.
All the titles were pretty optional, now they become more and more must haves due to skills.
GW1 and GW2 should not become communist grind utopias were people think they need or even deserve a skill to do everything with ease what they could not do before. Instead of trying harder.
The game has become so easy and meaningless that it will bore people to death, even the Ursans once they accomplished everything they wanted. Then it will be a really poor game with dated graphics and ultra silly gameplay.
Then they offer us GW2, and if they implement their latest craptastic pve skill ideas and we get missions like the bonus mission pack all over paired with Ursan transfomration, I wonder which kind of gamer will enjoy that for a longer period of time.
In the end, overpowered skills and extremely low difficuly will kill the game for YOU and everyone else, bear or not.
You get this consumable, that consumable, this buff, that buff, and the bear is just the tip of the iceberg.
And the scrubs love it. Now everyone - everyone! - can win every mission, every dungeon, every area, be it hard mode or normal mode. Powerstones made vanquishing a total joke.
But we have tons of titles to grind for. Open 10.000 chests in roughly 200 hours of gametime, run FFF for 270 hours for max kurzick rank and stuff like this. Then we have the luck titles, attained by lockpicking on said chests for ages or afking on the nine rings. And all these titles even give minor benefits. Becoming Legendary Guardian only gives you the title and is a much more active thing than afking entire events.
The design becomes more and more that of a MMO with timesinks that favor easy and repetitive grind over skill and favor time played, totally contradicting the early promises.
All the titles were pretty optional, now they become more and more must haves due to skills.
GW1 and GW2 should not become communist grind utopias were people think they need or even deserve a skill to do everything with ease what they could not do before. Instead of trying harder.
The game has become so easy and meaningless that it will bore people to death, even the Ursans once they accomplished everything they wanted. Then it will be a really poor game with dated graphics and ultra silly gameplay.
Then they offer us GW2, and if they implement their latest craptastic pve skill ideas and we get missions like the bonus mission pack all over paired with Ursan transfomration, I wonder which kind of gamer will enjoy that for a longer period of time.
In the end, overpowered skills and extremely low difficuly will kill the game for YOU and everyone else, bear or not.
DivineEnvoy
Quote:
Originally Posted by zwei2stein
It used to be more like piece of art.
Being also product for sale is fine, creators need to eat and stuff, ofc. But there is no need to maximize profits at cost of quality. But getting to bear ... how does that raise profits? its not like gws will get more sales because people can do something imba, or better reviews. Masses never really wanted that skill to being with. |
Quote:
Originally Posted by Longasc
It is obvious that ANet does not give a damn about GW1 anymore.
You get this consumable, that consumable, this buff, that buff, and the bear is just the tip of the iceberg. And the scrubs love it. Now everyone - everyone! - can win every mission, every dungeon, every area, be it hard mode or normal mode. Powerstones made vanquishing a total joke. But we have tons of titles to grind for. Open 10.000 chests in roughly 200 hours of gametime, run FFF for 270 hours for max kurzick rank and stuff like this. Then we have the luck titles, attained by lockpicking on said chests for ages or afking on the nine rings. And all these titles even give minor benefits. Becoming Legendary Guardian only gives you the title and is a much more active thing than afking entire events. The design becomes more and more that of a MMO with timesinks that favor easy and repetitive grind over skill and favor time played, totally contradicting the early promises. All the titles were pretty optional, now they become more and more must haves due to skills. GW1 and GW2 should not become communist grind utopias were people think they need or even deserve a skill to do everything with ease what they could not do before. Instead of trying harder. The game has become so easy and meaningless that it will bore people to death, even the Ursans once they accomplished everything they wanted. Then it will be a really poor game with dated graphics and ultra silly gameplay. Then they offer us GW2, and if they implement their latest craptastic pve skill ideas and we get missions like the bonus mission pack all over paired with Ursan transfomration, I wonder which kind of gamer will enjoy that for a longer period of time. In the end, overpowered skills and extremely low difficuly will kill the game for YOU and everyone else, bear or not. |
trobinson97
Quote:
Originally Posted by Longasc
The game has become so easy and meaningless that it will bore people to death, even the Ursans once they accomplished everything they wanted.
|
Hmmm, that's um, usually what happens in every game; you know, once you accomplish everything you wanted to in the game, you usually move on. I don't really see a problem there.
DDL
Quote:
Originally Posted by Longasc
It is obvious that ANet does not give a damn about GW1 anymore.
