04 Dec 2007 at 08:17 - 8
Buff: Unused skills... too many to name, but to start, here are the less used and or POINTLESS elites.
Defy Pain (agree with guy above, add dmg reduction if your truly "DEFYING" it)
Extend Conditions (um lawls?)
Mirror of Ice (oh goody, I PHAIL)
Air of Disenchantment (pardon me while I um... do nothing)
Withdraw Hexes (hexes are gone, so is my elite FOREVAR!)
Aura of Faith (Outclassed, just needs a tweak with energy and recharge perhaps?)
Boon Signet (unwieldy and retarded to fulfill... BUFF)
Healing Light (Blight vs this...Blight wins by Nuclear Bomb...)
"Charge!" (Fall Back???)
Mist Form (only slightly tweak this one)
Glimmering Mark (ummm, lol)
Light of Deliverance (make it heal for more, same as heal party for example)
"The Power is Yours!" (seriously, at least make Cpt. Planet viable)
"Victory is Mine!" (lower recharge perhaps...)
Amity (just delete this poor skill)
Archer's Signet (lol? who uses this?)
Assault Enchantments (one word...Shattering)
Bull's Charge (it would be viable with lower recharge)
Crippling Anguish (this needs to do 10 degen or something better then it's current state and with ease of removing hexes these days)
Cultist's Fervor (tweak a little)
Vampiric Spirit (tweak more then Cultist's)
Discord (waaaay too conditional with its 2 sec cast time)
Double Dragon (lawl?)
Energy Drain (I know this elite is scary to buff, but give Inspiration mesmers a little love please...)
Ether Renewal (ummm, RIP ER...)
Equinox (this is an elite why?)
Expert's Dexterity (I wanted to like this elite, I really did, till I ran out of energy. The idea is to be able to spam attacks more, but with added cost negating expertise entirely, what do you expect people to do? Run a BiP in PvP? really....)
Famine (LOLOLOL, this is seriously an elite....riiiight)
Feast of Corruption (tweak, but don't bring back FoC spike pls)
Glyph of Energy (do what you did with other Glyphs, next X number of spells)
Greater Conflag (effect is cool in niche situations, but it needs more then that to be considered an elite status ritual)
Gust (would be great with 3/4 or 1/2 sec cast and 7 sec recharge)
Healer's Covenant (I have tried do make this skill good, it just isn't. Healer's Boon makes it look TERRIBLE. Make it like Healer's Boon, not maintained)
Healing Burst (LOL..... yes, elite Heal Area, oh gooody)
Lacerate (again, another "elite" ritual that wouldn't even see much play if it wasn't elite)
Mark of Protection (this one scares me, but tweak it intelligently)
Pain of Disenchantment (ummm, buff dmg or something...)
Peace and Harmony (lol?)
Quicksand (although the best of the "elite" ranger rituals, it still sucks)
Scavenger's Focus (ummm, failure)
Scribe's Insight (well... buff energy gain and it MIGHT be viable)
Shadow Meld (uhhh, no)
Shared Burden (this skill is totally retarded, make it like a better version of Sum of All Fears perhaps that is AoE?)
Signet of Ghostly Might (this skill was good...when it was glitched....delete it or totally rework it)
Signet of Removal (empathetic is better, lower recharge to 3 or remove enchantment clause)
Signet of Spirits (lower recharge, this skill blows...)
Signet of Suffering (up the dmg per hex to 60, lower max to 100 or so just like SoMR)
Soldier's Stance (uhhh, and elite IAS that sucks... ok, that makes sense)
Soul Bind (rework it, better melee counters then this elite..)
Spirit Channeling (umm, Reclaim Essence even makes this look bad)
Stolen Speed (we have fast cast already, make the hex effect more devastating, I doubt prot monks give a flying crap about 25% slower...)
Symbols of Inspiration (uhhh, I have no idea what to do with this one.....delete?)
Tease (fun idea, failed skill)
Unyielding Aura (this skill is just fun when you want to be an uber douchebag in PvE and low level PvP, otherwise, lolz...)
Visions of Regret (too specific to take as an elite, rework)
Wail of Doom (tweak it to make it more attractive)
Ward Against Harm (add damage reduction, immunity to burning, something...)
Wastrel's Collapse (rework to make this usable)
Weaken Knees (tweak, not too much though, it will be overpowered)
Word of Censure (it needs some kind of buff while preventing it from becoming some vile monk spike gimmick BS)
Ray of Judgement (um.... lol... Up the damage to summoned creatures to something like quadruple, bring back smiters a bit without allowing spike potential)
NERF:
The basic stuff that we all know is overpowered. I am sure you can fill this in.