You get this consumable, that consumable, this buff, that buff, and the bear is just the tip of the iceberg. And the scrubs love it. Now everyone - everyone! - can win every mission, every dungeon, every area, be it hard mode or normal mode. Powerstones made vanquishing a total joke. But we have tons of titles to grind for. Open 10.000 chests in roughly 200 hours of gametime, run FFF for 270 hours for max kurzick rank and stuff like this. Then we have the luck titles, attained by lockpicking on said chests for ages or afking on the nine rings. And all these titles even give minor benefits. Becoming Legendary Guardian only gives you the title and is a much more active thing than afking entire events. The design becomes more and more that of a MMO with timesinks that favor easy and repetitive grind over skill and favor time played, totally contradicting the early promises. All the titles were pretty optional, now they become more and more must haves due to skills. GW1 and GW2 should not become communist grind utopias were people think they need or even deserve a skill to do everything with ease what they could not do before. Instead of trying harder. The game has become so easy and meaningless that it will bore people to death, even the Ursans once they accomplished everything they wanted. Then it will be a really poor game with dated graphics and ultra silly gameplay. Then they offer us GW2, and if they implement their latest craptastic pve skill ideas and we get missions like the bonus mission pack all over paired with Ursan transfomration, I wonder which kind of gamer will enjoy that for a longer period of time. In the end, overpowered skills and extremely low difficuly will kill the game for YOU and everyone else, bear or not. |
I don't understand why you're mentioning overpowered skills AND extremely low difficulty. If you think it's incredibly incredibly easy even WITHOUT the 'overpowered skills', then nerfing the skills isn't going to make any real difference.
The main problem with your argument is you seem to be complaining that these skills need endless grinding to make them powerful...and then you complain that they're too powerful. Can you see the problem?
You are not OBLIGED to endlessly grind for increased skill bonuses. If you're going to complain about the increased skill bonus anyway, such grinding is entirely stupid.
If you want to open 10000 chests and afk through entire events to get a minor bonus, make sure you REALLY want that bonus: remember, it's minor, and you were apparently doing perfectly well without it anyway.
Consumables are, from what I can see, a substantial outlay of funds and effort, so not EVERYONE is using them. I'm not, and nor can I be arsed to grind the kurzick/luxon titles by FFF. I don't see the point, since the benefit isn't worth the effort.
You're still assuming everyone is at the point where
a) they've done virtually everything
and
b) they can be neatly divided into "awful players who jump at any chance to make the game supar eazy lol" and "good players who find this disgusting"
And both those are false. Hell, there are still a ton of level 10-15s running around various parts of mid-prophecies. I doubt they've done much UW farming.
There are a ton of players who want to do things their own way, not the easiest way. Many of them would like to keep trying things and learn to be better: just because you are already "uberskilled" does not mean everyone else capable of being so is already too, and nor does it mean everyone else not already uberskilled must be resorting to ursan in frustration.
Above all, I really, really, REALLY don't understand why other people's enjoyment should be so offensive to you. The only reason I can see people being annoyed by other people using ursan to do "stuff I did when it was HARD, man" is if they're the kind of person that needs to feel superior to others. Which is a horrible state to be in, anyway.
And Zwei2stein, it's not a question of deliberately gimping yourself, it's a question of degrees. You don't have to run an echo mending build, you could just..not use ursan. Not use consumables. Not use PvE skills at all, in fact (hey wow: that saves you a lot of grinding, too!).
It's not a question of making things STUPIDLY hard for yourself, it's a question of 'not taking skills you consider to be broken'. Would you rather feel frustrated by the fact you could do it easier, or cheapened by the fact that you took the easy way out?
Ultimately, if the game is now so horrendously trivial for you that no amount of personal skill restriction is ever going to make you happy, then Anet-mediated skill restriction won't change the game for you at all. And really, if it IS that trivial...why are you still playing?
Vinraith
There's always going to be a significant portion of a gaming user base that wants "god mode" or some other form of cheat to make the game as easy as possible. The question, then, is does that group having access to a tool that makes the game markedly easier harm the rest of the community, or should we just let the losers have their fun?
In a single player game the answer is straightforward, who cares? They're only harming themselves by denying themselves any kind of challenge or interesting gaming experience, leave the losers be. In a competitive multiplayer game the answer is equally straightforward: of course not, since it massively negatively impacts players that don't want to cheat. What about in a cooperative game like PvE GW, however? Again, it comes down to impact to other players. In a game with a player driven economy, it seems rather obvious that the impact on other players is significant. That alone is reason enough to rein in anything massively overpowered, like UB. You can have your fun when it doesn't damage the fun of other players, but not when it does. Simple.
In a single player game the answer is straightforward, who cares? They're only harming themselves by denying themselves any kind of challenge or interesting gaming experience, leave the losers be. In a competitive multiplayer game the answer is equally straightforward: of course not, since it massively negatively impacts players that don't want to cheat. What about in a cooperative game like PvE GW, however? Again, it comes down to impact to other players. In a game with a player driven economy, it seems rather obvious that the impact on other players is significant. That alone is reason enough to rein in anything massively overpowered, like UB. You can have your fun when it doesn't damage the fun of other players, but not when it does. Simple.
trobinson97
Quote:
Originally Posted by Vinraith
There's always going to be a significant portion of a gaming user base that wants "god mode" or some other form of cheat to make the game as easy as possible. The question, then, is does that group having access to a tool that makes the game markedly easier harm the rest of the community, or should we just let the losers have their fun?
In a single player game the answer is straightforward, who cares? They're only harming themselves by denying themselves any kind of challenge or interesting gaming experience, leave the losers be. In a competitive multiplayer game the answer is equally straightforward: of course not, since it massively negatively impacts players that don't want to cheat. What about in a cooperative game like PvE GW, however? Again, it comes down to impact to other players. In a game with a player driven economy, it seems rather obvious that the impact on other players is significant. That alone is reason enough to rein in anything massively overpowered, like UB. You can have your fun when it doesn't damage the fun of other players, but not when it does. Simple. |
UB's effect on the economy is minuscule. You'd know that if you knew anything about the economy. Everything that UB can farm, can be farmed more efficiently using a specific farming build made for that particular area and those builds were being used to great effect a long time before Ursan came along. No one solo farms with UB, and I've yet to hear of UB teams doing anything with less than a full group. Nerfing UB won't take those builds away. Simple.
Bryant Again
Quote:
Originally Posted by trobinson97
That's probably one of the worst arguments against UB that I've ever seen. First of all, for the umpteenth time, UB is nowhere near God Mode. It's not even "massively overpowered". What it is, is simpler. Manage 3 skills instead of 7. Check out the EotN game play vid that was released a little before the weekend Event to see what God mode really is.
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Quote:
Originally Posted by trobinson97
...Secondly, I find it hilarious that a member of Guild Wars Guru with nearly 1000 posts would call someone else on Guru a loser. There's really no need to go around calling kettles black, Pot. Are things really that bad at home? You've got issues that are only being made worse from your immersion into PvE.
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Vinraith
Quote:
Originally Posted by trobinson97
That's probably one of the worst arguments against UB that I've ever seen. First of all, for the umpteenth time, UB is nowhere near God Mode. It's not even "massively overpowered". What it is, is simpler. Manage 3 skills instead of 7. Check out the EotN game play vid that was released a little before the weekend Event to see what God mode really is. Secondly, I find it hilarious that a member of Guild Wars Guru with nearly 1000 posts would call someone else on Guru a loser. There's really no need to go around calling kettles black, Pot. Are things really that bad at home? You've got issues that are only being made worse from your immersion into PvE.
UB's effect on the economy is minuscule. You'd know that if you knew anything about the economy. Everything that UB can farm, can be farmed more efficiently using a specific farming build made for that particular area and those builds were being used to great effect a long time before Ursan came along. No one solo farms with UB, and I've yet to hear of UB teams doing anything with less than a full group. Nerfing UB won't take those builds away. Simple. |
An analysis of the extent of that impact is another matter and a different debate, and not one that you or I have sufficient data to reasonably make. I suppose, then that my chant to Anet isn't "nerf UB," it's "examine the impact of UB and other PvE-only skills on the game as a whole." I suspect rather strongly that they'll find that making the game mindless for some makes it worse for all, you obviously expect otherwise.
Harrier's haste
Quote:
Originally Posted by zwei2stein
you got it wrong, it should be:
Overnerf Usran blessing and nerf Sunspear/Kurzick skills to compete with PvX skills. |
Why nerf things when they work out fine? These skills are pve only for a reason.
Bryant Again
Quote:
Originally Posted by Harrier's haste
Actually i think Sunspear/Kurzick skills aren't bad at all. After Anet nerfed healing seed they're quite alright. Take the Necrosis for example, it does 90 damage per every 3 seconds(2 rc and 1 cast). But when you actually try it out in pve, it's not so great, as each enemy has like...500+ hp. And spamming Necrosis just 10 times eats up your energy, and a usual mob consists of around 7~10 enemies. And the condition/hex requirements also restraints it's effectiveness somewhat.( against bosses, etc.)
Why nerf things when they work out fine? These skills are pve only for a reason. |
DivineEnvoy
Quote:
Originally Posted by Vinraith
You can prattle around it all you want, it's still a profoundly simple analysis to perform. Does UB impact players that don't use UB? I think the answer is a fairly obvious yes. You can try to deny that, I suppose, but any simple look at the nature of GW as an online game makes it pretty clear that you're wrong. As long as UB impacts the game experience of people not using it, it has to be considered not for it's impact in making the GW game of selected users easier, but in how it impacts the game for everyone.
An analysis of the extent of that impact is another matter and a different debate, and not one that you or I have sufficient data to reasonably make. I suppose, then that my chant to Anet isn't "nerf UB," it's "examine the impact of UB and other PvE-only skills on the game as a whole." I suspect rather strongly that they'll find that making the game mindless for some makes it worse for all, you obviously expect otherwise. |
Secondly, Ursan is not god mode. You still have to watch aggro and flag your heroes right. What annoys me the most is that most of you people, who have never used Ursan before would continue making biased statements to exaggerate that Ursan is god-mode. The game does not become mindless with these PvE-only skills; in fact, it gives people the confidence to know that they can accomplish the so-called elite areas like anyone else.
Your arguement is solely based on the logic of PvP. If you really like to PvP, just go back to PvP; quit trying to make PvE into another PvP. There's a reason to why many of us choose to play PvE.